Give me one REAL reason why you don't think this is the best RPG of all time
Give me one REAL reason why you don't think this is the best RPG of all time
Other urls found in this thread:
it's made by bioware
RTWP ruins everything good this game have.
hurr durr muh story muh interactivity muh open world muh rtwp I AM BERY SMART
explain
pro tip you can't because you're a fucking braindead moron
I just prefer cRPGs where my choices have a little more weight in them, like having multiple ways to solve quests or branching quests/companions. Arcanum and PST does these to my liking.
I have nothing against BG1/2. If you like it and are okay with being more on-rails, then good for you.
Explain what? That rtwp is a fucking dumpster fire with only one working tactic? It looks awful, combat isn't deep and shit on screen is just a clusterfuck. Now fuck off, kid.
>with only one working tactic?
What?
> It looks awful
What?
>combat isn't deep
What?
>shit on screen is just a clusterfuck
What?
Man it must really suck being retarded. Really feels like you pretend to have played this game when you spent maybe 10 minutes on it
And he has the balls to tell "fuck off kid" to try and act all grown up. Aww, isn't that absolutely adorable.
>PST
Should've written Fallouts instead.
>what
>what
>what
>what
Are you retarded? RTWP is shit. Nothing changes it. One working tactic is to using narrow space. That's it, that's everythinh you need to beat game with RTWP. Since it's not glorious and perfect turn based system, everything on the screen is a mess, that you can't control unless you literally have more than one brain. Every single rtwp fag is just constantly press pause. I'm glad that modern rtwp degenerate games selling bad. And awesome turn based games are selling well.
its largely the combat which makes this game fun
Because pic related exists
I mean of course you're a stupid teenage memester who wants to act mature on a mongolian origami forum, but come on, try to do it when you at least remotely know what you're talking about, seriously.
One working tactic lmao
How much of an ADD addled tard do you have to be to even try to pretend something so fucking retarded. Anyone who speds 10 minutes in combat in this game realizes how full of shit you are. Or how fucking stupid you are for not understanding anything. Which is pretty much the same thing anyway.
>constantly press pause is bad, I need the game to do it for me instead
Come on now, stop being ridiculous, if you wanted to be a parody you couldn't do it better. I don't even know what you're o about with your modern RTWP games, maybe that's because you're a stupid larping zoomer who played 10 minutes of Pillars of Boredom and ow pretends to have an opinion o BG?
Either way, it doesn't matter. You want to play turn based games? There are a million of them out there. Don't cry because a few games use a superior model that you're too stupid to get into.
The wonky balance and just straight up bad combat really takes away from the game
And the characters. Adn the story. And the universe. And the art. And the music. etc.
There is literally not a single aspect of these games that was neglected or fucked up. Sure there's always a game with a better story, or whatever.
But no RPG was as successful in as may areas as Baldur's Gate. That's why it's the best RPG of all times.
so many words and no meaning behind them.
everyone sage when posting or don't reply at all, OP doesn't want to argue and didn't even specify why he likes the game.
>RTWP
>Superior
What a nigger.
You clearly an idiot, talking water instead of words.
I'm not OP and you got some balls to say any of this shit when none of your posts contain anything even remotely relevant as an actual critque of RTWP. It just reeks of salt and posturing.
fighters and a few other martial classes are an absolute bore to play. I played a berserker and my character got one (1) skill all the way until ToB, where you get high level abilities. It was very disappointing that the main combat strategy was just run towards the enemy and autoattack for the duration of the fight
also, romances are pure cringe
No big tiddy animu waifu
Siege of Dragonspear.
What a great argument, you sure showed me.
Really don't understand why turn based fags always come crying about RTWP every fucking time with no arugments beyond "I don't understand how it works"
It's a meme at this point.
I am another user, that was my first post.
Then make a point or stfu. You're literally defending a collection of buzzwords and a admission that he's too slow to play RTWP as a good point against RTWP.
RTWP is simple. Everyone understands how it works. That's why we like to spit on idiots like you. Turn based is best system.
Because detect evil is basically only useful one time in the entire series.
>he's too slow to play RTWP as a good point against RTWP.
You literally can't control more than one character in the same time if it's not for auto attack, idiot. That's the point. If you can't control them, it's not as precise as turn based and therefore it's worse than turn based.
Because it has zero roleplaying depth. There are only 3 instances in the game where character building choices provide alternative quest/encounter solutions. It's pretty much a JRPG pretending to be a RPG.
Also, unlike most zoomers ITT, I actually played it multiple times with most mods you can think of.
I am not defending the RTWP guy, I am just capable of seeing that OP is not here to discuss about vidya, just to fanboy and try to stirr up shit.
Usually when you praise something as the best game of a genre, you list a number of good reasons as to why that is. This thread is low-quality and OP's replies just insults ontop of insults.
This is my last reply before I hide this thread.
based
>RTWP is simple, turn based is complex
See that's why your argument is completely fucking retarded, because a million turn based games have simplistic and borign gameplay, ad some RTWP games, like Baldur' Gate, rely on a complex and interesting system, easy to get into, hard to master.
We couold have an interesting debate about the merits of turn based model or RTWP in implementing rules but nope, we have only retards screaming that run based is based and RTWP is cringe because pressing space is too much work.
Again, I'm not OP, cry more about low quality posting while making low quality posts.
Only adhd kids like rtwp over tb, because they can't focus long enough to play tb.
Because that's the beamnigger edition
I prefer Deus ex and bloodlines but I replay bg2 more. Imoen is best girl
>RTWP is simple, turn based is complex
That's actually pure and honest truth.
There is no pluses of rtwp and that's why we can't discuss them.
ToEE has better combat.
Only slow gamers smoking too much weed can bear to focus on midless shit they have to repeat a thousand times during the course of the game while said game just tells them to wait ad watch what they've seen a million times.
Turn based strategy? Good.
Turn based RPGS? Garbage.
Combats horrible and the storys shit with no real choices. People need to fucking shut up about DND combat like its any good. Its just a vehicle for telling table top storys, and removing the interacting between the player and DM makes it infinitely worse. If you believe BG actually stands the test of time your a boomer who needs to play actual RPGs where its definition isnt just stat allocation.
Treat your adhd, kid.
An in-depth analysis of how to master the BG2 combat system.
OK, able to explain what is alledgedly "simple" in RTWP?
And your cheesy tactics of playing like a mongoloid because you don't wat to spend any time understanding the rules don't count.
Well its better than the dullest rpg of all time at least. Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
10/10 debate, I fucking love this board.
stat allocation literally does not matter in the slightest, dumb zommer.
based retard basing d&d off bioware implementations
Install SCS, get wrecked.
>Give me one REAL reason why you don't think this is the best RPG of all time
I've never played it.
Huuugh here we go a-gai-n
Planescape Torment is the best RPG ever made in the form of a video game and only people who disagree are either parroting, nostalgiafags or people who don't know a RPG is in the first place. A RPG where you have to fight 90% of the time is not a good RPG, even if it's a good way to please people with no patience and who want instant rewarding (=gamers)
Here we go again
A game where you spend 90% of the time reading and clicking choices is not a game.
>you don't wat to spend any time
Oh the irony, coming from rtwp fag
Nothing about rtwp is hard. I don't understand what I need to mark as "simple", when everything about rtwp is simple. TB allow you to use covers, different type of sruface, flanking mechanic and many other things. RTWP can't have all of this, except maybe for flanking, but it's not actually a mechanic, but rather a way to activate backstabs while your other character use taunt. So just like mmo. It's not deep, it's basic and simple.
That's Tactics+Ascension, you fucking scrub. SCSII is babby-tier.
>placement and microgestion is all that matters i tactics
You literally missed the entire point of the game, that's really too bad.
Arcanum, PST, and Fallout (1) exist
i hate rtwp so thats why. Controlling 6 characters at once is a headache.
Fucking Edwin making any mage you will ever play feel underpowered and lacklustre. +3 spells per level is a fucking joke man. I'm here, fully decked out half god son of the fucking lord of murder and this red robed son of a lich is there fucking dabbing on me at every step.
Nice reply, dumb faggot. Reply to entire post or don't reply at all, nigger.
Reading and choosing what you do (and rolling dices, which you do in PST) is literally the only things you do in a classic D&D game. So yes it's a fucking game retard, just not one you like because you want pew pew and weapons and ACTION
Tactics is the true baby tier, Asenscion + SCS will kick your ass. SCS enhances all the worhtwhile tactics components, the bullshit ones where you have to aggro cheese are really not missed, because you can't aggro cheese in SCS.
>nuhhhh video games are fighting combat people killing people hurrrr
Planescape Torment is faggot shit play Fallout like a real man.
>Tactics is the true baby tier
Ahaha, you've never played Tactics, kiddo. The fact that you think Tactics has "bullshit" components already outs you as a casul shitter. I bet you can't even get out of Irenicus dungeon with Improved Ilyich installed.
All right, longer version is, Baldur's Gate is not Jagged Alliance or Commandos. Your unit placement is not the key component of the gameplay if you're not backstabbing or cheesing aggro.
What is relevant is casting time, immunities, resistances, buff/debuff and when to apply and reapply them.
There is a complete depth of gameplay that you will completely miss here if you are only focused on micro and placement.
Placement and movement have their importance only in relation to that. They are not to be undeestimated either, but the lack of of placemetn mechanics like flanking and shit are not missed to give combat depth. If you missed that, too bad for you.
You sound like a boomer whose only knowledge of videogames comes from hearing about GTA after yet another school shooting.
He has a bullshit amulet that grants him bullshit extra spells. That's literally why he's so OP.
largely not related to original BG though and can be skipped
I can, what are you doing fighting a dragon without stoneskins or SI:A? You get dispelled and die in 2 seconds in SCS playing like that. Dragon breath (except poison) will instantly permakill any unprotected mage, regeneration won't cut it.
>combats horrible
objectively wrong
It is
It's also the best game ever
I'll probably buy it in September on PS4 even if it's too expensive and even if it's beamdog.. because that's just the only game I love that much
>not romancing Imoen
I kill dragons before they can even act via a combination of improved alacrity, time stop, spell trigger: 3x lower resistance, and subsequent horrid wilting spam with carefully positioned HW casts so that they hit the dragon after the lower resistance effects all within the time frame of a single time-stop due to my reduced cast time via robe of vecna. You know nothing, child. SCS is kiddie-tier garbage.
This is more of a fundamental UI problem. If you could actually examine NPCs like in NWN it would've been much more useful.
It has weaker RPG mechanics compared to original games like Fallout and Arcanum.
Oh, I remember you - you are that autistic Soloshizique guy, who used to shipost in our threads.
>oh please no I can't think whilst things are happening at the same time reeeeeeee
Because it didn't have a courteous villain who would be genuinely sorry that your sentiments on an important matter differ from his.
The best thing about Imoen Romance mod is that it adds many interactions between Imoen and party members/NPCs. The romance itself is fucking cringe.
>muh time stop HW LR
lol enjoy casting your time stop with your favorite conjurer and realizing you can't do shit because the dragon put improved invisibility at the start of the fight and you can't target him with your spell trigger lol
I play no save no reload, so I will never risk my companions by putting them butt naked in front of a dragon, especially not in fucking watcher's keep lmao
tactics and reloading have clouded your brain, son.
also physical damage > abi dhalzim
Planescape has incredible world, very good writing, several excellent party members, great flexibility due to class switching.
But your actions don't have much consequences usually. And factions don't play as large of a role as they normally do. And you can brute force any problem by dying over and over again (at the terrible cost of having more shitty inconsequential Wraith XP later). And the two endings (in b4 hurr but u can du X and then u lose... uh, me mean den u no get to end!) aren't exactly great because in the canon one all of the player's actions and, respectively, all of the actual player's character and his growth are obsoleted, and in the one where you don't undo the "immortality" you just doom TNO to continue a pointless existence until he becomes a flesh golem with no memory of prior events.
>DUDE SCS/TACTICS
Child, you don't play anything, the fact that you can't even see the protections cast in my screenshot and the fact that you don't know that you don't need to fight Saladrex the moment you talk to him out you as a shitter who hasn't played anything.
>DUDE GREENTEXT LMAO
Also, if invisibility is a hindrance to you in a game that has over 5 ways to dispel it, then you're fucking retarded.
>avoiding fights
lmao
>muh protections
you have what, regen, useless magic resitance, useless spell shield?? At least you put a protection from cold, stoneskin and free action against Adalon, nice job I guess.
Hwo do you dispel invisibility during a timestop with a conjurer again?
RTWP.
RTWP is shiiiiiiiiiiiiiiiiit. Doesn't even make sense in a D&D game.
>avoiding fights
Nice projection. You can talk to him first, then fight him on your own terms. I'm literally dealing with a retard who hasn't played the game, it seems.
>you have what, regen, useless magic resitance, useless spell shield??
I have everything in the screenshot where I actually fight, you fucking retard. Not that I actually need it.
>How do you dispel invisibility during a timestop with a conjurer again?
>retard doesn't see a cleric in the party
>retard doesn't know that clerics have true sight
>retard doesn't know that rogues have perma-enabled true sight
Not that I actually need any of that.
Literally never played the game. Surprisingly, this is the case of every SCSkiddie I've encountered, lmao.
>You want to play turn based games? There are a million of them out there.
I'm not him, but no, there really aren't. I've been really looking for turn-based WRPGs lately, and I haven't found much.
>casting time
Wasn't made for rtwp at all, especially in a fucking ad&d of all things. The only way to properly manage it is to setup all the auto pause shit which will slow game down to a crawl and almost nobody bothers with that shit.
>immunities, resistances
Those are not rtwp exclusive mechanics, it is legacy from tabletop and implemented incredibly obtuse in both bg and iwd.
>buff/debuff and when to apply and reapply them
Just as casting times this shit is much more painful to manage than it should be.
>There is a complete depth of gameplay
Which has zero to do with rtwp and lifted almost entirely from the tabletop system it based on, which was turn based and painfully slow at that too. The only reason why it is rtwp in the first place is to chase for action and real time strategy markets that were on the rise at the time. All of the infinity engine games would play much better in turn based.
>constantly press pause is bad, I need the game to do it for me instead
More like "I end up having to pause so much that the game might as well be turn-based anyway, and if it were, I wouldn't have to deal with problems like the AI doing stupid shit if I don't monitor them constantly, so why not just make the game turn-based to begin with?"
RTWP just sucks for controlling a party.
Please tell me that's a mod and that Beamdog wasn't *that* blatant.
Nah, it's the Imoen Romance mod.
>people complain about AD&D not being suited to RTwP
>mfw I play D&D in real time
I played Planescape Torment
Knights of the Chalice comes out on Steam today and is a 3.5e OGL RPG akin to Temple of Elemental Evil. Realms Beyond is in development and is also 3.5 OGL and Solasta: Crown of the Magister is 5e OGL. All three of these games are turn based with deep combat.
Viconia
I'm just here to post these in every baldur's gate thread
>Knights of the Chalice
That shit looks worse than any of the spiderweb games. How the fuck is this acceptable? Hell it looks worse than Serpent in the Staglands, which is a fucking achievement on its own.
It has a cohesive style unlike spiderweb shit. The only thing is that style happens to be Ultima 7 which is ugly.
Basically this. Every tale they tell is juvenile black and white fantasy. The gameplay is RtwP which is inherently inferior to turn based.
post post-mindbreak Imoen
OP's image is the "enhanced" edition, not the original BG.
>Dude the villains have to be tragic for the story to be interesting
This
Lord of the Rings is probably the worst story of all time for these guys
i really enjoyed dragon age, mass effect and kotor
I'll give you balancing, but combat is pretty shit in most classic RPGs so unless its game-breakingly awful I tend not to give it too much weight and prefer to focus on world building. Arcanum delivered on that front in spades.
Additionally the game had the decency of giving you a real-time combat option which, even if it was shit, sped things up considerably.
Dude there’s no such thing as an objective metaphysical good or evil, quit being retarded
Have you tried Jade Empire? It's really underappreciated. Expect flaws, though, as usual. For example, don't fall for the morality supposedly being more than black and white.
>tfw no jade empire sequel ever because no one gives a shit about gook mythology
I can relate user, proper wuxia is so fucking rare nowdays.
first game was better, not even kidding.
I like the experience of the first game but the second is objectively better. The open space of the first game really just amounted to some slightly more immersive encounters. The 0 to 7 gameplay is nice but there are just so few things you can do in those levels.
Because Baldur's Gate was better.
Sorry I got occupied with other things
second game has gay jrpg writing and the mage fights are a meme, high level dnd is a meme in general
Jaheira is too lewd!
Also where's the beamdog copypasta?
>Knights of the Chalice
>3.5e
>Solasta: Crown of the Magister
>5e
Why the fuck doesn't anyone use 4e?
do you think larian will make turn based mode in bg3? really don’t want to play real time
I hope so. rtwp is shit so I won't even buy BG3 without tb mode.
Because the remaster was made by Beamdog.
Because all these years and I'm still trying to finish it.
>mfw chapter 2
Those both appear to be entirely about combat and dungeon crawling. I was looking for something with turn-based combat and as much dialogue and roleplaying as a good NWN module.
Cute! But it's a shame the set is not completed.
It's not Gothic 2
It's isometric fossil where you just clicking on things. Modern games are more fun because you can actually interact with the environment and directly control your character and actions.
Realms Beyond
because 4e sucks lol
That does look interesting. With the toolset, it might be a good spiritual successor to NWN. It also appears to be hex-based, which intrigues me. But it apparently still uses the fucking D&D rules, which means it probably has fucking Vancian magic. Fuck my life. Why can't we get away from D&D for a change? Maybe the toolset will let people mod in a *good* magic system.
I'm also not encouraged by the fact that you create your whole party. That means no companions with their own stories or personalities. Although if the game is a success, hopefully the toolset will allow people to make campaigns with BG/NWN-style companions.
The Steam page says they're aiming for a release early next year, so hopefully we won't have to wait long to see how it turns out. I'll have to keep an eye on it.
Anyone else love Gnome Cleric/Thief? I always use it when I do a mageless run. Great flexible support allrounder. With UAI you can equip vecna and amulet of power and do fun gimmicks like instant Holy Words and Sunrays. And with the decreased casting time you can actually play a competent combat medic if you want another playstyle other than potion chugging all the time. Put staff of the magi in a weapon slot and you even have Spelltrap.
Cleric/Thief would be great if backstabs weren't as useless at high levels. And if you could backstab or hide in battle under Sanctuary.
spbp
Hey similar situation here, I've been stuck at cloakwood for a while now
I fucking hate spiders with all my being. And I don't even have Minsc in my party so that sword is essentially worthless
Just give it to someone with large sword proficiency.
Somebody post the Beamdog copypasta pls, thanks
It's ugly to look at, rough around the edges, and kinda cumbersome to play. It definitely has charm, but the Pillars series and Divinity 2 take it for me.
Both of those games are terrible.
2/10, Nobody has replied to this post as of yet therefore making it sub par. Rated it a 2 for the effort.
He's right though. Fallout 1 and 2 are much better games than PS:T.
Agree to disagree, friend.
It won't help his rating to argue