DMC

We brainstorm ideas for a DMC6.
Post whatever you want. Your ideas for a new story, ideas for level design or gameplay. And what kind of new style would you create for Dante/Vergil?

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Online co op with Dante and Virgil and I’ll be motivated to buy.

This is something that would be god tier. Imagine doing some crazy combos

5 was prime for making a shit ton of dlc like costumes, accessories, and new weapons and stuff if they added co op but they didn’t bother in the end.

The one game I actually want dlc for is the one game that isn’t getting it. And that’s what pisses me off about the game.

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>Nero gets new devil arms, breakers and guns
>Vergil/Dante co-op is their part of the story, can be played solo with the AI taking over the other character or you can go full solo
>They share the devil arms and guns, each with different move sets, for example the Balrog/Beowulf equivalent has Dante go full punch and Vergil is more of a kick shoot style guy
>Mission by mission counter that compares the two and decides a winner
>Story is a pincer type attack, two demons attacking at the same time, one on Earth and the other in the underworld
>Maybe they are long lost sons of Sparda or demon clones or something
>Lady and Nico stay above to help Nero, Trish goes below to help Dante and Vergil
>Vergil and Nero have a fight near the end because Vergil is a stubborn SOB and won't let a loss go unanswered
>Game ends with all three of Nero, Vergil and Dante fighting together, likely full co-op
>Nero and Vergil get a Jackpot type moment, they combine their power to create Red Queen Yamato
>Max act Judgement Cuts
>Vergil atones for DMC5, maybe go full ballsy and have him die probably not though
>Game ends with all three back at Devil May Cry HQ
>Post credit scene of MOTHER FUCKING SPARDA returning to see his descendants

>Post-game unlock of full co-op mode, all three characters playable together
>Post-game unlock of all missions as any and all characters
>Co-op Bloody Palace as well as solo
>More costumes, throwback costumes as well some new ones
>Music jukebox returns with old tracks because that's a cool feature
>If its RE Engine again, maybe tweak it so the game is a bit more colourful, I thought DMC5 was a bit too washed out
>Level design is mostly DMC5 tier, corridors that lead to open arenas but a lot more of the older games returns with cramped rooms or inclines etc.

The only problem I can see is the co-op focus. Movesets would have to be made to really accommodate co-op play. Maybe its not an issue at all I just have a feeling some sacrifices would have to be made.

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who else just make peace this series isn't made for them anymore

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Pretty much just this

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>this series isn't made for them anymore
It's 2-3th time i see a post like this, why do you feel like that?

Good ideas but Dante amd Vergil sharing weapons. Also Im fucking sick of dmc5 disgustimg level design so no more corridors

If not corridors, so what, large open areas or dice-game shit like in 4?

Classic RE based like in DMC1.

No you are just wrong

Playable Sparda

vocaroo.com/i/s07bLNoxuMh6

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Me. Series when from a corny Horror-Action game about a devil hunter with a tragic past to a punching bag simulator with garbage writing and flanderized 20 and 40 year-olds that act like how 50 year olds think teenagers act. Because Itsuno is too afraid to change anything after DMC3's success and DmC's failure.

DMC0.

This

literally DMC3

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>DMC2
fix

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A dmc0 would be about Sparda.

And ruin the cool mystique following the DMC intro? no thanks breh, some things better left to the imaginations

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Fuck off nigger, DMC3 already ruined the "cool" mystique about Dante. DMC0 is an infinitely better choice than DMC6 on both a narrative and gameplay sttyle.

Unless you'd prefer a DMC2 ground-up remake.

For all the DMC games we've received, Dante hasn't progressed an inch as a character since either 3 or the original. They're trying to pawn off everyone else into the games so we don't notice. Now you want them to throw Sparda in the mix because why the fuck not, nothing is sacred.

I don't know where they want to go for the gameplay. They have already done everything they could for Dante.
Maybe the next game should introduce a new character years maybe decades after dmc 5 in the timeline and we see how he learns that he is a demon like nero and he learns how to use his powers maybe have nero as his teacher or something down the road. Or have Vergil go back to the human world because some shit happend while dante stays back in hell to deal with something. In this way Vergil and Nero got their family time and we get some Vergil gameplay in a main game and not some Special edition.

For the gameplay. I want more co-op and maybe a new take on V's gameplay so they don't make him so much button spam like in 5 and more skill based and this

Would you like a semi-open world rpg where you can play as any character or start with Dante and Nero with unlockable Vergil, Trish and Lady. Take missions, interact with NPCs, some missions would be co-op. Close to no story, only side-quests.

DmC 2 please the "original" dmc is far too childish and lacks any style and artistic substance.

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Next playable cast - non blood related siblings, one is Nero's own kid, part-demon, the other is full-human, adopted.

I actually wanna see DmC2 now, give me a grown up Dante, and Vergil should be pretty much OU Vergil, basically DMC3 with new graphics.

>semi-open world
Yes. I always wanted a Zelda style level design for DMC. It worked in Darksiders, so I think it would be awesome in DMC
>rpg
Hell no.

Playable Lady tweaked. Each d-pad direction selects one of four guns. You shoots normally with square, while triangle is melee and gunkata attacks like Gunslinger. Circle is a slide. L1 is her grenades, which consume a bar and can be charged by holding the button. R2 is reload the gun, which has a just reload. L2 put you on over-the-shoulder camera to shoot.

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More of the same
I'm not a brain-rotten boomer so I don't care about running around the same area for 4 missions to open doors, I mean I don't hate it but the more linear approach is better most of the time.
To balance that I think new mechanics for fun platforming would be cool, maybe take cues from DmC but I didn't play it myself so not sure how well it worked there. Maybe introduce wallrun again.
There's a section I really like in mission 15 where you can jump off the pyrobats to cross a section, the thing is when you have 3 jumps + air taunt + gerbera it's kinda unnecessary, but more creative stuff like that would be cool, or even more basic stuff like the collapsing platforms in mission 16, stuff like that would spice it up.

In terms of combat.. I don't know where they could go. Vergil actually playable from the start would be nice. Co-op is very cool, so add that for more missions, but keep it the same where it doesn't have a big impact on the game, I like that it's mainly designed to be matched with random players, if it was build as a co-op experience it would suck desu.
I wouldn't be opposed to them just making DMC6 very soon after 5, with Dante, Nero and Vergil playable with the same designs from 5 and just more devil arms for Dante, devil breakers for Nero and a cool fleshed out Vergil with missions actually designed for him, make it 8 missions for each of them, with a good number of them co-op. A 3v1 bossfight would be fantastic if done well.
Actually for Nero, I think it would be great if he got a new sword, just 2 would be enough to give him way more depth if it's as cool as Red Queen.
The instant character swap during missions MvC3 style that was mentioned a couple threads ago would be amazing, the combat potential this opens is insane, don't know how easy that is to introduce but it's probably doable.

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Not trying to be rude or anything, but I don't like the idea in the slightest for the main series. Maybe it could work as a spinoff.

just to clarify when I say
>making DMC6 very soon after 5
I mean set after the events of 5, obviously I want more DMC content as soon as possible

This sounds so fucking good. Dante and vergil need their own campaigns now.

5 should've been this, not the garbage we got.

I'd rather say it lacks of a few more missions or additional content

It lacks a meaningful narrative entirely, and it doesn't build on any character other than Vergil, who didn't need any character building. Everything else that was "added" ended up detracting from the characters or just being meaningless.

Rate this
>DMC1 level design
>unironically Bayonetta 1 enemy AI
>co-op for story mode and BP
>Vergil in the base game
>add a Beast Summon style for Vergil, just to not waste V's gameplay. Put it along with DarkSlayer, QuickSilver and Doppelganger
>new style for Dante based on Gravity Control. And to add even more verticality to the gameplay, combine it with wall-run ability

>quicksilver on Vergil
I want it so fucking bad
youtu.be/fClL7JgMXwg?t=1m42s

>Nero gets new devil arms
Nero doesn't use demonic weaponry, only human made weapons.

Vergil needed to go through his development just like we got in 3 for Dante.

>It lacks a meaningful narrative entirely
Agreed more or less
>it doesn't build on any character other than Vergil
Nero gets over his inferiority complex, catches up with Dante and Vergil in terms of power-lever and proves his reliability
>who didn't need any character building
Oh fuck no, he did need one, as well as some of the players who still considered him as some mindless and heartless powermachine with nearly none personality or conflict within.

>Vergil needed to go through his development
He really didn't. All of this "development" was pretty much just an ass pull to have him in the game.

If they're going to do co-op more then they should just make co-op a separate difficulty.

Bayonetta enemy AI is way too aggressive for DMC games tho.

Btw this, especially for BP. I also like the idea of customized BP levels.

And that's a problem because? As the person above wrote, retards still thought Vergil was one dimensional villain who only wanted power for the sake of it. We got him back and got some development out of the way so he can appear in future games.

>And that's a problem because?
Because we didn't need an entire entry in the series just to shore up the notions of retards.

The characters are too iconic. DMC has tons of rooms to grow with regards to enemies, level and arena design imo.

This sounds great.

>completely ignores the rest of my post
that's a (you) problem friendo, many people enjoyed 5. Maybe you'll have better luck in 6

Bayonetta enemies work because of the weave and offset mechanics and because you can cancel out of almost everything. It would be pretty garbage for DMC.

>DMC has tons of rooms to grow with regards to enemies
I don't know about that, considering Itsuno's said that Vergil had to be the villain again because there was nobody strong enough to match Dante and Nero and they can't just make someone up.

That's my phone wallpaper.

Basically you're fine that we wait 11 years and wasted a whole game just to bring Vergil back from the dead and provide some random narrative for him that didn't really expand on him other than to reiterate that he wasn't a 1-dimensional villain for retards and people that didn't play DMC3.

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I meant basic enemy design. 5s was unironically really good but they still have places to go. As for story I don't really know except that I want Vergil and Dante. sounded really great, lots of potential for great background eye candy and interesting arenas.

He didn't say strong he said he wanted a villain that dante and nero needed to take seriously and more personally iirc.

>they can't just make someone up.
They literally just made some bullshit up about Yamato being able to split the soul of a person that's been dead like 20 years in half and create a super demon. I'm sure they could pull off just making something/someone stronger and do it in a better way than that.

Their journey through hell has tons of potential. Or just start killing shit from different mythologies/pantheons.

>a whole game about a character that the last time we saw in canon was 15 years ago
yes I think we waited long enough for his story

Not like your idea would have been any better right?

The new villain is Nero's mom and she wants Virgil to pay CHILD SUPPOOOORT! *dun dun dunnnnn*

This, but unironically.

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We really didn't, considering everything in DMC5 is just shit we already knew about him anyway. The only thing we got was some characterization that doesn't matter. DMC5 was an 11 year wait for an ass pull to bring back a half-assed Vergil 3 fight.

>Not like your idea would have been any better right?
The fuck are you trying to even deflect to here? Nothing?

>can't just make someone up.
Jeez this is a really lazy excuse

>Virgil tries to convince Dante to pay because "we're identical twins, so we have identical DNA so technically he's your son too"

>We really didn't,
you just repeated the same thing to me again, read my last two replies.

>The fuck are you trying to even deflect to here? Nothing?
I'm asking you for your take on 5 you moron.

>Nero gets a punch moveset while he doesn't have a breaker equipped
>he can equip and unequip with left and right on the d-pad
>he can pick up and throw objects with the bringers
>His DT has the hoodie and uses spectral Yamato instead of Red Queen which also has the exceed mechanic
>more breakers and replace the useless ones in 5 with even cooler ones
>Dante gets a whip and dual stick devilarm
>gauntlets will have blow mode in swordmaster and kick mode by default
>DSD will have a new combo A, B and C
>DSD will get slimmer, will have a skull shape on it and have horns instead of the chicken claws
>SDT gets the overpowered blast from DMC2, judgment will require you to mash, and is only accessible with quad S
>Dante will get wall running, enemy surf and crazy combos back
>Vergil will be the starting playable character, and he will start without his DT and SDT because some demonic entity sucked it out of him and he must regain it
>maybe give Vergil Donte's weapon switching to make him different from Dante
>doppelganger will be a SDT move that's commanded by the d-pad like DmC
>"V" as a post game unlockable that has new moves and playable Sparda as a secret unlockable
>the villian is a demon that personally knew Sparda and is using Dante to create an evil clone
>interconnected map with item loops and hidden destructible pathways
>dynamic bossfight arenas
>gimmick missions like a space harrier section
>faster enemies that dodge, block, parry and teleport in DMD
>brighten the colors a bit
>each character with a campaign of his own

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You have given absolutely no reason why waiting 11 years and devoting an entire game to a single character that's been dead since 2001 was a great idea other than "lol now he can show up in the future!" even though he could just show up as a non-canon addition regardless like they've done with numerous characters in every other entry, and they also did it better since V is shit to play as anyway.

>I'm asking you for your take on 5 you moron.
My take on 5 is that they could've gone anywhere and they chose a slowed down shitty version of Vergil 3 as the culmination of an 11 year wait. Almost every fan theory was better than what we got.

New game taking place in hell has so much damn potential design-wise. Since Hell in DMC universe is not some kind of spiritual-biblical realm but rather an another dimension they can go any rout with it. Plus, i already like how they chose to portray it in the epilogue and the concepts.

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>playable sparda, v
>space harrier
Are you 12 or retarded?

BP should be the tryhard combat mode. I want a real game to play, not a BP-lite with a bunch of cutscenes and some random collectibles.

Rematch

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Will we get actual Dante's inferno?

That would be super cool. Or a mission style game similar to RE: Mercernaries where your main hub can be the DMC shop could be cool

>playable sparda, v
Non story related and just there for more playstyle, os that a problem?
>space harrier
It's just a funny example, any kind of other gimmick mission would work too.

>space harrier, sparda, V
>real game
Okay 12.

Dante and Vergil's Inferno would be great indeed. I also like the second suggestion, a game where you do 'regular' DMC style jobs and maybe piece some big bad together for the ending would be a nice change from the typical end of the world scenarios.

>devoting an entire game to a single character
Nero and Dante didn't appear in the game ? Besides what I already told you, Itsuno wanted to make a fanservice game, he mentioned before he wanted to make a full Vergil game and he accomplished that before (perhaps) retiring as director for DMC.
>game centered around popular character = make fans happy after the disaster that is DmC = more money for capcom

>Almost every fan theory was better than what we got.
Describe it.

>I just wanted a fanwank game instead anything meaningful so I'm happy.
That's all you have to say.

Hell looks like a fantastic backdrop for a future game or dlc to take place in with Dante and Vergil as playable characters.

Bring back wallrunning and enemy surfing. Have Nero surf on enemies in the same manner he did in the DMC4 cutscene.
Give the shotgun the cartwheel and turnaround shots from DMC2. Maybe as a back-forward and circle the stick motion with gunslinger.
Give RG unique animations depending on the melee weapon Dante's using.
Add in more environment interactiong like the poles in DMC3, or pushing enemies into spikes on the walls.

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>I don't like it so its bad
(you) problem

What if the Devil Bringer learned some Megaman shit and Nero could steal the power of the demons he killed

Exactly, it can act as like a normal day in the office deal. Throw in a tiny overarching story and it can work. I mean the world can only really be on the verge of ending so many times for it to have meaning. So instead, they can dial back the scale and just have cool character interactions.

Think of it like a spin-off. I mean The RE series has that many games, might as well expand it to DMC

Not him but
>Vergil being back isn't meaningful
>Vergil being capable of something besides MUH POWER isn't meaningful
>Dante being friends with his brother again isn't meaningful
>Dante and Vergil overtaking Sparda and Mundus in power isn't meaningful
>Nero knowing about his family isn't meaningful
Just because they didn't fight a big boss at the end like your fan theories said doesn't mean nothing happened in the game.

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You mean the shit he did in 4? That's cool but how would that give him more weapons? If anything it only gave him more abilities for his beinger, like Snatch, killing plants and holding up enemies as human shields

Nah. I don't like it because it's bad. That's what seems to be confusing you. The game isn't good because you wanted DMC5:Featuring Dante from The Devil May Cry Series.

>Vergil being back isn't meaningful
>Vergil being capable of something besides MUH POWER isn't meaningful
>Dante being friends with his brother again isn't meaningful
>Dante and Vergil overtaking Sparda and Mundus in power isn't meaningful
>Nero knowing about his family isn't meaningful
None of this shit needed an entire game to flesh out.

>Just because they didn't fight a big boss at the end
We literally fought a bad Vergil 3. That was the culmination of an 11 year wait.

>None of this shit needed an entire game to flesh out.
What did then?

>That was the culmination of an 11 year wait.
Along with the best game in the franchise which was full of callbacks to everything. DMC5 is a celebration to all things Devil May Cry after a 10 year hiatus. It's not meant as a conclusion either. It's exactly what was needed.

>What did then?
We'll never know.

>DMC5 is a celebration to all things Devil May Cry after a 10 year hiatus.
DMC5 is The Force Awakens for DMC.

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>I don't like it because it's bad.
the game isn't bad because you say its bad. that's why i'm telling you its a (you) problem.

Adding onto this, I'd want a spinoff game in a similar vein to RE:Mercenaries 3D. Acting as a "best of" type game with the most iconic areas, enemies, characters, and weapons from each game present.
But that's just an impossible dream I have.

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>Give RG unique animations depending on the melee weapon Dante's using
Seems unnecessary and just meh. I would rather if they made every weapon Dante has visible on him
>Add in more environment interactiong like the poles in DMC3, or pushing enemies into spikes on the walls.
Sounds cool, Dante would spin around a pole, while Nero would take it and hit an enemy with it.

>We'll never know.
So you have nothing, then? No plot points or possibilities 5 left unanswered? What are you even bitching about?

>DMC5 is The Force Awakens for DMC.
Quite the opposite, in fact. DMC5 made everything it could canon and strived to be the best version of DMC that could be made, while Disney got rid of the EU yet didn't use any of its good ideas.

I asked about what fanfics idea they should have went with and you never gave a response. Looks like you don't know what you want.

It's unnecessary but I think it could look cool and give a little more flair to RG.

>Bring back wallrunning
Y'know I was thinking the other day... Why DOESN'T mustang work on walls? It seems like something really easy to implement even as a mod.

>the game isn't bad because you say its bad.
You're right. It's bad because it isn't good. It's basically DMC4.5 for zoomers instead of the sequel actual DMC fans waited for since DMC3.

>No plot points or possibilities 5 left unanswered?
We haven't had any meaningful plot developments in this series since DMC3. DMC4 was literally "Oh I guess Vergil had a kid maybe, and also here's a giant statue."

Where were you for the 3-5 months leading up to DMC5? Why do I have to list a dozen fan theories for your delusional ass to just deflect to some other non-argument? V being Demi-Fiend was one of the most retarded fucking fan theories and it would've been more interesting than "lol here's a lumpy faced Vergil guys, do you rike it? We're too creatively bankrupt and scared to deviate from the same three characters over an over again haha!".

Online coop. It has to happen. Dante and Vergil in the demon world.

V is demifiend was retarded but I'd accept any dumb shit if we got Kaneko back for some enemy/DT designs

>DMC3
>relevant plot
Confirmed bait.

>It's bad because it isn't good.
(you) problem

>Where were you for the 3-5 months leading up to DMC5?
I'm asking about which fanfics you liked and wanted to come true since it looks like you can't come up with your own great story.

>half a year later and still seething that he couldn't predict V-ergil
You were Vdust brainlet, admit it

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>Expand the Cameo system into full-blown co-op for BP
>Additional characters as DLC
>More costumes
>A built in system for playing any character on any map
>A Boss Rush challenge
Or just, you know, don't make us wait 11 years for the next game. That'd be nice.

have the next evil be mundus' half human son

>Vdust
>they weren't here for the spoiler that v was vergil

>Or just, you know, don't make us wait 11 years for the next game.
Why do people just pretend that DmC didn't happen and wasn't the reason for the decade long wait? That and 4:SE.

Same.

So what you're saying is that the last relevant plot developments to the series were in DMC1. Solid series. Bold argument.

>I'm asking about which fanfics you liked and wanted to come true since it looks like you can't come up with your own great story.
It turns out that Nero landed in a Roswell crash in 1947 and was cryogenic-ally preserved for 60 years before being brainwashed by the CIA and put into Fortuna as a sleeper agent to uncover the existence of a demonic-aligned cult that dates back 2000 years. Features the new character "Raynord Muldric" who uncovers the CIA plot and helps Dante get Nero back into space via psychic hypnosis. Raynord fights with his signature PT92-AF empowered with Tulpa resonance and can summon a U.F.O. to assist him in combat in place of a DT.

I wanted it to be more than Vergil, but I knew it wouldn't be because it was blatantly obvious that he was Vergil.

How would it work exactly? Dante using his sword for blocking and such?

There wasn't enough Vergil.

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>the last relevant plot developments to the series were in DMC1
Pretty much, yeah. Mundus is the big bad of the series and he was defeated in the first game.

That would go against the character, he belittles humans in DMC 1 and in the Visions of V manga calls Vergil weak because of his human DNA.

The 'little m' was a spinoff with some drastically different approaches to enemy design and combat.
4SE was basically a standalone expansion pack, and it took 6 years.

This, that's really all the story needed more of. And also more Dante. And a Lady and Trish fighting demons scene.

>it was blatantly obvious that he was Vergil
Riiight, riiight...

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Ok so what about those fanfics you supposedly said were way better than what we got?
>hates V but still wanted him in the story
Make up your fucking mind.

Yeah. Maybe not different in terms of mechanics but just having different animations and effects attached. Like Bayonetta's parries but without the weapons changing its properties.

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>hates V but still wanted him in the story
The fuck are you talking about?

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>The 'little m' was a spinoff with some drastically different approaches to enemy design and combat
It was a reboot, it ment to replace the original DMC. There is no need to lie to yourself.
>4SE was basically a standalone expansion pack, and it took 6 years.
Yeah, because of DmC

This
>and they also did it better since V is shit to play as anyway.
If you didn't like V then making him a different character wouldn't have helped it.

4SE and then 5 took so long because little m was meant to replace the mainline titles. They even shipped Itsuno in to help them.

>If you didn't like V then making him a different character wouldn't have helped it.
Clearly you must not like DMC because you don't like DmC.

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bigbadtoystore.com/Product/VariationDetails/99974

nice sideburns

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>Butthurt Vfag
everytime lel