Which one would you pick?

Which one would you pick?

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Sward

Sword because I'm an unlucky person.

Axe. Sword is for pussies.

based

axe has better average damage

I think the sword is the safe bet, that's rather high base damage.

>yet another one of these mindless "pick a thing" threads with zero effort or thought put into the combat mechanics
please delete your shit thread until you develop a functional brain

Swing speed?

Axe bc It is useless

This. Every FF game has proven this. Do the math.

>200% Crit dmg on a 1 dmg roll

I'm still going with the axe but this would annoy the shit out of me.

Axe is mathematically better for raw/average damage but I prefer the reliability of the sword in general. Knowing exactly how many hits I'm going to need to take out an enemy(Barring Crits), and being able to plan around it, is more my style. It's also why I don't care for Crit builds, unless I can get to like 95%+ crit chance.

Axe for enemies with very high armour/defense. Sword for everything else.

The axe because I want to be a barbarian.

Axe for that sweet sweet 380 one shot

swords are overdone, lemme axe niggas questions instead

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they both have the same average damage output you retards

Not if you factor in crits, you fucking retard.

Axe, you can just charge the attack for a second to do max damage.

Swords are fucking boring to me at this point, I'd rather have something else.

Axe average damage: (.85+.15*2)(1+120)/2 = 69.575

Sword average damage: (.8+.2*1.5)(50+70)/2 = 66

So obviously the axe is better.
>reliability
Don’t get hit.

Depends wholly on the hp of the enemies.

>60.5 = 60 these days
retard

Always bet on RNG.

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the swing speed is the same so not really

picking a luck based weapon over something that works, ok dum dum

>every enemy has less than 50 hp
>doesn't matter that only one of the weapons is a guaranteed one-hit kill on everything
o rly?

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Depends entirely on the swing speed unless this is a turn based rpg desu

Oh no no no.

Nope. What if enemies have 50 hp? Sword wins. What if they have 71 hp ? Then axe can get 1 hit kill the sword can't.

Pretty much.

Once the hp reaches higher than sword's max hit axe is better. Once the hp is getting close to the cap of two hits with sword the sword starts being more favorable again for a while.

Once the hp of enemies starts getting real high. Axe becomes 100% better. RNG becomes more stable and the better dps shows.

sword is still better if you don't want the entire game to be luck based

you can't plan or make intelligent use of tactics with a luck based weapon

The axe is the speedrunner’s choice.
They’ll just restart the whole game if they don’t get that 100+ hit on every boss fight or some shit.

How much HP do we have? if we have anything higher than 240HP or lower than 105HP than I'd pick sword

Between 105HP and 240HP I'd pick axe

you cannot plan ahead or reliably use tactics if your weapon is luck based

pretty much
there's controlled RNG and then there's your weapon doing 1 damage when it feels like it

Niether, give me a spear or a gauntlet.

Who's the retard now?

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Probably ax if most enemies have at least 140 HP but no more than 240.
Otherwise sword since it would be more predictable and reliable.
Also yes they both have similar average damage of 78 per hit.

What is the probability distribution of the damage range? If it's uniform, the expectation for the axe is 60. Factoring in the critical value, the expected damage would be 0.85×60 + 0.15×120 = 69

Similarly, the expected damage for the sword is 0.80×60 + 0.20×90 = 66

The axe is objectively better.

not if tactics are important to winning, consistency is important for planning out a course of action

You saying this only illustrates your low IQ. You are legit trying to argue with solved math.

let's say you need to kill an enemy in an isometric rpg then take cover, if your weapon cannot reliably kill that enemy, you end up getting dog piled

reliability is objectively better when tactics matter

Luck can be mitigated. The fact that the sword can't be as lucky in actually a downside.

If you don't get usable rolls with the axe you'll know a fight is scuffed and can run away from the fight or savescum. You have a lot option.

Reverse is also getting dog piled because you can't deal enough. Even if the rng is bad you still have the potenial for a 2-3 hit situation and still be par with sword.

>If you don't get usable rolls with the axe you'll know a fight is scuffed and can run away from the fight or savescum

This is true, but what if you don't want to/can't? Over time the axe will end up better, yes, but IMO it depends on the context. Can a maxed axe crit kill another player in one hit? What about an average monster? Does the boss have an enrage phase based on health? It really depends on the game and context, but if you can't reliably one shot most foes, the axe will end up better in the long term.

Where's the shopkeeper?

luck can't be mitigated, a game designed around save summing shouldn't be played at all, it ceases to be a game and becomes gambling

being forced to savescum isn't a feature in video games, that's why the sword is better