>King's Field was clearly inspired by western games, King's Field in particular, you imbecile.
This is meant to say:
>King's Field was clearly inspired by western games, Ultima Underworld in particular, you imbecile.
>King's Field was clearly inspired by western games, King's Field in particular, you imbecile.
This is meant to say:
>King's Field was clearly inspired by western games, Ultima Underworld in particular, you imbecile.
It's still infinitely better than having to play as a faggot character that looks like a faggot and says and does faggot things.
>mario rpgs' timed button presses
>adding qte's to turn-based combat
>this is somehow worthy of praise
It's shocking to me just how shitty the tastes of jrpg fans are.
yeah i guess you'd need a break from that every now and then wouldn't you
>action RPGs
I said dungeon crawlers/DRPGs, you baboon
>They're quite different games, but there are a ton of similarities in enemy design and level design, right down to the placement of traps.
if the core elements are different, the comparison is null. It's like saying mario odyssey and metroid are alike
>Souls was derivative of other 1st person ARPGS like Arx Fatalis and Morrowind.
no, I explicitly stated japanese dungeon crawlers
>I still find the Dungeon Crawler genre in itself more compelling
Sure I'm not trying to convince you otherwise, just pointing out that they are hyper-focused on only one aspect of the greater RPG.
>dude wrpg "choices" ultimately force you along a predetermined path, the facade of choice is just to make people like you feel special.
Except that's not true. Wrpg players discover alternate approaches that the developers didn't even intend all the time, like reverse-pickpocketing in Fallout or grenade climbing in Deus Ex, simply by virtue of how open-ended and freeform these egames are.
You're utterly deluded if you think jrpgs offer anywhere near as much interactivity as wrpgs.
>designed with game play as the focus
They seem designed first and foremost to stroke the ego of their fragile playerbase. The combat, puzzles, item management, etc. are all dumbed down to a point where they become non-consequential. JRPGs are peak casual newfaggotry made for losers who got mad they lost at arcades.
t. faggot
Based schizo retard cope