this game clearly need improvements. what features would you suggest the developers implement next?
Starsector suggestion thread
Building your own custom ship from preset parts. More railguns.
Map generation options (lower hyperstorms, increase/decrease system distance from eachother)
Better exploration, I remember playing EVE a while ago and it had some mechanic to triangulate the location of things hidden around systems, I found a tiny black hole that way that sent me outside of the galaxy map and I died when it closed behind.
I would love similar ways to explore and not just going in the straight line between dots.
proper colony management like pic related
Terraforming
make it require tech from derelict motherships, with 1 use per mothership defeated
and have a cost of 10 million space yen on top
then i'll allow it
Ship production without having a colony, like contracting a faction you have high rep with to build ships.
Rep is straight up useless
They better make it matter more, like maybe making the factions more interested in trading with you, unlocking a few more ships for purchase without comission - big ships still out of reach ofc
Maybe small tariff cuts at really high rep
>wanting trijews to install backdoors in your ship
you're crazy m8
agreed
moreover I would add:
>deeper diplomacy system
>especially annexing colonies without having to nuke them
>obviously more weapons and ships
>more factions
>a clearer explanation of certain mechanics
for example: I am thinking about going full CIA & taliban against hegeniggers by selling a shitton of guns to the pirates, would that make them stronger, or do I have to sell them better shit? i.e. I could also spare a corrupted nanoforge or two, and some lesser blueprints
also:
who /savescumming/ a lot here?
Some fucking quests.
Actual faction diplomacy. No, Nexerelin's half assed dice roll bullshit doesn't count.
We need to harass the devs to make positively written transgender characters in-game and more transgender writing.
what do you think those harvested organs are, and where do you think they come from?
CUSTOM MAP WAYPOINTS
or at least, bookmarks of some sort.
agreed, a section in the intel screen showing player made planets/system bookmarks would be great.
anyway it's sad to see that the daily threads are getting rarer
Yeah, it's a shame. I tried going in the general instead but was greeted with the NGO autism fest straight away.
Where does Vesperon Combine spawn? Been checking Independent Planets with no luck for a while now.
>not playing ironman
You can't even die permanently, what's the point of playing if you're going to reload every setback?
So how does Phase hopping work, exactly? I understand it generates soft flux and reduces your CR at an increased pace, but is it dependent on the damage taken? ie, if you take more damage, will it generate more flux, like a shield, or is it a constant value?
>can't even have a pastebin for those threads without niggers getting it taken down
/vg/ is a mistake. It only breeds advanced autism.
more relevent question: how the fuck do I get this ship?
Bounties that have some variety and require some thought instead of fighting the same pirate fleets orbiting planets
Bounties, I'd say, and hoping you can recover one.
Every time there is a discussion about the weapon types, I see a lot of Anons claiming that the Energy Weapons are superior. Then I try to play for the first time and my Apogee with beams everywhere can't do shit. How to overcome no flux on enemy shields with Energy Weapons then? Or are they strong after you get rid of the shield with Kinetics?
It's because Apogee is shit. Energy weapons are only good when you reach a critical mass of them either through mass energy equipped fleets or a Paragon. Even then you want some ballistic weapons for hard flux generation
Not all energy weapons have no flux. Beams are good on support ships to apply constant pressure from range but are shit at doing any real damage themselves
I suggest you fuck off to /vg/
Why's the fleet limit so god damn tiny, hostile fleets can usually bring a billion ships, while the players barely gets to bring anything if he's using capitals of any kind.
some energy weapons have the advantage of being very very flux efficent: the graviton beam for example, being excellent at overloading shields except for the fact that it causes no hard flux.
the main reason to use them however is the high tech ships I believe, they have the most efficient shields and also the most interesting special abilities. otherwise a good combination of kinetic and high explosive damage would be better
they are all small-dicked basedboys
every normal, non-casual Yea Forumsirgin knows that dakka is the patrician weapon choice every time, and there can never be enough of it
These. Fuck everything else, why hasn't Alex implemented something like this yet? Can't be very hard now, can it?
more dakka
>It's because Apogee is shit.
There are still some mounts that aren't occupied by thumpers in your pic.
>Make the speed-up button being 4 times the speed it is, also make it works in combat (yes I know there is a mod)
>Completely change the stat system, I know it's going to be the next big change to the game, but the new system he's working on seems just as bad
>Something like Nexerelin should be implemented
>More ships for mid-tech. Lobster boys should have their own ships
hey hey people
>tfw midline has great frigattes, destroyers and cruisers
>only one capital and it's objectively the worst
It's not fucking fair. The fact that the Conquest is the best looking capital by far only adds insult to injury
Conquest is better than Onslaught if you pilot it yourself and know what you are doing (anti-shield in one side, jackshit in the other, and Locust in front)
But it's annoying to pilot. Well at least is fast.
It really bothers me that this thing looks like it should be facing the other way
Apogee is a great starting ship but later on it becomes useless
It's nice for exploration if you don't have the mods to slap on your tankers and freighters, beyond that it's pretty useless.
The conquest would "work" if you switched the Large Ballistic with Large Missiles and vice versa.
>Install new mod
>Make new save
>Their ships fucking suck
Every time. I want to fly something that isn't the Gulf.
Are hired administrators supposed to be able to govern two colonies?
that's a resounding no.
A glitch then, and quite a useful one. And to think I was going to dismiss this nigger altogether.
they really are too expensive for what they are worth.
What ship do you guys like to pilot?
Kind of a new player so I'm mostly playing with my Hammerhead with the Overdriven fit, it's great and mobile enough.
>dont add new mods
>save stops working
>no saveslot™ feature
Better universe simulation, like factions expanding and conquering stuff from each other. In general I think the core worlds should also be more numerous or certain factions should have far-off expedition worlds / stations, because currently the majority of surrounding space in the sector is occupied by fuck all apart from the rare [REDACTED] pockets.
that fast one
Hammerhead and Sunder, depending on if I'm feeling like a frontline tank or a hit and run damage dealer
Should I mess with loadouts for ships that are gonna be AI-controlled? I feel like the AI is too dumb to capitalize on any particular loadout.
>notice that someone is finally producing enough drugs to cover my shortages in mining
>it's actually me
Core worlds are fucking useless aren't they.
Cooking.
So observe behavior and loadout for how they act
After the tutorial I have no reason to really explore or do anything. They should add those text mission that space ranger 2 had.
Also I'm really bad at fighting but I guess that's on me. Skill points are somewhat overwhelming like handling so many ships and I'm not even too sure on my arments.
I'll give it another chance but it's not really clicking for me and it feels bad because I played space rangers 2 and X3 for hundreds and hundreds of hours.
Yeah, it pretty much a pure sandbox right now. There's no reason to do anything that's not self motivated besides two really hard quests. I'm really hoping there's a full fledged story in the final game.
Skills are getting completely remade next update but for now just focus on tech and industry skills because they give you the most money. Ship combat is really the core of the game right now so if that's not what you want just wait out the game being more complete in the future
What if they change their behavior depending on the loadout?
By the time it's "more complete" I'll be an old man.
They do, at least if they have an officer in them.
>Deletes you with tachyon lance before you get in range
Is there any non capital with 2 large energy or universal slots?
what mod is that? i dig broken single ship fleet autism
Nope
For a first time playthrough should I go completely vanilla or are there mods that are an objective improvement over the base game/fix base game issues?
I have no idea what am I doing
I guess the end goal is to fuck around in combat but all I've been doing so far is exploring and salvaging AI cores from derelict probes/ships to sell them while hoping to find a nice habitable world to establish a colony on
Vanilla first then restart with mods
>game runs fine, 60 FPS steady which is shit but can't expect more from a java shitshow with mods out the ass
>install mods that aren't on the forums
>game immediately drops to 3 fps and causes my second monitor to flicker like a Poltergeist sequel
>disable all mods
>problem remains
>reinstall, problem goes away
>add forum mods, no problem
>add bigger star systems and user portrait pack
>Pazuzu occupies my second monitor again
HMMMMMMMMMMMMMMMMMM
You modders need to seriously lay off the malicious code
>wanting trijews to install backdoors in your ship
>Not realizing that all the commonplace items you use are from tri tachyon
hell, the future ipad you use is from tri tachyon.
energy weapons are divided into two. the ones that are a beam that generate passive soft flux on the enemy's shield and the ones that actually shot energy bullets and create hard flux on the shield.
I just got donated a Paragon from my tri jew friends, what is the best weapon/module loadout? I figure Lances are easy picks for the heavy slots and Heavy shields/optics for the mods but I am open to suggestions beyond that,
Tri jews and indies sell it at high rep
Factions to expand and destroy other factions
It doesn't really happen
Also, randomally generated world with factions in different states of power, like sometimes the luddic path is the most powerful faction or the hegomony has nearly wiped out the other factons
Shit would be cool
I would also like it if ship explosions did more damage. It would be hilarious to destroy half a fleet by flying a Prometheus tanker into their front lines
Late game events beyond the REDACTED.
Extra Dimensional Baddies.
Some supremo Human Faction.
Demonic Invasions.
Computer Virus / Hive Mind that takes over ships and colonies.
Recently awakened Ancient Evils
Hyperspace storms breaking into normal space.
Space Dragons.
always use steady officers, never aggressive/reckless, but occasionally you might want a defensive officer in a long range support battleship
if the ship is commanded by the AI never ever give it weapons with limited ammo: they will just fire it first chance they get wasting 99% of the time. (keep in mind that some missiles have unlimited ammo, those are good)
anything other than this is good
+1
Be fun to have an outer faction as OP as polaris was in EV nova.
Buff low and mid tech
If the Sindrian Diktat is supposed to be the Slaanesh+Big Oil faction they should have ships/weapons that lob fuel canisters you can target to cause massive explosions.
In general the Persean League and the Diktat need more unique flavor, they are kinda bland right now
what is better, a small pack of ships or a huge ass fleet with big ones?
big dick fleet
NEXERELIN
plus Varya Sector
Nex is too rng. Yea Forums should improve it or make a different diplomacy mod.
There's an option to crank up the ships you can field, dunno why it's so skewed against the player. But then, if you turn it up at all, the game will chug at a smooth silky 10FPS because loljava
I initially thought the same of the League, but I've warmed up to them over time. Some of their planets and systems are interesting to read, plus theyre just as much assholes as everyone else.
The Sindrians are already unique enough considering they have fuel and lobster monopoly, not to mention their fuck huge fleets even though they only have one system.
Then there's the matter of the Lion Guards filled with high-tech ships like fucking Dooms
There's quality of life and visual improvements that I would recommend on first palythough:
Audio Plus - More music
Combat Chatter - Adds both flavor and status texts during combat
GraphicsLib - Some additional visual effects and changes the absolutely blinding explosion from ships exploding
Lightshow - changes beam weapons to match what type of damage they do instead of looking all samey
SpeedUp - Allows double speed in combat
Upgraded Rotary Weapons - Makes some guns look cooler
Trailer Moments - Makes projectiles look cooler
just reduce invasions and diplo spam
>use nexerelin
>be tri-tach
>get independent relation to +90
>still no alliance
Am I doing something wrong? I don't see any options at planets or to have my agent propose an alliance. Do I just have to wait and have it happen randomly?
do you have a colony?
Hyperstorms should be less abundant and more dangerous, increasing in density the further one ventures from the center of the map. Also, allow for map generation other than a rectangle, which gives a dull vibe. A circle or even a square would be a better atmosphere.
Whoever has the bigger fleet gets to field more. I think it's split 60-40 and since ai fleets always have tons of support ships and frigates they usually get the bigger piece.
Nah, I'm just going around invading planets right now, spreading the tri-tach faction. Do you need one for alliances? The perseans and luddic church are already teamed up and are constantly waging war against me right now. Was really hoping for an ally.
You need to be in charge of your own faction and colonies to make alliances.
yep, you need a colony to be recognized as a faction. You don't need to create on from scratch though. just nab whatever planet you fancy and done.
A multiplayer mode
What're the settings for them named in the .json?
Is there a point to build patrol HQ and upward if you're friends with everyone? I honestly prefer to pay one million to the raiding factions to fuck off than bother with them getting mad at me for killing their illegal raiding fleet.
Pirates will still raid you
How the FUCK do I beat phase NIGGERS? I'm trying to do some of the TriTach missions and they're solely
>fight deserters
FUCK
Fighters and Ion Beams
Of course, fighters only work to a certain extent
i'd like some more attention to colonies and the economy, and just a fuckton more ship hulls. i don't even want anything special, i just want more layouts to work with. some of the most fun i've had designing ship fittings was with modded ships that have totally wacky mounts.
it'd be cool if i wasn't arbitrarily limited to 4 industries on a colony, and i'd like to see regular mercantilism be at least very slightly profitable, because playing as a space trucker instead of as a smuggler is also neat.
also, this:
i would love some eve-inspired exploration. that's the most fun i ever had in that godforsaken game.
Retreating needs to be redone, its completely fucking useless
I want to add a couple faction mods and ships to my game before starting my second playthrough but I'd rather not bloat the map and have only well thought-out and lore-friendly-ish faction.
What do you recommend?
>lore-friendly-ish faction.
No such thing
Not when they're non-hostile.
tactical lasers on a fast ship
they don't generate almost any flux and they will keep trying to hit the phase ships until their flux runs out, then have either ion beams, phase lances or high intensity lasers to finish killing it (if its a doom, all the other phase ships will die from the tactical lasers anyway)
Westernesse is a really cool system for its lore, but most of the League is boring by comparison.
interestellar imperium...neutrino and blackrock.
What's up with remnants, why are they all sleeping?
they are waiting for omega
Being stuck on the fringe systems for centuries tires one out
Harbinger is hard counter to all phaseniggers. Doom can reliably kill other dooms too - once both phased all you have to do is force enemy to unphase before you do, then 2 reapers in a face during cloak cooldown.
This game is both amazing and painful. Painful because updates are at a catatonic snail's pace and the game could be so so much better when it's already fantastic.
Bannerlord can't come out soon enough.
>lore-friendly-ish faction.
oh boy
they are all special snowflakes
HMI is fine if modder cut all that dead space things and furries from it
The combat needs way more work. Formations, attack orders, confidence levels, loyalty levels for the ai, and some way to end fights that drag on for fucking ever. Honestly if the game wasn't 15 bucks I would complain more but it's great for that price point.
>>exerelin_config
>invasionGracePeriod increase for longer peace period
>pointsRequiredForInvasionFleet increase for longer delay between fleets
>invasionPointsPerPlayerLevel decrease so its slow down/not happen that fast when you level up
>>diplomacyConfig
>eventFrequency increase for less events happening
you can also modify how severe specific events are
They're comfy.
-Fleet loadouts so I don't have to keep juggling crew/officer/fuel/supply requirements every time I switch between my exploration fleet and my battle fleet.
-More options for my colony so I can do what other factions can do. Send out expeditions against other factions, set bounties for luddic/pirate bases (higher bounties = factions/bounty hunters sending out better fleets or something). Faction escorts so I can have a detachment follow me out when I'm exploring/base hunting.
Has Alex said in what ways he's changing the skill system in the next patch?
I will not buy this game until it's off Java and on Steam and/or GOG.
so, never?
It's on his website, in the news section, he said it would make it easier to have a NG+, whatever that means.
Probably. I'm content with continuing to pirate.
>off Java
how do you imagine this will happen
>not being a humble merchanter
bump
Loads of small quest chains.
Make relation with random station or patrol officers matter.
More things to discover other than just redacted and the odd useful world.
Better rewards for being in good with a faction.
Some kind of proactive threat on the fringes. Redacted foundry worlds, ayy lmao invasion, etc.
There would be zero difference if the game wasn't Java
Where can I change the max officer limit?
Have the ability to control each fighter wing individually and have more options for fighters in general.
>Core worlds are fucking useless aren't they.
Its even worse when you have nexerelin and a shit ton of factions with garbage planets are at constant war with each other.
More story quests that can net you unique items and boons. The RED PLANET was so cool, and it's a strong upgrade. Harder quests with stronger rewards would be great. Unique ships/weapons. And most of all, unique colony upgrades. Like, a brand new type of fuel, that you can produce, or sell to your favorite faction at a premium. Suddenly, the whole sector can travel farther. Or a building. Like, after a long and hard chain, unlock the slow progress of AI creation, etc.
space ships
>eventFrequency increase for less events happening
Did you mean decrease or does it actually work that way?
increase as it increase cycles between them
but sure decrease them to 1 and enjoy
Oh, thanks user
Graphical ship layers (change paintjobs etc) would be great. A ship designer would be amazing but not sure how feasible that is.
Neutrino doesn't bloat the map at all. It's a little OP< and I don't if it's lore friendly whatsoever.
Modular ships would be cool, but I'd at least like to add a paintjob or a custom crest to my ships to better differentiate them in combat. If I've got multiples of the same ship but I've kitted them differently to fill different roles, being able to identify them by the color of their hull would be pretty nice.
I'd also like having bounties being placed on your head to be vanilla. Yeah, there's a mod for it, but I was really surprised that that and ship notoriety from the Legends mod weren't already present.
>Formations, attack orders, confidence levels, loyalty levels for the ai, and some way to end fights that drag on for fucking ever.
Auh nice
Making it not boring as fuck would be a good start. There really isn't anything to do in this game besides try and make more money to buy more ships to make more money.
You realize there is a whole forum that the devs actually read on? Try putting this shit there and not have ti make another account?
help, I'm scrounging through the game files but can't find anything.
Pirates love lobsters
How the hell do I find a class V planet?
I've spent hours looking for something good to colonize as my first planet
Being able to refit your orbitals.
Whenever I see a pirate fleet like that, I think "target practice".
Everytime I've brought this up in the past I've been unironically told to just make a note in notepad or take a screenshot.
Scourge all yellow star systems first, or get lucky scavenging "habitable planet" data from random patches of debris.
Why yes, and maybe after that we can all play a game of Zork like some cavemen?
Those capital numbers freaked me out when I restarted play, but then I realized they were balanced just enough to be fodder if you know what you're doing.
I suspect a skilled player pilot could take down Onslaughts 1v1 with them though.
you can just use the sort function to find them in your planet list again.
You should play Star Control 1 to practice.
i would like a story mode or something
or like a goal to reach in endgame
for now there are only a few harder fights and thats it
like make me search for peaces of a gate fixer or something
It actually looks interesting.
>More ships for mid-tech
This. I like midline ships and wish there were more of them. Or at least a faction that primarily uses midline.
>this game clearly need improvements. what features would you suggest the developers implement next?
Bigger fonts and UI, I can't see shit on my 3440x1440 screen. Text is too small.
Next update along with more official 4k support, thankfully
That's fine in an old game like Star Control 2 but those games have no waypoints or quest log at all so you know what to expect. Starsector has so many things in the intel log that not having your own defined ones just feels weird.
>yellow star
I knew there had to be some trick I was missing. Thanks user.
First yellow star. Thanks again user.
Yellow stars and I think orange stars have a higher chance of spawning habitable worlds. Much like how Black Holes and Neutron Stars have a higher chance of Research Outposts.
free camera in combat when you are in autopilot mode, ui scaling, the ability to control multiple fleets at once. also the ability to completely forbid either import or export on individual specific goods to cut down on other factions visiting your systems if you want.
>every damn survey is on the edge of the map
Goddamnit I can't take my ass all the way over there for 80k.
HELP ME GET AN ONSLAUGHT AAAAAAAAAAAAAAAAAAAAAA I'M A PIRATE AND THE ONLY CAPITALS I HAVE ARE THE STUPID FUCKING ATLASES
>He's a pirate who doesn't raid
I can't decide whether to set the tachyons to linked or alternating on my Odysseys.
I actually meant Star Control 2.
linked is more likely to cause an overload on enemy shields
>not using only the ships that thematically fit
You're a shitty pirate. Man up and only field them (P)s
>needs improvements
why don't you figure out the pattern by starting the game 20 times like every other strategist player out there.
Yeah, but alternating gives more tactical opportunities.
An overload is the only tactical opportunity you need because it allows you to immediately kill something.
>hold alt and drag to quickly transfer items under the mouse pointer
I've only two alt keys and I tried them both, what the fuck?
HOW DO I CHANGE THESE DEFAULT SHITFUCK KEYBINDINGS
>[I]nventory
I don't see the problem.
oh, you actually need to turn that option on in the json settings file. He forgot to remove the tooltip.
It's all the way across the keyboard.
>see giant wall of bombers running up at one of my capitals
>lolno.exe
>put two mines down
>no more bombers
Fuck using Paladin PD. Doom is true point defense.
B for backpack is superior even if you do not use a backpack in-game
[Tab] is the best inventory key. Prove me wrong.
Well, from all of my time playing, I can certainly suggest the following
>Maybe a slight touch on deep space exploration or make planets even stranger by adding crazier variables. As it stands, exploration is mostly ok but finding a barren world for the umpteenth time gets old fast.
>Maybe a skill or ability to get up to 3 logistic slots
>Integration of Nexerelin esque qualities
>Proper player colony politics. As it stands, the AI uses civ 5 logic where the better you do, the more ships it chucks at you necessitating the absolute need for High Command/Star Fortress
>Better colony functionality. High Command should allow patrols of ships to extend to nearby star systems, etc. Basically not needing a military HQ on every planet.
>Personal. Waypoints.
And not really a necessary suggestion but more of a personal wish
>Definitive endgame content outside of slapping enemy faction homeworld. Perhaps a [Redacted] colony on the outskirts who (very) slowly expands their influence from their corner of the galaxy to the center. A real threat.
he stole sdwarf fortress footage
I don't even remember how it happened but i have an admin on my payroll with no colony and have no idea how to get rid of him, am i just stuck with him?
I'm in the mid-late game and finding the Apogee has the highest survival rates of all my cruisers.
Pather Lasher.
press d, then 1 to go to the administration tab and there is a button on the right of the window to manage admins
It also does like no damage and just takes up deployment points. You can only use 1 large energy and like 2 small missiles with the shit hardpoint layout
Hey not saying its good, but I personally find it to be reliable in survivability.
An autosave
I keep forgetting and fucking myself up.
When you had to do it a lot that shit got really tedious in eve.
I saw someone saying that doing something like the Stellaris endgame crises might be fun. I think it’s a nice idea worth examining, a bunch come to mind right away like the REDACTED going aggro or the gates reactivating with invaders pouring in. It could add more of an endgame element which is lacking right now if done well.
I get that but I liked that you had to put some effort into it, I hate games that let you do everything, as in be good at everything without putting enough time and practice into getting good at it.
Right now, exploration in starsector is pretty effortless, to the point where it makes no sense for civilized space to be so small.
This. We 40k Rouge Trader now
Make factions more important + exploration more meaningful. More quests like the red planet. Ability to invest in faction colonies for small returns (ie. renting farmland, producing food and selling it) without establishing a colony yourself; I feel like the game pushes you too hard towards owning a colony as it is.
I figured out how to pull shit like that off user.
If you buy a decent surplus of supplies and fuel then hop to 2 or 3 planets before that survey you can scavenge more than enough material to make it there with about what you started out with. Then once you either examine the probe or world you get a butt load more supplies.
The key is to not steady burn headfirst in to warp storms. Turn that shit off and coast around them. You’ll burn a little extra fuel but save your self SO much money in supplies.
surveys and bounties are only profitable for like the first 30 min of the game.
The smart thing to do is wait until they offer multiple surveys near each other, take them all, and then scan those and that entire section of galaxy on your way back. You'll make tons of money off of all the survey data.
Great idea as well. I got a word survey and probe survey last night that were along the same path and made bank of that excursion.
>get 3 points into survey
>explore planets, surveying promising planets and salvaging everything (eventually you are going to find stations that give you 1 million creds worth of loot, all the doubles of blueprints you get from the survey bonus will be more than enough to generate huge profit however)
>if money is dangerously low go do frigate bounties, fleet size scales with level but its always the same garbage ships. (can easily pull half a million off these by midgame)
>find class IV/V planets with big agriculture bonuses. one of the most valuable resources and nobody will fuck with you for producing food
*3 points into salvage
my bad
Ground combat minigame for planet drops, orbital station raiding and ruin exploration. At least something like CCG-lite in the vein of Prismata.
Text quests, but I guess they are coming later anyway.
Proper endgame challenges, because right now you basically win the game once your colonies start making 500k+ monthly. Which most likely requires enemies to make new markets, which doesn't happen because flash.
Anyone else think that its cure when a missile just boops off a shield?
It's funny.
Shade with maxed vents and capacitors. My favorite thing to do is just sit next to an enemy ship while phased and have them sperg out over me, while the rest of my fleet bombards them. Works particularly well when they only have directional shielding.
I think it's cure when a small remnant ship tries to maintain contact with your fleet.
Noob here, what skills should I focus into? Are there any noob traps? Stuff that becomes useless by endgame?
tfw i just notice the typo. Only after I submit the post EVERY TIME.
More resources
More factions
Hiring mercenaries
Slavery
more fast ships as options
Can't move your finger 2 inches? What do you have manlet hands?
Based thanks user!
bought it black market from the techies.
Gonna start a new game without Nexerelin this time
If I play without it do factions still go to war with each other and shit?
How op would this be? youtube.com
Ability to buy good ships and equipment from factions without the need to take a commission. Alternatively make commissions less binding. Offer two tiers of commission, first level is just privateer without loss of rep from other factions unless I attack them, second tier is full on dedicated auxiliary.
No.
>explore the red planet
>oh nice, get to do some exploration
What a fucking wast of time.
More like third person stellaris
Oh another fucking useless system nothing in it or 3 barren planets.
There are so few system and almost every system is fucking devoid of anything.
I said this yesterday I think:
logbook and custom waypoints
Is there any way to change the color of the target lines/hud? the yellow is hard to see in all the explosions.
>random sector gen
>don't see a single 14th legion for the first 3 years of exploring
>find three in a row in adjacent stars
Always remember to pop your scanner next to the star before you leave in case something is hiding in the corona. Too bad I don't really want the damn things but my starsector endgame always devolves into space antique collector.
try this in settings.json.
imagine being a bitch and bending backwards for software instead of configuring software to serve the user
you must be the ultimate faggot beta irl
how do doctrines work? is there even any point in fucking with it?
Well 99% of planets are shit, that's why
this user speaks truth, all inventory screens should always be keyed to b. i will accept c as a second choice since a lot of games have character and inventory screens combined into one, so that makes sense too. binding it to i or any key in the yhn-> sector is an atrocity.
Doctrines say what ships/weapons/fighters your pickets and patrol fleets use. If you don't adjust it they'll use whatever blueprints you have regardless of whether the ships are good or not.
okay, but how is "good" calculated in AI battles? the doctrine automatically balances quality and quantity, so if you prioritize astrals you still get a fleet full of garbage ships + an astral
Been running sunder with plasma cannon and the thing tear ships apart
Even when you have high relations you'll get expeditions and AI inspections
>tfw selling all those blueprints on the black market for loads of emone
It's been that way for 25 years. We're not changing it.
>black market
user, I...
>selling blueprints on the black market
You're fucked.
Sweet, sweet innocent user
Have you thanked tour Alpha cores today?
>Not having your inventory on Æ
Laughin at you fampai
can you meet crewmembers and add them to your crew?
possibly some of them are waifus too
why don't you just play the fucking game
My keyboard is an enormous clockwork monstrosity constructed out of granite and brass. The keys are giant slabs and require to me to use every ounce of strength I have to push them. Having to move away from WASD to the I key, which is several hundred feet away, is needlessly taxing on my body.
Where the fuck can I find a doom?
Just set up some remote explosives on the I key and press the detonator when you need to access your inventory like a normal human being
Check Tri-Tachyon markets, on rare occasion the larger military Persean League markets will sell them (mostly commission). I don't think I have found one for sale personally outside of Hybrasil.
Sindria can have it as well occasionally
>made a million supply Tri with everything since they were fighting Hermy
>buy some cool tech ships and stuff
>still tons left over
>found nice planet to colonized on moderate ore rich organic and basically earth 2.0
>its a single star in the whole system but whatever its decently close to core
>decide to build shit like farm land cause want some mad pop growth so I can get second industry right away before I refund my farmland
>months down the line
>ship upkeep biting me in the ass
>colony is losing money
>pirate raiding every other weeks
>cant even supply myself to keep my own fleet running
>hermy now hate me and refuse to trade because I smuggling too much
how do you get rich off colony again?
There are no skills you can't compensate for with your own skill and money. Just spec intuitively and learn from experience which particular crutches you need. There's also a faggy mod that lets you get all the skills eventually, but it's cheating, as all mods are - might as well just cheat yourself all skills form the beginning.
where do I find a apogee, tri tech doesn't have it ever and I im not even sure if the diktat or the league uses high tech ships on the regular to sell em
Any mod that let faction to expand or takeover territories?
>run missions for pirates
>they don't attack you on sight
>make a colony
>watch as the pirates become a threat as they have a trading partner in the form of your colonies and don't suffer from shortages now
>sell them some blueprints and forges and sit back and watch the chaos unfold
The biggest current mod does so
Which one is it?
Make removing D mods not cost more than the fucking ship itself, that makes no fucking sense
And yes I'm aware it's intentional but that doesn't mean it isn't shit
Persean League
Keep an eye out for a planet that has 3 mining resources even if one or two of them is a -1 production because you still get a lot out of a single industry building especially after getting all the administration skills and jamming an alpha core in. If you have organics make light industry after because it bumps up your income a ton and failing that go for refining. If there's volatiles almost always build fuel production because its a competitive market and a synchotron or two will give you good market share. I like to try and keep one industry slot for military so I don't have to babysit the colony but you can do just fine colonizing some other shitty low class planets in the system with nothing really notable on them and making them military bases and heavy industry batteries.
Holy shit, have I been feeding those assholes this whole time? I was wondering why there's so many pirates, but I just thought things grew with time. Thank god, I had the prudence to not sell my blueprints/forges/syncrotrons to them or anyone for that matter. That's it, the fucking niggers are getting decivilized.
they naturally grow, but the ai factions don't so the pirates get big even without player input
thanks
- Reworked commissions so the player is given mandatory raid/escort/sabotage assignments
- Ability to actually command your colony's navy for invasions of other systems and hire mercenary fleets to follow you
- Merchant caravans that can hire you for escorts
- Better command in battle. I want to be able to give individual ships orders to attack or defend other ships, not general orders. You should also be able to order your ships to maintain certain formations and move to custom waypoints.
And there's other shit I can't think of right now, but I think those things would all be relatively easy to incorporate into the game. I'd love to see a fleshed out story and some more in depth missions, but that's a lot of work.
but usually AI faction will pubstomp pirate out of existent first
I get to the point where there are no pirate bounty anymore
are we talking about vanilla, cause I don't think the factions sends expeditions against the pirate outposts outside the coreworlds
Finally found a decent colony location and its literally on the far right edge of the fucking sector.
Time to start a hyper-isolated dynasty on the edge of the sector and wall yourself off from all the Luddites and Degenerates.
just colonize everything around it and turn it into the new core worlds.
>enable all
>UI scaling
Some good news
Is it possible to give away my colonies? Smashed, took, and stripped a colony and would like to have it fuck off so it doesn't leech money from me.
There's actually a decent arid world in the same system right by it that has extensive ruins and only 100% hazard rating
>Oga Portrait Pack
ONEOFUS
Running Nexerelin btw, and I figured it out if someone else was curious. Gotta talk to the base commander via Comms and tell them to give it away.
Being really far away can be a boon is a way. Lets you keep all your vulnerable stuff really far away and the only things you'll have to worry about are some pather cells or small pirate bases you can nuke yourself or the system fleets will be able to handle that far from the rest of civilized space. Anything from the main factions will get whittled down by the time they get all the way to the edge of the sector if you have any luck. Then you can just get one little outpost in the sector center to put all your heavy industry orders to and use it as a big storage base so the only reason you'll have to go out personally is for cores/nanoforges.
shows of force to ensure compliance from the other factions to leave you alone or bend to your will. being able to work towards alliances between different factions. a questline aimed towards figuring out what ruined the rings and either reactivating them or working towards an alternate technology. sending fleets you constructed with an appointed officer in charge to go carry out tasks like bounties or raids.
>BRDY, no DME, I think SRA
Decent taste in mods used in the example
Other factions colonizing outside the core.
Ability to send fleets to take out pirate bases and the like.
More large missile ships.
Do it, user. The sector is your oyster, and you're gonna dig your nail into the edge to open it.
Can I have a military HQ on one planet and a heavy industry on another planet on the same system? Will my fleets still use the ships?
Every time I try to defend my colonies I get this shit. It makes it a huge pain in the ass to beat up all these fleets that keep raiding my ass because not only do I not get my station to help me, I have to fucking chase them down.
yes
FUCKING HEGEKIKES TOOK MY FORES-CORES
Based Hegemons upholding domain law
Battletech, i liked the idea, but the guys who built it took a look at the Xcom Long War mod and went "this is a good thing to add to the loop" and i hate it. Also the early game is ass. I just want a heavy mech, but literally nothing but 35 tonners show up even in 3 star missions.
Galax-z: I liked it, jsut bought it when i had a shit pc, and now that i don't, i don't wanna play it anymore. Same for Enter the Gunegon, All the unlocks just make me go "i don't wanna anymore". I can play Nuclear Throne all the time though.
Prey: i just got it at the wrong time in my life, because i couldn't sit down and play for hours and immerse.
I bought the game, but the fact that battles are not seamless from map roaming is a deal breaker for me. Can't seriously play the game just because of that.
I wish battles would work just like Space Pirates & Zombies
It takes two clicks to start a battle
it sucks and I don't think there was any need for that
System turned out to be a goldmine too
Sorry, I require your shipment of foodstuffs to feed my wage slaves. Maybe if you were a cute anime girl, you could get a pass.
>Move to engage.
Jesus fuck, that Remnant/derelict IBB fleet is nasty. I got obliterated by it with my current fleet, guess I gotta change tactic to tackle this nonsense.
I'm still not really sure how I'd handle some of the endgame remnant fleets. I go in with my ebin balanced xd modded in ships with the hardest hitting stuff I can find that stomps any other faction's fleets and it feels like I only win by the skin of my teeth. God forbid multiple fleets manage to catch me at the same time.
>mandatory raid/escort/sabotage assignments
>In a sandbox
No.
CANT WAIT FOR ANOTHER 50 SYSTEM OF 2 BARREN PLANETS OH BOY
Don't fucking sign up if you don't want to do military shit, faglord. The current commission system is too easy to cheese. You can just store all your ships and AFK all day for free money. If the player is actually obligated to do something then they won't be able to pull that shit.
I want more Lances and anti-matter blasters.
Where can I get a Paragon?
For remnants, you need shield and emp damage, shut down their guns. Or just carrier spam, stock remnant loadouts have really bad PD weapons to deal with a lot of carrier fighters.
But this IBB bounty has the fucking sporeship which munches carrier fleets.
>Or just carrier spam
Of course, you also have to remember Remnant fleets are also chockfull of Sparks which are the best interceptors in the game
this game is so complex and so shallow at the same time
don't get me wrong, i've spent hundreds of hours playing, but damn I wish some of the complexity was actually meaningful
Drone Interceptors are fantastic at shooting down missiles and other chaff, but they only have a pd laser. Against a proper fighter squadron they melt in seconds. Remnant bombers are also really fragile, so their only defense is their fighters which also lose 1v1 against even Broadswords.
Most of the complexity is in the combat mechanics since they're the glue that holds everything else together so it was one of the things they finishes sprucing up first. Any other features we're getting beyond basic buy/sell stuff at inhabited systems is stuff thats being developed or being left in a incomplete but working state while other stuff that needs to get to a working state gets focus.
Holy shit, nice user. You might be the first person here who got a cryosleeper in a good system
>Nobody will fuck with you for producing food.
Bullshit. I had my first military expedition from the fucking League of all people, because of my food production. I mean, they only sent one fleet and my orbital stations demolished them, but still.
Still, it seems heavy industry and fuel production is what mainly gets expeditions sent your way
is there any way to sell colonies? i fuck myself and expanded too early. Now they're all in the red from the pirate raids and expedition and sucking me dry.
If not that should be a feature next update
Two colony worlds, two domain drones, a domain ship and that cryosleeper were everything I found in the system, now I'm just building up industries and shit.
I kinda wish the map just kept going and going so we could explore infinitely, exploring and salvaging is so comfy in this game.
>4 apogees
Might as well just get one, smack on a buffalo and a dram and go cruising the unknown terrritories
New player here. I have about 1.2mil and a shit fleet. Where do I get better stuff other than finding junkers. Do I have to find a good world to colonize and build them myself with all the blueprints ive found?
Buy them from a faction or salvage them. You should be able to find an onslaught or legion if you explore a lot.
I can't find an Atlas anywhere. Been to all the faction planets and looked every single has shit all. Can't find blueprints for either that or a prometheus either. Damn it all, I blame those pirates bastards for this! They probably turned them all into all those worthless Mk.II I keep destroying.
I found my atlases being sold in sindria black markets
they are still somewhat rare so you should only check anything that has (military) in the name
Atlas are considered military for some fucking retarded reason.
>blow up a punch of pirate and luddic path stations
>colonies are now experiencing supply shortages
uhhhh i think i fucked up
Are you sure they didn't get raided or anything while you were off removing kebabs? Can also just be caused by trade fleets eating shit from happenstance.
>Are you sure they didn't get raided or anything while you were off removing kebabs?
100% sure.
no
by messing with doctrines you can get retard fleets with like 5 astrals
max ship size
get fleet size as high as possible without going below 100% ship quality (hover over 'fleets' at the top of your colony management screen to see ship quality)
this is the difference between having a patrol fleet of 15 frigates vs a patrol fleet of 3 astrals and 2 paragons, its not balanced in the slightest
Faster timeskip.
I just found something, pic related, it is covering another world and it counts as another planet altogether with diferent resources even
The bad news? It does absolutely nothing, i tried to build a colony there but there's no bonus to anything and no extra structures appeared as a complementary bonus
Its a wasted oportunity in my opinion, such a large megastructure and it does nothing at all
I'm guessing it's just another world-type right now, and the modder plans to add a special condition for it later.
Just a guess though.
Dunno why they added Continental as a world type, it's basically Terran by another name. Seems pointless.
so, are all the ships and weapons of diable shit or am i just missing something?
the UI/controls need to be less convoluted. It doesn't do anything overly complicated but all of its menus are just shitty and not intuitive
>me with Fringe Defense Syndicate
The Wanzers are supposed to be OP as fuck from Diable, from what I've heard.
They're pretty straightforward. The only thing that bugs me about them is that the tab order changes in the Intel screen. I'm sorry you grew up with console games.
Dyson Shell doesn't come from Unknown Skies, if that's what you're implying.
As far as I can tell, Continental worlds are actually just Terran worlds by another name. Don't really mind breaking up the monotony though.
>Dyson Shell doesn't come from Unknown Skies
Wait, really? I've never seen it in base game so I kind of just assumed.
If you could genocide either Hegemony or Pathers which one would you shoah?
The terrorists, of course.
If you take over a colony station and then colonize the planet its orbiting, can you build a second orbital station, or will it overwrite the original?
Yup, they're added by DME.
Hegetarians keep trying to steal my AI cores, but at least they aren't Space Islam.
Hegemony are morons who think a dead government still has power, but they aren't actual literal terrorists who fly suicide ships.
Pathers need to die.
I'D DO THE FUCKIN H*GE CUZ THEY'RE ATTACKING MY COLONY RIGHT FUCKING NOW
Unite to fight the true enemy of course
>who fly suicide ships.
I want those.
Pathers, since they're genocidal terrorists who destroyed the the best planet in the sector. Justice for Mairaath.
Nexerlin
Hegemony is for conquering.
Path faggots are for saturation bombardment genociding.
So... How do I make money in this game?
I tried exploring galaxies but I almost ran out of fuel (and money).
Buy low sell high
Take contracts
Talk to people in bars for contracts
Take exploration contracts, then sell the any blueprints you've already used
>Buy low sell high
That's not the /biz/ way
The only one I've ever found was in a system with no planets.
The two I've found were in shit systems with only class 1 planets. From talking with anons here that's the common experience
>see that one post from an user who was selling his expensive blueprints on the black market
>"haha oh wow what a dork i can't believe he-"
>suddenly recall i sold a legion bp, onslaught bp, and several phase ships on the black market when i started for that fat cash
>also sold the planetary shield generator because i didnt think i'd try colonies
I think I know why those last few armadas had about eight Legions each.
>5 onslaughts
>1 dominator
>5 eagles
>all dead
>none salvageable
this game is bullshit
You can't bet on there being a loan shark in every bar enough to play with real biz strats
whoa this looks fu-
>overhead 2d arcade style movement and combat
>turns 360 degrees and flies away
>game sets the monitor to 1024x768
>runs in 1920x1080 and half runs off the screen
Why the fuck
I'd rather have [tab] for inventory, just a personal preference
based
I found one with 3 good planets right outside the core worlds in my latest playthrough.
What are the indicators for a world being a faction's core world? Is it just the biggest world, or is it mentioned in its description somewhere?
The real /biz/ way is going down like Enron.
Make hyperspace cooler to travel in
Make it cost less fuel, but make it so theirs like, hyperspace alien monsters you sometimes have to fight
Hyperspace storms are kinda shit, I wish their was less of them or make them closer together in clusters so i can actually move around them
Make the remenents expand and destroy smaller worlds,
Add some crazy scifi shit like dyson spheres for star systems, meaning building your colony in lets say a red dwarf system would generate WAAAY less production then something like a blue super giant, or if you could control the beams on neutron stars and turn them into giant fucking laser cannons.
They really need to go full force with the scifi concept is what im saying
You could do some REALLY cool shit with star sector and its engine, Their is a TON of potential
(also it would be cool if you could reactivte the gates and use them to instantly travel to the other gates at the cost of a lot of supplies and fuel)
>but make it so theirs like, hyperspace alien monsters you sometimes have to fight
I'm sick of niggers trying to shove in cthulhu shit into everything.
Can't understand people that don't get that the point is that all the horrors in starsector are either men or manmade which makes the backstory more compelling.
>(also it would be cool if you could reactivte the gates and use them to instantly travel to the other gates at the cost of a lot of supplies and fuel)
The whole point of you being stuck in what your map encapsulates is that the gates are dead. If some deadbeat spacer fuck could just turn them on with the firm slap of his dick, "embarassingly easy" wouldn't even begin to describe the collapse of an entire civilization. Making a sort of lesser gate would be cool, but then again, if the huge ones just shat themselves randomly one day, then some makeshift hulahoop made by some walk-the-wasteland fuck would probably just end up disintegrating anyone who goes through.
Nah, just take those 1 million loans, invest in a colony, set out in a shitter fleet and tank the bounty hunters when you inevitably default. Earn free money
Well to be fair, we don't know what the outside galaxy is like. They could've cut the Persean Sector off intentionally since its full of problem elements.
Hyperspace is boring as hell. Currently it's just "click place, hold shift, wait until the actual interesting bit of the game begins"
Hyperspace storms are a bitch to maneuver around, due to the map not showing them. It'd be better if they were revealed on your map, maybe even as you found them.
Black holes should be way more dangerous
But that would be playing the system and being smart which isn't the biz way.
Are you a bad enough dude to sell Paragon blueprint in the black market?
I suppose that much is possible, but the fact remains that the gates are completely shot on our end, and that the best efforts of the Hegemony were all met with total failure to reopen them. I don't see there being much chance of being able to nigger-rig a makeshift gate that won't kill you the second you cross it, assuming you can even turn it on.
Then you can do what I did and do the same but forget about the bounty hunters, lose my entire fleet and get continually raided so my colonies are stuck at -30k income a month.
This all wouldnt have happened if humanity wasnt so eager to exploit the universe and its laws
Should have striven for a simpler life
Deep Hyperspace is marked on your map, just a little faintly. Storms can't really be marked since they move around.
Toggle your starscape bro
Problem is mostly that intellectuals are rare and hardly anyone in the Persean Sector knows what the fuck they're doing, just copying old blueprints from before the collapse for all their tech. The lore says as much. Tri-Tach might have the most actual scientists, but they're all probably focused on how to make AI waifus that can actually beat the Hegemony this time. The place seriously needs a faction dedicated to rediscovery and research so they actually know what technology they have and start to develop it further, before they run out of salvage and their blueprints degrade and the whole thing descends into savagery. To be fair, you could be the guy who does that with your faction since you can eventually have a handle on a billion+ people under your wing, but it'd still take at LEAST a century for you to really get anywhere and so beyond the gameplay scope.
It worked fine yesterday, now I can't even get it working right on a clean install.
Why the fuck
>but they're all probably focused on how to make AI waifus that can actually beat the Hegemony this time.
wtf I love Tri-Tach now
It's not that people are too dumb to do anything but use blueprints. There's a sort of no-copy protection on blueprints, and there's so many of them that there's no reliable way of producing anything original aside from overhauling existing ships like pirates, Pathers, and the Hegemony do, hence why all ship designs that aren't LP, P, or Hegemony, are just updates or modified variants.
Hi-tech best tech.
Why can't space pirates just crack the DRM? baka
>Domainuvo wins again
>just a little faintly
Which is what I mean
You can spend however the fuck long staring at your map to navigate around deep hyperspace to avoid storms. Or you can just take the supply hit that reduces numbers by meaningless amounts because you're going to salvage enough supplies, fuel, heavy machinery, and various bits of loot to pay for that bit of drain hundreds of times over just in one system alone.
Hyperspace is an incredibly dull system of travel because nothing fucking happens. MAYBE once or twice a group of pirates manages to intercept you, but well this has happened once for me in about 100 hours now and that's because I was fucking around and trying to fly around them in circles.
I don't trust any girl who can simulate being both another man's perfect waifu while simultaneously being my perfect waifu, IN FRONT OF US BOTH.
You'll need a commission for it. Tiresome, I'd hoped to find one in the independent military systems, but nope.
it's because the pirates keep turning them into technicals.
the only thing I want him to change is him merging the Intel and the Map screens.
Independent militaries and very, very rarely the black market can sell them, but it's not at all common.
pathcuck detected. discovering the marvels of the universe to understand and contemplate them is the true calling of the european race and the only worthy goal of a civilization
also this game needs a high tech giga hauler and fuel tanker, I'm trying to create a high tech only fleet and I need those
Does installing the latest version of the game while having an old ver. ruin my save?
>Europeans
>In the Persean Sector
Your fuel and cargo demands are not high-tech for a reason.
Alex did say that he was considering phase freighters. But they probably won't be efficient.
You won't be able to shift over, yes.
>a high tech giga hauler and fuel tanker
What would that even entail?
What are thumpers good for?
>phase freighters
this would blow my mind for my smuggling needs and any other min maxing autist for that sweet 0 profile score
Summoning worms.
An actual endgame. Some sort of threat or final challenge to overcome. Once you have a few colonies and are drowning in money there aren't any real goals.
>Phase freighters
useless, since you can't use phase outside of combat
.I just mean a high tech design that is maybe fuel & supply efficient and has a blue trail like all other high tech ships
+1
also we need a modspec and/or ability that increases the rate of fire of weapons that have reload times such as the antimatter blaster
Oh, he said that while mulling about implementing a mechanic that made phasing useful for smuggling and stealth too.
Better Colony Management UX. Please give us a scroll, so I can build more than 12 structures.
Sell blueprints on the black market; pirates will start using what you sell.
You've got to wean yourself of the savescumming. The game makes it too easy.
>You've got to wean yourself of the savescumming
No.
>Oga Portrait Pack
Too bad. It took down due to copyright issue.
Anyone got a link for that mod?
The same way you get any other ship: patiently trawling through black markets. You won't take a rep hit for doing it as long as you don't have dirty cargo *if* you get scanned while leaving after buying a black market ship. Just fly in with your transponder on and hit the emergency burn as soon as you've got your purchase if you've got something illegal.
I'd like to, but then I would just be too careful all the time to avoid enemy fleets and such and it would take me forever to do anything. other than that is just a roulette, you can never know if the pirate armada or some other bullshit is waiting for you when you jump into hyperspace
are the guns in themselves not enough?
could be cool, but it would probably make smuggling and money making even easier
Currently piloting a Blackrock Scorpion, but I'm just collecting random ships that I find interesting (while hunting for a stock Sturmovik) and piloting the one that seems the strongest at any given time.
Diable Avionics needs a translator. I'm only really interested in it because of the mechs and the transforming ships; the Engrish ship descriptions turn me away from bothering with most of what they offer.
Sunder overdriven with tachyon lance
>get salvage rigs
>do some basic 50k probe missions
>get 2 alpha cores in that system
>remember user saying that you can give them to triplejews for mad money
>900k funbucks
well that was easy
TriTachyon's military markets often sells it.
Seconded for more lore/text. I don't really want a campaign, but added background to the game gives me a reason to care about any of it besides growing my fleet-peen.
Fully incorporate Nexerlin into the base game
If you really don't want to save scum, get the New Beginnings mod. As long as you're not flying a super fucking rare ship, you'll feel much less of a impact if you get wiped. Learning to take the punches is part of it rather than only winning in your favorite ship.
Note that you can lose rep if you have full cargo holds, even if it's all legal
Just don't carry anything with you when you buy a ship and they'll never figure it out even if they stop you
Nex has some nice stuff but the random diplomatic events are retarded
That shit needs to be completely overhauled before it can be put into the base game
Wait will pirates be able to make use of blueprints?
disgusting
>ALL SHIPS GENERAL RETREAT IMMEDIATELY
>"Fear not commander, I will perform a brilliant tactical delay against these battle hardened hegemony battlecruisers with my nimble hammerhead"
AI is fucking suicidal
Yes
no, beautiful
Station defense sucks. My enemies can always field over 10 capitals and I can only deploy 2. I guess it's calculating the station itself in this which is fair but I still calling bullshit. What's worse is that any allies tend sit around the backside of the station doing fuck all wasting my deployment points, I really wish you could tell them to fuck off if they are just be gonna cowards.
oh baby
Now I want to make friends with the pirates and feed them all that sweet sweet tech
Someone started a game where he spawned in every blueprint with console commands and sold them to the pirates right off the bat.
I'm interested how that actually went.
How do I see my suspicion level?
You can't. A pirate fleet that thinks it can beat you will always attack you, even if you max relations with them.
Pirates will trade with your planets if you max relations, but they will attack anyone else who wants to trade with you and thus bite into your profits.
>hold shift
isn't there toggle speed option, works on my machine
Seconding I jumped right into mods, personally.
You could add Arsenal Expansion, Ship and Weapon Pack, SkilledUp, Version Checker, Stop Gap Measure, Luddic Enhancement, Unknown Skies, Combat Analytics, and your choice of portrait pack to that list without things getting out of hand.
Nexerelin makes factions a lot more interesting by allowing them to expand and destroy each other (with the option for defeated factions to respawn). I highly recommend it.
Mod factions can make the game a lot more fun or ruin it for you depending on your taste and whether you care about balance.
Underworld adds high-tech pirates that want to extort you, not kill you outright. They add a special black market to Tachyon ports that you can only use if you pay a fair chunk of change to them (to join them).
Blackrock Drive Yards ships are probably overpowered, but they fit into the game pretty well.
Interstellar Imperium and Mayasuran Navy are alright.
Diable Avionics is interesting, but probably overpowered (partially because of the way AI reacts to fighters). It also has fairly badly written lore.
That's too bad, but I guess I can still prop them up to be a challenge for the inner planet fags while I build up my colonies
I enjoyed the missions, until they started getting so difficult I couldn't win without refitting, and I noticed that all the enemy ships were on roids with 50% boosts in armor, hp, flux and dissipation. I'm pretty sure the missions have been neglected and are now unbalanced since earlier versions of the game
>I enjoyed the missions, until they started getting so difficult
BUT THATS THE FUCKING POINT! GOD.
You skill level is at a certain level and missions get progressively more difficult so as your skill level increases you get something to tackle, or a challenge to overcome and learn from.
Wanting everything to be static, is bad on so many levels.
What if you were more skilled/smart, then everything is too easy.
What if you are retarded, then literally all missions are too hard.
JUSUT AHGAERTJHINAER HTNRAIERTh
Pirate disruption to your trade is always minimum if your relations with them are max
Space dragons for sure. Space wildlife in general, even if it doesn't make much sense. I want to hunt space critters of various sizes, capturing for zoos (or warbeasts) and harvesting for bits, for fun and profit.
W40K-style demonic invasions, with ships infested with warp-flesh, would be awesome. Any kind of bio-ship would be a neat addition.
Ancient Evils? Do you mean something Lovecraftian?
Insterstellar Imperium adds a star system that has intense charged nebulas (storms) in it, complete with free salvage floating in it.
>and I noticed that all the enemy ships were on roids with 50% boosts in armor, hp, flux and dissipation.
???
>I'm pretty sure the missions have been neglected and are now unbalanced since earlier versions of the game
Beat all of them relatively recently, youtube.com
In terms of pure stats yes, but you get normal "trade disruption" penalties because they attack the people trading with you who aren't of your faction, like the Indies or something.
Surely you can at least beat the last Hurrah at 100%?
How about more varied stellar phenomena instead of just changing storms?
The basic ones could stay the same for choosing between fast, expensive stormriding vs. going around, but there could be more intense versions, perhaps with a gravitational pull, to keep you from falling asleep while waiting for hyperspace trips to be over.
Does disengaging ever work after you get more than 2-3 frigates? It hasn't for me.
Underworld adds in the Starlight Cabal, high-tech pirates that hang out with Tachyon. They don't have planets/bases of their own.
Mayasuran Navy adds just one isolated, heavily-defended sector. I haven't seen them attack anyone other than pirates so far (in Nexerelin).
Blackrock Drive Yards blends in pretty well, along with Interstellar Imperium, but they're more impactful than Mayasuran Navy.
What's the easiest way to gain relations with Remnants?
I did beat them, but I couldn't beat all of them with the original loadouts, which was my goal. Look at the fleets before the battle (hover over the ship icon and press F1) and you'll see how different the ships stats are from vanilla. Some have the XIV mod, but others just have extra stats without mods.
I also just beat them once and moved on, only non-100% are last hurrah 82%, dire straits 46%, and forlorn hope 89%. Dire straits was just figuring out the gimmick (and reading the description of the next mission). Nothing personal and coral nebula gave me cancer with the terrible loadouts, and beat it first try with different loadouts. I really don't see how you could beat coral with the default loadout.
Forget about updates and just download more mods.
I feel the need for Bannerlord, for sure. Probably going to start up a Warband playthrough as soon as Starsector feels stale for me.
>Colonies generate enough money that I can build Paragons and Astrals for the rest of time and no faction can stop me
Have I won the game at this point?
You can't gain relations with them.
But if you play with Nex and start the game commissioned to Tritachyon you start neutral with them, so they shouldn't attack you normally.
>random diplomatic events are retarded
This, when you send your agent for 4 months to raise relations only to have them ruined by some random fucking event is completely retarded.
Indie military bases are the easiest way since you don't need a commission but it's pure RNG if you find any just like trijews selling anti-matter blasters
>I did beat them
oh thats fine then. 100% right?
>but I couldn't beat all of them with the original loadouts, which was my goal.
Why? Adjusting the loadout to fit your playstyle/plan is expected.
>I also just beat them once and moved on, only non-100% are last hurrah 82%
Shameful.
>Have 90/100 with diable
>they get pulled into a war with me via an alliance they had with Sindrian Diktat who were also 60/100
>They're both now -50
This shit's retarded, reminds me of playing Total war.
Steam/GOG after release, if that ever happens.
Off Java, never. The game has battle size limits for a reason. So do non-Java sandboxes, though I won't deny that any game would be better if it was built in another language, if you can ignore that a game built in another language would probably take more time and effort by the dev to make a product with the same exact features.
>Underworld adds in the Starlight Cabal, high-tech pirates that hang out with Tachyon. They don't have planets/bases of their own.
Then how do you get them to stop fucking with you?
Maybe we can use story points to remove a d-mod after the next update in 2023.
I believe the war status being different from the relations meter would fix alot. When being at war with a faction your relations can take a hit and keep falling slowly, but doesn't become -50 when declared and then 0 again when you sign a truce like it is now.
All good suggestions. The game needs more in-depth content to go with the constant simple sandbox errands.
Ayy lmaos would be great.
The dev is committed to no aliens.
wipe out the trikikes
look on the positive side, it runs on any OS.
Paint should definitely be a thing. Custom ships... I dunno, after playing Space Pirates and Zombies 2. Those ships are supposed to look like goofy shit, but they really do look like utter shit. I'd definitely want custom ships to be far rarer than mass-produced hulls.
Keeping the original loadout makes it feel more "historically accurate" y'know? Even an insufferable mongoloid like you could understand something like that. Also I'm pretty sure that retreating enemies caused most of the loss of score, so who really gives a fuck.
Extra cash for when your self-created hardmode kicks in. I plan on doing it, eventually. Godspeed, user.
Infrastructure types and levels for planets, all the way from backwater colony to Ecumenopolis, infrastructure types to specialize a planet, offer players more options to mitigate certain problems, for example with mining planets at a cost to colony growth as well as commercialization of the planet, just a little more in the way of features for planet specialization, like a basic colony attracting less attention from pirate raiding parties, space jihadists or inspection teams but limiting what can be built, and cutting back on commercialization but improving colony growth rate.
The ability to salvage specific ship parts so that you can fix up ships without paying the stupid mysteriously flat fee to do so.
More options for investment, going straight from exploring to settling your own planets really isn't ideal, it's a considerable jump between points, there really needs to be some kind of mid game where you have a small HQ on an existing factions planet or a station to really ease you into base management as well as some kind of home base for storage and passive income that doesn't bring in all the problems with inter faction relationships. You could even have hidden bases like this allowing players to run a pirate operation or even gambling/drug running.
I'd probably redo a bunch of smaller things too, like using energy as the games currency, and being able to convert it directly into fuel as a way to escape poor planning at a cost
The occassional outer colony to trade with as well non hostile space stations that house smugglers or casinos or whatnot, just things a bit far out that players can trade with.
Hyperspace being a strange realm that feels like you are sailing on a nightmare with small pockets of non euclidean space that contain other dimensional artifacts, as well as unique hyperspace resources. Completely changing the background to make it look like there are things moving around in the distance.
>when you use console commands to give yourself every blueprint only to sell to pirates and piss away the money on lobsters
i demand a fucking challenge, i shall get it
I'm guessing stations don't respawn, and you can't survey the same planet twice, obviously.
I'd rather follow big Nexerelin attack fleets to scavenge their kills (or their corpses) if you can't scavenge stations multiple times.
Remnant bases will respawn, right? Or do they at least spread like any other faction in Nexerelin?
>Need to wipe out a settled faction to stop pirates
Boo
Install Underworld; acquire Infernus.
Not using [tab]
>Hyperspace being a strange realm that feels like you are sailing on a nightmare with small pockets of non euclidean space that contain other dimensional artifacts, as well as unique hyperspace resources. Completely changing the background to make it look like there are things moving around in the distance.
>Muh Cthulhu
When will this shit stop?
(you)
>Keeping the original loadout makes it feel more "historically accurate" y'know? Even an insufferable mongoloid like you could understand something like that.
This purely your autism.
TBF, it's not really a cthulu thing. The whole "Hyperspace is an alternate realm with evil monstrous things in it" was popularized by Warhammer, and the Warp.
You'll probably end up savescumming, so it doesn't really matter.
SkilledUp lets you max all personal skills.
Salvage skills are great for running a D-mod fleet and making cash in the early game, but late-game is about colonies and big boy ships that are well-maintained, unless you're just roleplaying.
Which is inspired by Lovecraft, like all cosmic horror. It's all Cthulhu shit, you need to stop cribbing the same uninspired shit all the time with muh scary tentacles.
>not having an integrated bio-keyboard that opens the inventory when you clench your asshole
ironmode + tons of mods cures savescumitis
takes like 10 minutes to load each time you try to alt-f4 so you learn to roll with the punches
It just needs to be alien, or at least exotic, fantastical with piercing lightbeams and drifting wisps would be fine to, but the game already has aspects like storms and the claustrophobic feeling that it already pushes.
I keep seeing posts on the official forums about bugs caused by random sector generation when I look it up. Have you had any issues? It sounds far more interesting than the same central clusterfuck. Does it still use unique planets from vanilla and mods?
I'm considering abandoning my wait for every faction to expand via Nexerelin in favor of just starting a new game in a random sector.
>Turning in your alpha cores
rip
The dev doesn't want aliens.
I've only found officers in random sleeper pods while exploring and salvaging, so far. They don't have any real individuality beyond their name, portrait, and combat personality (cautious, normal, or suicidal), unless you're just extrapolating based on their skills.
I'd rather take 10 minutes than lose my entire fleet to Remnants or Pirates ambushing me.
So what does nexerelin do exactly?
Lets factions actually war with one another, and invade one another's planets
Lets factions form "dynamic" alliances, this is based on entirely random events that + or - relations between those factions and doesn't work great
Lets factions actually colonize worlds, so you aren't the only one colonizing stuff
Alien, exotic, foreign, not actual space aliens.
the ride never ends
youtube.com
Eh, I'm kind of alright with it. If it was that easy to get rid of D mods, it would be far too easy to put together a ridiculous fleet. D mods being expensive to remove prevents you from jumping from your first couple of frigates to running the first recoverable derelict capital ship you come across. It also makes finding that one D mod-free version of a rare ship special.
Story makes me happy. Numbers make faggot OCD autists like you happy
Have you never played as a mercenary or vassal in Warband? Try it out.
Use the Wayback Machine; it has a saved version of the Oga forum page from when the link was available. You can still download it from the original link.
Can't I always get more through the bar event
Is it really worth the constant badgering by AI-hating JehoLudd's Witnesses (and everyone else, if you have free ports) to be that close to the core?
I mean, it doesn't get much better than what you've landed, but does being that close mean a lot more harassment from other factions?
"story" is something you make up my lad.
You could very well chalk up the loadout change to historical inaccuracy on the records/story tellers part.
That's a one and done. If you want more now you have to luck out through salvaging or go into the grind.
Tachyon.
There's a 'combat disengagement' where you blow up enough ships you can just straight up run away.
Yes, there's no endgame yet.
ah well, getting loadse money early seems worth it
I'd rather watch them bone each other and swat anything that comes near my isolated fringe colony bastion.
The Path does deserve it for destroying Mairaath, though. That little lore tidbit makes me pine for terraforming— positive and negative (bombardment, glassing, etc.).
Path are retards, it's true, but a lot of other habitable planets got destroyed or turned into shitholes in the various wars in the Sector, you can read about some of those too. Pathers were just the most spiteful about it, not doing it for any kind of war goal, but just to kill infidels.
No matter how low you go, you can pretty much always run basic shipping contracts from "concerned" people in bars and do basic salvaging. Nexerelin lets you do mine things. Grab a Dram and your choice of high burn speed freighter to do explore/scanning contracts; those are good money when you don't have a fleet that's good enough to take on frigate-tier bounties. Combat is great for grinding XP; Pathers are probably the easiest targets, followed by pirates.
mod
Starpoint Gemini: Warlords for if you want full 3D, but be aware that the controls aren't great + you'll end up just watching big ships line up to shoot each other instead of moving around.
Space Pirates and Zombies 2 is fun enough, but it's just 3D lego ships on a 2D battlefield.
I haven't tried Evochron or the X series, but they exist.
You can disable them in the mods config.
no it's a native setting now
It doesn't have to be Cthulhu. Just large nonhuman things in space. Anything from Titan AE wake angels to pre-Necron C'tan.
I'd love to hunt bigger monsters for valuable commodities (or to strap weapons to them, or just to sell them to rich Tachyon executives), run from void krakens, and interact with NPCs who herd critters that feed on solar energy.
Neat
Thats nice user, but this isnt the type of game for that
Add Underworld if you don't have it already. The Starlight Cabal makes it a bit more interesting.
Yep, Cthulhushit. You're being too literalist, all cosmic horror is Cthulhushit.
I know there are giant freighters in some mods that I don't use (I think Neutrino has one; dunno if it's high tech), but Blackrock has a really nice giant fuel tanker.
Some sort of invasion would be nice. High-tech aliens or something like Tyranids would work. Hell, it could just be cryoships from other human sectors, but they'd have to have really foreign ship designs.
Thanks suggesting New Beginnings; I hadn't heard of it.
I don't know of any super-rare ships besides stock Sturmoviks. It's not like they won't respawn in some random market eventually, anyway.
What's the lore behind Mayasura? Did hegeniggers glass it for wanting to be independent or what? The planet is still around.
>since you can't use phase outside of combat
You actually can, Phase ships have a special hull mod that reduces their sensor profile to zero.
>what features would you suggest the developers implement next?
-Custom waypoints and a waypoint tab on intel.
-Some type of notepad-like logbook because alt-tabbing constantly to use a txt sucks.
-Being able to control secondary fleets remotely (eg sell ITEM in PLANET)
-When in a market and F1ing a commodity, it shows a list of planets selling low/buying high but clicking in the planet name's don't work as if it was a hyperlink, change it
-Allow removal of single Dmods
-Improvements or configuration to weapon/weapongroups/weapontypes/AI to customize what and when to shoot (eg shoot REAPER when target is OVERCHARGED)
-Allowing the player to tag hulls for different jobs/approaches (eg tag one of your ships to attempt flame-outs/tag one of the enemy ships as objective of flame-out) it would make combat deeper than it is and it would make Commanding more interesting.
The game tells you if there's something dangerous near a hyperspace entrance, and it's usually going to be busy chasing something else.
Don't enter inner jump points, especially if it's to investigate distress calls. That's almost always pirate bait, complete with a derelict that signals them to come get you once you explore it (if they aren't already sitting by said inner jump point).
Consider investing 3 points in Navigation, among the Navigation skills, for Transverse Jump and burn speed, along with 3 points in Sensors.
Selling high-tech guns doesn't allow pirates to make them because, in this dismal future, DRM actually works. Blueprints allow mass manufacturing.
>what features would you suggest the developers implement next?
Make indies and pirates actually behave like conglomerates of independent planets and not unified forces. And remove the distinction between them, there's no reason why Nova Maxios is "good" independents and Umbra is "bad" pirates when both are revolutionaries.
Completely full holds, specifically? I can't remember how much I was carrying (definitely no contraband) when I got scanned after buying a black market ship, but I took no rep hit.
They got glassed, but not by the Hegemony.
The planet was well underway into being terraformed into an Earth-like Eden before the collapse, most of the terraforming tools were still up and functional. The system used to be one of the most powerful players in the sector giving even the hegemony some problems.
Unfortunately, the whole terraforming aspect reaaally enraged the Luddic Path which saw the planet as a fake idol(since the luddics actually consider terran and jungle planets as sacred/holy), so they enacted basically 9/11 and crashed a prometheus tanker into one of the stations, then turned up the thrusters for another one and crashed both of them into planet instantly erasing any resemblance of civilization or central goverment on the system.
The hegemony only arrived until later, where they btfo of any remaining mayasura navy to erase any remaining trace of the mayasurans
>along with Interstellar Imperium
are those the ones that are supposed to look like star wars empire ships? their sounds don't blend in at all
I always start as a Spacer in a 0-mount Kite to make my first few new ships more interesting. Thanks, though.
Factions can colonize with nexerelin?
I thought only Vayra's sector did that with unique factions.
You've got options.
They don't pick on baby players. You need at least $100,000 for them to bother you, and even then, you can just pay them off, which also allows you to use their special version of the black market.
You can run from them. They're pretty fast, but you can run with a faster fleet if you'd rather not fight or them. They only appear in and around sectors with a Tachyon presence.
I haven't seen them fielding anything bigger than a custom Starlight Medusa so far; they tend to use mostly frigates. Really strong frigates, but still frigates. Meaning you can just stomp them once you have a reasonable fleet.
Then he could at least go with the kind of genetically enhanced almost-aliens and cyborgs that Star Nomad 2 has. Manmade bioships like the ones in Genesis Rising could also be interesting flavor— maybe they could serve as late-game invasion forces.
The factions really need a lot more flavor to them if the most interesting nonhuman thing in the game is just a few spoopy AIs.
Same, I like space horror shit but only when it's subtle enough, even if it's just implied.
Transposing very human politics and conflicts in space is fine for a time but space has to mean something eventually.
I like the [REDACTED] and they could work as a looming threat to civilized space but they're already well known by everyone and heavily tied to one of the faction, so not very spooky.
Pathniggers are really the worst.
late game they have fleets filled with paragon and Odyssey
>Infrastructure
Sure, but I feel like it wouldn't really shine unless ground combat was expanded, with a visual and combat-affecting representation of what you've built up.
>specific parts to fix D mods
There's a good compromise. The game would need way more ships or a significant increase to all ship prices if it was too easy to remove D mods.
>something between surveying and full colonization
Yes. I'd like to at least be able to hide smaller operations to avoid pirate raids + AI/free port haters.
>Outer colony
Random sector gen and Nexerelin allowing factions to expand can help with this, but yes, vanilla could use some fringe colonies. Simply allowing players to trade with other fleets would help— those occasional salvagers out in fringe systems could allow for minor trading, for freeing up the space metal usually takes up in order for you to haul back better goods.
>Hyperspace
Anything to make it more interesting. Supermassive black holes, more intense versions of storms, variation in the background, anything.
Have you considered that realistic space is actually extremely fucking boring, especially in a video game that has to put down concrete rules for it? Real life space is interesting because there are a lot of things we don't really understand yet— black holes, time fluctuation, etc.— but video games have to have defined features. Aliens, cosmic horrors, that other poster's idea of hyperdimensional artifacts are all things that would make Starsector's hyperspace more interesting instead of almost worthy of being modded out in favor of a text-based system that lets you roll (skill and fleet-affected) dice for random events (storms, enemy fleets, whatever). What do you think should be done with it, if you don't like adding anything that could possibly be compared to Lovecraft's works?
Nexerelin allows all factions that have bases/planets to expand and destroy other factions' stuff. It's nice to see colonies outside of the core, though it takes a little while for that to happen.
>Dude your only choices are realism or cthulhu
Fucking brainlet.
Cthulhushit would be entire systems occasionally getting wiped out when some dark, sleeping god farts.
I'm starting to wonder if you have any idea what the fuck you're talking about.
Sure user, giant cosmic horrors are totally not cthulhushit.
It's enough of an idea to make a game of its own, but I think it'd be a neat little side-economy on the level of lesser bounty-hunting if it was allowed in a limited form. Much more interesting than the current "x planet makes generic thing that takes up inventory space; people sell it" (but you probably won't make money off of it unless you're abusing a deficit and surplus in the same system) setup. Something to do with your fleet besides setting a course for a system and regular human fleet vs human fleet combat, with both having very similar behavior. Maybe I'd complain less if the factions had more influences on the way battles play out, such as formations, tendency towards certain tactics etc. instead of it just being decided by what ships are floating around.
Are you thinking of a different faction? Imperium's ships are all blocky (or with rounded edges) and tan-colored. Two or three have roughly triangular outlines, but I don't think that makes them really comparable to Star Wars' Empire.
He's thinking Fringe.