Old games genuinely WERE better. The more basic graphics still allowed for beauty but crucially your imagination had to fill in the blanks. Modern games are too clean, too perfect, too obvious. It requires no mental effort on your part to discern the image. Even a simple indie game like Hollow Knight is 100x fancier looking than any 6th gen or below game, not better looking, but there's so much more going on in the frame. Games are simply too good looking now in that it's gone all the way back round to being boring to look at. The Shadow of the Colossus PS2 version vs the PS4 remaster is a great example of advancement being detrimental.
But it's not limited to visuals, level design has been forsaken in favour of big empty spaces. Gameplay suffered massively, where once there was abundant original and varied control schemes and game mechanics now everything slots into a neat little category with 1000 games exactly like it. But it was a slow change, so slow no one noticed until it was too late, and now no one remembers ever having anything better.
They ruined the artistic vision Ueda presented to the world. It's like drawing over the mona lisa with CGI.
Isaiah Myers
>muh jap dev literal worship member when Iwata died it was the saddest thing ever I actually cried ;_;
William Jackson
all the rooms look the same
Brayden Morgan
Fuck Iwata, Ueda is a true artist though. He practically made Ico by himself, he would've if he had the time.
Ayden Howard
That's not what I mean. Post processing effects.
Noah Garcia
There's so many games now that you can just look for what you like though It's not like "vague visuals" or "enclosed level design" are concepts lost to time
What you suffer from OP, is what we like to call nostalgia.
Ryan Bailey
Post an image of a room in the game and I guarantee you most people would be able to tell you where it is
Caleb Diaz
I wouldn't expect a simpleton to understand
Tyler Jones
the idea that better visuals is objectively worse is retarded. the devs just havent adapted to advancing technology. there are many great games with modern graphics, just as there are many shit retro games with vomit graphics. its all about design
Isaiah Martin
Oh you're baiting, carry on then
Brody Jones
It objectively has worse art. The etheral hue is missing and Wanda's face is fucked as are many of the colossi.
David Flores
This. Now that graphics can look better, people don't put as much effort in design anymore. So you get generic shit.
imagine grabbing that tiny waist from behind and pounding with all your force haha wouldnt that be funny
Adam Morales
Another simpleton observation *yawn*
Oliver Brooks
Stop using Vagrant Story screenshots for your stupid smoothbrain bait thread you fuckwit. It deserves better than to be associated with this garbage.
Evan Price
Differing opinions are not bait, fuck off back to your hole tranny
Jordan Clark
I loved the original everquest, the blurry textures on the walls from 2 decades ago have more soul than anything anyone's created ever. Older games also obviously had way more developer freedom way back in the late 90's to early 2000's, the games felt amazing because the guys working on them were doing shit they actually wanted to do.
They also were more focused on actually creating a game and not trying to figure out ways to bait micro transactions.
Evan Barnes
The mechanics were needlessly complex however, it's a classic case of design bloat.
was vagrant story the first game have lip sync without voice acting?
Chase Williams
They were because for their time they had the best graphics, voice acting, controls and whathaveyou. I think it's unfair to judge older games decades after their release, but the simple truth is, some games just don't withstand the test of time and age horribly, no matter how good they were at release.
Isaiah Cooper
No, they're still just as good today. What changed is your shit taste, lil zoomy.
>Duckling in denial I didn't play many of them until after I was already an adult, try your armchair psychology out on someone else you retarded child
Aaron Bennett
>I like older games same as anyone, but c'mon. No, not "c'mon". Fuck off. Fucking moron.
Games back then were objectively better than now and your atrophied brain spasms don't change that.
Jonathan Lopez
>but crucially your imagination had to fill in the blanks This is cope for nostalgia.
Jace Gonzalez
>This is cope for nostalgia. No, it's a fact proven by science idiot. You retain more information and enjoy an experience more the more it stimulates your imagination.
Jordan Rivera
>proven by science idiot Post study
Evan Butler
It doesn't matter when you played them, if they were among the first games you played, it explains why you think they're the apex of gaming industry.
>clunky, janky low poli shit is better than games where your character has 1000 different animations just for standing K, whatever you say, toots.
>clunky, janky low poli shit Holy shit just kill yourself retard, go back to your fortnite > games where your character has 1000 different animations just for standing THAT DOESN'T MAKE THE GAME MORE FUN IDIOT
Gabriel Murphy
>Gameplay suffered massively, where once there was abundant original and varied control schemes and game mechanics now everything slots into a neat little category with 1000 games exactly like it. I agree on this, not all games need to be this outlandish concept of having its own control scheme, using the triggers to accelerate in driving games sure beats using A or X, so in there you really have to look for a better concept to replace that system, but still, there is room to be creative. Fight Night for example, having a fighting game use stick to control the punches was really unique and gave a very different experience, still, Two Human tried tying combat to sticks and it was shit.
All in all, it would be nice that the bigger games did try to get out of the same mold every once in a while.
Been playing old Tomb Raider, and while the controls arent the best and the levels simply cant be as well developed visually (a village does not look like a village, its still just blocks), they certainly are well developed mechanically. Pic related, a hidden path is just there, climbable areas dont have that easy to see edge that most games use, its just a matter of common sense, "that surface does seem to have an angle I can stand on, so I'll try going there". The only thing making "hidden" is that its in this big ass area where a surface like that is easy to miss.
>go back to your fortnite Never played it in my life. Not a fan of games with cartoony graphics. But please, do keep projecting.
>DOESN'T MAKE THE GAME MORE FUN IDIOT Can't argue with that logic, but who said anything about fun? I thought this thread was about how back then games were "better" somehow?
Owen Gonzalez
I gave you a dozen studies, if you didn't want them then don't ask.
Christian Jenkins
>who said anything about fun? I thought this thread was about how back then games were "better" somehow? The two are inseperable. >Not a fan of games with cartoony graphics Wow, with every post you just reveal yourself as more of a giant fucking faggot.
Isaiah Rivera
>The two are inseperable. So if it has no effect on fun and fun and better are inseperable why is it a problem if the characters have more animations?
Zachary Adams
>why is it a problem if the characters have more animations? Because it's unnecesary, detrimental to the experience, makes the game objectively worse and is proof devs spend more time on graphics whoring life like bullshit now than actually making a fun game.
Jayden Hall
How would an animation artist make the game more fun instead?
Ian Ross
Here's something for your consideration, fumey: maybe it's not the games, but you're just not a kid anymore, so you don't find all that "modern zoomer shit" fun? Games objectively are now better in almost every regard, they just lack that "wild west" flavor that early games had because devs were allowed more freedom of expression and didn't necessarily make games to make dosh as sponsors didn't breathe down their neck like they do these days.
>The two are inseperable. Some modern games are fun. Some older games aren't. What's your point even? What are you arguing? That all new games are shit because they're new? Then you're a duckling retard.
Ryan Butler
Fire him and hire someone to make actual content like side quests, equipment, enemies etc.
Lucas Collins
>Games objectively are now better in almost every regard Wrong, like everything else in your post. Stop posting.
Justin Hernandez
Art isn't objective, autist. You're trying to present your opinion as fact. It's a classic sperg thing to do.
Easton Morales
You didn't cite a study for your claims. You gave me your search results, hoping one MIGHT cover your claim.
John Hernandez
I look forward to playing your game about static characters sliding around
Carson Nelson
You don't need 10,000 animations where 1,000 suffice. Fuck off.
Owen Nguyen
>Wrong, like everything else in your post Out of arguments, I see.
Parker Sanders
Arguments for what? Your shit opinions? I don't need to demonstrate the worthlessness of those, you do a good enough job yourself.
Angel Rogers
OP basically lost here
Daniel Mitchell
>instead of pointing out why it's wrong, i'll just plug my ears and shout "lalalalalalalala, wrong, can't hear you"
Kayden Richardson
There's nothing to argue against, all you're saying is "old game bad because me lil zoomy".
Carter Nelson
t. new game bad because me big boomy
Ian Kelly
I already explained why they're bad in the OP, learn to read before you engage others in conversation.
David Allen
I don't buy the imagination shit. You lack frame of reference and some other twerp will repeat the same nonsense 30 years later while you think that what you have right now is the cutting edge of high fidelity and technology.
New games are bad because they are too fucking content with themselves. Lack of creativity, lack of ideas, just the tiniest fraction of improvements from one gameplay system to the next, if at all, and most of it is just recycling ideas from other recycled ideas. Not even mentioning the greed part with the various ways to gauge your wallet.
Hunter Bell
yeah the graphics and all that, but the gameprayyu been emulating some things the past few weeks and only got reminded how the same genre of game can have different gameplay mechanics yet still be an fps, rpg or action game? can you imagine a fucking jrpg that isn't " random cute girls JRPG #23452"? currently finishing xenogears and about to start suikoden, two jrpgs with different mechanics and world, characters etc. played BLACK just a week ago and the gunplay was more impactful than the new wolfenstein. played god hand a few months ago for the millionth time and still not bored while i almost dropped God of War half way through.
A team with a shared artistic vision vs. college dropouts who watch game makers toolkit
Cameron Clark
>It's just too good looking >I don't have to fill in the gaps >Why does Hollow Knight have to have visuals? >Look these games are open spaces that's bad I didn't have that >Father of writing, your affection for it has made you describe its effects as the opposite of what they really are. In fact, it will introduce forgetfulness into the soul of those who learn it: they will not practice using their memory because they will put their trust in writing, which is external and depends on signs that belong to others, instead of trying to remember from the inside, completely on their own. All vague grasping because nostalgia isn't something you can mentally tackle yet