So how is your game going anons?

So how is your game going anons?

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files.catbox.moe/96hz82.mid
youtu.be/oVYNqRzfrw4
youtube.com/watch?v=t-9xbgTHpLA
patreon.com/user/overview?u=19439140
youtube.com/watch?v=zjQik7uwLIQ
streamable.com/q852p
youtube.com/watch?v=LbyyjmOji0M
youtube.com/watch?v=afYf1VCI4HE
soundcloud.com/blue9fairy/bittersweet-victory
docs.godotengine.org/en/3.1/tutorials/networking/high_level_multiplayer.html?highlight=multiplayer
youtube.com/watch?v=0IJMXW0_dcU
youtube.com/watch?v=0ZcS_-B9MJI
vocaroo.com/i/s1YG7XDDKOsm
itch.io/jam/cgj
docs.godotengine.org/en/3.1/getting_started/scripting/c_sharp/
vocaroo.com/i/s0xAEeez1hTO
renoki.itch.io/arsenal-demon
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twitter.com/SFWRedditGifs

Can you anons rate this song?
vocaroo.com/i/s0IbbIUmfsqz

I wish I had the drive and ability to make my own game

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Rate this
files.catbox.moe/96hz82.mid

You can do it user! You just need to motivate yourself.

Almost done writing the file handling routines for my engine.
.png support is ready.
Now I need to add jpg, tga, bmp, dds.

Then I can start working on importing audio files.

Feels good to be enginedev.

Unless your game needs to do something very unussual and specific there is no point wasting time with engine development.

desu game development, as in, gameplay development doesn't interest me as much. I see no point in making yet anothrer turn based rpg, or action rpg, or platformer, etc.

I'm more interested in technology behind video games.

trying to figure out the roster for a car combat game, dunno if i should just use a variety of cars with machineguns and missles attachted to them like the first twisted metal/vigilante8 or make each car uniqe and have their own unique primary/secondary weapons

Whenever I sit down to work on one project, I keep getting good ideas for my other projects and vice versa. Also I can't fucking stop world building.

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