This game should have been good. What the fuck happened?
This game should have been good. What the fuck happened?
>musou shit
>good
I fondly remember the times these games were shat on by default, then the Zelda one was released so bings latched on to the genre and defended it like it was some sort exotic cheese only patricians could appreciate
It was good
spbp
/thread
Edit: Thanks for the (You)s guys! Let's try to get it to 10 (You)s!
The developers had no fucking clue about anything related to Fire Emblem. They kept the number of games low because they thought the lord in every game had a sword and didn't want even more sword users. The twins were both sword users because they didn't want one of them being a lance to be confusing in the tutorial. They were literally planning on cutting Lucina because they thought she wasn't relevant to awakening until nintendo told them no.
The only thing this game did right were actual Musou mechanics.
>They kept the number of games low because they thought the lord in every game had a sword and didn't want even more sword users. The twins were both sword users because they didn't want one of them being a lance
So they excluded great lords due to fear of 'too many swords' but made the twins homogenized SnS users due to thinking the audience couldn't handle a sudden bit of variety.
Sounds like KT.
I'll say I enjoy using Corrin because they're pretty unique.
An awful roster.
>every lance user pre-dlc is a flier
The director, in the employees own words, "didn't know a shit about fire emblem".
The funny thing about the twins is that they're the only clones that I've actually found a gameplay difference for besides stats
It was good. Crying about the roster or exaggerating jokes told during interviews isn't going to change that it's the best designed musou
>every moveset besides Corrin is great; not as much variety as Hyrule Warriors but not a bunch of random unwieldy garbage for sake of "representation" or being there, also implementing stuff like pair-up and selecting most of your AI allies
>incorporates Fire Emblem mechanics in an interesting way with light strategy elements and the incorporation of the weapon triangle, as well as class line emphasis, to make the concept of the musou, as a big ass territory war, into its most platonic ideal
>AI is smart enough to do what you tell it to, can actually fight and accomplish things on their own
If the game had covered every single entry in the series there would have been nothing but boring Lords
Game interests me and I'll probably buy it after I'm completely done with Hyrule Warriors