Resident Evil games continue to be made

>Resident Evil games continue to be made
>There will be no more Silent Hills
It's not fair

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mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk
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mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE
widescreenfix.townofsilenthill.com/SH2/
youtu.be/fFVwI487ORo
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc
gamejolt.com/games/simulacrum_chapter_one/233384
silenthillmemories.net/sh3/memos_en.htm
silenthillchronicle.net/shchar.htm
twitter.com/K_Toyama/status/815177088609046528
windowscentral.com/silent-hill-trademark-renewed-konami
enhanced.townofsilenthill.com/SH2/
youtube.com/watch?v=RCJ8qeMiQac
youtube.com/watch?v=_bQkbGD6RKQ
youtube.com/watch?v=0VRgfSGI2wo
youtube.com/watch?v=B_pi376qR4I
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youtu.be/7OkwRIxZdWg
youtube.com/watch?v=yr4RvdREwl8
silenthill.fandom.com/wiki/Rotating_Cube_Puzzle
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twitter.com/AnonBabble

Be thankful.
SH1-SH3 will go down as one of the best trilogy, with SH4 still being good.
I love RE more, but SH1 is better than 90% of the RE series and I think it's the weakest between 1-3.

SH1 NTSC DDL:
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

>SH2 PC fixes site:
widescreenfix.townofsilenthill.com/SH2/
>tl;dr how to install this shit video tutorial:
youtu.be/fFVwI487ORo

SH3 DDL:
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
DON'T use W10's own virtual disc app! Don't install under C:\Program Files\ !
The SH1 is a PS1 rip that you gotta emulate.

Follow the SH2 widescreen fix site's instructions to the teeth, and you should be fine.
For 3 & 4, check the Guide.


>Protips
-Play in the release order
-Never play below Normal difficulty
-Replaying them all is recommended
-Turn down the ingame Brightness setting
-Don't try to kill everything that moves, especially outdoors
-Turning OFF the flashlight can really help

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Death Stranding is Silent Hill

There are silent hill games being made. And Castlevania too!

They're pachinko machines.

>mfw I went through the entire installation process for SH2, and it keeps freezing on startup, so I have to start all over again.

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Its been proven time and time again that there are no devs capable of capturing the spirit of the original trilogy.
Silent Hill is better off dead, its a mercy killing.

The original trilogy was a lightning in a bottle scenario, it's bad enough that we got those spin offs

I don't want a new Silent Hill, I want a series that'll be as good as Silent Hill.

1-4 games are perfect, we dont need more

>ywn see Heather again

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If PT was anything to go by, Silent Hills would've breathed new life into SH. Also play Lost in Vivo if you haven't yet. It's similar in spirit to the original SH trilogy and very good.

Do you really think Konami is capable of doing anything that isn't rhythm games or pachinko anymore? Just move on, find another horror series. They're dead. All their titles that aren't pachinko or rhythm games are just fucking dead and gone and it's time to let them die.

Silent Hill's riddles were so good. Only saw riddles close to those in this indie game gamejolt.com/games/simulacrum_chapter_one/233384
Shame that there's no combat and animations are shit, though. They promised to add combat in Chapter 2. But my god, those riddles are good.

Got any modern horror recs in the same vein as Silent Hill? As stated before, I've already played Lost in Vivo.

I dont want a SH7, even though it technically already exists if you count subtitle games
>Silent Hill had as many dumpster fire spin-offs as it did numbered entries

I'm still holding out hope that the success of the Resident Evil 2 remake will bring a renaissance of Japanese games with horror themes.

>Silent Hill
>Dino Crisis
>Clock Tower
>Onimusha
>Siren
>Parasite Eve
>D

Shit like that.

As in fixed/semi-fixed-camera puzzle games with an emphasis on puzzles and somewhat on combat? Honestly, no. I've got no idea.

But if the current game I'm working on sells well, there's a chance I'll be able to make one in the future. I've wanted to for a long time.

rattle me bones

RE games were always knowingly terrible.
SH games were genuinely fantastic.

It's pretty easy to maintain quality when you aim at "fucking awful" from start. Maintaining genuinely high quality is far tricker.

There is no reason to do this retarded guide when you can just emulate the ps2 versions more easily and quickly for exactly the same experience.

Try this A bit rough around the edges, but it's free.

This.

It's better this way op.

I tried emulating them a while back, and while they weren't unplayable, I had a lot of issues fighting with the lighting, the fog, and massive framerate drops (the bloody hallway in the SH3 nightmare hospital, for one example).

friendly reminder that Fatal Frame is still alive and never went full retard

Who would win in a fight between Harry and James?

I've tried the first game and WiiU game and difference was huge. Girls dress in obnoxious dresses now and it's not even remotely scary.

Harry.
He knows kung fu

>Clock Tower
There were two recently released - NightCry and Remothered.

Lone Survivor (if you also like Lynch)

Harry. If you look at prerenders he looks pretty fit unlike James who mental (and probably physical) health been on decline for 3 years.

>Siren is also dead and forgotten

Shit sucks.

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>last Siren game was a remake and introduced gaijins in the story to pander americans

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>>There will be no more Silent Hills
A new Silent Hill is in development.
>And Castlevania too!
Yes, a new Castlevania is in development, too. We've know this for some time.

>Its been proven time and time again that there are no devs capable of capturing the spirit of the original trilogy.
Shattered Memories is better than the entire original trilogy, but sure, if you say so.

Based

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So? It won't be a Silent Hill game, just another outsourced mess. Silent Hill has been dead since 4.
Outside of the main series there was a decent Shattered Memories, but it was dragged down by the lack of combat.
Homecoming was just okay, Origins had terrible levels and Downpour was just garbage.

Reminder that Tom tried to persuade Barlow to add ambient threats to Silent Hill when exploring, but it didn't fit with Barlow's vision and Tom tried to give the teams as much creative freedom as possible.

>now
FF protags have been wearing frilly skirts and blouses since 2003

>Homecoming was just okay
>Origins had terrible levels

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I see her every day, inside my IKEA cabinet

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>decent Shattered Memories, but it was dragged down by the lack of combat.
How exactly did that drag the game down when SH1-4 were dragged down by their combat, which was complete dogshit? SH1-4 are actively bad videogames. Of all the Silent Hill titles, Shattered Memories is the only game that is actually well designed. The problem with Origins is that they made a faithful recreation of classic Silent Hill.

I'll definitely check that out, thanks!

>SH1-4 were dragged down by their combat, which was complete dogshit?
Oh, hi, Tomm. Opinion discarded.

It's the truth. Origins was originally going to be an over the shoulder title. After the reboot in late 2006, it was turned into a pitch-perfect imitation of Silent Hill 2 with SH1 aesthetics. They did this because Climax wanted to make a game that looked and played like classic Silent Hill out of a misguided sense of love for the series. But the problem with Silent Hill all along is that the core game design is bad and the storytelling was always a knockoff of better movies. The only way to fix Silent Hill is to completely reinvent it. You can't keep the dead goose hanging around your neck. Silent Hill would be better as a classic-style point and click adventure game than anything else.

>SH1-4
They were dragged down and killed by their exploration.
>80% of doors are broken locks
>pick up a flashlight so your character can see the gun first
Fucking ridiculous.

>The only way to fix Silent Hill is to completely reinvent it.
It doesn't need fixing.

>tfw playing through Silent Hill 1 again
>been so long i forgot everything
>fucked up and forgot to grab the rifle

>It doesn't need fixing.
If that were true, the series wouldn't have nosedived with SH2 and never recovered.

Why the fuck do you want to try and "fix" a series you don't even like then? Your suggestions are retarded.

You got a complete reinvention of SH with better gameplay in Siren and guess what, no one gives a fuck.

Siren has a major problem, unless you are really hardcore you can't complete it without a guide.

I think you might be missing the point. The problem with Silent Hill was a combination of poor sales and a lack of identity. The reason SH2 was such a disaster in Japan was because the original SH fanbase hated its visual design, story, etc. SH has a fanbase that doesn't actually know what it wants. It doesn't know how to fix SH or make it a relevant series people give a shit about.
Eh... I wouldn't call Siren's gameplay... approachable.

Blame Cucknami.

PCSX2 1.5 fixed all of those. All you need to do is apply the widescreen patch and all of them run absolutely great.

Also you can find good repacks with SH2, 3 and 4 with the Enchanced editions injected and they're very easy to tweak and customize without the need of going through everything in this (outdated by now) guide

>unless you are really hardcore you can't complete it without a guide.
I guess I'm really hardcore then. Seriously though, the levels are micro and I found it overall less challenging than a good few Resident Evils.

>dogshit combat
Maybe for 1 if you can’t into tank controls but it was way more fun than RE games. 4 is another weird mess with its camera angles. 2 and 3 is where you lost me: They’re fine if you tank, and work stupidly well when you just switch to ‘2D controls’ where your stick moves your character in the right direction.
>Shattered Memories well designed
You fucking suck with your dogshit opinions: Not scary, not fun, horrible shitshowed story, but it looks okay on the Wii so I guess its fucking amazing.

>2 and 3 is where you lost me: They’re fine if you tank, and work stupidly well when you just switch to ‘2D controls’ where your stick moves your character in the right direction.
SH2's combat is a worse version of Metal Gear Survive's "poke zombies with a stick" exploit. That's what combat consists of. You mash a button and bludgeon the enemy to death. Then you do it again. And again. It's clunky and it's shit. It was always shit.
>Not scary, not fun, horrible shitshowed story, but it looks okay on the Wii so I guess its fucking amazing.
Shattered Memories is beloved due to its presentation, pacing, and mindfuck story. From a design point, its biggest strength is that it avoids all the problems with the other Silent Hill games. It has issues of its own, but it doesn't have terrible exploration, excessive and arbitrary puzzles, clunky as hell combat, and stuff like that. It plays well and flows well as a game. It feels cohesive. Its story and mechanics work together. Silent Hill 2 is Jacob's Ladder slapped on top of tediously hitting things with a stick until they die. You know another game with this problem? The Sinking City. Great writing, great visual design, great exploration and detective stuff. Saddled with tedious combat for the sake of combat.

>it was way more fun than RE games.
I always thought they controled way tankier in SH because the camera wasn't completely fixed.

Good. This series is already plagued by absolute fucking retards, ranging from the mouthbreathing 'sh2 is da deepest game ever!!1' to the smoothbrained 'there are multiple dimenshuns!1' and even going so far as the 'da cult suks!!!1' plebs, so there's no real point in genuinely trying something new. We've got 4 excellent mainline games that we're lucky even happened (sh2 is a great example of japanese social and business structure bending in bizarre ways to accommodate its existence), and all the important people have long since moved on. Ask for something new, not a revision of the old.

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I think that the developer of Afraid of Monsters/Cry of Fear was using Silent Hill as a pretty big inspiration. It worked out well in my opinion, they both get pretty close to capturing that atmosphere in something new.

This is coming from a big RE fan over SH, but I would rather have a new SH game than a RE game. REmake2 made me both incredibly happy that we got another good game in the franchise and also sad that Silent Hill doesn't get the same treatment.

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> tfw no silent hill pt

Don't even get me started on the autism that is the boiler theory, aka, "Dahlia didn't burn Alessa on purpose even though multiple SH games and official lore books said she did exactly that." People were so desperate for a "gotcha" that would discredit SH: Origins that they bent themselves into pretzels.

>SH2's combat is a worse version of Metal Gear Survive's "poke zombies with a stick" exploit. That's what combat consists of.
You hold a button that targets a guy, moving around them when you want, hitting them when it’s safe, shooting them if need be. What more do you want?
>Shattered Memories is beloved due to its presentation-
And that’s it. Combat-wise its worse, and the story has nothing on 1-3 - especially in mindfuckery. It is boring with a “””TWEEST””” that once pales compared to what they did in SH2.

>Ask for something new
I want to play 1&2 in virtual reality, somehow :(

I guess it would've worked with that first person mod someone was making, because I can't see VR working with third person cameras

>even though multiple SH games
You mean that single time Harry writes that she did in his journal in SH3? Because that's literally the only piece of 'contradictory' evidence there is -the reality is that Harry is only assuming, and plenty of the cult related books in SH3 are straight up redherrings that show the writer is playing with you.
>and official lore books
Yeah if it's by Konami, it's official alright. Just like that SH4 website that people used for fucking years to try and argue against established facts in the game. The only things that are official about the story are direct quotes from Hiroyuki Owaku.

And no, Alessa wasn't burnt alive in a ritual by Dahlia.

>finally understand all the silent hill lore after a fuck ton of researching and dodging retarded youtubers that just straight up misinform people
>realise all these loose threads won't be tied up

>Shattered Memories is better than the entire original trilogy, but sure, if you say so

There is someone out there that unironically believes this. They probably think silent hill is all about "muh deep pyscology" even though that started and ended with 2.

>and even going so far as the 'da cult suks!!!1' plebs

these people are the worst aspect of the community.

>Parasite Eve
No you don't. Not under that company and that previous entry and THOSE baffling positive reactions to it.

I hate when people shit on 1 for the cult plot too, because there's a lot more to it that they miss. They praise 2 for having the town reflect James' mental issues but completely miss 1 doing it with Alessa. But, I also can't entirely blame them, because you're pretty much in the dark about Alessa until fairly late in the game which is why I think 1 also benefits the most from replaying. Going through the game again after already knowing about Alessa is almost an entirely different experience.

>desperate for a "gotcha" that would discredit SH: Origins
You literally see Dahlia sneaking around the burning house and running away. Why the FUCK would she set it on fire if the whole point was to make Alessa give birth to God? What a genius plan - burn the house with the girl inside => run away => ??? => profit!
I have to admit, when I played 1 and 2 in my teens, I liked 2 more because it was more melancholic when compared to 1's (and 3, though I haven't played it back then) occult darkness. Now I appreciate the cult much more than 2's approach, that's for sure, in no small part due to Western retards always going back to the same old "everything reflects the protagonist's inner demons!!!"

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Have you seen a little rabbit? Short, white hair? He just ran late last month.

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>There will be no PE2 remake

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Reminder that the same lore book that says Dahlia burnt her as part of a ritual also said the ritual was in the basement. This is the ONLY source for the ritual being in the basement. Despite this, people have no issues believing Alessa was burned in the basement.

>Why the FUCK would she set it on fire if the whole point was to make Alessa give birth to God?
She didn't set the house on fire intentionally. She was arrogant and decided to hold the ritual in her house which was made of wood. The ritual was an immolation ritual designed to inflict immense suffering. This was successful. That it burned the house down was an accident.

SH1's director was asked on twitter a few years ago, and quite predictably he said the fire was on purpose.

>You hold a button that targets a guy, moving around them when you want, hitting them when it’s safe, shooting them if need be. What more do you want?
Something that isn't tedious button mashing. Part of the reason why SH1-4 aren't very scary games is that they're so tedious. Also because they're third person and third person games aren't really capable of being scary the way first person ones are.
>Combat-wise its worse, and the story has nothing on 1-3 - especially in mindfuckery.
SH: Shattered Memories has no combat. That's the entire point. They rused Konami into letting them remove it because the mere existence of combat has always dragged down SH games.

Also, the quality of writing and acting in SM is miles better than the writing and acting in SH1-4.

>Don't even get me started on the autism that is the boiler theory
It's crazy how mentioning the boiler theory immediately summons autists that defend it. Konami disagrees with them. Climax disagrees with them. Team Silent disagree with them. Facts and logic disagree with them. But still they cling to their stupid fuckwitted theory.

>The ritual was an immolation ritual designed to inflict immense suffering
Where does it say that? I don't remember immolation being specified in any original games, I think it was just called "the ritual of resurrection" or something. They made Alessa suffer later, sure, but that was to lure her other half back to town.
>SH: Shattered Memories has no combat. That's the entire point
Not him, but you can argue that running away from enemies is this game's "combat", which quickly becomes boring.
>Konami disagrees with them
Who gives a shit, they didn't make the games.
>Climax disagrees with them
Who gives a shit, they were just contractors on later games.
>Team Silent disagree with them
Show proof or fuck off.

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>Where does it say that?
The mother must suffer in order for the God to be born compassionate. This is the lynchpin of the entire ritual. It was necessary that Alessa be in a permanent state of agony for their plan to work.

Again, the boiler theory is fuckwittery.
>Show proof or fuck off.
SH1's director said the fire was intentional. Also, you're the one who needs to provide evidence because you have exactly zero evidence the fire was not intentional.

>SH: Shattered Memories has no combat
Neither do 1-3 if you don’t want to, and are often scarier because of it - and if you WANT to kill everything, it controls well. You have no point.
Shattered Memories is less scary with the intention of no combat. It’s a beautiful fuck-up, how did they pull it off?
>Also, the quality of writing
Is surface-deep, tasteless, shock shlock - and incidentally, it’s hilarius. They also fail to make a twist as interesting as a character having fucking amnesia, “you were Sheryl the whole time!” wow you got me.
Tasteless twat.

Silent Hill 3 features the following:

>In another sacrificial rite mentioned
in the same book, the victim is
burned alive.
>This was a more dignified ceremony
in which prisoners and sinners were
not allowed to participate. Only the
clergy could be sacrificed.
>Similar to burning at the stake, no
comparable rite can be found in
religions practiced nearby. It may
have some connection with the
main deity being a sun god.
>Even though this religion extols
redemption, it brings to mind a
dark and cultish history.

>That was the young
woman burned by her mother as a
sacrifice to God...Alessa Gillespie.

silenthillmemories.net/sh3/memos_en.htm

SH3 is explicit. The cult worships the sun. The cult has immolation rituals. Dahlia burned her daughter as a sacrifice. This is why SH: Origins is correct and the fuckwit fanboys are not just wrong, they're stupid.

>“you were Sheryl the whole time!”
This isn't entirely true. Harry Mason clearly manifested in the real world and phased in and out of existence over the course of the night.

>The mother must suffer in order for the God to be born compassionate.
How come Heather wasn't burned alive then? Also post that proof of yours (direct link)
That memo is talking about a literal sacrifice. Historically, being sacrificed always meant that you die. Alessa cannot die because she's suppose to birth the demon god. In other words, you're conflating to separate ideas.

Being Cheryl the whole time you’re spoken to is what I mean.

>you have exactly zero evidence the fire was not intentional
Are you seriously asking me to prove a negative? Retard.
>SH1's director said the fire was intentional
Show me his statement and I'll fuck off.

How well does the first 4 games emulate?
I'll use mednafen for 1 and PCSX2 for the others

I played 1 on ePSXe recently, it was great, no issues. Don't know about the PS2 ones though, I've played the PC versions with fixes and shit.

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>I played 1 on ePSXe recently, it was great, no issues.
ePSXe seems the best for SH1, I had a lot of lag issues during cutscenes with PCSXR which is what the guide recommends. Not sure about mednafen though, haven't used that one.

Silent Hills could have been great, but it wasn't meant to be. Fuck Konami btw.

Silent hill 2 was overrated.

>A mysterious woman who is devoted to the occult. She conducts a ritual to bring about the coming of God using Alessa, her real daughter, inflicting extensive life-threatening burns upon her.

This is directly from Konami's Lost Memories document. silenthillchronicle.net/shchar.htm Literally every single Silent Hill document and game agrees that the ritual was an immolation ritual carried out by someone fanatically devoted to a FIRE GOD.

The portions of the Silent Hill fanbase that cling to the boiler theory demonstrate a lot of what is wrong with the fanbase. They ignore the blatant truth right in front of them backed up by the people who actually made the games across multiple teams.

Alessa was burned by Dahlia in order to give birth to her God. This is irrefutable. Period. Climax/Team Silent/Konami are correct, you are wrong.

Don't bother arguing with twinperfect-fags. You won't be able to find more insufferable cunts on the entire internet than them.

>Are you seriously asking me to prove a negative?
Wait a minute. All existing evidence in the games and Konami's official documents says that Dahlia burned Alessa in a ritual. Silent Hill's director was asked on twitter, and he said, "I think... It's purpose." Which in Engrish means "I think it was on purpose." You will not find a single person within Team Silent, Climax, or Konami that agrees with the boiler theory.
twitter.com/K_Toyama/status/815177088609046528

The only people that support the boiler theory are the kind of people who post Twin Perfect videos.

It's almost like a religion, isn't it? These people are obsessed with the idea that devs like Climax didn't understand Silent Hill, yet THEY can't get a basic, blindingly obvious piece of lore correct. Also, they praise the writing of SH2/3 and shit on people like Hulett, yet the guy who fucking WROTE SH2/3/4 says that Hulett is right and they are wrong.

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Yea Forums is full of Konami shills bashing on Kojima and defending their shitty company. I love Kojima for leaving that shithole

Not an argument

Silent Hills never existed.

It does have a few flaws, but it's still a great game. 1 is definitely underrated though.

>How come Heather wasn't burned alive then?
She still had Alessa's memories and suffered in other ways, like Harry being murdered and just going through the otherworld

>Wrote
Wasn't he just fuckin translator? How the hell he can claim what canon and what not?

>Konami's official documents
>Konami's
Reminder: Most parts written in the Book Of Lost of Memories aren't from game creators but user fags hired by the company give a more "Marketable" idea to the plot to sell more games to a wider audience. Like the false narrative that SH2 plot has no true ending, so everyone can have their ending as they like

Guess he's just letting his "authority" go to his head.

Because he's the one who ultimately decided what the final script would be. Remember that Silent Hill games didn't have Japanese dubs. He worked alongside Team Silent and crafted the scripts of SH2/3/4. Literally every line of dialogue, every note, every piece of lore that is in the games themselves came from him. He was the one who decided what was canon, and what wasn't.
Yet people have zero issues quoting those documents for other areas.

Team Silent say she was burned on purpose.
Sam Barlow says she was burned on purpose.
Konami say she was burned on purpose.

Idiot youtubers say she was burned accidentally, based on a retarded fan theory with no solid basis. It's a theory that argues that the newspaper which claimed Alessa's corpse was found in the wreckage was totally true even though this is fucking glaringly false because the entire thing was a COVERUP. These idiots delusionally believe that just because something happened in fucking Carrie by Stephen King, they can pretend Carrie lore overrules Silent Hill lore.

Because Konami hired him to write the scripts for Silent Hill 2, 3, and 4. There is no Japanese version of those games. His version is the only version that exists, therefore his version of the characters, plot, and lore is canon. He wrote every single word of it.

I mean, the last one we got was trying to be Diablo.
On the goddamn Vita.
Maybe we should let it end this way before it gets worse, like a Metal Gear Survive treatment of the franchise.

>Team Silent say she was burned on purpose.
For me that already proves the point. But is a shame that Konami silent Team Silent like they did with Kojima in his games and never allow them to tell what the game really is about. Team Silent and Kojima now are only allowed to give opinions about their own games as "I think..." or "In my opinion..." all thanks to Konami's restrictions. I believe Konami adulterate their games to sell more and then censor their devs. Is a shame the Konami has ruined what those devs tried to create. They should been hired by Sony instead.

Your source has been already dismissed as unreliable, and the only factual components they have are the direct quotes from developers (none of who confirm the sacrificial burning). Leaving aside the lack of in-game evidence pointing to the impregnation ritual being based of burning, it's just as illogical to expect this same cult who apparently goes around covering up murders in a small town would perform sacrificial burning ritual not only in a fucking house, but also in the same room as a boiler. Alessa wasn't meant to be burned, and the result of her accidental burning created the ordeal you witness in Silent Hill.
>this is suppose to be the tweet that irrefutably proves the burning was deliberate.
Nah.
Yet people kept going on about physical suffering, don't they? Alessa needed to suffer physically so the demon god could be born. So once again - why doesn't Heather need to be burned?

you have nothing but contrarian faggots to blame for this. if a silent hill was made today places like Yea Forumseddit would scream WALKING SIM WALKING SIM REEEEEE and boycott it

>So once again - why doesn't Heather need to be burned?
"She still had Alessa's memories"

Maybe that's why Heather kept having those pains in her head before she got those memories back? She was physically suffering.

Heather had pains because she had a demon god inside of her user, not because of old memories.

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At least that means you won't get a SH version of Resident Evil 6, right?

>Alessa needed to suffer physically so the demon god could be born.
>So once again - why doesn't Heather need to be burned?
Heather did felt extreme pains during the game till she was able to remove the Godly thing from herself. And how can you be certain that the plan wasn't Valtiel capturing her at the right time and burn in the same ritual?

>this piece of ass THATS STILL BROKEN gets added to BC over the Silent Hill 2 Xbox port
im still mad

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>it's just as illogical to expect this same cult who apparently goes around covering up murders in a small town would perform sacrificial burning ritual not only in a fucking house, but also in the same room as a boiler.
Dahlia carried out the ritual on her own. Dahlia was not exactly rational or thinking things through.

>Leaving aside the lack of in-game evidence pointing to the impregnation ritual being based of burning, it's just as illogical to expect this same cult who apparently goes around covering up murders in a small town would perform sacrificial burning ritual not only in a fucking house, but also in the same room as a boiler.
It's perfectly normal for a basement to have a boiler in it. The ritual went wrong. That's why the house burned down. The ritual was supposed to burn Alessa. Not burn her to a crisp. The house burning down was not part of the plan. Why is this so fucking difficult for people to understand?

Wrong She also admited to feel pain everytime she looks at the save point, which reminded her of something familiar to her.
>The mark on the mirror... It looks so familiar somehow. Where do I know it from? Where did I once see it...? And... why does my head hurt so much when I try to remember it?

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>Your source has been already dismissed as unreliable
You have exactly zero sources, BTW. They have the game itself, its sequels, quotes from Team Silent/Climax, and quotes from multiple Silent Hill lore books and official guides. If these can't be trusted, then what can be trusted?

Twin Perfect fucking ruined the Silent Hill fanbase with this kind of idiotic ignorance and blind denial. It's a goddamn fire cult. With immolation rituals. SH3 says that Alessa was burned as a sacrifice. For fuck's sake, WHAT IS WRONG WITH YOU TWIN PERFECT RETARDS?

You really wanted to open every fucking door of the hotel ? It would have been tedious

And Dahlia survived this boiler explosion how? Or are you going employ mental gymnastics to say the fire didn't start because of the boiler explosion and that was also a cover-up lie?
TP didn't ruin shit. SH1 is literally known for being purposefully indirect with its story, with all the other characters you interact with (Dhalia, Kauffman, Cybil) lying to you directly or not knowing shit respectively. PAL and japanese players took the boiler explosion news piece literally (because there was no reason not to), and it wasn't until stupid americans (that memo isn't in their version) found out about it that they started crying 'hurr it's a lie it's a cover-up just like the police deaths' (even though that's not even true) that this 'debate' took off. In a game where the truth is purposefully obscure, interpreting literally everything as not true (a lie) is fucking retarded analysis. There have to be truth's, and the truth is the fire was an accident that occurred while Dahlia was performing her occult magic on Alessa.

>Literally every single Silent Hill document and game agrees that the ritual was an immolation ritual carried out by someone fanatically devoted to a FIRE GOD.
The color red could imply fire btw. And there's also a quote on SH3 about flames that goes "Flame Purifies All"
Relax. You proved already that Burning was part of SH ritual He can't argue against that anymore

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I looked up this TwinPerfect channel since they kept getting mentioned in these threads and their first video is some contrarian horseshit about how BvS was a masterpiece film lmao

imagine being a cuck who watches these

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Doesn't Origin imply that the fire was accidental. Alessa asks Travis to "let her burn", which strongly implies that she started the fire in an attempt to commit suicide and thus, prevent god from being born.

>And Dahlia survived this boiler explosion how?
The boiler explosion was not the source of the fire. If the boiler did explode, it was incidental to the fire, which was a mistake made during the ritual.
>Or are you going employ mental gymnastics to say the fire didn't start because of the boiler explosion and that was also a cover-up lie?
This is literally canon, you dumb shit.

No there isnt.

>PAL and japanese players took the boiler explosion news piece literally (because there was no reason not to), and it wasn't until stupid americans (that memo isn't in their version) found out about it that they started crying 'hurr it's a lie it's a cover-up just like the police deaths' (even though that's not even true) that this 'debate' took off.
The developers of SH: Origins are British. They likely never played the American version or gave a shit abut stupid American fan theories. The reason the newspaper article is considered falsified/based on false information is because it claims that Alessa was found. The implication is that she was found dead. This is a lie. She didn't die in the fire, and her non-death was a giant coverup involving Kaufmann and various members of the cult. When Climax made SH: Origins, they added a tampered police report that pins the entire house fire on a boiler explosion. This is canon. This fits perfectly with SH1/3.
>There have to be truth's, and the truth is the fire was an accident that occurred while Dahlia was performing her occult magic on Alessa.
Her "occult magic" largely involved setting Alessa on fire. That is how all the other girls the cult used in previous rituals died. Because people do tend to die when you burn them alive. You have to be very careful.

>There have to be truth's, and the truth is the fire was an accident that occurred while Dahlia was performing her occult magic on Alessa.
Fire is part of the ritual and that's a fact. But maybe the fire wasn't caused by Dahlia herself. It could have been caused by the Otherworld or their God manifestation. But they already knew that probably.

I feel like Siren is one of those overrated underrated games, another example being Psychonauts. But I would love to see it get another game just to give it another shot, plus they can probably do some cool shit with the current gen.

Yes. A while back, Konami outsourced Silent Hill to a new developer. This is why they recently trademarked the series again. I don't know who they are, though. Also, the person who leaked Contra Corps before it was announced said a new Castlevania game is in the works.

what are ruMpel and his team working on now i wonder

If you want to dismiss Origins, you don't even need to argue about the lore. Just look how the characters are acting.
>SH1: Alessa doesn't trust anyone, even Harry. She takes everything into her own hands, keeps herself as hidden as she can, and is on a mission to end her life.
>SHO: Alessa gives Travis, a guy she doesn't know, the power to travel through the worlds at will. She has him do her bidding and depends on him completely. Her ultimate mission is to split her soul and prolong her life despite the god-fetus growing within her and the horrible state she's in.
>SH1: Dahlia uses everyone she comes across as pawns. Spins webs upon webs of lies, nonstop 4D chess
>SHO: Dahlia is a straight shooter who immediately spills all her beans to Travis, makes no attempt to get him on her side or to get him killed, doesn't have a plan
>SH1: Kaufmann has tense relationship with the cult. He keeps what arcane knowledge he has under wraps just in case, doesn't want god to be born, bit of a hothead
>SHO: Kaufmann is all in on the god plot, understands how Alessa's powers work and what she's doing with Travis perfectly and is happy to share, cold and nonchalant
Lisa i'll give a pass, since the one we met in SH1 probably wasn't a real person. Plus it's probably hard to be a whore while terrified for your life.

What's overrated about it?

They trademarked it in canada because it was almost up

>Alessa gives Travis, a guy she doesn't know, the power to travel through the worlds at will. She has him do her bidding and depends on him completely.
Alessa in Origins was burned alive a day earlier, and now has no option but to employ the aid of a passing serial killer named Travis Grady. She is absolute agony and isn't in control the way she is in SH1, where she has come to terms with her situation.
>Kaufmann is all in on the god plot, understands how Alessa's powers work and what she's doing with Travis perfectly and is happy to share, cold and nonchalant
Kaufmann is a manipulative, self-serving asshole who knows far, far more than he lets on. His behavior in SH1 is an act.

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They didn't renew the trademark. They filed an entirely new and different trademark.

Not him but it's not very good. The story is not great, the gameplay is not great, the performance is atrocious, the puzzle are moon logic up the arse, it's very reminiscent of SH (which is fine because it was made by the same guy) and yet it's often treated like it's fucking fantastic. Honestly, it's not worth it unless you really, really love horror.

RE games are easier to make and easier to sell.

Yeah this guy summed it up

I'm not convinced Alessa gave Grady the power. Remember his origins. His mother was obsessed with mirrors, and claimed that creatures from the mirror world told her that her son was a demon. This is why she tried to kill him. His ability to pass between worlds using mirrors is tied to his mother issues and the fact that, yea, he's a monster that kills women. Alessa shows him to touch the mirror, but I think that going into the women's bathroom to pass into the demon world where the demons that told your mother you were a demon child live was probably something he was born with.

>She is in absolute agony
She seems pretty chill. Gleefully smiling whenever she gets to inflict pain on her hapless pawn, kicking monsters when they're down, that sort of thing... To me it seems Alessa would be less likely to trust strangers at the peak of her trauma than she would be seven years later, after she experienced human kindness through living as Cheryl and arguably through her relationship with Lisa.

It's one of those games that has a lot holding it back, but there is a kernel of a great game in it.
Just wish there wasn't so much shit to swim thru.

>Konami outsourced Silent Hill to a new developer.
>Konami fired (FILED) a NEW trademark for Silent Hill in Canada a month ago
windowscentral.com/silent-hill-trademark-renewed-konami
Konami wants to keep Silent Hill away from the Japanese devs so they handled the franchise for a bunch of Leafs. Expect another game as bad as the western sequels that ruined the franchise

the game isn't even scary after you learn how the gameplay is trial and error based
i really liked the "levels" being confined and having to figure things out, even if they were sometimes very difficult to think up

>The boiler explosion was not the source of the fire
Yes it was. The newspaper article says so, and there's no in-game evidence that contradicts it.
The article doesn't say 'found dead', it says charred remains.
It's not a fact. They could have easily put in memos in the game that elude to fire rituals, but didn't.

>The story is not great
While the story is not great, the pulp fiction style narrative was excellently done and very unpredictable, I prefer it over Silent hill symbolic background stuff.
>the gameplay is not great
It's better than Silent Hill and the level design is thought out to the point that they added a time attack option if you're good at it.
>the puzzle are moon logic up the arse
That's why they added hints. The levels are all extremely short so it never got annoying for me.

>It's not a fact. They could have easily put in memos in the game that elude to fire rituals, but didn't.
Haven't you played SH3? Stop with the accidental fire bs plz
>"Flame Purifies All" Puzzle in Silent Hill 3

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RE managed to break out of stagnation with 4 and now it's found its footing yet again with 7 being a genuinely inspired game and RE2remake being a banger. I think SH needed that next evolution in gameplay, but with Team Silent being disbanded the people who would have had the best idea of what that could be were gone.

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So is it absolutely canon and not only a theory that Travis was a serial killer?

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Hello, literally me.

But SH games have been trash since 3/4, why would you want more trash.

>Team Silent being disbanded
Correction Being fired. They used that lie to cover up Konami

>According to Kenzie LaMar, an artist for Silent Hill: Homecoming, Team Silent did not just get up and go. Konami apparently pushed them away because they wanted the games to be different. This comment comes from Kenzie on Team Silent and the newer Silent Hill games.

“Just remember and never forget that if you don’t like the direction of where Silent Hill went the only people you can blame are Konami themselves. They are the ones who canned team Silent and wanted someone else to make the games. And Konami wanted the games to be different. Thats why team Silent was disbanded. From what I heard they were very happy with the games made by Double Helix and Climax. They were losing faith in the franchise for years. And to further prove what I am saying, they made an arcade style Silent Hill shoot’em’up gun game!! How Silent Hill is that?!”

Remake SH1 then never touch the series again.

You don't even need the emulator for 2.

enhanced.townofsilenthill.com/SH2/

>no more Silent Hills
Because psychological horror in a world where everything is cryptic and nothing makes sense isn't appealing to enough people to justify a current day budget.

>finish game
>cry
>watch letter reading on youtube few days later
>cry again

>>"Flame Purifies All" Puzzle in Silent Hill 3
>LITERALLY referring to how the demon god will cleanse the world with his fire which is what Claudia (and the cult) wants
Again, you're conflating to different ideas.

>SH posters are also dumb frog posters
Checks out

I don't think I'd want SH1 remade. The PS1 graphics helped give it a unique style that I ended up enjoying. I don't even know if I'd want a PC port because any other port/HD collection for other games I like ends up being crap.

What could you remake in it other than graphics? The only reason they made 3 different versions of Resident Evil is because all they had to do is switch up the mansion layout.

You're saying that as if the series doesn't have already tons of shit games that completely annihilated the reputation of the series.

Anyone who plays this garbage out of principle is doing a disservice to the creators.
>physically changing in-game items like the miles on the starting area board
>adding an electricity cable to the nightmare world hospital fridge where the ring is for 'electrical continuity'
Why can't autists just stick to graphical improvement only? Why do they have to tamper with in-game shit like that for literally no fucking reason? I don't give a fucking shit what you think about the Toluca lake background in the starting area, or that it says Blookhaven instead of Brookhaven. That shit is not your responsibility to correct.

>referring to how the demon god will cleanse the world with his fire which is what Claudia (and the cult) wants
Which also eludes to fire being part of the ritual
>Again, you're conflating to different ideas.
Are you blind? And what about the "accidental" fire sacrifice in the pic?

>Which also eludes to fire being part of the ritual
No it doesn't.
>what about the "accidental" fire sacrifice in the pic?
The result of you conflating two different ideas. Given the context of purification, nothing in that suggest Alessa was required to be burned for the ritual to take place. It's entirely about post-birth of the god and it destroying everything with...well I'll let you guess.

>or that it says Blookhaven instead of Brookhaven.
I'm pretty big on patches staying pure to the original game and not introducing unnecessary changes, but that's obviously an error. And anything else that was done to match it to the PS2 version is fine IMO.

Does it change anything for "balance" or anything like that though? I can't stand when patches start becoming mods.

Found the autist.

Anyone using it on a first playthrough is a retard but these kind of mods that fix typos or world geometry keep a game alive through the community. Granted I haven't checked out this one in particular so for all I know it really is badly done but modifications in this vein aren't bad

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How does one obtain this power?

This.

Look at the painting . And answer why is there a fire sacrifice in it and why it says "fire purifies all" in that painting

Sure, but that can be chucked to Konami given the series to another Studio. Every game made by Team Silent have been amazing, well 4 isnt amazing, but it's still good.

>Anyone using it on a first playthrough is a retard
It depends. I think the port had some obvious issues compared to the PS2 version, which is mostly what it tries to fix.

>The Enhanced Edition Essential Files provide various file-based fixes for the game. Improvements include cleaned-up images, camera clipping fixes, environment adjustments, and grammar/punctuation/sentence structure improvements for the game.
It doesn't seem like it's actually "modding" anything, but really trying to stay true to the original game while just fixing issues from the port. I don't think there's any problem with using something like that your first time. But anything that is actually a mod or alters the gameplay should definitely be avoided your first time.

Thank you for making me nostalgic, user.

Does the cause of Alessa’s burning really change anything in the grand scheme of the story?
Unless I’m missing something, it doesn’t feel like it changes how the characters are viewed at all.

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>I love RE more, but SH1 is better than 90% of the RE series
Literally every main Resident Evil game has better gameplay than any Silent Hill game.

What was that indie survivor horror that looked similar to silent hill? Its name was just a year date and it had very simple polygonal graphics? It looked sort of interesting

Fire is all over the game. The otherworld is made of fire and dark burned. There is monsters that look like burned creatures. But this doesn't apply to Silent Hill 2 because water is what you see more often because of James and the true ending

It's a very nostalgic genre.

youtube.com/watch?v=RCJ8qeMiQac
youtube.com/watch?v=_bQkbGD6RKQ
youtube.com/watch?v=0VRgfSGI2wo
youtube.com/watch?v=B_pi376qR4I

>Every mainline RE has better gameplay
Nigga, SH had walking and shooting since the first game, better exploration, better music, melee weapons with range, better story and characters, real puzzles, better setting, ect.
If not for the later games tarnishing SH, it would completely outclass RE in every way.

>true ending
Back at it again with the autists

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>Believe in the false narrative made by Konam that SH2 plot has no true ending, so everyone can have their ending as they like

>rfw remothered was suppossed to be a fan remake of CC1

I mean, I rather live in ignorance bliss thinking that James conquered his guilty and was able to make peace with himself, Mary, and Laura than the more thematic ending of him killing himself.
So people just want a happy ending.

TwinPerfect to English-speaking SH community is literally what Silent Pyramid was to Russian the speaking one.
I wonder if other local SH communities have something similiar.

>better exploration
>let me get this flashlight or a lightbulb so I can see an already visible gun or a huge door right in front of me
Lmao.

I wonder if they'll ever do a real Sweet Home remake since Resident Evil 1 was suppossed to one, I'm really curious what they could do with it nowaday. Maybe there would be so problems with copyrights though...

Silent Hill has literally only better story and atmosphere. The puzzles are just as shitty if not even morose than in Resident Evil. Setting is subjective as fuck.

Resident Evil has much better combat, more interesting enemies, better pacing, better environmental design and way more replay value.

>So people just want a happy ending.
And Konami wants to sell happiness. In Book of Lost Memories Konami lies that SH2 has no true ending. While Ito says that It has a true ending in his own opinion. But is just his opinion because the game don't belong to the creator but to his company

Ito was the art director and monster designer, nothing to do with the actual plot or writing

Who is Silent Pyramid and what he did?
Daily remainder that russkies think this is what Silent Hill is about youtube.com/watch?v=lguwl0svuqw

It also tries too hard to be intelligent and breaks the fourth wall a few times, and does it in such a horrible way.

>part where you "overcome" body dysmorphia and bulimia by walking through doors
>fake blue screens of death
>fake unity errors

it'd be a great game without this kind of shit though

Ito was not tagged as writer, but he worked with him very closely and they all exchanged their ideas. Ito had to know exactly what the game was about in order to make the art direction otherwise there would be conflicted ideas. He said himself that in his opinion there's a true ending but that true ending is not his favorite ending. So he probably didn't choose that end because would prefer a better one

>The puzzles are just as shitty if not even morose than in Resident Evil.
Maybe I'd you're a brainlet that hate puzzles that actually involve actually puzzle solving
>Resident Evil has much better combat
Fuck no it doesn't. SH and RE combat isnt anything special, but at least SH let's you walk and shoot and doesnt need a fixed camera.
>more interesting enemies
Outside of Nemesis and Birkins, the original enemy design were basic as shit.
>better pacing
The only game in the series that has better pacing than a SH game is RE4.
>better environmental design
Silent Hill shits all over Raccon City design wise and it shows that team Silent took the time to research how an American town should look like.
>way more replay value.
SH games have more endings

>is RE4.
RE4 has fucking awful pacing

>Does the cause of Alessa’s burning really change anything in the grand scheme of the story?
Nope, it doesn't. Accident or not, she gets burned, then splits her soul and envelops the town in a nightmare in an attempt to stop the demon god from being born. The argument is more about having a completionist understanding of the story.

Knowing what the plot is about and being told what the monsters should represent ≠ actually writing the story, the script and knowing the intentions behind it. Ito might say that in his opinion there's a canon ending, but it's only his opinion. Fucking Owaku keeps changing his opinion on whether he prefers Good or Good+ for SH1.

>RE4 has awful pacing
Not only are you a pleb, but you're also retarded.

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>Fucking Owaku keeps changing his opinion on whether he prefers Good or Good+ for SH1.
I don't think he ever changed his mind, he just never gave a clear answer. I recall he just said 'what happens to Cybil after SH1 is up to the players imagination', and people (incorrectly) assumed that to mean good+ was the canon ending because 'hurr Cybil needed to have survived if we have to imagine what happened to her'. The simple answer is that the ending where Harry leaves with the baby is the correct ending, and since they happen in good and good+, they're both equally correct.

Nah, I'm right, pretty much half the game had dogshit pacing. It was all over the place by the end.

She made a guide/plot analysis on SH.
A recommended watch related to this topic: youtu.be/7OkwRIxZdWg

My head canon is that Good+ is the real ending, Harry and Cybil got together, and then when the cult attacked Harry, they killed Cybil.

>Maybe I'd you're a brainlet that hate puzzles that actually involve actually puzzle solving
The puzzles just kill the replay value and are not even that good. They make you just run around for extra tension which is not a bad thing but also not that great.
>>Fuck no it doesn't. SH and RE combat isnt anything special, but at least SH let's you walk and shoot and doesnt need a fixed camera.
Are you fucking kidding me? You run most of the time around with a fucking crowbar. Silent Hill is designed to run mostly away and not fight, the enemies behave god awful. The camera twitches around so fucking much that it's hard to do any shit at all. Resident Evil is completely designed to be able to take anything down. You have 10 times as much firepower in the game as you have in Silent Hill. Hence why the remake of SIlent Hill doesn't let you fight at all. The game is fundamentally not designed for combat. I love brainlets like you that bring up some points like walking while aiming and free camera and ignore anything about how the actual gameplay feels and how it's designed.
>Outside of Nemesis and Birkins, the original enemy design were basic as shit.
To this day they have character, all of them. Silent Hill just has generic demonic creatures, only the nurses and pyramid head are recognizable.
>The only game in the series that has better pacing than a SH game is RE4
Like I said, the puzzles and how Silent Hill is fundamentally designed makes for worse pacing. You're just running from puzzles to puzzle.
>Silent Hill shits all over Raccon City design wise and it shows that team Silent took the time to research how an American town should look like.
They needed to hide everything with mist because of how shitty it was.
>SH games have more endings
And? It has no weapon variety, no multiple characters and it for sure hasn't tight environments. It's no surprise that the RE speed running community is fucking huge compared to Silent Hill which doesn't exist.

>she

>Ito might say that in his opinion there's a canon ending, but it's only his opinion.
If Ito have the wrong idea about what the game is about then he is a just a retard that was told to draw scary monsters. But all of his monsters and art got connections with the plot proving that he knew what was going on and proving that his opinion about the game is based on how the game turned out to be.
>Fucking Owaku keeps changing his opinion on whether he prefers Good or Good+ for SH1.
Even Ito could change his preference but the problem is that he clearly said that the ending that's true for himself (not his personal preference) is the bad ending. His personal preference he said was the good ending. You can change taste but not believe

RE4 is among the best paced action games of all time. With every chapter, enemies get progressively tougher and get weapons or abilities to counter things that would work in the previous chapter, so you will always been on you're toes.

Learn english

pacing is much more than gameplay progression you fucking retard

What part did you not understand?

>If not for the later games tarnishing SH, it would completely outclass RE in every way.
lolno. SH has never been a good horror game. It lacks RE's tension of managing limited resources while being forced to backtrack frequently to solve puzzles and overcome obstacles, or any sort of engaging gameplay loop

SH2 in particular is one of the most egregious cases of ludonarrative dissonance I have ever seen. What the hell are arcade-style bullet sponge bosses doing in a psychological drama about an ordinary man coming to terms with his grief and guilt? Were the developers so lazy they couldn't think of any thematically appropriate obstacles for the protagonist to overcome?

Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes

The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know. The plot twist in The Sixth Sense makes no sense because Bruce Willis' character should be aware of his ghost status everytime he enters a locked door by phasing through it or does something else ghostly. The movie contrivedly always avoids showing instances like these to fool the audience, but that doesn't explain why the main character is also shocked by the plot twist. Ditto for SH2's James Sunderland. Yes he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist

The dialogue and voice acting are just bad. The story is supposed to be mature and unnerving, but the awful dialogue and delivery make it difficult to take seriously

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The part were Ito's personal opinion became a canon fact

>but at least SH let's you walk and shoot and doesnt need a fixed camera.
Re combat is about positioning and ammo, SH is more of an afterthought with hilariously op weapons like the hammer in 1.
>Outside of Nemesis and Birkins, the original enemy design were basic as shit
note enemy design as in the way they attack you, not the aesthetic. Sh has nothing on par with the hunter
>The only game in the series that has better pacing than a SH game is RE4.
the only SH game with good pacing is 1
>Silent Hill shits all over Raccon City design wise
you meant aesthetic wise, Team Silent have never designed a non linear area like the mansion from 1
>SH games have more endings
fair point.

If you can't read that. This explains why you didn't read Ito's messages

youre actually fucking retarded, literally nobody thinks SH has "better gameplay" than classic RE and youre probably an actual autist if you think something like "being able to move and shoot" has anything to do with the core gameplay loop the games have. Silent hill curbstomped RE in its audiovisual department and the story was actually creepy but the series never had gameplay worth anything and it wouldnt even work if it did since it would just ruin the flow and atmosphere since SH isnt about "surviving", its a cinematic experience

Oh I can read it alright. I can also tell you to learn english and stop taking opinions outside the full package that is the videogame as in-universe canon fact

>SH games have more endings
How retarded are you? Multiple endings don't add replayability to a game. How does a different 5 minute cutscene at the end of a game, which can take anything from 20 to 100+ hours to play through, have any significant effect on how you experience that game?

A game has true replayability when instead of just getting a different ending, you can play the game in a different way. RE games allow this because they have a level of non-linearity to them. SH doesn't.

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silent hills was literally never going to be made. revealing the project at all was kojimas final fuck you to konami. watch this (i normally wouldnt give a fuck about epic theory videos and its why i almost ignored this one but in this case its actually 99.9% sensical)

youtube.com/watch?v=yr4RvdREwl8

>which can take anything from 20 to 100+ hours to play through
we're talking about silent hill

>we're talking about silent hill
So? Doesn't change the fact that 'OMG it has more endings' is the most moronic argument you can make. Having a gazillion endings doesn't matter if your game is shallow as fuck and boring to play.

Why would a developer have the wrong opinion about his game? Do you think know better?

Because it's a literal opinion, not a fact. He did not write the story, he did not write the ending, and what he said was not a statement. It's not that hard to comprehend

I heard NightCry wasn't that good.

ESL

>Silent Hills
>Hills
>plural
Fuck Kojima.

>It's not fair
Good riddance.

It was the original movie game.

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>Having a gazillion endings doesn't matter if your game is shallow as fuck and boring to play.
I prefer RE but you're not being fair. The games have a ton of lore and hidden details that you wouldn't even notice on three playthroughs so it's reasonable why someone would replay them.

>I remember I watched NightCry
>I don't remember WHAT actually happened in it, just that it was kind of ugly

I honestly thought the "s" at the end meant the main character would be visiting multiple Silent Hill, the personal hell of multiple people since Norman Reedus looked nothing like the guy who killed his pregnant wife and children

They can't give facts because they are not allowed to. Because their company owns the game and the story. Like when Kojima couldn't mention MGSV when he left. So they give opinions. When Silent Hill's director was asked on twitter about Alessa getting toasted he replied "I think... It's purpose." Because Konami decides how the final story should be

>I prefer RE but you're not being fair. The games have a ton of lore and hidden details that you wouldn't even notice on three playthroughs so it's reasonable why someone would replay them.

Nothing stops you from seeing those things on your first playthrough, so how does that add replay value? I don't even know how you'd miss anything with how linear the games are and heavy-handed in presenting their stories.

Exactly. So it's an opinion, not canon.

>implying that RE isnt boring to play either
The game is much more fun when you actively avoid fighting. RE games gives you so many tools for dealing with enemies that they arent threats and are just there to pad the game. Gameplay didnt become good until RE4.

RE4 fucking ruined the gameplay of the series, RE1 was perfect.

>Ditto for SH2's James Sunderland. Yes he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist
he's working through his feelings about it. the place is like a self-purgatory that forces him to confront what he is trying to avoid. he knows what he did but it's more comfortable to believe in a narrative where it occurred in the distant past (distant in time, 3 years ago, and distant from the truth) and where he was not at fault, until the lie and the truth chafe together so long throughout the game that it comes to a head

>Nothing stops you from seeing those things on your first playthrough
Half the fans don't even get what SH1 was about, and you've got shit in 2 that I never noticed like the scraping in the background at the start of the game building up Pyramid Head.

SH has endings locked out of the first playthrough and some bonus weapons that cant been unlocked until your third playthrough.

If I recall correctly, Guy Cihi cosiders Leave to be canon. Does that mean SH2 has 2 canon endings?

The only fixed camera game to have go gameplay is REmake because it actively tries to fuck you for playing bad.

It should have ended after 4, Silent Hills was never going to be a return to form it was going to be Kojimbos weird personal project with the IP slapped on top.
I'm glad it can rest now, it doesn't need more trash to add to the pile.

>Imply that a game that was made by their own developers ideas and opinions is not cannon and that the one adulterated by their company to make more profits is cannon.

Nigger what I don't imply but outright state is that games are made by a lot of people and Ito doesn't get to decide what the fuck the "canon" ending is when the whole point of having multiple endings is for player's experience to mold the story. The moment a game ships as a full package, the devs stop having power over it. Fuck off trying to override that with canon endings when SH of all game franchises doesn't need them

If someone believe TLOS it's a movie game, he's brainless.
Sometime you shouldn't care to much about /v opinion.

I enjoyed the first 3 SH games immensely. I enjoyed Origins very much too. The new SH titles I didn't like. My new hope is indie games catching up to ps2 era engine capabilities and indie devs just making original new games similar to old SH. That's it. Fire up those Unity, unreal and game maker studios

>silent hill is an odd mix of western horror sources as interpreted by the Japanese
>PT was an odd mix of western horror sources as interpreted by the Japanese
I don't see a problem.

what you said is still pretty broad

it's a movie game, not because it has no gameplay but because the devs were trying to make a shitty hollywood zombie "experience" with it

>SH has endings locked out of the first playthrough
Do you have trouble reading? My point was that endings don't add replayability to a game. I'm not going to replay a game just to get a different cutscene at the end. I'm going to erplay a game to play it in a different way. RE games allow this. SH doesn't, or at least not in any meaningful way.

>>silent hill is an odd mix of western horror sources as interpreted by the Japanese
>>PT was an odd mix of western horror sources as interpreted by the Japanese
As opposed to what? RE was also an odd mix of western horror sources as interpreted by the Japanese.

Kojima is a huge David Lynch fag and I wouldn't be surprised if he took the idea of a repeating hallway from House of Leaves.

not him but I agree with you somewhat.
RE runs can add more variety to combat and routes, SH has less of that but I still usually replay them because they're so good.
It's still satisfying to ramp up the difficulty and go for a different ending and they're so short there's no reason why you shouldn't.
Plus the puzzles change so it's not like literally everything is the same.

I know you messin around but Konami already admit they have no interest in making any games except Pachinko shits.

2 > 1 > 3 = 4

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Again people are confusing personal taste with personal opinion. Opinion is what developers use to make games not taste. But since Konam keeps dictating that they can't have that much freedom when creating games...

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I meant in terms of Kojima staying true to the spirit of the series. Resident Evil is just b movie material if you're not talking about how it ripped off Alone in The Dark.

I know opportunity cost and all, but if they honestly want to do this they should just sell off their IPs.
If you think every dollar you have would be more profitable reinvesting into pachinko than a video game development that's fine, but why not just sell off those assets?

Sure buddy.

Agreed. Don't put in multiple endings only to later say one is canon, that's retarded and defeats the purpose of having multiple endings.

If you think that's not the exact mentality they had when they were making that game you are a fucking idiot

I don't get the accident vs intentional argument
Evidence corroborating it being intentional:
>Harry's memo outright stating it: "That was the young woman burned by her mother as a sacrifice to God.."
>cult painting depicting a girl being burned as worshipers surround her: Flame Purifies All
>Heather bitterly remembering what Dahlia did to her to as she's looking at her sickbed, the bed she was confined her due to her burning: "Mo... Dahlia used me to summon God"
>just about every official lore book stating that the immolation was a part of the ritual
Evidence against
>a piece of cut content which also states something else we know to be false: Charred body of Alessa Gillespie(7) found in aftermath.
Seems pretty clear-cut to me.

I mean, I fucking agree whit you user, so many of us would love to see new SH games and others Konamy series, but my response was about to deny the possibility of new SH games, as I said Konami is right now with Pachinko retard things.

>Agreed. Don't put in multiple endings only to later say one is canon, that's retarded and defeats the purpose of having multiple endings.
I disagree.
I think the advantage of multiple endings is conveying the same thing in different ways.
You can show a character's redemption and their failure, both sides of a coin, but it still says something about how they got there.
Whether James recovers from his guilt or embraces it, it still says something about his relationship and how everything effected him.

This isn't to say I demand any ending be considered canon, just that the idea of having a canon ending doesn't somehow make multiple endings somehow wrong.
Also consider that "canon" is really only relevant when considering the series as a whole, when considering a game individually it's very much irrelevant.

>Silent Hills
>Silent HillS
>Silent Hill 5
Based Kojima

nice to see a solid argument based in education and facts.

Name one developer that disagrees with Ito. If there were any disagreement or misinterpretation Ito would have to leave the project or the game would be shitfest. Every developer must have the same opinion about the game but Konam didn't

Name one successful literature or book that has multiple endings. This was all just a way to make people happy.

>Name one successful literature or book that has multiple endings
Well I can't say I can think of one but this is a game, not a book.
One of the advantages of interactive entertainment is being able to do things like this.
Choose your own adventures can never be so tactful in their delivery as a game is, partially because you can't lock them into an outcome so committing to a route has no real impact.

But appreciating a piece of art from different angles is universal, I don't see why we should be opposed to a creator conveying their message in different ways depending on the audience.

Because while the game is in current development people obviosuly play through it in a finished state and discuss what their favourite ending while working, right?
>guy that designs monsters would have to leave the ongoing project if the story he was told about by the actual writers doesn't align with his canon, WHILE THE GAME IS IN DEVELOPMENT

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Get a cheap original xbox and the game.

Have you played a SH game? You have to play differently for getting the other endings, and there are tons of unlocks from beating the games that can be used in other playthroughs.

You can go on about the other how RE games are replayable, but once you find the perfect strategy, you have no reason to do anything else. Let's use RE1 for example. When playing as Jill you are given 2 power weapons, SG and GL, right at the get go, and eventually you learn that the SG is completely useless after that run. Next playthroughs, you optimize on which rooms you go to get an even shorter time, until eventually the game is so streamlined that it might as well be linear. Hell, I speedrun RE games, not because it has replayability, most of my runs use the same weapons and route, but because the game is just fun and short enough for me into finish in a sitting.
The best RE for replaying is RE4, one of the most linear game in the series, because it has so many options for every situations.

There was a show in my country with short stories that you could choose and vote for the ending by giving calls. It got famous even in USA at first but then people got bored. It has been many years and no one have aired that again.
>Because while the game is in current development people obviosuly play through it in a finished state and discuss what their favourite ending while working, right?
Ito told that his opinion is based on what the game plot is and not his favorite ending. He is asked wich was his ending when he played the game.
>My 1st (favorite) ending was leave but I knew the how to reach that. But I made the Pyramid head for James "in water ending"
He made a character for that ending. Why would he make that character? If that true ending is not cannon then PH also is not cannon. The writer is who decides about the character isn't?

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>He made a character for that ending. Why would he make that character? If that true ending is not cannon then PH also is not cannon. The writer is who decides about the character isn't?
It just doesn't make a whole lot of sense for James to give that speech to Pyramid Head, then end up killing himself anyway. And Angela killing herself too, when her and Eddie are supposed to kind of mirror James but end up in different directions. Though I guess it can be unsatisfying too for James to just walk away forgiven after killing her, even if she was sick and abusive to him at times.

I’d say multiple endings work in games because you’re activley involved in the story and have a say in how things turn out, unlike a linear book or movie where you’re passively experiencing it. I think no matter what a developer says, a particular ending being “canon” only makes sense if you’re going to continue the story in another game. The bad endings in SH1 obviously aren’t canon because of SH3, so none of the SH2 endings can really be considered canon because there’s no continuation to the story. It’s a choose your own adventure story.

>none of the SH2 endings can really be considered canon because there’s no continuation to the story. It’s a choose your own adventure story.
No cannon story means that it's unfinished. But I believe it was finished and that was changed after, but they forgot to change the rest of the game. And since a character was made for that ending he should not exist then.

I like how he's really into the game too
I got In Water on my first playthrough and it felt like a slap in the face after enduring through the game.
In retrospect it is the ending that makes most sense, especially considering what he says there.

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Elaborate on that. Give some examples of RE4s poor pacing and explain why its bad.

>tfw hacked my PS3
>going to have SH1-4, Origins and SM on it
>going to have RE1-4, CVX, Gun Survivor trilogy and both Outbreak games
>Forbidden SIREN 1 and 2
>Rule of Rose
There will be no more SH, but I will continue to be comfy with that fact.
I only got Origins and SM because they're on PS2 and already on my PC

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>adding an electricity cable to the nightmare world hospital fridge where the ring is for 'electrical continuity'

What? What are you mean? Makes no sense. Where on the townofsilenthill page does it say anything about that?

So, when Heather was birthing the God, why didn't Claudia pour gasoline on her :^)

The impregnation ritual was already done. All Claudia had to do was awaken and feed the currently dormant fetus.

use these settings + the following

this is for SH2 NTSC

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i don't want a continuation of the series in this godawful pozzed globohomo culture.

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james got that pyramid head cleaver tho

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Imagine being pregnant for longer than you have been alive.
Because that fetus was technically around since when she was Alessa, despite Harry shooting at it a bunch.

>a trump voter goes through the otherworld in order to face the suffering he caused to immigrant families, undocumented peoples, women, POCs, and LGBTQ+ communities

>not wanting the inevitable cutscene where he beats his wife and shoots at immigrants so he realizes what sins he's atoning for
>not wanting the bad ending where he becomes a terrorist
Holy shit, just thinking about this theoretical game makes me want it

and BTW yes that resolution is intentional, and intended for displaying on a 1080p monitor.

it's 3X native but better than just selecting the 3x multi because that res (2390x1344) takes the horizontal res (widescreen) into account which the x multiplier setting does not (the 3x multi creates a res of 1536x1344 which is then stretched to widescreen).

Yeah. Its soul probably piggybacked on Alessa's as she was getting reincarnated. The idea of Alessa giving her reincarnation to Harry after trying to an hero for so long and being so cynical about the world is both heart warming, and a great character development moment. But I'm not convinced that it happened. The incubator might have been another incarnation of god, doing what it has to do in order to preserve itself.

the next best resolution (properly 4x'd widescreen) is 3186x1792, doesn't look much better though.

>incel cyberbullies a trans e-girl into suicide, goes to SH to dismantle his toxic masculinity and accept his love of dick girls

for real, thank you user. I’ve already got all this shit but it means a lot that there are stewards like you keeping the flame alive. I think what you’re helping do legitimately qualifies as historical preservation. if i were getting some useless liberal arts doctorate i’d say it’d be worth writing a thesis on.

>Good+ Ending
>7 years later...
>man and woman walk into a hotel room
>woman warns the man before she starts taking off her clothes
>when she's done, she says "This is me"
>man says "You're beautiful"
>zoom out of the scene and onto the woman's open wallet, which has a family picture
>the incel became qt3.14 boygirl
Can't wait

I guess he's talking about this refrigerator, and that maybe they added an electrical cable to it? I'm not sure though, but I think that would kind of dumb too if they did it.

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>hints dropped thought the game that there's a woman in town who can save him and the other condemned side characters
>he keeps trying to find her, but she eludes him
>only catches glimpses of her in pristine, flowery backdrops, contrasting the standard otherword environment
>he finally meets her face to face at the end of the game
>it's Hillary Clinton
>"I can't save anymore Cletus, this is what you chose" she says, smiling sadly
>she ascends into the light as orange hog-like monsters surround our protagonists

I know which refrigerator he meant but the stuff about the electrical cable and electrical continuity makes no sense at all.

He seems the only one who noticed

shit opinion.

She's a cutie

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based lost in vivo poster. what a ride

she looks like she has a skin condition

REFUTE SHBABBIES

>Avarage looking american teenager
She was not meant to be a cutie like the last of us garbage

REfags sure are insecure.

There's nothing electrical about the fridge. You just open it together with Maria. There's no need for any cable to be attached to it as there's nothing electrical about any of it. The only "electrical" related thing in the whole game is SOMETHING (can't remember exactly what it is) located in a room near this: silenthill.fandom.com/wiki/Rotating_Cube_Puzzle

Just be happy that REfags still give SHfags the time of the day like in the past even though Silent Hill is dead for a long time now. Too bad nothing came out of P.T. though, that game looked like it could have been an amazing horror game.

Yep, mommy issues can do that.

>Game vs Walking Simulator
Fuck off, yurifag.

He's saying that in the base game the refrigerator has no electrical cable, but the enhanced edition mod adds one for no reason.

why hasnt there been a silent hill coop game similar to resident evil outbreak?
that shit would be lit dawg.
also any news on the silent hill 1 first person mod?

i love all the people that ever post this

>in the base game the refrigerator has no electrical cable
Yeah....... I know.......................

....which is why the idea of adding an electrical cable to it makes absolutely zero sense whatsoever, as there's no electrical aspect to the fridge event at all............

>DON'T use W10's own virtual disc app

Don't use Windows 10 at all is a better advice.

hi wrpg-kun.

Silent Hill needs to reinvent itself like RE and become an action game.

I got some pretty strong SH2 vibes from RE2 and RE7 thankfully enough

Action game is what destroyed survival horror gender in Resident Evil

thats what sh4 was

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>I got In Water on my first playthrough and it felt like a slap in the face after enduring through the game.

What? I got that ending on my first playthrough as well and it felt perfect

that ending is kimo

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more like

Be happy that your franchise hasn't been casualized and milked to death for every dollar possible.

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That ending was already proved by developer twits to be cannon. But faggots keep saying it is "only a developer's opinion". Games are based on developer's opinion

>spend the entire game struggling to keep james alive
>just for him to kys himself

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It has been worst with cheap sequels that ruined the franchise

>no argument

nice meme.

Just because the franchise has been in a worse place that doesn't mean we should accept games that are slightly less shitty.
Nice vacuous post.

>329 replies
>this got ignored until this reply

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>Nice vacuous post.
just like yours then

>Nice vacuous post.

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>HAVE YOU SEEN A LITTLE GIRL? ABOUT YOUR SIZE, BLACK HAIR

>casualized
>people drop the game because 'zombies too hard' and 'Mr X too scary'
I mock the casuals with my platinum trophy.

>n-no u
Rest assured that your generation has killed gaming, lil zoom.

not an argument, try again mikey

>Rest assured that your generation has killed gaming, lil zoom.

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michael isnt a boomer, he is a mentally retarded manchild

link related, thats who youre "talking" to
youtube.com/watch?v=qToTpQ3O_Bk

>ots so zoomers can easily traverse the map
>dynamic difficulty
>neutered map system that indicates when you have exhausted all of the items from each room / area
>"Go here, now!" mission objectives
>in-game puzzle cheat booklet
>Button prompts
>ink ribbons not needed to save progress except on "hardcore" mode
>HUD
>Checkpoints
>Unlimited saves
>Microtransanctions
>16+ slot inventory
>Auto-balancing that spawns ammo & HP
>RE7 GUI and music design
>Goblina Claire
>not casualized

and despite all of that it’s still more difficult than the original game, especially on Hardcore.

If you wanted people to take your retarded criticisms seriously you should probably scrub the lies and disingenuous bullshit and focus on the actual points like
>map system that indicates when you have exhausted all of the items from each room / area

mixed in with epic meme complaints like "bigger inventory" when you also have a gigantic pile of new items to manage and multi slot items that were an extreme rarity in the original

I was gonna say, REmake and REmake 2 are both harder than their PS1 counterparts.

Fucking REmake had to release with an even easier difficulty in the HD version.

Everything after 4 is fanfiction, but still with some great music.
youtube.com/watch?v=2NGDwfDGBrM

is there any way to make survival horror coop work? not that boulder punching chris roidfield shit

The original RE2 is definitely the easiest of the ps1 classic trilogy, however I would argue it is still more challenging than REimagining 2. Try the Nightmare Mode on the pc or dreamcast port.
Why do you lie?
google.com/amp/s/www.pcgamesn.com/resident-evil-2/resident-evil-2-remake-capcom-map?amp

Lie about fucking what retarded autist?

>If you play the ultra hard mode on this obscure port of RE2 the game is actually harder than REmake 2

You have a mental illness. I might as well argue that the mod that replaces all enemies with Mr. X counts as making REmake 2 harder. Hell, getting that mod to run would be much easier than getting the PC or Dreamcast version of RE2 working.

He seems to be really into the idea of R3Make though...

7 has some of the best writing and atmosphere in all of vidya

Many dont even know because as hardware moves along and these games stay on old hardware not only arent people really revisiting them but new players arent about to go through all that to play them for the first time either. Which is why remakes/remasters are a good thing.

yeah im kind of alright just having them be this thing in time. I wouldnt mind a spiritual successor.

>Shattered Memories is better than the entire original trilogy

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its an official mode

Imaging being a retard

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The map system not being casualized.

How fucking illiterate are you?

>ots so zoomers can easily traverse the map
OTS because that's the modern style.
>dynamic difficulty
Play on Hard
>neutered map system that indicates when you have exhausted all of the items from each room / area
RE0 did literally the same thing and REmake had a map that told you which rooms were cleared.
>"Go here, now!" mission objectives
Disable them.
>in-game puzzle cheat booklet
Only the emblem combinations in the A Scenario give you that. Everything else has to be figured out and the puzzles are better than RE2's shitty block pushing puzzles. The game was literally RE for brainlets
>ink ribbons not needed to save progress except on "hardcore" mode
Then play on Hard.
>HUD
Disable it.
>Checkpoints
Play on Hard.
>Unlimited saves
Play on Hard.
>Microtransanctions
Literally just to unlock everything if you're shit.
>16+ slot inventory
More items and weapons, also all of the side packs are missable.
>Auto-balancing that spawns ammo & HP
Play on Hard.
>RE7 GUI and music design
Switch to original music.
>Goblina Claire
Cuck.