Steambot Chronicles

I just beat this game and would like to discuss it with others
Here is a list of my opinions stated as objective fact in order to inflame readers and incite discussion:

Accordion is best instrument
Impossible is best song
Marjoram is best boy
Ending was terrible

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is this that game with the fuck awful voice acting?

It's from the PS2 era, so, yeah

I was always interested in this game but something told me it was short as fuck, so I never bothered.

If you're speedrunning the story it's kinda short, but there's a shitton of sidequests and random shit to do

It's not all bad, some of the VAs like Dandelion's and Savory's do pretty good. But then you have Vanilla's VA (who played Shinji in the original Evangelion dub) being all over the place with some of his reads. Sometimes he deliveries a line just fine, and then others he's hamming it up (especially as Basil, who he also voices in addition to Vanilla).
Like said, it's only short if you run through the main plot and don't do any side-quests or extra activities. On that note, the game has quite a lot to do. In the first town alone you can; play billiards in the town's bar, play an assortment of instruments (like a piano in the bar and an organ in the church), dig for fossils in the nearby mining site outside the town, play your harmonica at various parking stations for pocket change, and enter the arena to fight for tokens that let you buy rare parts for your robot-car.

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Sounds good enough. Thanks bros, I think I'll finally give it a chance.

Just be warned, if you want it physical, the game's going for a pretty high price on every place that sells it. There is an emulation as far as I understand, but it has been known to have some graphical issues, but has gotten progressively more stable over the years since it became available to emulate.

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Piano or gtfo
Music Revolution is clearly the best song and you are wrong about everything forever
Truth
Fair

Also, Connie is shit, and the proper way to play the game is to be a complete dick to her at all possible times. Bringing Savory along instead, then rubbing it in Connies face is the fucking best.

If you're a completionist, I recommend doing a non-100% playthrough first. The game has a couple permanent missables and a few random glitches that'll screw you out of 100%.
Emulation is working, but it's definitely janky. You have to switch to software mode (Hotkey F9) every time you want to buy or replace Trotmobile frames, or to see the HUD in Eurydika. There's also a game-freezing glitch at Dandelion's workshop that can only be worked around by messing with emulator settings. Make sure to keep memory card saves and not just save states, that fucked me over.

Harmonica is best, along with Shout it Out
also a majority of the cast were assholes/messed up

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Piano is my second go-to instrument but it's just way too fucking hard on Shout it Out and See You Later

fuck tsunamis

never heard of this
is it macross with a steampunk aesthetic?

Yea, the Dandelion's workshop bug I recall from way back trying to play the game entirely on a fat PS3, which of course meant no way around without doing a complicated save swapping with a PS2-PS3 peripheral that hardly anyone bought. Aside from that, I don't recall many glitches on PS2. Certainly some texture/framerate jank, but never anything that could ruin a run. But you're definitely right about the missable jobs and quests, like the newspaper that needs stories.

Trumpet's also pretty good too.
And which characters exactly?

>tfw I'll never collect the museum plate
I am literally the person who figured out that stripping Fenn Ruins clean before Eurydika Mines caused harness & skull to be lost forever and I STILL can't get this fucking plate.

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It's sort of like an RPG, but without any leveling up. Instead, you fight enemies during either preset moments or in the overworld between the towns, letting you earn money (which can be acquired through jobs, which pay more anyway) and buy parts to upgrade your car-robot-mech. It's very much a sandbox, but not the seamless open worlds like the GTAs and its clones.

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>mfw you could make Basil think you banged Savory if you asked her to accompany on the trek to Neuhafen
>she plays along and Basil wails like a bitch

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Which ending did you get?

Currently trying to decide if I want to subject myself to a 100% run right now. I'm thinking maybe I'll come back to it in a year or two, the task seems rather daunting at the moment.
Also it bothers me that decorating your house with artifacts and completing the museum are mutually exclusive.

Guys, I'm about to drop some crazy shit that you probably didn't realize on you.

The oracle in the church in Happy Garland is vaguely telling you about obscure side content. When she's talking about bread baking in an oven, she's talking about how you can get bakeries to sell curry bread if you sell them turmeric. If she talks about sea turtles, she's telling you about how you can collect turtle eggs at night at seagull beach if you wait for them to come ashore. And so on and so on.

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Went goody-two-shoes true hero. I find it difficult to be mean to pixels. Especially Connie, who has to be one of the nicest romantic interests in gaming.

Should have went for ruler of an evil empire.

Yea, that's right, there's only a finite number of certain fossils pieces, right?

The bitch literally robbed your corpse at the beginning of the game.
Also, refusing to talk about the one guy you have a connection to WHEN SHE KEEPS BRINGING UP YOUR LACK OF MEMORIES is a dick move.

This game has a lot of little touches that really impress me, like how all of the NPCs relocate somewhere if they lose their job or home, instead of just disappearing.
I was really surprised when Mallow was kidnapped and the innkeeper said "They kidnapped some kid, but no kids live here!"
I immediately said out loud "But Gable Jr. moved here!", and then I talked to the innkeeper again who said "Oh, I guess I forgot about Gable Jr., but this kid was more your age."

Not him, but it sucks how there's no real payoff. You just get to see yourself boarding the blimp, and then you're waking up in jail and given a slap on the bum and allowed to go your way. Though I suppose it could be worse, the fact that literally NOTHING comes from taking over the Killer Elephants still hurts to this.

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I like to think the Killer Elephants plot would have been resolved in the sequel and you get to go to the moon to fight the final boss like in every Japanese RPG ever

To be fair, Gable and his son might not always be there since you have to complete Meme village entirely for them to pack up and leave. And in case anyone's wondering, yes, it's really called Meme village, not a nickname or any such.

I know, that's why I was surprised. I figured they'd just not cared since it was optional, but they ended up taking it into account.

Heh, that could have been something. Though I would have been fine with you just maybe making money on the side to fund their ludicrous scheme, and then maybe unlock a scene where they try to fling a Trotmobile into the sky and hilarity ensues as one would assume from basically trying to trampoline an object into space.

ok maybe not the majority, its just the underlying plot with the tutorial guy who ends up getting someone killed then runs away but ends up coming back along with you, and another guy in the band ends up being the main villain and trying to kill everyone out of revenge, and the whole band breaking up after 2 of your bandmates end up dying from what I remember and iirc alot of the sidequests weren't happy at all like the artist sidequests

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>Render all the carpet mill girls unemployed
>One is fucking lazy and just joins up with the Killer Elephants behind the mill
>The slob ends up in mine town
>The one who was actually diligent about her job ends up becoming a prostitute at the harbor
>She knows it's all your fault

Connie was very cute, shame there wasn't more to do with her aside from traveling around and sometimes ask her to visit your apartments. Would love to see a remake where maybe the oasis is a bit larger and lets you really swim around and play, in addition to other things you could do with any of the companion characters.

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Mallow's kind of weird since they tell you he used to be a bully in the past but all you ever see of him is him being nice and trying to atone for his mistakes. It's hard to be mad at him.
Dandelion on the other hand becomes a complete psychopath and doesn't even apologize. I still forgave him just to honor Savory, plus he dies anyway, but still, what a weird character.

At least the silkworm girl got a happy ending out of all that. Plus, that Throwing Arm is one of the two best weapons in the game, so I had to do it.
Now, learning that the girl who pushes the mafia boss around in a wheelchair also whores herself out at night was disturbing. Like, holy shit, man.

Mallow certainly was an asshole, emphasis on was given how he clearly changed and wanted to make amends with Connie and the group. Dandelion's insanity was a bit overly dramatic, but you can certainly get where he's coming from and how the death of Chicory really messed him up. Bergamot was by far the worse, since the guy's just a smug cunt and then tries to shoot Dandelion, killing Savory instead when she blocks the shot. Sucks that you couldn't get an option to jump in the way or somehow stop him

Anyone played the PSP game? Is it just arena fighting and customization or is there more to it?

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I love how Bergamot was just a straight-up disney villain. Even the way he's hanging from a pole when you beat him that one time is great.

Don't forget the three thots in Nefroburg who ultimately make you pay back for an item you never even laid eyes on, and can't ever actually fully repay. And of course the whore in Happy Garland who implies you're too young to fuck.

It's basically an arena fighter with some plot thrown in. It does appear to take place sometime after the first game, as Vanilla and Connie can be encountered at one point, but it's basically a spinoff that expands on the arena combat from the original.

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For me, it was the comfy pool mini-game.

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Who's the artist for the cutesy stuff like the JP box art? I love the style

Yea, that was pretty fun, though it sucks you had to cheese some of the other hustlers with the special cue powers just to beat them. Still, Sylvia was fucking hot as hell. Was pretty cool how she was apparently going to be in the sequel, since she's watching the concert in the bar in the final trailer that got made.

No clue, but according to Tomm Hulett (yes, THAT Tomm Hulett), the one who did the localized art was someone named "Pendako"

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Wish he could have decked Bergamot for shooting Savory, that would have instantly vindicated him of his annoyingness

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Can woo her as much as you like during the story; dies in the good ending or leaves the country in the bad
Connie's cute and all, but Savory was hot.

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>Sword Arm, Claw Arm, Iron Club, and Blade Arm all cause the exact same damage
>If you go villain and get attacked by Basil during the desert battle, he will utterly decimate you with his claw

It feels so weird to see remnants on how the game's battle system was originally going to be. On one hand, there's no real power creep in the final product. On the other hand, we end up with nothing challenging Bazooka, Gatling Arm, and Throwing Arm as the best weapons. And no matter what, those cyclops enemies will take a fuckton of hits to kill.

It's blink-and-you-miss-it, but he actually did tackle Bergamot after he shot her. Marjoram appears to be holding him back? Not sure, it's only like two frames before it cuts back to Savory. Only saw it on a second watch.

>Has like a dozen younger siblings
>Is the self-appointed manager of the band, booking all of the concerts and making sure they're on schedule
>Helps his mother run a shop in Happy Garland when he's in town
>Rarely seems to get angry or upset in general
You'd think all the responsibilities would have him on a razor-thin patience.

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Oh yea, kind of forgot since it's been a while since I last saw the ending. Still, would have been nice to get a proper scene of him manning up and doing something, since most of the game he's just a little dork you either find kind of endearing, or want to strangle with his bass strings.

>tfw you're basically an amnesiac Shinji going on adventures with Faye Valentine, and having to save the country from Sasuke Tennyson Uchihaparker.

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>If you go villain and get attacked by Basil during the desert battle, he will utterly decimate you with his claw

Weird shit like that happens. For example, the basic Killer Elephant enemy will absolutely kill you if you happen to get hit by its volley. Most people won't realize that, since you almost have to try to make that happen.

this guy got off easy compared to the rest
>mfw Basil ended up a depressed bum post-game

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Afro with the snobbish hat looked fucking dope on Vanilla. You can't tell me otherwise.

I really like these characters, I wish we could have gotten more moments with the band all together.
I just miss having someone else play piano. Shit's hard, and most of the songs need it to sound good.
Best character. What a fucking bro.

AFROS
ARE THE SLICKEST

I liked that they centered the hat for the afro. I hated that it was askew by default.

What I never got was why the game had game overs for failing some fights, but mostly the random encounters. It would have made more sense to have it be like Pokémon, you get a penalty and the story (if the fight happened during a major moment like the attack on town in the start) just keeps on trucking as it does with plenty of other battles.

>Talk to Fennel in the postgame
>"Oh yeah, that actually was my trotmobile. Dandelion asked to borrow it and I thought nothing of it. Maybe you should've brought this up sooner."

I didn't mind it too much being skewed to the side normally, but yea, they really should have allowed you more options with the clothes. Which way to tip the hats, actually be able to mix and match the top/bottom parts instead of those being a single item. I'd kill for a remake.

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was it not brought up during the main game or was that to prevent a stir-up?

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Connie seems to want to for a second, if you gave her a fairly accurate description of what you see blasting the rock, but then drops it and that's that. Of course, it probably wouldn't have done much since nobody seemed to know Dandelion was in town.
Granted, Fennel does look at Elder when he's boarding the train, but I don't think they ever have him say that he knew Elder and Dandelion were one and the same

Do you think there's any chance for a remake or a sequel? I'm only just now diving into the DEEP LORE, but it looks like a lot of the employees formed a new studio and they recently made one of the other games that was cancelled after the tsunami?

Loved how you could even romance the ship captain as well as the bandit chick.

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Huh...

PS2 HDD emulation is.....perfect.....
No jank anywhere

Imagine that......

I was so distracted by everything else going on I didn't even notice this subplot until the very end when Fennel mentioned it

Not him, but it pretty much gets dropped after Connie attempts to ask you to confirm what the Trotmobile that fired at the mountain looked like. Hard to say if they just forgot to write in options, or if they didn't have time to. I imagine there's a lot of cut content, given the game feels kind of incomplete in some sections. Of course, this was way back in 05, and Japan had only just begun to dabble in big sandbox games akin to GTA.

To be fair this is the worst game I've encountered on PCSX2. Other games like Dark Cloud 2 work nearly perfectly.

I feel like you are not supposed to even care about the story of the game.
What makes it fun is customizing your steampunk mecha with parts and doing all the side shit like tournament, music, casino, etc.

Last I heard, they apparently had their sights on the IP, but wanted to get Disaster Report 4 out (which has been released since like last year I think) and a few other projects. As for a remake, that would likely have to be a fan project. And I'm not kidding when I say I'd totally help fund one if I could.

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Just drop it on me: What's the best gear.

For this game, the emulation's been a nightmare for several years. Most PS2 games usually got emulated as soon as whoever decided to put them up got the idea in their head. But this game for whatever reason had a ton of issues up until maybe a year and a half ago.

You kind of are, but it does allow you to ignore things for as long as you want (barring a few forced segments) to just fuck around. I mean hell, when Connie comes back to the first town after you saved it, you can dick around doing the activities there despite her "urgently" needing to return to Happy Garland and catch up with the band.

I ended up caring for the cast alongside trying to collect all the parts and customizing. I liked it alot but the tank controls threw me off at first

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Throwing Arm basically invalidates any throwable opponent and is very easy to get if you know where to look for it
Aside from that and the endgame OP weapons, most of the weapons are pretty much the same. Any melee weapon for the Arena, any ranged weapon for overworld/dungeons. I like the Spiked Ball since it's pretty easy to get and is viable for the whole game.

Sadly, the clothes are split into only 3 or 4 parts (hat, body, gloves, shoes). So it's rather hard to really mix and match things as well as you should be allowed to. I liked getting an afro, putting on the snobbish hat, and keeping Vanilla in his default clothes (though I'd wear any of the gloves and maybe the cowboy boots).

Collecting the coins and gas from fallen enemies was such a pain.

I kind of liked how it controlled a bit like Katamari Damacy, what with how you had to use both sticks to properly move around, while the shoulder buttons were for your arms and legs.

Was an interesting mechanic, but yea, could have been refined to just have the shit lie where the enemy exploded instead of bouncing around.

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k
Body: Large Body
You get a free one toward the end if you go Hero, but you can make one early. You gotta by a second normal body and a small to switch to while you craft those two others into a large one. Has ton of HP. Tons of load capacity. Worth the effort.

Melee: Blade Arm (gotten by completing the railroad and Meme Village)
Axe Arm (Go villain or wait for postgame)
Excalibur (Go hero and wait for postgame)
Blade Arm has a fast combo. Honestly, Excalibur isn't all that impressive, damagewise. The boomerang causes equal damage.

Ranged: Bazooka (Arena exchange prize)
Gatling Arm (successfully woo nora by giving her ALL the gems)
Bazooka just instantly wins all 1v1 battles. You'll understand if you see it. Gatling arm has damage equal to the bazooka, 2.5x as much ammo, and the shots travel fast. It's just the best all-around gun.

Shield: Mantis
Nothing else comes close

Stabby: Poseidon arm (on the wrecked ship)
Same damage as the rapier, but actually lasts more than 2 seconds. Pilebunker is shit. Literally a broken arm causes more damage.

Grill: Buffalo (arena exchange prize)
Spiked Grill S (Reach S-Rank and talk the Nefroburg's champ at the bar
Both have the same weight:damage ratio for ramming.

Meme Weapons: Throwing Arm (mechanize the carpet mill and get one made at the killer elephants hideout)
Whipfags need not apply.

Was I Cry about Dandelion?

I played it for like 15 minutes. All I remember is when the bandit demands you hand the girl over, and you actually fucking can, complete with an animation of her tied up to his mech. That shit made me laugh out loud, especially after you beat him and you both just sit back next to each other in total silence.

Serious question: Who DIDN'T equip the mask grill, samurai helmet, and two drill arms?

I always saw it as Connie coming to grips with her feelings for Vanilla, imagining what might happen if he were to confess to her. Given it's explicitly stated that he bears a resemblance to Chicory, Dandelion's dead brother, who Connie was said to have been really close to.
It was pretty cool how most of the songs did relate to the plot in some way. In Your Voice was basically a greeting/welcome for Vanilla who was a stranger in a strange land. Impossible was (from what I figured) about how Chicory died and "stole" Connie's wings so she couldn't fly with him anymore. And See you later is pretty self-explanatory with its lyrics. Shout it Out is a bit of oddity, especially the chorus of "Shout your organs out"

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>Meme Weapon
You need to do some more research, that weapon isn't from Meme Village

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I loved the game and consider it a underrated gem but I cant remember anything about the main plot.
Only that part where theres a big battle in a train or something.
I even started playing it again on emulator just to do the side stuff and exploring again.

>Connie will call you out for all the shit you can pull on the way to town
>still wants you to come to her house
Girl was thirsty as hell, even with the washed up amnesiac who may or may not be treating her like shit.

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I was mad the other girl in the music group was evil. She was so much better than the "main" girl and I hated that the game took her from you

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I made this observation when I got the demo, and I KNEW I had to get the actual game and treat her like garbage from start to finish of my first playthrough.
Absolutely no regrets.

Main plot is initially about recovering your memory, then shifts into finding out about the kid you came to the country with, and then ultimately stopping a coup that threatens to burn everything to the ground. The train battle you mentioned is actually an optional one, but there is the big skirmish in the desert that you choose sides for before engaging in it.

I think Shout It Out is about Connie's use of music to deal with her depression. It could also be Connie pleaing with Dandelion to return to music as a healthy outlet, though. It all depends on how much Connie knew about Dandelion's motivations. I think she might have known more than she let on. Maybe his letter to her hinted at his plans.

You... you didn't read it... right?

It is pretty fun doing at least one playthrough where you dick around with everybody, if only to see how much they'll call you out

Dang it, could you read it? I didn't even consider it.

>big skirmish in the desert
That is the one actually. Wasnt there a train as well?
I mainly remember that it was a big area with tons of other trotmobiles and although it was fun shit was dipping my PS2 framerates really bad.

I forget if the entire plot could've been avoided if the town actually gave a shit and saved Chicory when he needed it (which in turn makes his older brother go crazy with revenge and try to wipe out everyone)? I forget how that went down

Yea, I guess that's one possible way to look at it. Still odd with some of the lyrical choices, but then again almost every song had a few oddities. Nadia's pretty darn great, shame she doesn't seem to show up more often in games and anime. Of course, I have no clue if she's even still active these days.

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Only thing with a train that I recall is the one in the train tunnels where you're on a cart and have to attack this huge machine that the bandits are using to block the trains. Probably one of the few battles where the boss fight made some contextual sense.

If Chicory hadn't died (either Mallow didn't throw his bag in the road, or the crowd had intervened) then Dandelion would never have gone crazy and formed the Bloody Mantis, yeah.

Chances are he was going to die no matter what. But yeah, the sheer lack of effort by literally an entire city is fucked up enough to break a man.

Not him, but I think you only get some snippets and then can say you read the whole thing to annoy Connie. Could be wrong, since it's been ages that I did an evil playthrough.

Difficult to say. If Mallow hadn't thrown the bag in the street, or Chicory didn't go running after it right away, he likely would have lived. After the accident, it's trickier to say. From the way it's explained, he died instantly, and it was just the lack of response from the crowd that angered Dandelion

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Thank fuck whoever decided to make this abomination wasn't on the main game's localization team.

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Friendly reminder that the game can indeed be emulated and runs fine even with lots of enemies on screen. Just dont run it in too high resolutions.
Use the 1.4.0 version of PCSX2. Its the one I use for every game so I'm not sure if it works in other versions.

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>sequel would've been in comfy winter setting
im still waiting

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What's with the bars on the minimap? Don't recall it having anything like that.

Who is the black-haired chick?
Also, to be fair, that's the art style for all the Blokus games, just with Steambot characters drawn in
The minimap was supposed to actually show buildings? Lol, mine was just a black box with the player icon and the trotmobile.

I would love if it had proper seasons, letting you be able to change clothes to suit the season and just making the word feel a bit more alive than the original.

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But the actual game didn't look that horrendous. As for the black-haired girl, I've no clue. It's certainly not Savory, or Captain Tits.

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I could manage to play it smoothly except for that one part with the big battle in the desert with mechs from both sides and that one part where you visit some house near a waterfall

When you're in towns, the map would show the streets, it was in the "field" where you just had a vague compass direction and the indicator for you moving.

Mine was vague in town and fields for some reason

The desert battle was pretty sluggish even on PS2. Especially odd when there wasn't that many particle effects going on compared to the big skirmish in ZOE2 where you and the literal who army have to battle from one end of the map to the other. That one I recall had some chug, but noting too grating, and of course is leagues better in its ports.

I actually can't find any images online, so I can't find any proof, but I used to have a Blokus board game with generic characters that had the exact same faces as that PSP box art.
Maybe I can find it in my games closet. If so, I'll snap a pic.

Probably an emulation issue then, as I do recall one of the problems from way back having something to do with horizontal bars that obscured shit. I wonder what it was about the game that made it such a pain to emulate for so long. It was never exactly a graphical powerhouse title, and that's saying a lot given it came out months before the PS3.

play the undub, retard.

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This game didn't have a Japanese language option. Heck, few PS2 RPGs gave you the original audio track as an option.

i remember following the hooker-looking girl in the first city to her apartment and getting hit on by her

And then it just amounts to nothing but a "who's at fault" in regards to some fucking jewelry and the bitch and the two others like her saddling you with reimbursing her.

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Do any of the spin-offs further the original's plot at all? Or are they completely inconsequential?

There was only the one spinoff, Battle Tournament. And the plot was self-contained, but did have some nods to the original, namely Vanilla and Connie showing up or whatever. The Blokus game was just themed after the series, bearing no plot at all. Seemed like the only way to see any progression of the story was in the canned sequel, which appeared to be not long after the original, since Basil was going to join the new MC.

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>this game didn't have a Japanese language option
It's the fucking purpose of an undub version.

Someone has to make one of those. I'm not seeing one anywhere on the interwebz.

That would just be the original audio, not an "undub", and again, that wasn't included as an option.

I think there is a way to mod the game with the original audio, as I recall seeing some video a few years back with Japanese voices. But really, the dub's not all that bad compared to some other stuff from around the same time.

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I have it on one of my hardrive.

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Feel free to upload it, I'd give it a DL

can i date all three girls? or do i have to choose?

You're not exclusive, you can date any and all of them as long as they're in the city you have an apartment in.

>Two of your band mates get executed for terrorism
>Another of them ends up an insane hobo living under the bridge
>Default waifu ends up suicidally depressed and still has a cancer mom
>Last guy is stuck giving up his dreams and working for his parents for the rest of his life, falls into depression though not as bad as the above
>Nothing really changes or improves in the end
This game is fucking depressing.

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You can date Connie, Savory, Captain Ciboulette, and Nora. However, Connie's the only one that really goes anywhere, but there is some benefit to hanging with Savory in the few times you get the option as she has outfits that can only be seen if she's with you.

Attached: Captain Ciboulette hot.png (800x1097, 264K)

Technically, Savory dies from the attempted shot Bergamot tried to hit Dandelion with. And the band can be reunited, though it's certainly not as lively now that Savory's gone, and there's no way to convince Fennel that he sucks as a singer and should team up with the old band.

>Sequel got cancelled a decade ago
It’s not fuckin’ fair bros

>a cancer mom
She's up and walking in the post-game though, her health is much better in Eurydika
>suicidally depressed
>depression
I didn't really interpret either of them as taking it nearly that hard
Plus you get the band back together anyway
Personally I read the overarching theme of the game as "Change can often result in immediate uncertainty and instability, but in the end is necessary for life to improve."

You get back together, but nothing really changes for anyone. As far as the storyline is concerned, everyone's life is ruined and pretty much over forever. Well, except your own, you might be a prince, ridiculously wealthy or the son of the biggest criminal boss in another country, for all any of that matters.

Tell me about it. And while I know the team that made it have a new company, god only knows if they'll ever pick up the IP, or just make a very similar game a la From with Demon's Souls and Dark Souls. A remake would be pretty fun, if only to expand on what didn't pan out that much in the original, and just making it a meatier experience with a wider range of options.

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You really need to pay attention to the dialogue then, Connie is more or less comatose on that beach unless you tell her you love her, and fatboy sounds like his dog just died. Also see . I don't think the game has any message. Nobody's life improved at all over the course of the game, and in the end everything is unequivocally worse for the band.

I still have memories of the screenshots in my head and its a constant reminder.
Also the PSP game was just not worth it at all, sadly.

I think you're reading heavily into something that just isn't there, personally.

It still depends on how you look at it. The band being willing to get back together at least means they haven't let the losses rob them of their love for music, and while it's a shame that you can't save anyone, things are significantly better now that the terrorist group is dissolved and people are generally starting to act better towards one another instead of being selfish.

Will take a while since I have a shitty co right now

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He's not entirely wrong. There's sadly no way to help Basil out of his funk, so he just slinks back to the underpass whenever you're in the first town. Marjoram seems to be taking things alright, but is certainly shaken by how badly everything ended, and Connie only gives you insight into her mindset, and it seems that she's a bit more happy than before but still torn up over what transpired. Of course, it's only a year after the fact, so of course the wounds are still fresh. But still, would have been nice if there were more to the post-game.

Considering her entire arc was about depression and survivor's guilt, I think you just didn't read enough.
This presumes there's any kind of story or plot to the reunion at all when there's really not. You talk to everyone once and it happens, that's it. It feels like a gameplay convenience more than anything else.

>could even buy your own place, invite bitches there to clean the wax in your ears for you

I will never stop imagining how this game would have been made by say the team who makes GTA games. Just give it a proper open world treatment, more fluid animations, leave everything else as is.

I think her writing See You Later, the first happy song since In Your Voice, is pretty telling that she's in a better place emotionally. Especially considering her songs are the only major clue as to her underlying depression in the first place. She's now able to move on from Chicory's death and open up to Vanilla.

It is a bit of a plot to find Connie by doing the whole backtrack to where the game started, but certainly doesn't have enough payoff beyond either challenging her to a fight for one of the hidden arena fighters in the versus mode, or confessing to her and making the relationship official after all the tiptoeing the game does before when you try to romance her. As for the guys, they seem alright enough when you talk to them at concert gatherings, though nothing to indicate how well they're coping.

I could see them (Granzella) getting the IP, they seem to be on good terms with the publisher that owns Steambot Chronicles/Bumpy Trot as they’ve managed to acquire the rights to the Disaster Report series from them (and finished DR4 afterwards). I think there’s even been a few winks and nudges on the idea of making a sequel from the higher-ups in the past.
I would like to think they’d be willing to do it as long as DR4 was reasonably successful, given how it’s getting localized for the west and ports for the PC and Switch are being made it seems that things are really working out for them so far

>Especially considering her songs are the only major clue as to her underlying depression in the first place
Except in talking to the people she knows about her. You forget that her first song is happy even though she's already depressed by then and has been for a while.

That ain't very pimpin' bro.

Would be pretty rad. Proper day/night cycle instead of the transitions only happening during certain loading screens (and then usually requiring you to sleep or travel to another town to trigger the shift into the following day). Make it that there aren't game overs but a penalty for losing fights against the random enemies. More choices and even some way of being more independent of the plot should you want to forge a more personal story for Vanilla instead of basically being the one that has to solve the gang's problems.

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Too bad that one game where literally every giant monster ever made shows up probably can't ever come to the west, given that things like Godzilla and Ultraman alone are tied up in IP shittery outside of Japan. It looked pretty rad since it's basically Disaster Report, but with fucking Godzilla and other big monsters stomping about.

So like an open world Space Trading game, only on Earth with Giant Robots and Jazz music?

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That sounds rad as fuck. Can't they just use notGodzilla and notUltraman?

I've just been lurking this thread having never played the game, but have you ever played Xenoblade Chronicles X? Sounds like it would be right up your alley albeit in a very different setting compared to Steambot Chronicles.

More or less. Having day and night happen on their own would be nice since it would mean some awesome dusk/dawn visuals instead of the four preset time of days the original game had. And the possibility to say "fuck it" to the plot until you felt like jumping in would be fun, since so few games allow you to ignore the main story and still have it progress independently of you.

If they reworked all of the copyrightered characters, I suppose. But then you'd have people who would have liked to see Godzilla and Ultraman.
As for Xenoblade Chronicles, I've heard of it, but I know it's not quite the same experience. And it's a shame, given Steambot Chronicles feels like something plenty of other devs could have made, but yet nobody has come as close.

where can I find the undub?

This guy is uploading it right now as long as the thread doesn't die

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I love this game, so glad I picked it up on disc before the price got ridiculous.

If they ever do revive the sequel or just do a new game with the same overall feel, I could see a fun multiplayer element where you could wager parts when fighting other players in the arena. Maybe even being able to just straight up trade parts, which could mean possibly steamrolling most of the game if someone's nice enough to lend you a strong part. Not that it needs such an element, but I think that would be pretty fun if they were to include some online components instead of just "here's what you do in the single player, but with other players"

Vanilla...
That kind of sounds like my name.

Really wish they made another one, game was comfy as fuck

I thought it was kind of disappointing, not nearly as charming as the ps2 one

You got the name of that Kaiju game?

>one option is pretty much "Shut the fuck up!"
Shame that the dialogue options weren't more plentiful. But at least they felt pretty clear about what they entailed, unlike fucking Fallout 4 and "Ok" - "Ok (sarcastic)"

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City Shrouded in Shadow

We almost had it, and then something about the earthquake/tsunami and that was that. I can only wonder if there was some internal strife at Irem that only became compounded by the disaster. Really sucks that Nadia never even released the full song from the trailers, it sounded so amazing.
>From me.... to youuuu

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>It had fucking Patlabor
hot damn

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Hard to imagine that the guy who pretty much ruined Silent Hill was the one who led the localization of this game. Guess a fagot can sometimes not be a complete faggot.

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Seriously, it'd be fucking amazing to see this thing in the west, but I can only just imagine the nightmare of red tape that each and every IP is tangled up. Godzilla alone I think has like 3 companies handing it in the States. Though something could always change. We got that one Shonen Jump game not too long ago (even though it's fucking awful), so maybe the rights holders could get their acts together.

>trekking back and for through the desert

That really hampered the game play for me since it happened so often

Also the Trident arm was so OP it became my favorite vidya weapon of all time

Pray to Granzella that they'll do it when they're done with Disaster Report 4

Dudley was an asshole. It was one thing picking fights with random folk to prove he's strong ,but then he fucking torches a flower farm for literally no reason, and then stalks a girl he barely knows and attacks you because you delivered her polite decline to his advances.

I don't know if anyone has an endgame save lying around or would even care in the first place, but I compiled a list of each song and how it's best performed (imo obviously) by the final band

In Your Voice:
Bass
Guitar
Accordion
Violin

Impossible:
Piano
Guitar
Accordion
Bass

Well you only had to go directly through there like 3 times. Once to reach Happy Garland since the tunnels are blocked by the bandits until you're in the town to help flush them out. Then another time for the war, and the last time to find Pablo's body at the oasis

I Cry:
Piano
Guitar
Drums
Bass

Just Shout It Out:
Accordion
Guitar
Drums
Bass

See You Later:
Harmonica
Guitar
Accordion
Violin

youtube.com/watch?v=JNM5mFQ9siI
Same singer

Thats for the main story alone

Shame Savory's song by the time you're finally able to really arrange the band however you want for the songs. Of course, I could never get into many of the advanced instruments since so many of them just felt too complicated for a controller. Still, got to hand it to them for letting you play just about every kind of instrument imaginable.

Yea, but not like you always had to trek through there once you're able to get the sidequest for ridding the tunnels of bandits. Of course I think they do make you rank up to prove you can handle them.

I actually think Shout It Out might be a little better, or at least equally good, with the piano, but it's way too hard to play on the song for me to play it well.

youtube.com/watch?v=eLlmCHbP53A
Is Nadia still making music? She's got a great voice.

And people say Music Revolution is bad...

>hating on Philistine
Get bent. It's nothing like that joke of a song.

It's triggered by participating in the UTC

It admittedly has a much more hype beat, and the cringy lyrics at least flow well.
I'm just not sure what Nadia's doing with her voice there. Sounds like she's using too much head voice and she doesn't have as much control over it. She sounds really flat.
Unless that's a character choice? I don't know the game.

Oh yea, that's right. So I guess that means at least 5 required treks, since you do have to hoof back to the beach for the stupid boat license. Shame that opening up Meme village to the railroad didn't allow for a track into Happy Garland, since it's just a ways down the river from where Meme is. Heck, you'd think they would have considered that since a lot of games usually include some way to loop around the map without having to always backtrack to a certain point.

I don't mind the treks through the desert nearly as much as I mind having to find somewhere to sleep pretty much every time I take the train anywhere
I have no clue why they made the night eternal

What a shithole world.

Could have sworn it would turn over to morning if you traveled to another town on foot, though maybe I'm forgetting. But yea, it was pretty lame they didn't have a proper cycle despite being a hardware cycle above the N64, which had it for the Zelda games and with dynamic NPC movements in the case of the second. That would definitely be one thing to change should the game ever get a remake. Unless the plot is strictly tied to the time of day, there's no reason for having static day/night moments. At least you were able to rest at the oasis if it were nighttime, or in either of the forts between. Can't recall if you were allowed to rest at the bandit hideout, though there was little reason to ever go back unless you were trying to win over Nora.

Wouldn't be all that bad if you could have fucked a few of the chicks. The one in the second town swears she'll let you when you're older, but then claims you're still too young for her in the post-game. Fucking cocktease.

>A fucking proper Steambot Chronicles on Yea Forums
>i missed most of it
FUCK.
Anyway, did anybody ever play the original Japanese version?
Turns out you can actually name Vanilla whatever you want at the start of the game, I'm not sure why they removed that feature.

Really? Weird. I wonder why there's no Cutting Room Floor for this game.

Yea, I'm surprised given the few other times I've seen threads for it here, it barely even broke 50 posts. As for the ability to rename Vanilla, it was likely removed since they probably didn't want to have the characters say "And this -my new friend-" since they wouldn't have been able to record multiple names. Though I kind of like the default name. It's thanks to this game that I always get reminded of it whenever I see a spice rack.

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Bobby was a bro. Humble in defeat, and loyal to you if you took over his gang. Shame you couldn't help him realize his dream.

What's everyone's hardest instrument? The later Piano songs are pretty hard, but for me I think it's the violin. You have to swivel the joystick so fucking fast, and at such an awkward angle.

The church organ I recall was pretty complicated. I was pretty much fine with the trumpet and harmonica. Speaking of the music, anyone else hate how the fucking jukebox had such shit quality? I mean, I get that was meant to be like early jukeboxes, but surely they didn't sound that fucking atrocious.

I remember not liking the guitar. Not that it was particularly hard I just didn't like it. Wasn't a fan of the drums either now that I think about it.

The guitar and bass are so boring to me. It's just strumming in one direction the entire time, never even very quickly, either.

The motherfucking accordion. That thing was ridiculous

youtube.com/watch?v=R8kVeK9Jk-s
Man, that little taste of the game in the demo and this trailer that played after really got me hooked for the game.

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I would say probably because they say his name in the english dub.
Though I dont really recall if any character ever say "Vanilla" but I'm guessing thats the only explanation for not being able to rename him.

Did they ever fix the emulator glitch where Basil doesn't appear in the cutscene with Dandelion and it freezes?

That's funny, everyone seems to come to that consensus, but the accordion is actually my favorite instrument, second easiest only to the trumpet. It's the only one I've gotten a standing ovation with.
I actually think it's my favorite rhythm game mechanic, since the emphasis is more on keeping the rhythm consistently, and the button presses are secondary to that.

I've never played this game as an asshole.
Does anything actually happen if you hide the medicine from Connie's mom?

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Connie introduces him a few times by name, and I'm pretty sure Vanilla even gives his name in a few instances.

Not really fixed, but there is a workaround. He'll show up as long as you enter the room with EmotionEngine and IOP set to Interpreter instead of Recompiler. Drops your FPS to like 12, but it's only for that scene.

Wouldn't mind knowing myself, most I did as an asshole was just talk shit to people and show favor to Savory instead of Connie.
>she actually gets pretty upset if you request Savory on the trip to the seaside town instead of her

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It's like a punch to the gut

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Having played this game to bits back when it was still new, the only thing I really remember is the unparalleled level of comfiness.

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>seeing this thread made me go look through all my old games to see what's valuable
>I'm apparently sitting on thousands of dollars worth of stuff

youtube.com/watch?v=REANusLsyM8

This game and Dark Cloud 2 make me want to learn the accordion, but it doesn't sound nearly as good on its own

>I've never played this game as an asshole.
some of the funniest shit in the game is hidden behind the asshole wall, like being able to constantly demand food and money as payment to take your bandmates anywhere. or just straight up asking for a huge amount of money to fight the final boss and watching Connie get angry.

More games should have an option to play the good route as a shameless penny-pincher that's despised by everyone around you.

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>Calling Savory a skank to her face

Drum was clearly made by Satan.

Sucks that you couldn't get a mask or helmet. They were totally aiming for a Char look with that aristocrat outfit.

Never actually played the Drums, I should try them

If someone ever does remake the game, I can only hope they'd expand the options to be a dick/goody-two-shoes.
Like, it'd be hilarious to take over the Killer Elephants and impose a martial law on the town. You'll let everyone go about their business, but they have to pay you a tax every week or some such. And of course more petty things like interrupting conversations and the like.

Granzella was trying to release Disaster Report 4, and now just did a successful kickstarter for a new sequel to R-Type Final (questionably titled... R-Type Final2). Don't expect anything before that's done. Me I'm happy, because I love R-Type.

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This game is so weird

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>or telling her you think she's the hottest piece of ass in the band

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There's a easter egg where choosing the money option the whole game and then going after Connie at the beach in the prologue has Vanilla just ask her for all the money she owes him

Is this legit?

I've never been able to be mean to characters in games, unless I absolutely hate them or I know that I will never see them again, which are pretty rare occasions.
Also usually you miss on content so that sucks too.
Still appreciate when games give the option, and even better when it actually makes a different instead of just a different dialogue.

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Yeah, it's from staying at the Eurydika Inn with crazy soup

Not like they couldn't at least seek out and secure the rights so they have them on hand while they're working on the other game. All it really boils down to is if Irem will hand them over, which they probably would since they've gone the Konami route and are hardcore panchinko machine makers now or whatever from what I heard.

Huh, never knew that could happen. I know letting yourself starve would have Vanilla running like he'd been fucking shot in the gut, and eating spoiled food I recall gave you some kind of indigestion that was similar to being hungry (making your stomach noisy). Was certainly an odd mechanic since you couldn't die from starvation or anything.

Yeah people will also like your music less if you are hungry because of your stomach grumbling.

But the Bumpy Trot Pachinko Machine will make so much cash!

>All it really boils down to is if Irem will hand them over
maybe, and trust me I'd like that. Though I mean, it took 14 years between Final and this kickstarter for Irem to cough up the goods to Granzella. I'd wish the pachinko industry would die so these companies would get desperate.

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I know that, but wouldn't have thought you could get seriously sick since there was little consequence to not eating beyond the growling stomach.

More fun stuff!

Choose the cannon arm for your first weapon and you can shoot sharks at seagull beach from the start of the game for nice profit.

Flippers only speed you up as you walk in the stream at the beginning of the game. They have no effect on actual swimming or even the other streams.

Human legs are shit in the desert until the Bloody Mantis fences half the place off. Then the movement penalty is gone forever. Feel free to use those powered human legs forever.

Pachinko is steadily losing money from what I recall.

pachinko dies and gacha rises to take its place. There is no justice in this fallen world, one devil takes the place of another.

>Miss a few notes and all your bandmates start fucking up too
Whoever said drums were satan, you were right
Also, it's a shame that they didn't record audio for Connie/Savory fucking up their vocals
I also really wish they gave Vanilla the option to sing too

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When I make a game I will be shamelessly borrowing a lot of these music mechanics, by the way.

Might have been cheap, but I just stuck to trumpet and harmonica for the most part, always got standing ovations. Though I wonder how the controls for these things could be improved. Obvious a peripheral would be fun and more accurate, but I imagine there's a way to make a button layout that isn't designed by braindead retards.

>Pablo's sidequest

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Harmonica, Trumpet, Guitar, Bass, and Accordion are all fine (Guitar and Bass are a bit braindead though)
Piano controls fine but is significantly harder than the other instruments
Drums and Saxophone require you to do the fucking claw, I can feel myself getting arthritis playing them. I'd much prefer they stick to one shoulder button and one face button on each side.
There's no comfortable position to rotate the right analog stick for the Violin. If they'd made it Up-Left, Up, and Up-Right, I could at least use the crevice where my fingers meet to keep the analog stick comfortably in place while still emulating the movement of a bow on strings.

from the manual

oops

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Nowadays they'd just call us entitled toxic manbaby gamers on twitter instead

Depends, some VAs aren't entire assholes. Though the dub for the game wasn't all that bad when it came to the main cast, it was just all the extras who ranged from really phoned in to stiff and lifeless.

Nice

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This terrorist has a cute butt.

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Savory? More like "Oooh, Mami!"

It's too bad the girls never got much art, even just cute stuff. They both had some great outfits, and yet there's little worthwhile stuff out there.

>thought you were just trying to help him
>he ends up dying in the desert thanks to your efforts

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Not like it's your fault though. The scandal he got involved in was entirely by happenstance, and you had no idea he'd leave his home and try to walk across a damned desert without any kind of protective clothing.

So how did Battle Tournament work? Did you pick the male or female protagonist, or did you use both?
I'm just wondering how they'd handle a female protagonist in a hypothetical sequel.

As far as I understand, you picked Apollo (the guy) or Luna (the girl) and the one who wasn't picked I think was said to appear as an NPC. As for how they could do a gender choice in the sequel, probably something like that, with the story of course adjusting to account for whether you're a guy or girl. So more or less like the Pokémon games, but a bit more impact since you'd probably have different romance options for whichever gender.

I think I remember cheesing half the game with just grabbing the mechs (or I'm confusing it with another mech game). Though that final fight with the white mech pushed my shit in from what I remember

It's probably this one, throwing is one of the dominant strategies

I wonder if they'd keep the amnesiac hero angle. Hopefully not, that trope was overdone even back then.

Elder/Dandelion is fairly tough, but thankfully not quite as powerful as his arena counterpart where he's just a damn monster that moves faster than pretty much any enemy and can destroy you in seconds. Shame the combat was pretty janky, because I feel like with a bit more refinement, you could have something sort of like a less insane Zone of the Enders.

I love this game and it fills me with sadness that 2 is never ever coming out.

Thanks to the anons who always recommend this game in threads until I bought a copy. I like to just listen to the soundtrack from time to time.

The vocals are super cheesy in a good way.

was there anything steampunk about this game or is that just a localization thing? UK's title is Bumpy Trot while US was Steambot Chronicles

This is one of those games where I'd always discover something new every time I played it.

The tech level is steampunk, but it doesn't really have any of the trappings of steampunk as a setting, aesthetic, or genre.

>Wow a steamboat chronicles thread
>Lots of posts maybe this game is more popular than I thought
>33 posters

Anyway my favourite area is a toss up between the rainy woods and the seaside town.

Did that user ever upload his undub of the game?

It was just something Tomm and his team cooked up because they felt "Bumpy Trot" sounded like a horse racing game.

Not yet, I'm keeping the thread alive in the vague hope he comes back

Since the talk of a remake has come up a fair bit, what exactly would people like to see if the game could be redone?
For me, it'd mostly be more dialogue options, jobs, and some extra places to explore. The desert oasis, for example. Imagine looking around and maybe finding an entrance to an underground grotto where you could either just play around, or maybe even discover a passage that leads all the way to the bandit base. That'd be pretty fun because you could then sneak into the hideout through the passage, which would be more sensible than how you do it in the original game by walking through the damn door and parking before going all discount Metal Gear on the place.

this game had a japanese dub?

What you said and then expand the music and band system.

Of course, and interestingly enough it doesn't change the songs, those were always sung in English.

Either more time with the full band, more recruitable band members, or a different ending where no one dies
Bigger apartments with duplicate furniture items and more customization options
More purpose to the dates, bring any of the main characters around as a companion, dateable Marjoram and Dandelion
More side quests with alternate outcomes, rather than just getting screwed out of doing it at all, or only being able to get a bad ending
Overhaul the dungeons entirely. Make them more like Dark Cloud. Allow you to carry extra frame parts around with you to swap on the go, but have them take up carrying capacity. Rest (or at least pass time) anywhere.

The tech level is more dieselpunk than anything desu.

I like the cuckoo woods

Yea, an ending where you could save Dandelion and Savory would be nice. And while I imagine there's no way to avoid him going to jail, it'd be cool if he could get an insanity plea or something and just get treatment for his looney shit. Not sure how Savory avoids jailtime, but just being able to try and save them would be cool. Maybe you dive in the way of the shot and Vanilla has a busted arm for the credits.
Revamped dungeons would also be nice, being randomized was pretty neat, but the rooms were pretty much all the same.

If I were to rewrite it, I'd have the Bloody Mantis as their own entity (so the player can still join them in the villain route), and have Dandelion and Savory working with them only to find Mallow and get revenge.
Them both being willing to commit genocide is already pretty ridiculous.

we need more dieselpunk games
steampunk is fine too

Eh, it kind of makes sense for Dandelion because he cracked when he saw nobody would lift a finger to help his brother who got hit by a car/stepped on a by a Trotmobile whichever, and then the kid who effectively caused the incident ran off to another country for a few years without anybody caring. Plus, he was also concerned by technology for whatever reason, which was probably around the same time or a bit before Chicory's death. As I said, I could see him being institutionalized, maybe even getting help from Doctor Nutmeg who we know was basically a father-figure to the boys prior to the incident that divided the band. Still, it's just that lack of being unable to stop Bergamot that's rather infuriating. Seems odd they didn't even pat him down to makes sure he was unarmed. Of course, it's also incredible how fast everyone go to the beach. That river's usually gentle as a stream, and yet it's like a rapid in the final boss fights.

Only real problem with steampunk is that almost everyone just slaps pipes and cogs onto shit and calls it a day.

Yea, at least 5 more songs would have been sweet, and of course allowing the player to either become the leader earlier in the campaign or at least have more choice in the arrangement so concerts weren't locking you out of certain choices because "fuck you, pick something else"

I dunno, personally I can't buy that anyone can go that crazy to want to nuke a city while also still being competent enough to run a secret organization and build weapons of mass destruction. Especially not from an event that's not that traumatic in the grand scheme of things.
I think they'd have to redo for anyone to take it seriously these days.

redo the whole ending*
>That Dandelion concert where you basically have to play Bass for every song because everyone else is playing a treble instrument and the sound is completely muddled

It could work if they had at least implied he was nearing a total meltdown. He hates technology, so he chooses to live in seclusion, only going to the city because of his band obligations and friends. Then he loses his brother to technology and a careless member of the privileged class that takes the technology for granted. And while he forces himself to use the tech to fund his ambitions and hide his prowess beyond his Char-like alter ego, he's quietly boiling over the course of several years as he waits for the day to exact his revenge on both the one who caused his brother's death, but also bring about calamity and prove his "point" that technology leads to evil. What could have been interesting was if Mallow showed up and tried to stop him, and maybe combined with how similar in appearance Vanilla was to Chicory, Dandelion just loses his shit for a good bit of time and has to be beaten in battle because he's just tearing about the place like a deranged animal. Once the fight's over, he snaps out of it and realizes how sick he is and surrenders. While I can get that the execution happened since he technically committed treason, there's no reason they couldn't have found some way to let him live in at least one ending, which is why I think making his insanity more volatile would have been the way to go. As it is, he's just angry, but doesn't really go off the deep end aside from a brief bit of manic laughter.

That's where I usually just stuck to the harmonica, and I think the trumpet could be used for a few songs.

>He hates technology
i dont remember this bit, i thought he just wanted to be alone after that whole incident

He says it when he's monologuing to you in the ending. IMO it seems more like an excuse than any genuine ideology, since his plans would do nothing to stop technology in any way, and hinge entirely on its use.

He rants at the end of the game about "The first time I ever set foot in a Trotmobile, I knew machines were evil!" or something along those lines. They never really show what made him upset about technology, though it's probably just meant to be that he's the "extreme" side of people who disliked the advancement of technology. While some people in the game didn't care for it, they just moved on like the guy from Meme village who hits the road with his kid and resettles in the mining town. Dandelion, however, was someone who irrationally hated tech and wanted to stop it. Ironically through the use of tech, but that's crazy people for you, reason has long since checked out of their heads.

He did seem genuine in his hatred, but it was more of a weird irrationality than "We can't just rely on technology for everything!"
Certainly makes me wonder if there was something missing from his backstory. We know he and his brother were orphaned and taken in by Nutmeg, so maybe there was some incident that killed their parents, which could have laid the groundwork for Dandelion's technophobia or whatever you'd call it.

mfw a bumpy trot thread with over 300 replies

never played it, but always wanted to

It could simply be him blaming Chicory's death partially on vehicles/trotmobiles existing even if a horse and cart could've also ran over and killed him.

fuck that's funny

Maybe, but the way he spoke about hating his first use of a Trotmobile led me to think it happened before Chicory's death, but he was more sensible until the incident and then went off the deep end.

Should give it a try. Physical copies are sadly costing a mint, so you're better off busting out the emulation, which has largely managed to stomp out or find workarounds for some of its more notorious bugs as mentioned in the posts above.

I thought I was the only one playing this game unironically
I can't remember much now but I kinda remember the story being really rushed near the end? But I really liked when you had to equip full flight gear to actually fly, that was neat

>tfw the storybooks you find all the way through was actually Vanilla's backstory
>Vanilla wants to be a sailor
>work in willow's dad mine instead
>befrend willow
>like to race using mine carts with him
>got a chance to be a sailor abroad the pirate ship
>the final book ends when the ship got hit by storm

anyone else here get wrecked by the champion of the arena?

Except you get to decide your background later.

Aren't those storybooks mostly about witches and animal aesops?

Not but this confused me when I first played. Asking me all those questions like it mattered.

Huh, don't remember the book too well. Though it's interesting they'd tie them to his backstory when the whole reunion with Mallow is basically getting to pick your own origin, even if it doesn't impact the game at all. Speaking of, I liked how the game basically subverted the amnesia plot. Almost any time you have someone (especially in a vidya game) with amnesia, they're usually A) the long-lost hero of legend, B) the villain "reborn" or reformed by their memory loss, and or C) were just about to stop the main villains until they lost their memories and power. Having Vanilla just be some dude completely unconnected to Mallow aside from being his friend was pretty nice instead of "Oh, Vanilla the son of another target the villains are gunning for and is critical to their plot!"

>I was... The son of a baker... Skillful... and romantic.
>Ah, so you were... The son of a baker... Skillful... and romantic.

Arena Elder is a fucking monster. He's got the fastest legs, an endgame weapon that carves you up like warm butter, and is almost impossible to grapple. I just did the wall-bounce trick when I decided to try and fight him.

It would have been neat if you at one point had to choose between your new life or your memories. Maybe when you go to rescue Mallow and Connie you choose who to rescue first, and you actually successfully save one, and if you choose Mallow you get more insight on your friendship with him.

>I like fishes 'cause they're delicious
Say what you want about the acting quality as a whole, some of the reads were fucking golden with just how hammy Spike and the others would read them.

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You can also decide to be rich or the child of a crime boss. Nobody with that kind of status works in a fucking mine. Nobody does but the poorest and most desperate.

Yea, would have been cool if certain origin choices had allowed for some little benefits. Like, if you choose any that implied a rich life, maybe you get a little UR boost because you've remember you come from money and got some wired over to you. Or the charmer one maybe allowing you to impress the girls better than usual. There's certainly a lot of little internal mechanics they could have worked into the game with some extra time.

Only thing I can guess is parts of the storybook are meant to reflect Vanilla
>wants to see more of the world
>meets someone from afar
>goes with them back to their homeland
>journey is interrupted by a storm
Regardless of what you choose for Vanilla, he clearly had some interest in traveling abroad since he and Mallow try to sneak on Ciboulette's ship in the tutorial.

God you guys really didn't look very hard for it.
cdromance.com/psp/steambot-chronicles-battle-tournament-undub/

Undub user is fucking dead
I have to go to fucking bed
Sing that one, Nadia Gifford
If you're reading this, undub user, and this thread is archived, post a link to your upload in a new thread with Steambot Chronicles in the subject line. I'll be CTRL+F-ing the catalog and archive over the next few days.
That's for the PSP game you absolute tool

One, that's the PSP game, not the original. And two, why are you bent up over the dub? It's not that bad compared to what was coming out back around that time. It isn't like Shenmue or anything where the VAs all sounded like they were pulled off the street at 2 in the morning.

Steambot Chronicle UNDUB version:
mega.nz/#!R8NFHKbB!56DO-zpNnDximcPz7RSZXoDhz0XlcZeb5pHXOyIRZOc

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Ma boi came THROUGH

supremely based

Guess that's it for the thread then. Still, pretty impressed we got to 300+ posts. I don't think any other thread for the game has made it to that many before.

I unironically like the English dub, but thanks.

>he went for the "good guy" ending
Point and laugh everybody. If you hadn't been such a cuck everything would've ended up alright.

>that one peacefull village by the lake that you ruined because you jntroduce truffles to this one guy

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i dont think all the side quests ended up badly
like the orphanage one

never actually checked but did the nun went back to the cathedral in the city?

i dont remember if she did, though i vaguely remember a letter being left there and the house was cleared out
compared to other quests, that one seemed to have a good ending i believe