*ruins the lore of Warcraft forever*

*ruins the lore of Warcraft forever*

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yeah blood elves would never join the horde

We can go even further
>WoW ruined the lore of Warcraft forever*
>Warcraft 3 ruined the lore of Warcraft forever*
>Warcraft 2 ruined the lore of Warcraft forever*
*actually until the next thing ruins it again, also forever

Who are you quoting?

>sets isolated content precedent

>introduces best Horde leader
>ruins

vanilla wins just by having very little writing, it should've stayed that way

And vanilla set endgame focus precedent, instanced PvP precedent, catchup gear precedent... Hell, you could even say that it set homogenized roles precedent, unimportant professions precedent, faceroll content precedent, automating gameplay with macros precedent etc. that TBC successfully (if not entirely) tried to address.

you're clueless, macros were so much worse in tbc/wrath than they were in vanilla, but hey at least the killed decursive

deluded

Take a look at some of the macros vanilla API used to allow: wowwiki.fandom.com/wiki/Useful_macros_(1.0)

Conversely, TBC/Wrath macro systems are more powerful in exactly the kind of ways you want macros to be powerful.

>kills 1-60 world
wow.... Thank you bc..
Very based

.....

truely the dark souls of mmos

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This. Extensions killed the fun in WoW. Mostly everything was relevant before that. Now the world is dead until the max level and it will be like that forever.

Exactly how? Prior to 2.3 1-60 leveling experience was basically identical (new starting areas, a few more quests, class power levels largely unaffected until level 50), and following 2.3 reaching level cap still took longer than in vanilla. If you're thinking about high-level players inhabiting Outland, how is that different from them inhabiting Plaguelands and SIlithus but not Desolace or Swamp of Sorrows?

What you're looking at is fewer players leveling because the growth of the game slowed down. This would have happened even if the game would have forever been locked at 1.12.1 or any other patch for that matter. Hell, TBC temporarily helped to revitalize old world through fresh servers (of course, only on those new servers) and new races.

Good thing WoW is entirely non-canon

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>If you're thinking about high-level players inhabiting Outland, how is that different from them inhabiting Plaguelands and SIlithus but not Desolace or Swamp of Sorrows?
well high level players still travelled through some of these zones, certain quest chains had them going to these zones. Shattrath was basically a capital just for 60 - 70 players. yeah they went back to use the auction house but I never saw a populated org in all my time in tbc

vanilla wow already ruined the lore

Because plaguelands and silithus are part of the 1-60 world, idiot

More like had different scaling, altered gameplay, fucked with class balances, and ruined faction identity. Stuff like buffing shammys utility even more with moves like bl and increased healing potential and giving the horde paladins and ally shammys was much worse for that last one than anyone complaining about belfs on their own.

i'm not going to debate the pure aids that was tbc/wrath one button macros and rotation helpers, it could've happened in vanilla but it didn't mostly because the rotations aren't complex and old style macros can't do a priority system easily, either way one button macros are entirely tbc/wrath cancer

Okay, let's talk about 1-50 world then. Why is increased 51-60 world activity preferable to 60-70 world activity while 1-50 world activity is at parity?

Flying over Barrens to Dustwallow Marsh to access Onyxia doesn't count as meaningfully interacting with the world in my book. Besides, this element is present in TBC as well with Caverns of Time, Karazhan and Zul'Aman located in Azeroth.

Who uses that shit? Vanilla macros on the other hand can be used to provide a (trivial but non-zero, such as choosing exactly the right spell rank to use without fail) advantage over skillful regular play.