What happened?

What happened?

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It was shut down

Too wild for this world

It didn't pander enough.

I'm still mad this shit was localized before B&S, so I ended up playing none of them
And then the Exteel successor got canceled.
Fuck NCsoft

but why not just keeping servers on and not updating it? did it make so little money?

it was just a knockoff WoW in space

Tried to appeal to hardcore raiders with a tiny playerbase.

>feminists making the tits smaller
>game ran like shit

i used to love that game...

Wildstar was made in the US user..

Had the best housing system that has ever and will ever be in an MMO. RIP

Proof that catering to the "exclusionist" douchebag HARDCORE" MMO demographic is a road to death.

The game could have been the successor to WoW really or at least given them tons of pressure with new features etc. Unfortunately, the developers listened to the "HARDCORE WOW TOO EZ MODE NAO" idiots and basically broke the game. They basically gave into the "40 man raids, lots of tedium, hard to actually get to dungeons, huge gear checks, huge skill checks, huge time sinks for no good reason" demographic complaints and then SURPRISE everyone but the hardcore of the hardcore left.

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It wasn't pay to win enough for people to care

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>feminists making the tits smaller
wtf I love feminists now

it was fixed latter and you could get big juggs with some races.

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This. They tailor made a game for an almost non-existent demographic. The "people" who actualy liked 40 man raids, 2 month long attunements and ridiculous gear checks either didn't actually experience those things first hand and just pretend they did to sound hardcore on the internet, or all 12 of them that do exist have severe masochistic tendencies.

Not the kind of group you wanna design a game for.

Whatever people tell you is only a symptom and not the underlying cause. The management killed the game before it even began. By the time we saw it it was already terminally ill. If the game had been developed by a competent company (do those even exist?) it could have done fine and carved out a nice niche for itself. We will never have comfy cowboy sci fi in our lifetimes because of this fuckup. I will never forgive them and never forget.

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In my experience it just wasn't interesting enough to keep playing. It was grindy as fuck in beginning and the dungeons were hard, which meant that majority of the players eventually quit, like in my guild and we never could start raiding. Most of the people I knew did not renew their sub after the first month.

Years ago, before it came out, I remember everyone was talking about this game and there was some hype, then they gave the character smaller tits and it was like the game just disappeared. Nobody cared anymore.

>Promise 28 day content cycle because they're cool rad dudes hip with the kids word up to you server and other companies that rhyme with gizzard don't do this because they are just lazy and wack and they hate fun
>Oh no it turns out developing and pushing content patches in under a month is hard oh god these are all buggy messes oh man oh jeez
>Switch to a 3 month content cycle and LITERALLY cancel Christmas

Man, I miss "WoW Killers". It was always such a fucking laugh to watch them fail.

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I think it was the last "WoW killer", so people wouldn't shut up about it. Turns out the game wasn't as good as they thought and now it's no more.

you thought you wanted to, but you didn't

Interest in mmorpgs is really low, lower than since 2004.

There won't be any new ones unless classic blows up or something.

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The game's combat system was turned into the mess it was literally less than a year before launch. All because an executive felt like it. Wildstar had a much better combat system without a million fucking colored boxes on the ground

Sure an outdated grindy borefest will return MMOs to their former glory

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People like Golah, Sylyss, Xay, and Alako ruined the last of the community in the RP scene.

It's that or nothing.

>What happened?
Shit performance, which is a fucking no go for a MMO.

Wildstar fucking sucked at 99% of what it did. Combat was just a clusterfuck of boxes on the ground making PvP a seizure inducing disco.

But the housing man. Holy fuck the housing. It was so comfy just having your own little plot of land floating in the sky and some of the shit people did was insane, I remember always checking some guy's house parties out when it was in beta.

I wish Blizzard would just go pick up the 3 homeless devs that worked on the housing and 1:1 copy it in WoW.

>make a game to appeal to the hardcore raider crowd
>that crowd is the extreme minority in MMOs
>most were playing WoW and weren't going to switch

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forget what was lost, remember what you gained

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I was surprised, I didn't think anything would top SWG's housing system, but Wildstar did.

t. tranny

>TESO confirmed for total shit
>It's still alive with it's 3rd? Expansion and Wildstar shut down

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Fuck off zoomer, the difficulty was great. I quit because the art style and personality didn't mesh with their hardcore philosophy at all. I can't feel like an epic hero surrounded by goofy fart humor.

this is a chart of how many people google the word mmorpg, how is this a good representation of interest in mmos?

Came here to post this.

>F**KING EPIC CUPCAKE, YOU JUST LEVELED UP TO A F**KING BADASS!!!

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It tried to be a WoW killer.

As if a sci-fi game is going to replace the audience of a fantasy game, you idiots...

ESO isn't that horrible for an MMO now, the vanilla game mechanics were almost completely changed. As far as MMOs go its still MMO combat but it isn't horrible, the zones are nice, and some of the quests are great.

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I can appreciate what they tried to do with the combat. No single target targeting, you had to plan where you were going and how you were going to attack and heal, limited range for damage and heals, everyone was responsible for staying mobile and limiting damage, etc. But my god, all of the colors you are spot on about, shit got way too cluttered on the screen way too fast, and if there was server lag (which was common in the first few months) then you be trying to heal a teammate that had died 5 or 6 seconds ago, or where you were standing an enemy could telegraph the attack then the attack lands and does damage killing you before you ever saw the telegraph, resulting in oneshots with no counters.

This is a reason that I'm somewhat salty about WoW Classic. I don't like Blizz spending money to return to shit that doesn't work because of some rose colored glasses. And before anyone says anything, I' was there during Classic (and for long after - have the Statue to prove it ) and prior to that EverQuest. WoW was actually the "casual" MMO which is why it did so well when compared to EQ which came before it.

I have no problem with games that offer challenge and even WELL MADE content that takes time, but not allowing dungeon/raid finders or having an "easier mode with lesser rewards" so that not only 1% of your userbase gets to see the fucking raid, isn't a problem. The things that made EverQuest and WoW Classic great were not crappy timesink mechanics or tedium, but people stupidly see "well they changed that stuff...thats why I must be having less fun!" and wrongly attribute it. No YOU are not in the same place you were when it was a new game world at a different point in your life.

There are other options, you're different, the gaming landscape is different etc... and yelling about NO COMMUNITY is not because the game changed and destroyed community, its because of distorted perception. You remember the few friends or guildmates you met from a random dungeon where you had to spend an hour yelling "LF2M DUNGEON X" , you don't remember the hundreds of those who were silent the entire time or were bad players or etc... The availability of Raid Finder difficulty didn't ruin anything unless you got your e-peen exclusively by what others are NOT able to see. YOu could still do things the old way - take your guild, go on normal/heroic/mythic difficulty and get better rewards after all. Its just those OTHER players who never saw a raid to the end before now get a chance to do so. Etc.

Fuck the "exclusionist hardcore e-peen" demographic,.

I need more Mechari Porn

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Is there actually gonna be a Wildstar Private server?

Just give me one with all the housing stuff unlocked so I can make gay shit pls

The widespread popularity of private servers all these years proves you wrong.

A Fox one day spied a beautiful bunch of ripe grapes hanging from a vine trained along the branches of a tree. The grapes seemed ready to burst with juice, and the Fox's mouth watered as he gazed longingly at them.

The bunch hung from a high branch, and the Fox had to jump for it. The first time he jumped he missed it by a long way. So he walked off a short distance and took a running leap at it, only to fall short once more. Again and again he tried, but in vain.

Now he sat down and looked at the grapes in disgust.

"What a fool I am," he said. "Here I am wearing myself out to get a bunch of sour grapes that are not worth gaping for."

And off he walked very, very scornfully.

Cringe happened. I have never experience such an annoying, tryhard unfunny and obnoxious game in my life.

>that one player that turned their housing plot into a skate park for the hover boards everyone had
>used almost all of the vertical space, making half pipes, ramps, and jumps that you used to get to the next level up
>make it all the way to the top, you get to go down a massive vertical drop to a ramp that would launch you to the other side of the housing plot

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These guys were some of the best parts of the game. They all look the same, have mixes of letters and numbers for names, and all work for a giant corporation. Through quests you find out that they are all cloned and bio-engineered to be perfect capitalist salesmen. If they start to think about anything except capitalism, they are deemed "defective", and kill squads are sent after them.

It was a good game ruined by dev incompetence. The housing and instanced content was incredible, but it was too casual unfriendly. I bet the last boss in KV was responsible for a lot of people quitting.

seethe harder lmao

I tried doing dungeons with randos and it was horrible. People wouldn't move out of attacks and expected the healer to be able to heal them, healers unable to reach people due to short range of heals, players running every which way which made it harder to heal everyone at the same time, taunting was bugged so everyone ended up being a tank, etc. Worst was when people wouldn't communicate, so you'd end up with multiple enemies targeting multiple party members with AoE attacks, and since the players were spread out the enemy attacks were either overlapping to make one shots or there was nowhere safe to stand out of the attacks. It was definitely not a PUG friendly game.

>claim you are a wow killer
>back up claim with laggy clusterfuck of a game filled with gook bots and a ludicrous grind gate to any dungeon raids
>never once advertise you only strong point: custom housing

at least FF14 took the housing idea.

They were ahead of their time where it didn't really matter, and far behind where it did, they would have much better success (but mediocre playerbase numbers at best still) if the launch was 7 years earlier or 7 years later.

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I'm glad at least someone still remembers that game.
I really liked the design and artwork.