Starcraft remastered

>Highest skill ceiling ever
>Extremely deep gameplay
>Runs on a potato
>Tons of custom maps
>Only $15
Why aren't you playing Starcraft remastered?

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store.steampowered.com/bundle/11830/Age_of_Empires_II_Definitive_Edition__Age_of_Empires_II_2013/
youtube.com/watch?v=32GyIpeC44I
youtube.com/watch?v=S-VAL7Epn3o
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fuck your remaster

just download the og version for free

Why would I pay twice for the same game?

it's too hard

because the new sprites and textures in the remastered version may appeal to you
also you can zoom in and out using the mouse wheel in the remastered and the wider HD resolution lets you see more

Because it has absolute shit pathfinding and the "remaster" does nothing to fix it because dumbass Koreans think dealing with poor pathing is "skill".

>grid

It is

Still the same game

I don't like Starcraft.

I got it and then got that cartooned mod.

>western UMS scene is near dead

I'm not good at it

>Defending shit pathfinding
Expected from a nigger blizzcuck

That's why Starcraft and Blizzard games are more deep and strategic than any of your Age Of shit trash games.

Because it's a 20+ year old and and it's not going to be fun getting destroyed for weeks on end because people are going to so far ahead of me in knowledge and skill

Anyone remember those strip maps?

>defending leaving actual bugs/errors in the game
As expected of Blizzcucks

No controller support

Fuck Age of Empires you fucking trash

play starcraft 64 then

poker defense guy is still around

>Lord of the Rings maps
>Helm's Deep
>Roleplaying (i.e. Volc's World)
>The Thing
Any of this early 2000's UMS shit still alive? Is the Town Square channel still a thing?

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Does it have LAN?

I’m not Korean and I played it when it came out. Great game, don’t need to play it again.

>deep gameplay
>starcraft

exactly

Muh 12 units cap
Muh SCVs not mining/repairing automatically
Muh idle scvs

I love starcraft but it has very poor qol

Already played the original when it first came out and got bored of it

Leaving your parents' basement and getting a job is skill, yet I don't see you doing it for fun.

> Leaving your parents' basement
Do you know how a middle class boy can go to upper class?

> splitting family
western retard

ADUN TORIDAS

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>Why aren't you playing Starcraft remastered?
Because I don't like playing as Terran but Terran is OP

Why don't we ever have threads discussing custom maps in multiplayer games? or even singleplayer games?

Because RTS focusing on mindless rush are fucking boring

Reavers are objectively better siege tanks

Add goliaths and you're done. Goliaths are absurdly cheap as well. Zerg gets scourge which costs 75 (!) gas and it's just a shitty melee unit lol and Terran gets goliaths which has 8 range when you upgrade them and they deal a lot of damage as well

after many years of tweaking and revamps can finally call sc2 a better game

t. only played against easy ai and still lost

>recalks behind your drone line
nothing personal kid

mindless rush?
what does that even mean?

"mindless rush" in Yea Forums generally means that you spend an hour making your base pretty and researching techs instead of expanding, exploring or building an army and then getting curbstomped by a more competent opponent.

>drawing competitions using pylons
>that one where everyone controls a unit inside a small square, and if you move your unit outside the square everyone loses

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Blizzard games
You know, your average retarded video game without any deep except "huuuurrrr must last less than 2mn"

They had a very bad pathfinding, and you could more or less nullify them with ghosts, mass hydra, or reavers
I do agree that they were an absurdly power air-clearing unit while dishing out solid damage on the ground

Because I can download the new and better version for free.

Too demanding.

I don't play plebs RTS, only Cossacks and AoE

Goliaths are there to guard the tanks and tanks beats hydras, goliaths are durable enough to handle a few hydra shots

I was playing the campaign but the later protoss missions are bullshit

>HURR I STASIS YOU HUEHUEHUEHUE

>terran in 1
>grity space cowboys with loud accent, raw firepower (battlecruisers, siege tanks, tac nukes), with specialists for support (medics, ghosts, science vessels)
>terran in 2
>dude transformative mechas lmao

>protoss in 1
>mysterious space warriors with eerie technology and mannerisms
>protoss in 2
>dude laser beams lmao
>dude robots lmao
>the khala is an ebil mind control scheme
>MUH VOID

>zerg in 1
>parasistic larvae that assimilate other species into themselves and eventually wiped out the Xel'Naga
>zerg in 2
>goofy space dinosaurs forming clans & shit
>MUH ESSENCE

You know even though I have a small knowledge of RTS, I jumped on the game once the remastered came out but I dropped it after playing for a year. Heres why

>The game came out bare bones. No 1v1 no ladder no nothing.The online experience was shit, and lots of people left because of this
>The lag was phenomenal
>At least after a year, they have finally added those promised features but right now the team is probably consists from 2-5 guys trying to deliver the rest of the to-do-list features
>You can make as many profiles as you want and that means lots of smurf accounts
>Small time tournaments with with a tiny prize pool. Fuck blizzard again
>The gateways in the west are pretty much dead

The game let down the newcomers because
>No training AI. Why blizzcuck?
>Archaic "manual training" that heavily relies on external sources and other players in order to improve
>Small and shrinking fanbase that consists mostly out of oldfags therefore there is bigass skill gap for a noob to overcome
>Delusional elitists that think that the game at this state has "future" lmao and circlejerk all the time, dismissing any other opinion
>Archaic command based chat system that confuses the retards unfamiliar with commands

It was fun while it lasted, but fuck this shit, I dont want to spend a shitton amount of time to dedicate myself learning this fucking game in order to be competitive even at the very lowest skill levels. I have already spend a fuckton of time learning to cope with the mechanics, learned the basic build orders and how units work, and clearly these are not enough to even qualify for playing ranked matches.
The game is not worth learning to play competitive at its current dying state.

The worst offender about the transition is that Zerg buildings in 2 look like they were made of funny halloween goo instead of flesh and bone like in 1.

Prepare for this kind of bullshit in the extension a lot
>be enemy ghost
>receive any attack by a mechanical unit or see ally being attacked by a mechanical unit
>instantly lockdown

Also the SC2 story shits on SC1 story and makes a fan fiction out of it

>BW Kerrigan fucks everyone and acts like a nasty space bitch
>BW Raynor:"It may not be tomorrow, darlin'. It may not even happen with an army at my back. But rest assured: I'm the man who's going to kill you some day. I'll be seein' you."

>SC2 Keriggan: Acts like a misunderstood zerg queen
>Raynor: OH MUH SWEET SEXY ALIEN BABE I LOVE U SO MUCH

Remaster ruined the atmosphere the original had

Wait for the Warcraft 3 Reforged retcon aka "jaina and sylvanas are the real heroes QUEEEENS"

How? Its literally only a graphical update. Put any video with sc remastered on 240p quality and it looks like the old graphics

>pirate the remaster
>start a custom game to remind myself how shit works
>pick protoss
>dragoons go full retard as usual
>unistall

Oh yeah, those are my fav. Good team battles each team building their side of the map.

>20+ years later
>every unit in the game has found a purpose even if only niche in certain matchups
>scout still useless

Tanks have bigger range in siege mode, can change to mobile mode and move faster than these super slow caterpillars, and also they dont require for you to buy ammo for them like reavers do. Late mech terran build is indeed OP

>Raynor and Kerrigan leave the galaxy together
>Kerrigan is enjoying morning coffee while deciding which galaxy to warp to

>Raynor blows her head off and sighs

scouts are often being used as a mass carrier counter for PvP, the fuck you talking about

Like any PvP game goes on that long now that PvP has been perfected

haha based
He blew her ass up after he has finished blewing his load on her spiky face

Sc2 story was horrendous with blizzard literally pulling the same "ZERG DINDU NUFFIN" and 'WE MUST FIGHT TEH DARKNESS" bullshit from warcraft.
It would have be far more interesting to keep the Xel naga as a threat that would require Kerrigan, Raynor, Tassadar, and maybe even Mengsk together to defeat instead of literally 3 games devoted to Raynor/Kerrigan fanfiction

Larva actually use them when he plays as protoss. They can do some good damage when they are many just like any other unit. The whole scouter meme is based on the fact that scouter costs too much for what its offering as a unit

>The whole scouter meme is based on the fact that scouter costs too much
To be fair that's a huge downside in any RTS game. I think that's why Terran has dominated so much. Their units doesn't cost that much more compared to zerg units and when they're grouped up they just beat everything else without you having to do anything. Sieged up tanks? Goliaths in the right place? Build more turrets everywhere so the enemy can't move anywhere around the map, GGEZ. Protoss and Zerg can't do those things

too bad custom map scene has long been dead
I wish I never lost my old HD which had thousands of custom maps

doesn't corsair still do this better, or is carrier's armour too high?

Corsair is better for anti-air deathballing

The pathfinding and unit selection makes it look deep
But its more like tic tac toe but you have a hand and a foot tied on your back, someones tickling you and somehow that is skill

I remember when a janky pre-production version of Heart of the Swarm was leaked and everyone was sure it was fake because it was that stupid. But it wasn't.

>remaster
Or I could play the exact same game that I've had since it originally came out and not pay fucking shit.

I agree to some extent. In a perfect game, Terran will always win. They have double the units(more options) than the other two races have and all of them find great usage on the field. Indeed the cost/unit effectiveness is the most annoying on the terran. My fav broken unit is the late game vultures as an alternative. For only 75minerals, you get a superfast unit that can lay down powerful minerals. They are perfect for saving gas and not allowing the enemy getting anywhere on the map. In reality, the archaic mechanics are those that decide the winner in sc1. The one that controls his army better, wins. It may look like an obstacle to the eyes of a noob, but in reality it is what makes sc1 competitive. Sure blizzard could revise the game an roll out a new balance patch, but do you really trust them with such a big and serious task? They cant stop shitting the bed these days

It's a mulligan that both players are forced to take which means it does bloody nothing overall. It's just dumb.

Thats what I mean. They cost less(including their upgrades) and win because they are faster and have splash damage. They are more viable as a part of a build strategy, but that doesnt mean that scouters cant do work. If you feel cheeky, Scouters can cheese a Zerg player pretty hard in early game

Bygone era honestly. No games allow for custom game modes anymore, closest you can get is the dota game maker which is just a knockoff of warcraft's 10 years later or just hosting private games that you still control only basic parameters

Literally what people wanted Sc2 to be. In fact the only unit that might have been worth adding to brood war from the entire shitfest of the three games is the phoenix (to replace the scout) and possibly the immortal as a late game PvT answer to I MAEK TANK

It skill though. You cant do it, but someone else can, and you can watch him flawlessly execute army commands while he macroing his base in awe. Its unbelievable. The problem is that you need to have some in game experience in order to appreciate the skills

Cause I want a mobile version of the remaster

When I was a baby I always thought Protoss was OP with the Dark Archon's mind control and the Arbiters/Carrier combo

Because I want to be able to control more than a handful of units.

It was in Campaign when my best babby strat was to slowroll the AI

Because Age of Empires II has more Skill and its cheaper on Steam along with DE
>store.steampowered.com/bundle/11830/Age_of_Empires_II_Definitive_Edition__Age_of_Empires_II_2013/
>youtube.com/watch?v=32GyIpeC44I

Also Starcraft has the most HORRID pathfiding ever made by man, and Blizzard HATED Westwood because they fixed that with C&C Tiberian Sun
>youtube.com/watch?v=S-VAL7Epn3o

Blizzard is desperate because even some players of the korean scene are planning on leave SCR because of the balance fuckup that blizzard did, for AoE2 due to more micro management and strategy.

We still get Afreeka shit on this board because of the SAME paid employees pushing this shit.
STARCRAFT IS DEAD, AND BLIZZARD DIED WITH THEM!

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>Highest skill ceiling ever
>Extremely deep gameplay
kek

> Starcraft has the most HORRID pathfiding ever made by man
Try out warcraft 3

fucking this
SC is probably your most typical gook spam shit where each fucking game looks the same (MUH META MUH BUILD ORDER DON'T TRY SOMETHING ELSE)

>Starcraft has the most HORRID pathfiding ever
That's what makes it good. AoE lacks soul aka soulfinding

> Blizzard's soul is shit
Makes sense.

t.warcraft3babbies

Because I'm not an uberautist that can actually beat people at this game when they know the good strategies and have practiced and I haven't.
I can't even beat the AI in Multiplayer BW.
Anyway, the single player campaign (and some fan campaigns) is enough for me and I can't justify buying the game again just for a better looking SP.

Also fuck me, The Music/Main Theme is more Memorable than fucking SC1 alone, no matter if its midi or the orchestra.
youtube.com/watch?v=US_VqqW2QgU
youtube.com/watch?v=hh4cVRaduQ0

Even Fucking Age of Mythology Captured that
youtube.com/watch?v=5LwZ6AOUvHo

That even SATAN can't stand it, and probably has a room ready for all Blizzard jewish devs once they get there and force them to play it until the next Universal cycle.

>desperation thy name is (you)

youtube.com/watch?v=Eb7o1ArBHg8
The pathfinding errors due to replays were absolutely beautiful

>spider mines behave like shit in game
>lore states that there are several in-universe movies about spider mines going self-aware and haywire

the pathing actually makes the game what it is. if the pathing was really good all of your units would clump up on move commands and entire armies would be wiped out in seconds. See: starcraft 2.

thank god morons on Yea Forums will never be in charge of making any actual design, business, or political decisions

again, the pathfinding is what makes the game. the fact that the units don't automagically clump up means that micro and positioning takes actual skill. without it your units just die within seconds

There isn't a single deep game

Considering how shit Yea Forums is at fighting games, it makes sense that RTS sends them into autistic shitfits

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>The Music/Main Theme is more Memorable than fucking SC1 alone
I can say that all music is shit and no one could prove me wrong

>The game being shit actually makes it good because it wallpapers over other broken features.
What kind of logic is this?

>Im contrarian, am i cool now nu/v/
here niggerlet

t. i don't understand unit interactions, or really anything about the rts genre

I've played RTS games with good unit pathfinding that still don't have armies getting wiped out in seconds.

>Im contrarian
So this thread

>RTS is literally so dead two super autists are arguing about which can hold the title of "THE RTS" game because there literally isn't enough interest for more than 1 game
Will there ever be a good RTS again that isn't super autism grand strat menu navigation simulators?

yeah and none of them had anything half as interesting as broodwar marine-tank pushes. there's a reason why broodwar has been played professionally for almost 3 decades

Swarm hosts were fine

>yeah and none of them had anything half as interesting as broodwar marine-tank pushes.
They do, actually. In fact, I would go so far as to say that almost all of them have more interesting content than marine-tank pushes.

>there's a reason why broodwar has been played professionally for almost 3 decades
It's called a sunk cost fallacy. Anybody that spend enough time mastering a game as awkward as Starcraft 1 is going to stick with it as long as possible.

there will never be another great RTS until devs can figure out how to do modern pathfinding and compensate for splash damage. starcraft 2 was a shit game because every move command grouped your army up as tightly as possible. you could look away for one moment and your army would be decimated. you also had to be able to split your army up using the mouse within a second or two to be competitive.

splash damage is necessary to make higher tier units/teching a viable strat. otherwise every game would just be rushing with tier 1 units as quickly as possible. but until someone figures out how to keep units spaced out reasonably without wonky pathing, while still keeping the fast-paced immediate action feel that brood war had, no game can take the crown

or, and hear me out, it's such a simple explanation that it might take your brain a while to process it: starcraft is still played because it's just better

Unfortunately, you are wrong. Even Warcraft 2 is more fun than Starcraft.

no u

Of course. Yea Forums only wants to build bases and play simcity, which is why shit like supcom is so popular here.

I normally see the merit in this argument, but ffs man, it's a $20 remaster of a game that you probably bought in the Battle Chest for $20, 20 years ago. You could buy it twice, twenty years apart, and it would still be cheaper than one, new $60 that won't last you even a fraction of the time that you can get out of Brood War

How about having the units actually move like real soldiers would? A lot of good RTS games did that around 2000-2006 before the entire Genre died.

With shorter range and having to build their bullets while also being much slower. Reavers are basically drop in drop out unit for your shuttle.

Someone made a custom map in SC2 with all the original starcraft stats and units and whatnot and it was horribly unbalanced due to the pathing and being able to select infinite units at once.

You can dislike it but if they changed it they'd have to rebalance the whole game.

Because i prefer to play the original with nostalgia glasses and don't buy remasters in general since they're blatant cash grabs and since nu Activision blizzard are literally faggots who mad a first person moba that normies suck dick for combined with waifu faggotry

You faggots forget that starcraft1 became an esport due to the korean nation mass autism. It was pure luck; not even the original devs expected such a turn of events. In the end starcraft is an enjoyable game to watch and play and you dont have to go pro in order to appreciate it. Fuck outta here with the boring ass Age of Empires that the games drag for ages and are boring to watch

I really liked that custom map though.

were too busy discussing the starcraft meta on 162

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Because Dawn of War is better

Mandatory video for all the butthurt faggots that bitch about the bad pathing. Sorry fellas, you just lack the skill
youtube.com/watch?v=leU4lyVFCD0

Dawn of War was actually really good though. Even if my favorite RTS game is still Battle for Middle Earth.

But that would enable the death ball mechanic from starcraft two which is a no no

Not who you are replying to, but I wouldn't go that far. Warcraft 2 has not aged well (I actually tried it again less than a year ago, it's pretty rough in terms of how it plays.)

WC3 is a way better RTS than both of them in my opinion, Brood War is just so hard to get into high level playing.

Starcraft has always been shit. It's a action game masquerading as strategy.

Who said it was bad?

Warcraft 2 has its problems. But it's also pretty simple and straightforward. Starcraft 1 is much more complex, but as a result the awkward interface and pathfinding stick out so much more.

I do agree though that Warcraft 3 is the best game. Even if the Meta was, apparently, incredible stale until they recently updated it.

dont post us here idiot

Then find a different way to solve that problem. Don't wallpaper over the problem with something equally as awful.

Nobody. I just wanted to point out that you aren't wrong.

This is the BEST way to play Starcraft 1's campaign. A mod for Starcraft ll.

>FAR better difficulty
>FARBetter graphics
>FAR better patchfinding
>Faster gameplay
>Wc3 like scenes for extra inmersion

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It is way more fun, even if it is very unbalanced. I managed to beat the entire Zerg campaign by just building a fuck ton of mutalisks.

Frozen Throne fixed all the issues that Reign of Chaos had and expanded upon multiple facets that the meta could thrive with. It's still updated to this day, but that may just be due to Re-Forged coming down the road.

On the one hand I wish Blizzard would put their weight behind the BW scene. It should've been the game they presented to the Olympics committee, not Overwatch. On the other hand I know if they did that they'd ruin it somehow.

I might actually get Re-Forged. If only because I want to believe that if enough people do, it might result in Warcraft 4. And I really want Warcraft 4.

I bet you play Doom using GZDoom fucking pleb

I fucking love starcraft but I suck shit at RTS games when it comes to pvp.
That's why I'm overly autistic about both the BW and SC2 pro scenes.
My favorite BW pro is Sharp followed by the footmaster Larva himself.
SC2 it's Serral because I'm a Finn as well. Also I love Gumiho and that fat fuck Special.

>Best of 9
What the fuck.

>t. blizzard cum guzzler

>faux /vr/ nigger trying to goalpost
you must be the retard who cries about HL there

Warcraft 4 will never happen and if it does it will not be good (at the very least lore-wise.) I doubt they can even do a decent RTS gameplay-wise at this point either.

yeah you could have formations but then that takes away from your ability to micro units. i found formations to make controlling units way more frustrating in general because it makes it harder to be precise. there isn't an immediate reaction between issuing a move command and what your units do

>sc2 3d glossy ass, toy like graphics

No thanks I will stick with my soulful 2d gritty and realistic graphics. This mod was made for handicapped sc2 players that cant get into bw

because it looks like shit

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the experiments some modders did with the pathing where they managed to make the units automatically maintain a certain distance from each other was really interesting.

it's a shame blizzard is such a hack company that they couldn't be bothered to test any of the basic unit properties out. iirc basic things like allowing the siege tank turret to move independent of the tank were technically in the code, but they didn't assign values for any of these things so all units behaved exactly the same except for move speed

"they hated jesus because he has told them the truth" meme. Sorry AoE cucks, but thats the reality. I know that, after all these years, you are still butthurt that AoE wasnt recognized as a legit esport. Starcraft was a very lucky game that became the 1st esport in existence. Oh well tough titties, boyz

T.nuBlizzardhater

damn, broodwar really is the best RTS ever made. even if half of this shit was bad code put into the game by accident. it's like the stars just aligned to make all these insane micro tricks and unit interactions

I'm going to be honest here and admit that I really dislike having too much micro. It turns what should be a game of strategy into a overglorified action game. If I wanted deep and complex individual unit micro, I would just play a turn based strategy game.

With that said though, I do agree that a lack of of precision can be really annoying. To make formations work you either need very responsive units, which requires very precise modeling. Or much more simplified combat, think Total War games.

>what are Jewish sacrifical rituals

>trying to goalpost
retard

what's wrong with gzdoom lul. next you'll tell me brutal doom is bad because it's not pure enough

You know, by the time the last patch was released, blizzard could have removed the unit limits and fix the pathfinding. Korean esport scene didnt let this happen, because they have been playing broodwar like this for so long and it worked competitively. Koreans see those limitations as a challenge, believe it or not

Can you select more than a handful of units in the remaster? That shit pissed me off.

brutal doom is a mod
gzdoom flat-out breaks the game
if it doesn't support vanilla replays, its not worth using

>sunk cost fallacy when korea forced military routinely kills pros careers

The execution barrier is what enables high level strategy. If everything was equally easy to perform there would be no reason to deviate from what is optimal and the game would be solved in short order, at which point victory is entirely deterministic. All strategy revolves around mind games, and mind games only exist when there is uncertainty of outcome.

>Extremely deep gameplay
>Select 12 marines, press A then click lmb

Woah

i agree with you in general but i think we just don't have a way figured out yet to get pathing right while still allowing for players to have immediate control. i'm different than you in that i actually enjoy the feeling that perfect micro control gives. when you are able to move back a hurt unit and the enemy aggros into your other units and dies, gaining a slight advantage - that is one of the best feelings in gaming.

but sc2 takes it too far, it's too hard to micro while everything clumps up, and most units also have complex abilities, and you also need to plan out your base building, and change rallies, etc. you're right, it detracts from the strategy aspect when you can't meet that floor of like 300 apm.

broodwar to me was great because it had both the action and strategy elements - micro and macro - in great balance. pros who focused on micro would do timing attacks and gain an advantage by exploiting unit tactics. pros focusing on macro would just have really strong mechanics and grind out wins by defending and just having better strategic sense. sure the pros were super fast but you could still do non-optimal things and have a slower playstyle without getting your army destroyed in a few seconds.

what are they lol

because I'm late to it, I've never played it and I´m gona get may ass handed to me by everyone from the get go.

it's not that it's a challenge. it's that the intricacies make the game better. muta control, move-attack with vultures, baiting tanks with zealots because there's no overkill protection, perfecting reaver drops with shuttles - these all make the game more complex and better.

"fixing" these things would break broodwar.

why are you watching replays of people playing doom?

Starcraft Mass Recall is campaign is more dificult that the original, you are mentally ill if you deny that

I don't necessarily disagree. I just think that there is such a thing as going too fucking far into the other direction. Low, mid, and even to a large extent high level play is almost completely determined by just how fast you can click on stuff. Any actual strategy is rare, bordering on non existent.

Execution should depend on how clever you are using the tools available to you, not on how quickly you can click on stuff.

why would you admit to being retarded?

I don't want to give modern Blizzard money

this game wasn't made for brainlets like you

I didn't play doom, explain this

I don't need yet another DRM cancer launcher by yet another publisher.

based and 162pilled

gzdoom is a source port, but it flat-out breaks certain game behaviour. there are compatability options but its still far from perfect

dabs at you and laughs at you all through the bank to his $2.5 billion
*nothing personal, kid*

It is a challenge as an idea, but I get what you talking about. Half of the people here only played the story mode or had a couple of matches that they lost and went REEEEEEEE hard, and have no idea why they even complaining about. Those "features" made broodwar into what it is. It sounds weird in 2019 where there are so many improved alternatives, but thats the reality

this is actually not true, at least at high levels of play. scouting is one of the most important things you can do in broodwar. if you don't know what your opponent is doing he will counter you and kill you easily. the worst thing you can do in broodwar is fail to react to your opponent and give them time.

broodwar is reminiscent of chess in that there are known builds - or series of moves - that are just generally the strongest, and so you need to account for these optimal builds. if your opponent is doing something outside of the established optimal builds, you need to be cautious because you're either getting cheesed or you haven't scouted some surprise your opponent is planning

what did gzdoom break aside from replays apparently? i don't give a shit about watching other people play doom

I played sc1 since a child, Mass Recall is just better.

How, you butthole? Even if it is, the sc2 graphics are turdy and a mockery to broodwar's great visuals

I'm playing daily, but there's usually only like 100 people on US West, the game is practically dead.

why are you pretending you give a shit about doom if you don't understand the fundamentals of the source ports?
just stick to gzdoom zoomer

>broodwar is reminiscent of chess
well not really. I would say broodwar is more like football, or basketball. Those two have strategies under their hood, but they heavily rely on the mechanical part; the athlete's skill

I think I would enjoy perfect micro far more if it was done on a bigger scale. Controlling entire squads of units rather than just individuals. Also if combat was slow enough that tactical decisions during the heat of combat felt more impactful.

The thing about Broodwar is that I always found the cap on how many units you could select to be such a massive annoyance. Having to deal with it felt like 90% of the struggle when it comes to low level play.

Because its soulless, if i want to play starcraft ill play the original

because gzdoom is fine and you're a bullshit person

Yeah me too but on the Eu gate. It has around 150-200 ppl. Not exactly a number that an average player could have a good time playing competitive matches. On the other hand is going strong in Asia and Korea

how is gzdoom fine when it doesn't support replays?
the fact you can't answer this speaks volumes

>>Extremely deep gameplay
I laughed

Scouting in Starcraft is more a matter of speed rather than strategy though. It's just another thing you quickly need to manage in between everything else. While there is some strategy to it, due to the amount of different units you can have scout, I don't think gathering intelligence is complex enough to be more than a speed test on most levels of play.

Scouts are the reason no one builds battlecruisers in PvT. They basically serve as a passive guarantee.

>paying for abandonware

because no one gives a shit about watching other people play doom? we've been over this

incorrect answer. replay support has nothing to do with watching others play
now fuck off back to gzdoom zoomer.

>Making carriers. Very useful talent toi have

Zerg rush

i disagree. it's more like you need to have a base floor level of speed to execute on everything. but the pros have that. and when you're watching high-level play, because everyone can execute or is at least fast enough to be somewhat consistent, that higher-level scouting, timing, builds, & etc. come into play.

it's that you need to have a base mechanical level of skill to engage with the strategy layer. but i agree, for most players, it's just too fast for strategy to matter. you can work your way up to top tier by just doing basic scouting and macroing perfectly.

You get an attack every 4 minutes, huge attacks, not those bullshit attacks of bw of 2 zealot and 2 Dragoons.

When you destroys enemy base, the bot will try to build there again.

In terran mission 3, you actually NEED to train forces to win.

In the Terran campaign mission 8, you get attacks of 5 battlecruisers at the same time, while in original, you barely see literally 1 IN ALL THE MAP. In goddamn Tarsonis. And also, you get constant attacks of 6-11Wraiths in your mineral fields.

If you really value dificulty, you MUST like this mod over the original Starcraft.

Also, you have the option to choose models inspired in SC1 models.

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ok, so there's actually nothing wrong with gzdoom at all. fantastic thanks for telling me. i will fuck off back to gzdoom and enjoy brutal doom.

>lalalala im too retarded to know why replays are important
zoom zoom

yeah except it's in the starcraft 2 engine so everything feels like molasses none of the micro is right and none of the balance is right. so who gives a shit if you have to face 5 bcs? in sc2 mass marine beats bcs

and aoe2 isnt? from watching TheViper stream i got iloveoov flashbacks when he builds marines in 15baracks in like 1second

>where each fucking game looks the same
Yeah, nah. If you use the same build order every game, your opponent will rape you, especially in PvP.

if you're playing brutal doom, caring about authenticity doesn't matter, you're doubly stupid

Sc2 feels fluid, unlike sc1, where units can barely move.

Try Mass Recall, you will lose a lot more than original, if you ever did, because it is damn slow and easy.

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>muh authenticity
brutal doom is fun, get bent

n-nani?

Do the units ball up similarly or do they each have unique movement patterns? That is all I need to know to determine if it is shit or not.

they move identically to vanilla sc2 (deathball). it's dog shit. stick to broodwar

>>The Thing
These games sometimes got REAL
>Almost everyone is chilling on the center
>7th player is missing
>Turns out he's camping on the high ground, guarding the stairs
>Shoots everyone on sight, gets blamed to be the Thing
>Either he's left alone, he becomes the lone survivor constantly changing locations
>Or he's shoot down on the spot, angrily rants when everyone loses because the Thing won

Mass Recall is still better, original 's dificulty is just extremely easy, like Zelda Twilight Princess Level.

OMG! SOO SOULFUL AND COMPLEX

Does the AI cheat like it does in Starcraft 2 or does it play fairly?

It is actually. Reavers have limited range, the guy using it fucked up by shooting deep into the mineral line, where it wouldn't be able to path. If he timed it right he would have pulled off the shot.

>but i agree, for most players, it's just too fast for strategy to matter. you can work your way up to top tier by just doing basic scouting and macroing perfectly.
That's honestly what I think, outside of just a lack of interest, what killed the RTS genre. Needing to require a basic level of speed to even engage with basic strategy simply alienates people like me that care about the strategy, while a lot of the crowd that cares more about micro jumped to moba's.

What do you mean with cheat ? AI always start with lots of buildings and resources in campaign.

I mean like where the AI just suddenly spawns a shit ton of units in response to you doing triggering certain events.

To the moment i'm (Terran mission 8), units always comes from a build.

not sure if i remember it right but im convinced he could press S to manually explode scarab earlier

>playing rts in 2019

Let me guess, you're still playing MMO's too, right?
Might want to consider getting your head out of the sand, and perhaps washing your underwear once this month while you're at it, fattie tatties.

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Nope, that was never possible

And what are you playing?

>playing video games
The best game to play is shitposting on the 4chans

Sounds somewhat decent then if just for giggles. I'll play it and probably end up deathballing. I can't even imagine how utterly disgusting dragoons are if they don't have collision issues.

never said it wasn't...
holy shit you're so stupid lmao

Have fun, this game's challenge is amazing.

I played remastered up to the last Zerg mission, and lost like only 2 times. While in Mass Recall i have died like 17 times being only in terran mission 8, you get outmassed and feel the actual need of a expansion to survive.