Did anyone ever actually find Resident Evil scary? I mean I love Resident Evil and probably always will...

Did anyone ever actually find Resident Evil scary? I mean I love Resident Evil and probably always will, but I always found the stories more fun than scary. Silent Hill 1 and 2 were scary, but Resident Evil list wasn't.

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I felt nervous, gameplay was tense. Spooked? nope.

The early ones? Not really, they weren't ever really outright scary scary, even at the time. They were always a fun send-up of '80s B-horror movies.

Actual genuine scariest moment in the series is that section in the attic in RE7.

I was a wee lad when the first came out so yeah, it scared the shit out of me.

No, remake and 4 are the only ones worth playing in addition.

I can't think of a single kid that got RE3 and didn't end up hiding the game in the back of a cupboard or under a couch or some shit because they were so terrified of it.

I played my first one when I was like 6 and yeah I was pretty spooked.

The dogs through the window are probably one of the few times I ever got jump scared as a kid, but the games as a whole were not very scary though they tried hard with the gore cutscenes. They made great use of static camera angles.

don't you mean it sacred the wee out of you?

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Shut the fuck up zoomer

RE2 scared the shit out of me but I was 11 or so. My English was limited back then so I missed the campy tone. There's still something uniquely unsettling to me about those old horror games.

Its called being good horror and not actiony horror for brainlets

RE3 scared me as a kid whenever Nemesis would burst into the room.

youtube.com/watch?v=QlU76wEc33k

Only Nemesis because it was harder than the previous games and you never knew when Nemesis would come up and fuck your shit up.

RE1 and 2 were pretty tame, especially when I got to compare them to Silent Hill 1, which was legitemately a scary game.

Watching my brother play RE3 was my first exposure to the series. I was massively terrified of zombies, couldn't handle gore, and in general hated horror as a kid, so seeing Nemesis face fuck Brad to death fucked me up.

A few years later I played RE2 myself and kinda worked through my fear. Nowadays the series just makes me anxious, and I've still never played much of RE3 because Nemesis following you fucks up my flow too much. Same for REmake 2 and Mr. X.

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Yeah, but I get spooked by everything.

Only REmake is and even that was a bit too weak on the scares.

It was scary back in the day, yeah. Not Silent Hill tier of scary but still pretty damn effective. You have to take into consideration that these games deliever a lot better if you are not a native english speaker. So what was for americans considered cringe and b-tier for me was realistic as fuck. Especially since I also played RE2 in german the first time too.
Nowadays I don't find SH scary anymore, its normal, you grow up. But I think that og RE games still offer a fantastic experience as a video game (running around, gathering items, figuring our your path around the mansion, etc). It's pretty much a killer metroidvaniaesque experience, the horror is just the aesthetic and the wrap for the actual game.

I pity anyone who didn't play the classic RE games in current day and age.

i could only watch dad play and i always got out of the room when a cutscene played

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>Silent Hill 1 and 2 were scary
How are they scary? They lack RE's tension of managing limited resources while being forced to backtrack frequently to solve puzzles and overcome obstacles, or any sort of engaging gameplay loop, really. They're not good horror games.

SH2 in particular is one of the most egregious cases of ludonarrative dissonance I have ever seen. What the hell are arcade-style bullet sponge bosses doing in a psychological drama about an ordinary man coming to terms with his grief and guilt? Were the developers so lazy they couldn't think of any thematically appropriate obstacles for the protagonist to overcome?

Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes.

The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know. The plot twist in The Sixth Sense makes no sense because Bruce Willis' character should be aware of his ghost status everytime he enters a locked door by phasing through it or does something else ghostly. The movie contrivedly always avoids showing instances like these to fool the audience, but that doesn't explain why the main character is also shocked by the plot twist. Ditto for Silent Hill 2's James Sunderland. Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

The dialogue and voice acting are just bad. The story is supposed to be mature and unnerving, but the awful dialogue and delivery makes it difficult to take seriously.

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The only people who think RE is scary are those who played them underage and haven't gone back to replay them

The first one scared the shit out of me, but I was also only 11 at the time, and had a massive fear of zombies.

>Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

I don't get why this seems to require suspension of disbelief for you. It's not selective amnesia for James, it's full on mental breakdown. SH2 is an excellent game even if combat being shit is constant factor throughout the series. I love RE more than SH but I can answer as to what makes SH scary. It's the audio (music + ambiance), screeching thudding noises, monster noises, entire audio landscape is fucking top tier and is impossible to not create a sense of unease. Maybe you yourself are immune to it but I really recommend you to give SH2 another shot, if you even played it yourself to begin with. Recent mods/fixes on PC make it a stellar experience (no load times, smooth framerate, great lighting, antialiasing, fixed controls like on PS2 etc). Closed headphones that aren't complete dogshit, dedicate yourself to the game without watching something on the second screen or constantly alt tabbing, play during the night and you are bound to enjoy it.

OUTBREAK ON PC WHEN??
it was the only spooky RE for me because you couldnt just blast everything to hell and back and you had a cool health system that always put you on edge

RE1 was the campy one. RE2 actually had really good production values. I wouldn't criticize any of the bouce performances too harshly on that one. They were all genuinely good. If there were any awkward deliveries I blame it towards the scene direction than the actors.

>I pity anyone who didn't play the classic RE games in current day and age.
I despise anyone that recommends you skip classic and stick to REmake. REmake is a fine game, but Classic is worth experiencing. It's not a very long game by any means either.

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>RE1 was the campy one. RE2 actually had really good production values. I wouldn't criticize any of the bouce performances too harshly on that one. They were all genuinely good. If there were any awkward deliveries I blame it towards the scene direction than the actors.

Okay, but the end result is that the voice acting is still bad.

RE1 is worse than Tommy Wiseau levels of acting, while RE2 is around that level. Hardly anything to praise.

Zoomers don't have enough time between posting about ecelebs on Twitter and watching other people play videogames on Twitch so for them its either playing REmake and 4 or nothing else.

>RE2 is around that level.
Not even close bud

Its what we had the balls to play as a kid. Fuck silent hill. 2spooky for a 8 year old. The resident evil story is still B movie magic up to 4.

The remake when i played it at like 15 was pretty scary and intense.

I agree. I don't think you can appreciate REmake even remotely properly without playing the original. And even if you fucked up and did REmake, the original is still a very worthwhile game to play after the fact because it offers a different experience, while excelling at different things.

The high IQ question is - original RE1 or non-dualshock Directors Cut with intact music. I like the Directors Cut improved handgun because headshots are the most satisfying thing ever, but the initial struggle is so much more fun with the original game's handgun, it's more challenging.

>hardly anything

The only bad voice acting in RE2 is the intro FMV truck driver and Kendo. Anette and Claire offer some of the best voice acting on the system, with Leon, Ada and Ben being pretty damn great too.

I hate to be a beggar, but does anyone have that infograph on how to install Silent Hill 2, 3, and 4 on PC? I managed to get 3 installed the last time I saw it, but forgot to save the pic like an idiot.

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yeah, i alread know about those fags for years and i dont want to play on their discord tranny servers and follow their jewish rules

I played the original RE1 for the first time last week (Dualshock DC with original music patched in) and I found it to be the most unsettling RE experience so far. I’ve played REmake 2, RE2, and RE3 prior but none of them reached that same sense of dread as when you return to the mansion and it’s filled with Hunters. The music becoming even more intense was a big part of that. I liked it. I plan on playing REmake 1 next so I hope it does the same.

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RE4 is the only scary game in the series, anyone who denies this is a liar

You couldn't be more of a zoomer if you tried,you are everything that is wrong with videogames today and more.

That poor bait. Bet this cunt still saves at every typewritter

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this pic?
its the only one i have
haven't played a single silent hill yet

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That's the one. Thank you.

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REmake is excelent, it plays and fucks with your expectations of order of events happening in game, as well as the layout of the mansion, I recommend you play it while your memory is still fresh.
The big reason why RE1 is so damn effective is that you never face more than two zombies at once due to hardware limitations at the time. However zombies are a bigger threat and do more damage due to this. Thats why it's so much scarier to enter one of those dorm rooms in the shed area in RE1 and to face a single zombie than when you enter a random police station room in RE2 and are surrounded with 10 of them.

fuck off with your zoomer meme, i played every RE game and 4 is the only one that was legitimately scary
code veronica scared me too but that was when i was a child now it looks bland dull
Dead Aim had a great atmosphere but the hilarious monster designs ruined it

what's scary is that someone actually though that tank controls were a good idea for such a game

You have the worst taste that i have seen on Yea Forums and that's saying something

4 was a fucking snooze fest and there was absolutely nothing scary about it
>oh no a bunch of spics have parasites!!!!!

it's scarier more than any of the cliche cheesy B movie old school RE games

No they weren't scary, they mostly had good atmosphere, The jumpscares in particular are really bad, its almost comical how many times they use "enemy jumps through a window" in the first 3 games.

>a something that moves like it doesn't have bones won't regenerate at all! i'm sure of it
>WAA THAT WAS SCARY
you should get a brain

leon cracks oneliners every two minutes in RE4, how do you get scared?
go troll somewhere else

It really really really really really really isn’t

Eat shit cunt and post about how re6 is based in your next post

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I ended up playing RE1 for the first time the other day (my first pre-RE4 game) on a whim and I didn't realize until I was done and did some reading up that the original international version took auto-aim out, that's pretty crazy
I feel like I was awful enough with autoaim enabled, I don't know how terrible I'd be with it off and wasting all that precious ammo

>mfw the FMV that introduces the Hunter kicks in and I left my shotgun back in the guardhouse

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>leon cracks oneliners every two minutes in RE4, how do you get scared?
what is Jill sandwish?

I was kid, it's doesnt scare me because the zombies were slow, but I felt a bit nervous managing the ink ribbons, the inventory and the ammo

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RE4 will always be the best RE game ever made, nothing before or after it will surpass it
eat shit Nostalgia fag

Its a better horror game than the classics at least, people don't want to admit it though, RE4 properly builds tension before a scare, and not only that they don't ruin it by having the scare in a cutscene, also RE4s feeling of being surrounded and attacked from every angle is a lot more prominent fear than the anxiety your are supposed to feel from limited supplies in the classic games.

>just want a sequel to RE4 with improved everything, coop and more content
HOW did they fuckup RE5 so badly? and why hasnt anyone else tried to copy RE4?

>Escort mission
>Castle
>The island.
>Enemies with guns
That midget is fucking cringe as fuck.

What GCSE's results did you get anyway or are you getting them thursday?

RE2 also has autoaim disabled unless you turn it on in the settings.
Autoaim is basically just turning you to face the enemy, nothing else. Even with it disabled you can still turn slightly off-axis, like lets say ~25 degrees left or right and your shots will still land on the enemy. Game is fairly lax with that kind of stuff, from 1 to CV.
The only difference is that in RE1 aiming up doesn't really do anything, for an instance you keep shotgun level at your hip and still score headshots. In RE2 and 3 you had to aim up to decapitate zombies etc.

Autoaim is mostly handful for bosses because in tight areas you lose a lot of time manually turning. Mostly notable in RE3 during all the Nemesis boss fights. Speaking of which, you should play RE2 and 3 in order as well. 2 is... easier than 1 but more atmospheric and polished.

3 is an action game that retains the atmopshere of 2 to a degree, but controls are smooth as hell, polished to perfection, bosses are fun and overall it's one rollecoaster of an experience. Its more action than horror but its a 10/10 game nonetheless. For 3, I recommend emualting the gamecube version and googling that texture pack that upscales the background images. Play it on hard mode.

For RE2, if you play it on PC you can regedit the hard mode to be unlocked from the get go so that you dont need to play to unlock it, but it might be too much for the blind run (hard mode basically makes regular zombies take up to 20 bullets to die).

Everyone just took the camera angle. In this sense RE4 really is one of the most influential games ever

>That midget is fucking cringe as fuck.
true but he still better than any other villain from the older games
Wesker is piece of shit, and the Ashford twins are faggots
Nemesis was decent tho

>midget was better than Birkin, literally the most kino villain in horror games with awesomely designed mutation phases

go neck yourself, your shit opinions are too much to handle

real sad no one took the atmosphere, the everygun having a laser instead of just using a crossair or the briefcase inventory

>still better than any other villain from the older games
Biggest pleb ive talked to about resident evil. Farewell until the next RE announcement .

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i bet you watched every crappy RE movies 20 time

>The only difference is that in RE1 aiming up doesn't really do anything,
It does. Aiming up with a shotgun does a headshot instantly killing zombies.

Reminder that people who unironically think RE4 was better than the originals and the best RE in general were unironic scene faggots back in the day.

Your logic is so retarded that it's starting to amuse me. Please, go on. Explain to me how did you conclude that I love the movies that entire world collectively and universally considers to be unwatchable garbage, just on basis of me saying that classic games are great?

You didn't even have to aim up in RE1, it would decapitate nonetheless with a shotgun.

>3 is an action game that retains the atmopshere of 2 to a degree, but controls are smooth as hell
lolwut. 3 has the worst controls in the series, due to the addition of the badly designed dodge, which doesn't even do what you want most of the time and results in you still getting hit,.

>You didn't even have to aim up in RE1, it would decapitate nonetheless with a shotgun.
It didn't in the version I played.

cry more Nostalgia nigger, people never really cared about the RE series or survival horror in general till RE4 came

RE4, and RE7, both have this Evil Dead/Texas Chainsaw Massacre horror comedy tone that works so much better for the series, to me the spooky and tense moments in those games standout more because were having a laugh and some fun a moment ago then suddenly feelings of anxiety, where as the dull serious tone of other RE games bore me and when scares do happen I have no reaction.

It wasn't so much terror, but seeing a zombie on the other side of the room while it moans and shuffles about, against the gothic mansion backdrop was pretty spooky to me.

Also in 2 when you're outside you can hear the faint moaning of the zombies in the distance. Knowing they were 'out there' somewhere was creepy.

>t.

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l2play and git gud

Dodge is 100% optional, you don't have to use it once. And if you want to learn it, just tap R2 when you want to use it if your gun is up. Otherwise tap R1. It's simple as that.

>you run faster
>you turn faster
>you can dodge
>you can stop mid-dodge and raise your gun while kneeling
>you have more weapons and all are equally fun to use (unlike RE2 where half of them were boring and useless like bowgun, sparkgun, etc)
>fuckton of replay value and nonlinearity due to in-game prompt selection menus that offer you to choose how you want the game to progress
>Nemesis is challenging and fun to fight, the best boss in the series from the gameplay perspective
>you can craft ammo, allowing you to use whatever guns you like the most
>knife is not useless for the first time in the series so if you master the dodge, that's another incentive to replay the game
>mercenaries mode is god tier

RE3 is peak tank controls if you possess the mental capacity to separate controls from the horror genre. You are just too dumb to realize it and don't understand game design at all.

Lmao you are driving me fucking wild here. Well played.

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Boomer kid mind unable to conserve/find resources properly + bad-dream-like escape mechanics = scary
Also dogs through windows and jill sandwiches.
Take this as you will. I actually loved it.

is this what stockholm syndrome and coping with your first console being gamecube is like?

Thanks for the advice user, I've actually finished RE2 as well (LeonA, ClaireB that is) and I was debating whether I should tackle the alternative route or just move onto RE3
I feel like I have RE2 down now so I could get through it fairly quickly, I guess it just depends if the seeing the alternate events are worth another run now or I could come back to it another time

Based

May aswell. Cant remember if thats the cannon route either before capcom retconned it with that lame attempt at a story. Still an amazing game

That's because you are autistic,don't blame the games

You're right again, people used to make fun of Resident Evil for being terrible at horror but revisionist history has now made it into one of the best horror games of all time.

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It was pretty common at the time, even Tomb Raider or Syphon Filter used too use it

What version of RE1 did you play?
I'm not that user but I noticed in RE1 DC my shotgun was headshotting regardless of my aim but in RE2 I was just getting bodyshots unless I aimed up, so what that other user was saying is what I experienced on my side
Another difference between vanilla/director's cut possibly?

Yeah you can move on.

ClaireB/LeonA is only marginally different, but there is some truly impressive attention to detail. Side characters appear and die in different locations, from different causes and even more impressively - there is different soundtrack these encounters. So there are separate music tracks for an instance, for Ada's death in LeonA and her death in Leon B. These differences are to me even more impressive than the zapping system. Revisit it at some point but it's not integral to do it immediately.
You already experienced the canon order + Claire B is probably the toughest of the 4 scenarios so you already experienced that.

Some tips for RE3 - boss fights are optional but if you kill him he will drop weapons parts and healing items. These weapons are awesome and make the game even more fun. Don't play on easy mode because it starts you with fuckton of weapons that break the game.
If you choose to tackle on bosses you will struggle a lot but that's supposed to happen and is the best way to experience RE3. It's also the least linear of the 3 main games.

You could strafe in all PS1 Syphon Filter games. I never once felt restricted by controls in Syphon Filter.

I replayed SF1 relatively recently and holy shit the controls were painful, never again.

How's the emulation for the first game

I found re3 unnerving as fuck as a kid
It was hard af and I bricked my save by having almost no health and absolutely exhausted the green herbs around me ( I was right before the train trip to clock tower, even got there once but then I died lol)
2 was just straight up scary for me, especially the first time you meet a licker
I tried to shoot it, it clawed me once and got me to red health instantly
Havent played it since lulz

I cant say this about silent hill tho
Maybe because I saw a walktrough before I played it or because the game is just piss easy
I still find it extremely fun

Pretty good, PGPX or whatever its called fixes the texture warping.
Ehhh you move with a dpad and strafe with L2/R2, it works. Plus enemies are placed in such ways that you for the 99% of the time only need to swipe the aim horizontally and its instant headshots. It's a tough game, don't get me wrong, but you also have auto aim for clsoe encounters and it really just works.

RE7 was scary, but IMO for a video game you want more fun than scary. I agree they aren't as scary as something like penumbra black plague, but they have their moments.

[citation needed]

Friendly reminder this is the best horror cover of all time
>title is perfect, just bold all caps sans serif, no retarded edgelord gimmicks like the us cover title or later entries
>title stands out as the zombie face does due to the strong contrast between black, white and hot red
>zombie isn't even overdrawn or shitty cgi like RE2r, basically just a charcoal drawing of sorts
>it's just you, darkness, a literal barebone zombie staring at your face, the red title
I can't think of any better cover for a sequel that tells you "it gets serious".
I would give the second place to Dead Space, it loses points if anything because some mongoloid put the same color as the arm at the bottom and it took me until after I beat the game to realize it was a severed arm.

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RE3 was my first one and gave me fear of being chased. Having a big angry giga nigga charge at you screaming STARS as a kid is scary as fuck.

Its 80s as fuck and I love it.
Pic related is close second for me, shitty movie title font aside.

>when you realize he isnt taking the gun, he is giving it away instead

Fug

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That's also great, shame for the gay movie font. It has the best horror game opening of all time though, so there's that.

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>Did anyone ever actually find Resident Evil scary?

Motherfucker i was 9 when i experinced RE2. it was a game set at night full of sick people that ganged up on you and didn't give a fuck about fire or bullets or anything and TORE YOU APART WITH THEIR TEETH. To top it all off everything was a catastrophe. Everything and everyone looked like a road traffic accident gone very bad. The music was ultra heavy and full of distant door slam aound effects. If you became to pussy to keep playing everytime ear piercing shock music played when zombies suddenly came through windows or doors then all you had was the boxart and manual which was full of artwork like this:

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First time I played RE2 I was spooked by the first licker. Overall the game started so stresfully and all of a sudden everything turned so calm that seeing that thing creeping by kind of made me really nervous. I knew it wasn't a zombie and I didn't know what was gonna happen since things were quite calm for a while.
But that was it. Never spooked again.

PS1 era games are especially creepy because it was a gen when you still didn't entirely know what you were looking at despite it being 3D. There were zombies sure, but they were tall and long with blocky jerky parts and faces you couldn't quite make out with no moving textures. It was the last gen of "what i was supposed to see/what i saw". It felt abstract in ways.

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Nemesis put the fucking dread in you but his music wasn't spooky when he actually barged in and it was hard to get completely scared by a dude who kicked in doors and said "BWAAAAAAAAAARRR" but his one shot shat me the fuck up when it had been a while since saving and i have to get shit done in the heat of the moment.

Nothing strikes more fear as something that wants to eat you. Kill you? That's one thing, but eating you alive has a whole different meaning.
I wish I could have a video of all people on this board the day they got killed by the dog in RE1.
Here, some accidental horror on the subject
youtube.com/watch?v=47wQT9SIha0
Made me shit myself and I was 16 when it released.
Same as the bear in Condemned, it's not scary because it wants to kill you but because it wants to eat you to death.

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>basically just a charcoal drawing of sorts
It's a negative. It's one of the zombies from Romero's RE2 live action commercial. I love the font but the image is actually kind of lazy when you realise what it is.

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>people were being paid to remake this game and they all agreed not to include this

fuck capcom, fuck modern video games and fuck zoomers for enabling them by voting with their wallet

youtube.com/watch?v=N7qVxKj40Ps

No, that makes it amazing in my eyes, kinda like realizing The Thing 1982 creatures were made by random shit like canned food and syrup put together by stoners.

When there are jump scares, yes.

Otherwise the only time was hearing Lisa Trevor's moaning in REmake, wondering if that meant she was near.

I like the European resident Evil 4 box art

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Well i think Romero made shit zombies with that halloween mask bollocks he always did. The illustrator for RE2 got what T-Zombies are prefectly: regular people but very sick indeed, that look like they have been in a traffic accident. "Angry zombies" are bollocks. Drugged looking car crash ebola victims are where it's at.

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Good point, I never considered this.

way back in 97 this spooked me pretty bad.
just ran up to the playstation and shut it off.

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Pretty much,slow moving infected zombies are much much better than fast or magic/voodoo ones

It's no coincidence that Mikami made Resident Evil zombies actual sick but alive organisms rather than the "magic undead". The inspirations for things like T-Virus like rabies, Marbug and Ebola are fucking horrifying.

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everything except the actual story for 6 was amazing.
why did it have to fall apart so hard right when you get to the cathedral? everything up to that point was great.

The first one. It didn't help that I played it alone on my DS and then later my friend told me to play the remake.

The games were so different I got spooked.

>Didn't know about crimson heads
> Didn't know there was a door in the middle of the staircase
>The whistle

What a great experience.

4,5,6 and 7 all had shit locations,bad music and uninteresting characters and enemies.

>b-b-b-but le gun shoot fast

Action bullshit killed horror,if 4/5/6/7 weren't part of the Resident Evil series nobody would ever remember them.

RE2 and RE3 scared me as a kid. Now I got fucking spooked with RE7. I just started REmake 2,and it's too fucking good. I'm playing it in Hardcore Mode and I love it

all horror games are spooky for the first playthrough, even RE4 was spooky playing it at release

>7
>Not a horror game, but an action game
Someone never played on hard

Sometimes, it had its moments. Overall it had more of an action schlock atmosphere, but there were some moments, especially in RE2. the text excerpts you find are sometimes scarier than what's going on in the game.

7 was better than 5 and 6 but that's not saying much,the only thing that i remember about that game is the scooby doo sequences with the dad.

i like the remake, but the more you play, the more you notice the big flaws that didn't have to be there.
and i don't care what people say, they half assed the scenario system hard.
also i can't believe that they just dropped support for it already.
was expecting some actual dlc

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Nemesis was one scary motherfucker, fighting him during your first runs is a dangerous proposition. Even Mr. X didn't have this much of an impact, or make me as nervous as that fucker.

I find the jump scares and scarcity to be anxiety-inducing

I find the idea of body horror truly horrific, though. 4-itchy tasty is the worst, because it shows being a zombie isn't you just dying and being reanimated, there's something of the original person in there, somewhere.

5 Was a good action game with horror elements, 6 was shit. Only Leon's quest is actually good

>tfw it hit you that a lot of the zombies are actually still "alive", but the virus has just made their brain deteriorate that much to make them into the shambling messes that they are.

and not only that, but they're still in the process of transforming into more and more inhuman creatures.

why arent there more indie games that copy resi?

The original Resident Evil 2 is still better than the remake because of some stupid choices like making the sewer part longer,Mr.X being more of a costant annoyance than a threat and the "soundtrack" being vastly inferior

The best commercial Resident Evil copycat was Alone in the Dark:The New Nightmare and even that game wasn't amazing,indie games are generally shit so who cares.

effort

You need a great art style and clever game/progression/level design to make it fun. It's not as easy as slapping shitty camera angles and limiting inventory. There is a reason why all Resident evil clones are terrible at worst (alone in the dark, obscure, kabus 22, xfiles on ps2) and subpar at best (dino crisis, cold fear).

AITD4 came so close to being great but failed miserably overall solely due to constantly respawning enemies. Art direction, combat, puzzles and atmosphere are top notch. But re-entering the same room for the 15th times only to see enemies respawn AGAIN just ruins everything.

It's not a terrible game by any means, give it a shot, the GOG version is terrific and looks amazing.

I played the first one through remake a couple months ago and it was creepy, was really disappointed when i replayed 4 shortly after and it had all the tension and horror sucked out of it.

so how do you make a good survival horror game?

There is 1998 daymare i suppose

youtu.be/l56D03ydgTc

>Dino Crisis
>subpar

yeah and thats shit

Wrestle security and power away from the player, allow them to believe they have created a safe passage and then take some of those safe passages away from them on the fly and let them decide if proceeding foward is worth the risk or if doubling back to someplace else is the better idea. You bottleneck the player with threat.

it apparently takes that much effort to do one well and it probably takes a team.
it's kind of why people would rather just make a fangame and use the engine that's already there instead.

Dino Crisis 1:

>annoying repetitive puzzles
>respawning enemies
>zero enemy variety
>obtuse inventory system that doesn't state your health
>generic characters (rambo assault dude, geeky metrosexual computer nerd, "i'm tough too" MC)
>3d that looked inferior to RE even back in the day
>guns have zero oomph to them, unlike RE
>silly story that doesn't hook you in at all
>running and gunning detracts more than it adds to the game since you can't aim up and down anymore

Different endings were kinda nice, but that's that. Dino Crisis 2 was ten times better game because it abandoned the horror aspect that never worked with dinosaurs to begin with and turned it into one of the top 5 action games on the system.

Dino Crisis 2 is the fucking shit because it doesn't try to copy RE at all and instead does it own thing that works.

the only times RE ever spooked me was 2 separate occasions where a hunter jumped out from behind a corner

ironically it was in CV and 0, the 2 worst mainline RE games

Make the player feel alone or give the player some company but take it away shortly after
Don't have scooby doo shit for all the fucking game like Amnesia
The player should be able to use powerful weapons but have limited ammo
A great soundtrack/great ambient noise

In other words a clone of the classic Resident Evil/Silent Hill games

user, if you think RE2 isn't action horror...

what IS action horror to you?

Zero is indeed the worst but I would rather say that CV simply happens to be the least good one instead of second worst. It's a good game that gets a lot of flak for superficial reasons.

the first half is definitely good, even great, but the second half is such a goddamn swamp of poor design choices

Only as a child, this part in particular scared the shit out of me at the time.

Second half? I liked Chris's side because it changes the layout a little bit and forces you to use alternative routes. Plus I happen to like CV Chris design the most out of all of them, he just looks right. I can see how some people had issues with going back and forth between characters later because it can lead to you being out of items and ammo, but that simply never happened to me so I never had issues. The game throws so much fucking shit at you that its impossible to use up all of the weapons, and also impossible to carry it all so you are always bound to have something stacked in the inventory.

I acknowledge the game's flaws (poor 3d graphics, silly characters and their voice acting, melodramatic storytelling), but I attribute a lot of it to the signature Dreamcast charm that the game simply oozes with. I can appreciate it for what it is. These things I consider to be superficial like I stated.
If you play the RE games for the exploration, tank control combat, item gathering, avoiding enemies, finding your way out etc, CV offers just as solid experience as the first 3 games do, except its like twice as long as your normal RE games so it offers even more. Plus it has the best save theme in the series.

The only thing I truly mind about CV is that gameplay isn't as tight as RE3 but since they were developed simulatenously its not fair to do so anyway.

I bet you think Alone in the Dark 1 was action horror because you can use guns faggot

>some of the top selling PS1 games
>people didn't care about the series

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Resident Evil 4 babies grew up with the Gamecube/PS2,don't bother with them.

youtube.com/watch?v=Qcw692WnL3U
>it's not action horror despite the gameplay literally starting with an explosion and burning streets full of zombies you have to mow down
ok
the game has a lot of points where you can fuck yourself over hard starting from the plane onwards
my first run was ruined because the character switch made me run out of healing items and get stuck between a dead end and 2 hunters
not to mention the final boss is spent getting stunlocked to death

>alone in the dark
>re clone
Retard. And AITD4 is infinitely above the average RE for all the things you said, it didn' fail 'miserably' the fuck are you smoking.

>it's not action horror despite the gameplay literally starting with an explosion and burning streets full of zombies you have to mow down

What the fuck does that have to do with anything?

I like the 28 days later "infected" zombies.

That movie while being good ruined zombies forever