Is there a reason people don't like this game so much?
I'm playing it for the first time, 5 robot masters in. So far it's on par with all the previous MM games. I know people didn't like the "Die Wily" thing but that's not even cannon anymore.
Because "muh 8-bit" It's easily one of the best classic MM games.
Eli Gomez
Sprites are too big. Makes it harder to see whats coming.
Grayson Harris
There has never been a bad classic series Mega Man game (the "worst" being II for Gameboy)
Noah Ramirez
Big sprites and Wily Capsule
Angel Morgan
Really?
I can see what's ahead just fine, but the large sprites do make the level feel smaller.
Brody Allen
It sucks because you only have access to half the robot masters from the beginning, and everything is way too big. Megaman needs to be 50% of the size he is in it.
Eli Sullivan
this and this
Parker Jones
It's not bad, it just feels stagnant like a lot of the later Megaman games
Alexander Martin
isn't there a password that lets you access all 8?
Brandon Foster
There is, but I think it skips a lot of the story.
Jaxon Scott
Read Mega/Gigamix for the ultimate Classic series experience
>It sucks because you only have access to half the robot masters from the beginning I always kinda wondered why. I know the Game Boy games did that, but it's technically not the same canon.
Sebastian Hernandez
SPRITES ARE TOO BIG AND ROCK MOVES SLOW
jesus, how hard is it that people don't like it BECAUSE OF THAT SHIT?!
i hated it in 1995 when MMX3 was out, because that game was faster and MM7, while being a new classic game should have been BETTER on the damn SNES.
Levi Cook
After you hit him with a charged shot, switch to T-bolt and hit him again. It will cancel his elemental attack and just shoot balls along the ground. If he's too high, just stand under him, walk to the other side and jump over all 4 elemental attacks.
Lucas Diaz
Didn't get past it or the BN manga due to the ugly artstyle. ZX manga is okay and Starforce looks pretty smug
>Tries to add darker and edgier MMX elements into the Classic storyline, which leads to a clashing aesthetic with things like Bass's introduction and Mega Man threatening to kill Wily (this continues into MM8 and &Bass) >Uses the 4-and-4 Robot Master layout instead of all eight at once >Awkward cartoony graphics that make gameplay harder with less screenview and poor hitboxes >Downplays weapon use in favor of finding and using overpowered power-ups
Gabriel Gray
>Wily Capsule W-What's wrong with the Wily Capsule?
The MM threatening Wily thing was just the American localization, in the original Japanese version he doesn't say anything.
Evan Butler
use the spring weapon, also carry alot of e cans and you can also charge the spring weapon
Michael Cox
music was based as fuck
i didnt mind the big sprite because I didnt play NES megaman much
wasnt as good as x1 though
Connor Martinez
>tfw couldnt even beat the powered up jet pack guy
Charles Parker
I like it, MM8 on the other hand sucks
Adam Thomas
It's orbs are hard to dodge and 2/3 of the ones Wily shoots deal some pretty hefty damage. Also a boss that can only be hit within a window of time being weak to a chargable weapon with somewhat awkward angles.
Hunter Lee
Same shit Yea Forums always hates on things for, contrarianism and (You)s
Aaron Morgan
IT'S ONE OF THE HARDEST FIGHTS IN THE SERIES user
I jest, just buy a bunch of E tanks. Now Duo.EXE,THAT'S a hard fight
Liam Ortiz
I loved that this Megaman had so many secrets like Rush searching, the RUSH parts, Auto's Mega bolt to decrease shop prices...fucking Protomans shield after a duel. I wish more of that would return in megaman (still have yet to play MM11)
Also Shademan's level just makes me wish a full Symphony of the Night style of Megaman was made.
Oliver Morgan
To be fair, X1 is peak Mega Man.
Really hard to top.
Josiah Ross
What a pity the X series lasted for all of two games.
Hueg sprites makes everything feel cramped and less likely to effectively dodge shit Half the robot masters are locked off for whatever arbitrary reason Clunky and laggy as all hell controls in a series that demands timing and precision Everything related to Rush's digging ability? Who the fuck thought this was a good idea in a series that tries to AVOID backtracking up to this point? Wily being an absolute bitch to deal with even with a billion E-Tanks Literally rushed in vs. mode that no one will ever know of because it can only be played after beating the game with a button combination or with a passcode that no one will ever know without the Internet that was half-assed because it was made in like a few days.
Nolan Peterson
>What is Command Mission
Juan Thompson
It's honest to god one of my favorite Mega Mans.
However, the absolute fucking FUCK HARD spike in difficulty when you get to Wily Capsule is complete fucking balls. I can play this game no death until I get to that cocksucker.
Even the playtester god on the dev team who always talked about how he could beat every Mega Man game deathless and tankless has to use all four E tanks to beat that son of a bitch.
Jeremiah Jones
Didn't it get said that the Wily Capsule was intentionally hard because the developers wanted to see just how nasty they could make it?
Matthew Harris
wasn't this game only in development for 3 months?
Landon Diaz
The fan demake is better.
Anthony Bailey
Yeah.
James Robinson
This game had the coolest use of special weapons. Almost every weapon had a secondary function and some could even effect the level like how Cloud Man's stage had those weather control robots.
A neat little detail that I wish they kept from seven was how some robot masters had reverse weaknesses. Like if you hit Springman with Thundercracker it actually turned him into a giant magnet, hitting Turboman with electricity supercharged him, and if you hit Freeze Man with his own weapon this happened:
I never knew about the reverse weapon thing, thanks!
Zachary Clark
>A neat little detail that I wish they kept from seven was how some robot masters had reverse weaknesses. First game to do that was 2, though. Even if it only was "boss recovers all health, ecks dee". Unless you count outright immunity too.
Andrew King
>acknowledging starforce as a game let along an actual megaman game Were it not for the laws of this land, I would skin you alive
Cooper Martin
What's wrong with Starforce?
Aiden Moore
Wasn't 2 the game where Metal Man was weak to his own weapon?
Zachary Russell
All these people complaining about muh big sprites and Wily capsule, I suggest you all git gud. I cleared this game when I was 7.
Jace Richardson
half of the game was weak against metal blade
Chase Fisher
Most screens in the game are built around it with few that are outright difficult to see. It's made by the people who did the GB games so their design philosophy was different.
Ian Jones
Ever tried using Heatman's weapon on himself? Or on Bubbleman?
I love it. The only thing I don't like is that it was the first game that removed the stages between robot masters and Wily fortress from MM3 - 6. That midgame stages never returned in either classic or X series, but at least X games always add a gimmick for extra content.
>"Geo go to school" >"BITCH MY DAD IS DEAD" in all seriousness geo had a great character arc and the story in SF1 in general was fantastic
Anthony Young
Has the starforce manga ever been translated?
Colton Lopez
fuk
Nathan Taylor
MM7 has the best wily music 80's fags couldn't afford a snes so they wouldn't know
Julian Price
It’s not that surprising since it followed a lot of what people liked about II >great soundtrack (I know this is Megaman we’re talking about, but still) >more similar to the original controls in the lack of charge and slide (with those options being available for Protoman) >following the above meant peppering enemies and bosses with lots of bullets is effective again when it was severely inferior in the games with a charge shot >no obnoxious buster charging noise drowning out the music >useful weapons (best shield in jewel satellite and trident was powerful but not broken like metal blade) >good pacing (no need for a throwaway/ red herring villain, and unnecessary padding in the form of middle stages like 3-6 taking dev time away from the stages that matter) >8-bit aesthetic (not my first choice for visuals but it has its charm when done right and certainly has a strong fan base) I liked the detail of the “Dr. L” before the boss doors since the RMs were still considered Light’s robots, and the simple but effective narrative of robots not wanting to be scrapped due to an arbitrary date printed on them. Overall solid robot master designs and levels. 9 also has one of my favorite enemies in the series, the control ones that speed Megaman along but you still have some control to avoid pits and spikes at high speeds.
Isaac Bailey
nostalgiafaggotry and that's literally it 7 is god-tier
Josiah Wright
If you mean the short SF3 manga then that one got kinda translated. If you mean Smugforce then no
Grayson Wilson
>tries to add darker and edgier No
Liam Ward
I like you, user.
Joshua Rivera
But it came out after both X1 and X2 which both had backtracking.
If Zero was so great, why wasn't he playable in X1 or X2, and becomes permanently unplayable if he dies even once in X3?
Austin Collins
They are on MangaDex
Ryder Fisher
Because of poor life decisions on the part of the developers.
Christian Reyes
>everything in the world of Mega Man happened because of a gross misunderstanding and because Wily didn't get the recognition he didn't deserve Quite tragic really.
9 was pretty great. It had also been a very long time since the last classic MM game, and it was viewed as Capcom turning shit around for the Blue Bomber.
Logan Gutierrez
I want to pet Rush!
Ian Harris
Making it all the crueler when they let the franchise wither on the vine as hopes for MML3 got crushed. Was that inafune's fault? I don't even remember anymore. The past is becoming such a blur.
Should Capcom use a 16 bit style for MMX 9 like they did for MM9
Andrew Bailey
They are probably going for a 2.5D style like MM11
Chase Hill
I hope it would be Arcsys style
Adrian Sanchez
Legends 3 WHEN
Charles Green
If they do X9 it'll be 2.5D, maybe with those futuristic toy designs.
Alexander Russell
Legit question outside of the bullshit cliff hanger why does Legends 2 deserve a sequel? Outside better controls its inferior to 1 and Misadventures of Tron Bonne in every way and the story that is all at the start and end is laughable.
Jordan Butler
what toy designs?
Aaron Jackson
>Downplays weapon use in favor of finding and using overpowered power-ups The adaptors in MM 6 are far more overpowered than any power up in 7. And the weapons in 7 at least are used to alter some stages.
Nathan Watson
>and the story that is all at the start and end is laughable. What?
Blake Moore
Yes, I'm sorry, but I don't quite like the "early PS2" graphics.
Lucas Lee
What do you mean?
Justin Phillips
>anybody thinking 9 was hard I was around for release and all the shitters that complained it was too hard then still seem to be complete shitters.
Jordan Ross
It was fun, challenging and full of fanservice. Personally I don't like the fact that 9 take out a lot of things. and the difficulty can be a little bullshit sometimes. But still, MM9 is a great Mega Man game.
Kevin Gutierrez
What's wrong with 10?
Jeremiah Cook
>3, 4, 5, 6 >all equal You put no fucking thought into this. Also 10 at the bottom is complete horseshit. 5 is a goddamn bore compared to the rest so how it's somehow equal to the other nes games is beyond me.
John Ward
7 and 8 offer different classic experiences. 8 is crazy easy, but 7 sort of tries for more of an adventure format. There's a lot of hidden items and proper orders to find. Protoman, the armor, Auto's bolt, etc. 8 Just has you looking for the bolts. Either way, it's a completely different experience than the classic stuff.
I think that from X7 to X-Dive all the MMX games look like "Maverick Hunter X" for the PSP. And I don't like that style, I miss the sprites, it was far more charming.
Megaman takes up like a third of the screen. I don;t even know if it's possible to even avoid junkman without his weakness.
Sebastian Thompson
Get gud, he's not that hard after a few tries.
Carter Brown
>Big sprites Biggest offender for me, just compare the two. Megaman takes up an absurd amount of screen space, it's nearly the same as the handheld versions and this is supposed to be a next gen console.
>on hit everything stops and he does the boss charge animation That's moderately cool, but 7 is already slow as fuck, I don't need more shit slowing down the game just for novelty's sake.
Easton Ortiz
What's people's opinions on Bass?
I think he's a cool character but I'm not sure what kind of reputation he has.
Luis Scott
one of the best looking levels in the series and great music
Luke Ross
Cuz people are idiots, they prefer jump and shoot to an atmospheric game with exploration and weird levels.
Capcom should of done what Nintendo did and just make their own thing instead of listening to fans, which they just did with MM11
Carter Myers
If they listened to fans more maybe we would get more than one game per console generation.
Adam Sanders
It was a "disappointment" for me, 6 blew my dick away, then 7 came and it felt like a downgrade.
I replayed it last year on actual hardware, i guess i went too harsh on it as a kid, it's still a great fucking game.
I like him. He could use a little more character depth beyond "I AM THE STRONKEST", but it's not out of line for the classic series and he didn't get as much screentime to develop as someone like Proto Man. The comic probably would have done wonders for him, had it survived that long. My only real complaint about him is that he's a bit too busy visually, compared to the other protagonists. He doesn't look bad, and he fits in with the Robot Masters of his era, but it's obvious he was developed late in the series' life.
Is really a shame that Bass just disappeared from MM9 onwards, I think he could had a decent character arc on how he started in 7, basically as a smarter version of Ballade, then he hits a wall in 8 because he can't beat Mega Man even with the evil energy, in MM&B he's forced to work with Mega Man and by the end of the game you can tell how he has doubts about Wily, Mega Man and himself.
>Ballade He and the other Killers are characters I wish we'd seen more of. They would have made for a good miniboss squad like the Genesis Unit, or as flunkies for Bass, since he's already sort of an upgraded Mega Man Killer himself, being the token rival in a game that's got many other similarities to the GB games. At least the more recent games threw them a bone.
>makes the very first room of his fortress a gigantic vertical wall of spikes >actually places all of his minions in areas where you can't simply jump over them >makes sure his battle armor is immune to all of X and Zero's weapons, gives himself flight and designs his own boss room around a bottomless pit >resurrects sigma for his assistance >turns out sigma has been killed so many times that he's just a useless zombie so he just locks him in the basement >make X and Zero fight sigma anyways because fuck you that's why
Dominic Nguyen
They said "symphony of the night style megaman", not "linear missions that take place in an open world with inexistant exploration"
Mason Ramirez
And yet, he still goes out like a bitch.
Benjamin Sullivan
>Also Shademan's level just makes me wish a full Symphony of the Night style of Megaman was made. I'd like to see a Megaman game where you actually get to catch Wily with his pants down for once and the whole game takes place in his fortress. It was always such a waste that these massive fortresses only have like 4 levels in them, I want to see it expanded into a whole setting.
You can't have everything
Cameron Johnson
So what's the deal with the Dr. Light hologram. In X1, he seems to just be a prerecorded message. In X4 though, he recognizes and talks to Zero, even giving him the black armor. And in X5, he fucking pulls out a screwdriver and puts X back the fuck together from this. Is he dead or what?
MM7 is my favorite and has the best look of all the classic games (8babbies don't apply). People shit one the game because "muh xbox hueg sprites" but the level design is balanced around that so it doesn't matter.
Hunter Butler
I guess when Capcom was implying Wily was still alive after all those years, they wanted Light to live on in some kind of way. It's not that much of stretch to believe that the guy who perfected artificial intelligence could find way to upload his consciousness into a machine.
True, but then they go nowhere with it. I guess I do it to myself, getting invested in Capcom games' stories, but it always seems like they set up interesting shit that goes nowhere just so they can always leave shit for a sequel which may or may not come.
Ryan Collins
DESU, this is how I cope with the MML3 cancellation. Yeah, we would've gotten Trigger off the moon, but the game would've ended with some other unsatisfying bullshit and we'd be waiting 20 more years for some fucking closure.
Samuel Reed
X is just one big mess. I'm surprised Zero even got as far as it did but maybe Capcom learned something about consistency from Battle Network.
Even Legends does it a little bit as both games interpretations of "Mother" seem completely different (In one it's an all seeing eye of beurocaracy while in 2 they never posed a threat at all)
Luke Adams
I justified it the minute they replaced Trigger with edgy Protoman. It happened to X, it happened to Gunvolt and fuck no was I going to bother seeing it happen to Legends.
Logan Evans
7 has good music and awesome boss designs but the gameplay just feels like playing in higher gravity, the sprites are proportionately too large (compared to the SNES MMX games and even MM8/MM&B), the Mega Buster is weak as piss, and the sound effects are wimpy tinny garbage.
Aaron Roberts
I agree with you, it really is a shame that they did nothing with the concept. I doubt they'll bring it up in X9, which is a shame.
>Edgy Protoman wait, what? Is that from some of the MML3 preview shit? I never bothered to watch any of it.
Connor Wilson
I actually started with 7 completely unaware of the 8 robot thing. When those 4 new portraits appeared I got pretty excited.
Thomas Ramirez
The combination of the large sprites and slow movement are what a lot of people hate about this game. Everything felt very cramped and slow compared to the first six.
Benjamin Scott
shut up
William Diaz
Mega's walking animation in contrast to his slow movement speed doesn't help with the feeling that the game is slow, either. He does a full-on sprint visually, but shuffles in place as he moves. This may or may not sound petty, but the mismatch in visuals vs execution is something that stands out in peoples' minds.
Daniel Brooks
Does Iceman not know his brother is Megaman?
Grayson Cruz
Would be a massive missed opportunity, but you're right, they won't. I can understand 9, 10, and 11 not making steps to move into the X stuff, because the tone shift would be incredibly jarring, but damn it Capcom use some of your fucking plot threads for once.
Hold L+R and press start or it will simply put you at the end of the game.
Christian Russell
I could probably say a lot of other things, but it'd all basically boil down to "the game is slow." Movement is slow, actions like picking up Adapter parts and opening the Pause screen (which you do a lot in older MM games!) are drawn out, Robot Master fights are slow, everything is just slow.
Sorry for dragging this out across several posts, it's just been about 10 years since I last played MM7 and needed a refresher on why I hated it so much.
Connor Green
The only thing that give me even a little bit of hope is that 11 finally gave us little bit of backstory to the conflict between Light and Wily. Weird place to do it, but at least they tried. Maybe they'll do something similar in X9?
I would love to see more about the origins of X and Zero.We already know how their story ends thanks to MMZ, but we know jack shit about the circumstances of their creation. For instance why does X exist? Building a living robot isn't just some shit you do on a whim. Did Light know about Zero, and built X as a countermeasure? Or was the world just so fucked that a sentient robot couldn't make things worse?
Luis Stewart
>Building a living robot isn't just some shit you do on a whim That's literally the basis of the entire series
Anthony Baker
If you look at his research journal, it seems like Light genuinely believes that humanity and robots should come to view each other as equals. The only way for that to happen is by giving robots free will and true intelligence. X was the realization of that goal.
That would be exactly what the fans want, so the answer is clearly no.
Luis Lee
Wasn't that whole story detail of Wily and Light being former pals added in the western release of MM1, and then ended up canonized by Capcom waaay later?
Adrian Ortiz
>implying the return to 8-bit isn't what killed Megaman in the first place No thanks.
Evan Thomas
I like 7, but it’s the only classic game where the larger sprites cause me to doubt my jumps. It’s probably just the perspective causing a placebo effect which is a shame since I enjoy the rest of the visuals immensely.
Dylan Wright
The only level that can fuck you over is Turbo man, all the other jumps are either piss easy or can be cheesed with Rush.
Two major problems with 7. One, the sprites really are too big. Yes, the art is pleasant and expressive but everything takes up so much real estate that a full screen consists of around half the level design of an 8-bit MM. Because of this, level design is straight up less involved than in other entries across the board. Two, the final boss really is a bitch and the trick to beating him is almost Sonic 3's barrel levels of obscure - it's nice once you know the trick with W. Coil but how the fuck were you supposed to figure it out in the first place? Overall though, it's still a perfectly good game in its own right, just soundly worse than every other classic MM save maybe 1 and 5.