SUPER MARIO MAKER 2 THREADDO
post your levels, play others', give advices
Mine: 8L3-2J4-T6G
SUPER MARIO MAKER 2 THREADDO
post your levels, play others', give advices
Mine: 8L3-2J4-T6G
ANCHOR
Deep Deep Charvaargh Shrine
Q11-1PW-HCG
>Fairly challenging level where I tried to go all out with 3D World, I wanted to make it look nice, play well, and tell a story despite the limitations of the style. It’s got a lot of secrets and to find them all you’ll have to look in some weird places
Beep Block Mining Facility
XJ5-L47-NBG
>Themed around beep blocks, hammer bros, and conveyer belts. Gotta be careful around the Sledge Bros, they can fuck you over.
Pitch Black Mansion
CG0-DGS-7HG
>The idea was to make a level using the nighttime ghost house theme without creating a level that’s total bullshit, so I used POW Blocks to light up the way to go in different ways. I’m not too familiar with making ghost house levels but I tried to give this level some atmosphere through the sound effects and decorations.
>JG3-VP7-NYG
Icy mountain climb with SMB3 theme. Nothing too complex, but dont get cocky. This is my first level btw, so critique is more than welcome.
I know there's some rough edges but I didn't want to spend forever tweaking it. I need sleep too.
bump
ctf_2fort
B7W-33S-LFG
Vineyard
VWP-17M-7SF
8L3-2J4-T6G
ELEMENTAL CHAOS
>Long 2-sided level divided in 4 sections which represents the four natural elements, Water, Earth, Fire and Wind. It may need some tweaks, but overall I find it pretty fun to play. You could even try to speedrun it
I'll definitely try the third one ASAP!
Tried to recreate the mines of moria scenes from lotr
6RD 39J 22G
P-pwease
The collab is almost over, I extended the deadline a bit because there wasn't a thread for a while, and because I haven't been able to work on the level because of my power going out.
>This collab, the theme will be 3D WORLD/UNDERGROUND, featuring one screen rooms.
>You have a 10 entity limit, and 10 power up limit
>Your entry must include a clear pipe entrance/exit extending FROM THE TOP OF THE ROOM [not the sides]
>Your entry may NOT include limited course parts [doors, warp boxes, meowser, etc.] without explicit permission first.
>Your entry must fit in one screen, with a border on the left and right sides, and the roof, not including the entrance/exit pipes
>No major glitches, exploits, or bugs
>If your entry uses a power up or carryable item, PLEASE make sure they cannot be taken out the exit/entrance pipes.
>Also be mindful of how your room may interact with those adjacent. Try to avoid enemies that will travel through walls, and POWs that may kill enemies in adjacent rooms.
To claim an entry, just reply to this post with your maker name, and I will mark you down as working on an entry. Please do not submit multiple entries, let your fellow makers have a chance.
In order to submit, either upload it as a level and post your level code, or simply post a screenshot of it, with any relevant info [sound effects, contents of a bill blaster, etc.]
Again, my power went off, so i lost my Wi-Fi, and when it was back there was no thread last night, so I'm going to extend the deadline to TONIGHT, at midnight. There are still 10 SPOTS LEFT. Please, feel free to submit, it's always nice to have entries from new and veteran creators, it makes for a good variety of challenges.
3BV-7YJ-30G
An Elevator is taking you to the top of the tower while you have to avoid traps and enemies.
This vertical level is inspired by the World 5 tower level from NSMB DS.
I liked it, but I felt like the dry bones didn't mesh with the theme too well
Sounds good, thanks for trying one out in advance.
I enjoyed the decorating in this one but I agree with the other user, I think you would’ve been better off with koopas rather than dry bones.
>try making 3d world level
>assets are so limited that you can't make it aesthetically pleasing no matter how hard you try
>2fort
loved the spycicles
Good evening
A random selection of levels
>easy peasy
Krazy Kart - JQN-H1M-HDF
Under the Koopian Sea - TD9-MB4-P0H
>not hard
I Am Mole - MJH-ND7-QQF
Geometry in the Snow - 113-0JS-KMG
>some challenge
Airship Assault - YWK-8JY-TBG
Spinnin' Skytree Spiketops - 2BJ-804-34G
>challenging
A Squidtastic Night - MY7-39Y-LRF
Desert Run - TT3-TDK-DPG
>lord have mercy
The Sawblade Trio - KPT-BWC-DQG
Mario: The Final Years - 7GY-SFB-8LG
Maybe at least one of these intrigues you? Always happy to have someone play anything I made.
Can't wait to see what ya'll came up with this time!
>They still haven't released the promised multiplayer with friends update
Class action lawsuit when?
Man people REALLY don't know what the "auto mario" tag is for. So many courses in new that are tagged auto but aren't auto in any way.
>chain chomps
>podoboos you can't see and also go over the platforms you're supposed to jump on
>no second checkpoint
Good concept but really needs work
Again a new level. This time I turned a dessert into a snowy landscape. Have a good day my friends!
wow that grainy horror filter is really ugly underwater, never seen that before lol
Bowser Jr's Skyscraper! Up we go!
6KT-PGX-HYG
Glad someone got it. The only class I couldn't think of a way to create was the medic, so I just put some plain goombrats
Yeah, but it makes the water more... frosty!
Good level user, but that first thwomp comes out of nowhere, and some of the coin trails seem to be misleading, like right before the first icicle segment.
J6C-2JG-YKF
Vanquish the Giant!
Climb the beanstalk to vanquish the giant and collect the riches along the way!
Sorry about that, user. I'm trying to think of a way to make the thwomp feel more telegraphed without making it too easy, you know what I mean?
I get what you mean. I’m not sure if this would help, but either an arrow pointing downwards could help alert players, or maybe brick blocks right underneath it to delay the drop by a little bit, so players can react.
This is a garbage level. Fuck you and your half a press bullshit!!!!
Shilling my old stuff for the sake of variety, both short and sweet with reasonable difficulty:
>Frost Mountain Fun Run
T5R-DSJ-7LG
Speedrun down an icy mountain obstacle course
>Ice Wizard Castle:
CS8-47F-YTF
A fantasy adventure jumping across the towers of an ice castle.
>Charvaargh Shrine
Really good, literally the only time I've enjoyed the inclusion of Charvaargh.
What are you exactly talking about? I'd like some advice
Possibly goombrats with cannons that shoot mushrooms?