>I was the only one to make it out alive
I was the only one to make it out alive
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Great, you lead fire team 1
There was really people stupid enough to leave him in charge of squads during the suicide mission I remember the complaints after ME2 came out
>gee which dude has the best leadership skills
>alien batman
>hispanic mcdaddy issues
>token black soldier-wizard
>merc with a deathwish
Obviously you leave alien batman on the ship to protect your non-combatants
How was that Space Batman when we recruited him again?
Keeping 3 different factions at bay with ease at that point after being betrayed by one of his own.
I doubt your ship has a traitor at that point, user
i should let you go. talk more later, shepard.
Well when you meet him he's just a good boy space cop, he doesn't get wanked off by the writers until way later.
First run through Mass Effect. What are some interesting narrative backstories? I'm thinking maybe colonist/ruthless. Makes sense why Shep would go apeshit and slaughter batarians. Also, Paragon or Renegade?
Well, you already chose the edgelord...
>has a working squad for years that is cleaning up the place until he has one of his own lead him away from his team so they all get killed
vs
>guy that was the sole survivor in a squad for 13+ stories he shares
no one pays attention
that's the thing, looking through backstories my only choices seem to be either a generic good boy or an edgelord. Is there a middle ground?
>Lost the Blue Suns
>Good leadership
"No"
>middle ground
>in BW games
No.
>I was the only one to make it out alive
Well, he's the only one who is invincible. This isn't some squad-based RTS where your passive gets transferred to your other teammates.
At least he realized that in the end, it's good that TIM managed to snag him out of his suicide retirement.
no. Mass Effect punishes you for trying to roll play.
Jade Empire had it. I mean I think that game was more a fluke for them how well it came out but still
Especially in 2. My god, that paragon/renegade system was needlessly complicated
Miranda also works as a fire team leader, and you let Solus lead the crew members back to safety.
Damn. How did Mass Effect become as popular as it is? Do I just treat it like an action adventure game with some lite role play here and there?
That was entirely Shepard's fault.
DA:O was squad based so you actaully were able to roll play rather than worry about being a jedi or sith all the time.
imo one was worse. Most of two's were just missed out QTEs. Only in one case (sex killing blueberry) did it out right punish you but even then it let a paragon pass that check when it makes no sense for it(narrative wise anyway). But ME1? Holy shit, a swath of events effect and if you don't clear a quest with Space lizard you fail to keep him alive.
that said the whole system of rewarding/punishing players for not sticking to one extreme dogma or the other was fucking stupid.
>at said the whole system of rewarding/punishing players for not sticking to one extreme dogma or the other was fucking stupid.
This shit always fucking bothered me. Is there a hack or something to boost up both Paragon and Renegade to the max at the start? Want to ignore this shitty system as much as possible.
>How did Mass Effect become as popular as it is?
How many choice drive Space RPGs can you think of?
Hell how many Space RPGs can you list?
That's why fags here lapped it up and I have no pity for how poorly they were treated, more so for forgive the dumpster fire that is Mass Effect 1
>Do I just treat it like an action adventure game with some lite role play here and there?
yes, because that is all it is, as much shit as it gets at least Mass Effect 2 understood this and just gave you that choose your own adventure vibe but with 3rd person gameplay. Mass Effect 1 was just trash that was trying to do turn base RPG mechanics in a third person shooter(badly) and Mass Effect 3 just cut way to much where it was just a shooter.
Go apeshit on the coalesced editor
thanks friendo
KotoR was their only game until Mass Effect that had a god awful binary good or bad no grey style of moral system. Jade Empire actually had items that would only work if you stayed balanced between light and dark and the first Dragon Age had the morality tied to your followers and so they responded to your actions. Looking at Mass Effect interviews from 2006 it looks like they wanted the widest catch of players and extreme good/bad is very common with most "gamers" and by that I mean good, not even 40% played evil and only 10%ish of them finished the game as evil
>43% of people played the most boring class
pretty sure you don't need to pass any paragon/renegade checks if you get him his father's armor and do the top right reply when he's chimping out
Read: 43% were lazy and picked all the defaults
Why?
>that's going to make the reel
Based Geoff calling out the cringe
lol wrong thread whoops
coalesced editor
set both to max and enjoy story better
That just makes it worse. Why be lazy in a fucking RPG?
It's not just your paragon/renegade score it also compares how many of each actions you have made in some convulated way and then some.
Probably because it wasn't marketed as such. And their major target audience didn't care.
ME2 will always be my favorite in the series because it felt like a breath of fresh air from the first game that was amazing as fucking hell. The one sole thing that made it my favorite was something unexpected; when I was picking people's roles for the suicide mission I took it very seriously and put a lot of thought into it.
After I finished the game, with everyone surviving, I assumed afterwards that everyone would get that ending no matter the choices you picked. I talked with my friends about it who also had it and they said several of their members died during the suicide mission. The fact that your choices actually mattered was awesome.
It was more forgive for pass/fails outside of one pass however. You could be just 50% one way and clear all the speech checks. Also it was better about not putting them in main story defendant checks like 1 and 3 did
>I believe you didn't kill them all.
That's why I always defend two over one or three myself. One nothing really matters in what you do while three you need two DLCs to make it matter but two at least gave you a weight of consequences with the final missions of the game, you could get everyone killed including your romantic choice so you had to really think everything out. Mixed with a fantastic score and great stages and variety in stages challenges made a ending mission that stayed with you.
youtube.com
Still my favorite shit to listen to sometimes. It's full of 'this is it' moments and 'there's no going back' rises.
Contrary to popular belief, Bioware has never been good at storytelling. Any sane developer typically makes the protagonist of their RPG an outcast of some kind, to explain why the task of saving the day falls to them alone and nobody tries to assist them in any significant way. Bioware however insists on making the main character join a powerful and resourceful organization, be it the Grey Wardens, Spectres or Jedi, inviting obvious plot holes as to why you get relatively little assistance.
Fast forward to Mass Effect 2 and Bioware has to come up with all sorts of contrived bullshit excuses (none of which make any sense) to explain why the Council is ignoring the murder of millions of people and not only refuses to help Shephard, but sees him as an enemy. And in their incompetence, Bioware still couldn't avoid the aforementioned issue. In fact, they made it worse. You're not only railroaded into working for an organization again (Cerberus), but a terrorist organization whose actions most protagonist would never support.
To say nothing of the massive fuckup that was the Reapers. It's quite obvious Bioware never had any sort of long-term story in mind and were just making up shit as they went along. Just look at the silly speech that Sovereign delivers when you first meet him. A Lovecraftian-like entity wouldn't brag about how super duper awesome they are and how they are going to crush humans, they would simply do it. The whole thing is stupid on so many levels.
me2 also had much greater enemy variety
Obsidian is also shit
Kotor 2 was awesome, but other then that, eh.
me1
>i had a vision that lovecraftian horrors beyond our comprehension will invade this galaxy and wipe out all life in it, just like they did 50 thousand years ago
this is literally more insane than government creating chemtrails and making the frogs gay
if someone came up with this shit today, they'd be thrown in loony bin
in me2 the citadel is recovering from the geth attack, they can't spare a lot of resources to protect the human colonies, but they are doing what they can
you meet Ash because she's sent there by the Alliance to give the colonies AA turrets
in me3 you are sent to collect an army because you have the most advanced ship in the galaxy and you have the connections are resources to do it
>To say nothing of the massive fuckup that was the Reapers. It's quite obvious Bioware never had any sort of long-term story in mind and were just making up shit as they went along.
they actually did, it's just that they scrapped it for me3
original story had something to do with dark energy
>Just look at the silly speech that Sovereign delivers when you first meet him. A Lovecraftian-like entity wouldn't brag about how super duper awesome they are and how they are going to crush humans, they would simply do it. The whole thing is stupid on so many levels.
Sovereign was only talking to you because you contacted him, which he stopped doing when he decided to
that is the only time you speak to him
if you would have actually met him, he'd have killed you without saying a word