2 > 1 > Minerva's Den > Infinite > Burial 1 > Burial 2
2 > 1 > Minerva's Den > Infinite > Burial 1 > Burial 2
1>Burail 2>Infinite>2>Burial 1
Never played Minerva's Den
Why would you put anything Infinite related above 2?
2 had both superior writing and superior gameplay
hard to believe, did it even have stealth like burial?
>2 > 1 > Minerva's Den
I thought Minerva's Den was better than both 2 and 1. I agree with 2 > 1 though.
If you wanted it to.
Bioshock 2 is the best game in the franchise for playing how you want to play
This is the correct ranking
It's too condensed for me
Yeah, surprisingly
There were a lot of options to play mroe stealthily in an ambush style, like the tonic that made you invisible if you were standing still for long enough
Some gameplay elements were superior but I didn't really like the story.
Surely better than many other soulless orphan sequels (like Boondocks season 4), but it still felt like a cashgrab built on the shadow of the first one for some reason.
I'd still rate it over Infinite if we ignore DLCs, but overall I didn't enjoy it that much. It's the only Bioshock I never replayed, and I played 1 multiple times
I tend to forgive 2 for aping 1 when I consider 1 just straight up stole most of it’s plot from SS2
At least infinite had good visuals
They all do, user
Based and deltapilled
Minervas den is just 2 but shorter. I don't understand why people say this stupid shit. Is it literally just about story?
2 had good visuals too though.
It showed some pretty different aspects of Rapture and showed a form of decay that went beyond a city in shambles to a new society being built on the skeleton of the old.
1>2>Minerva>Burial 2
The fuck???
Burial at sea 2 is literally the best Bioshock game to date. Both gameplay and story wise.
The ultimate Bioshock redpill is realizing that Infinite is more aware of it's drastic changes than it let's on.
People don't like the lack of hacking, the overhaul of the combat, the two guns, but it was all a deliberate choice to force the player to compare infinite to the originals. Constants and variables. Plasmids are a constant. Hacking is a variable. Audio logs are a constant. the weapon wheel is a variable. It's brilliantly meta.
I used to hate infinite for these reasons before my most recent playthrough. I now fully realize the brilliance of a decision like this.
Does it excuse the faults? Not really, but I at least take solace in the fact that these decisions were deliberate and we're put in place to compliment the instalment rather than dumb it down for the 2013 fps crowd. It makes me confident that whatever the next Bioshock is will be more of a return to form.
/Shillpost
You can call me an idiot now for liking a thing you don't like.
>liking something I don't like
Idiot
Burial 2 > Biosock 1 > Infinite > Burial 1 > 2
I dont even know how anyone can put up 2 above the last place? Remember how everyone here trashed it for being just the same again? And how lukewarm the reception was?
That's because people were stupid.