>get a few bad rolls
>lose a party you put hours into
Why do people like this game again?
Get a few bad rolls
Other urls found in this thread:
my first time through I only lost 2 characters in 100 weeks, then beat the game. maybe you're just bad, OP
You sound like a little girl OP
>Be bad
>Not want to be punished
Git gud shitter.
Oh may bad. If I was good I wouldn't have gotten crit 3 times in a row and then run into the collector huh?
If you were good, the enemy wouldn't have gotten off three attacks. They would have died, or been stunned to reduce their number of turns. Also if you were good, and you did manage to get crit three times, you would have left the dungeon if you didn't want to lose your party. Quit blaming the game, you suck.
If you were good you would have abandoned the quest after being crit three times in a row and before you ran into the collector because you already had a full pack.
>rekt by the collector
Yeah, you better look for something more your speed, bro. Have you considered bing bing wahoo?
you can get surprised even with 100% light
and? i fought the guy with two antiquarians a leper and a underleveled man at arms, all with no trinkets and won easily.
git gud
In time, we shall all know the tragic extent of OP's failings.
and you can surprise with 0 light, your point?
You’re wrong about the crits since you can skewer the odds in your favor with stuns, debuffs, target prioritization and picking the Vestal over the Occultist
I can sympathize with your Collector problem though, he can be blown away with most teams but he likes to visit me when I have to run my close combat team instead of one with more reach. Pretty annoying since I can whack heads all day while the Collector chills in the back for most of the fight
The writing is so good, I just wish it wasn’t such a grind.
if the battle is scouted/shows on the map you never get surprised
so bump that scouting if you're having that much trouble with that.
Just try to not rely on luck. RNG is always against you in this game. Use trinkets, learn your characters and avoid relying on "rolls".
>playing the game fundamentally wrong
>putting hours into units
why do people love complaining about this game again?
Because you can manually backup and restore your savefiles to protect against such bullshit
Could have just retreated.
This. The game is about risk management, try to minimise the risk by bringing over appropriate characters and trinkets
>lost like 70 people because I would send out supplyless suicide squads to support time and funding for my main group
>Never lost a main group member
Duality of man
You arbitrarily divided your losses into "not real losses" with this mental gymnastic. If you lost like 70 people, you're garbage. The harder difficulty even has a hard character death limit at like 12
I played this for like 40 minutes and thought, "OK, good little bit of progress, now let me go back and resupply some shit" and I got punished for it with bullshit stress levels. You telling me backtracking through totally safe corridors that you've already cleared borderline gives your characters a heart attack? Give me a break. I haven't played it since.
People love games where luck is involved and are not balanced. because absolutely fair games make them painfully obvious of their own ineptitude.
small brain
based and dungeon crawl-pilled
nobody plays that shit for fun though.
It's more grim and grisly than Darkest Dungeon anyway although it never talks about that.
>nobody plays that shit for fun though
good joke nigger.
>they didn't play on stygian
lmaoing @ ur life
playing the game on radiant and then thinking your way is correct. it literally game overs you if you lose enough people because you've fed too much blood to the cthulhu esque being inside the castle and it emerged prematurely
>You telling me backtracking through totally safe corridors that you've already cleared borderline gives your characters a heart attack?
it's simply because of that retarded ass stress meter. it keeps rising regardless of what you do and the less light from the torch the more that shit value multiplies. so yeah, it's bullshit. just like those wimps yapping about stress during fights instead of butchering enemies left and right.
>tale 4 lepers like a retard
>see impossible fight for the party
>retreat, take some stress, fight another day
Fucking lemmings I swear
>>lose a party you put hours into
you are playing the game wrong
By not playing so sloppy as to get into a situation where a bad roll will fuck them over.
leper is only good for not being stressed out. other than that he's a second rate crusader who can't even hit the target most of the time. well, with enough trinkets maybe.
Just a retarded party to illustrate. I still think Leper is subpar.
>"you're just bad, I managed it perfectly"
>same cookie cutter party (Vestal, Doctor, Man-at-arms), same chessy rotation every battle
hmmm
>image separates aviation and air force
???
any chance stuff from dd2 is shown today at whatever game conference is happening?
My first time I literally did not lose a single hero. I beat it around 140 weeks in. You just suck balls and don't understand party composition/item synergy.
Nice try chairforce, don't you have powerpoints to make for your knigh- pilots?
cope. I lost 3 people up until the final boss, and I used occultist almost exclusively, or had no healers at all. never used plague doctor or man at arms because I didn't like them, but I don't see how using those heroes would somehow invalidate someone's being better than you
>just don't encounter the 4-spider hitsquad breh
Lmao. I love DD but there are rare times when the dice say you eat shit no matter what.
Your fault for bringing a slow team/not scouting
>losing to SPIDERS
you literally can't make this shit up. you are such a shitter you found almost harmless trash mobs with no health to be a "hit squad"
Unless you have enough speed trinkets to ensure there's literally no chance they can all move before you, basic bitch spiders can waste a poor chump on turn 1 if you are very unlucky.
>basic bitch spiders can waste a poor chump on turn 1
fucking WHAT? also yes you should have built speed, that's like saying "if you play with your hands tied behind your back and a large pepper mill in your asshole, brushing your teeth is difficult"
I play tons of Wizardry titles for fun, and Darkest Dungeon
If you don't like games with elements of chance then why play them?
Hm? Don't tell me you guys are the brand of retard who continues doing something you don't like despite knowing you don't like it?? Especially in a game who is not highly story driven?
Absolutely fair games are usually too easy or uninteresting. Fighting against odds that are stacked against you is a lot more challenging and rewarding.
Leper doesn't need it to be undead to fuck them up for LODSEDAMAGE. He also has a front line corpse clear and that can be nice when you're lacking in them
Now the Hellion... who the fuck makes a melee that shits on its own damage, come on.
>just get 9 more speed than the enemy on everyone
lol ok.
I have beaten this game around 7 times (4 times with all DLC) and I couldn't have lost more than 10 heroes all throughout. The game is braindead simple if you're not retarded.
>being bad at video games
you don't need to go first on every character. if spiders are killing you on turn one, your characters are already quite badly hurt. They can stun OR inflict blight (not both), and their attack is relatively weak numbers wise. next time, bring a healer, or just get better at the game. Spiders are only slightly more dangerous than maggots, which are a free fight
>characters
I'm talking about a single guy. It is possible for them to all focus down one dude before you can do shit, even retreat.
it was decent fun before they added first dlc
after that it turned trash
>overinvesting in one party without any sort of contingency
Literally begging for the RNG to fuck you.
That's possible in any fight, given terrible enough RNG
spiders aren't even close to the most threatening for alpha striking
and, it's not possible if you have one or two damage dealers with high speed, since they will kill or stun the spiders before they take a turn. you don't have to admit it to me, but you do have to admit it to yourself. the game is not unfair, you are just bad.
The game is bullshit sometimes but that's the point of the game. You get fucked up in unpredictable ways and you have to overcome that.
I heard that the devs ruined the game with updates, but what's the deal exactly?
Ok so we agree, the nature of the game is such that there are times no amount of preparation will save you from losing an adventurer because that's just the way the dice rolled.
This might honestly be the easiest RPG I ever played. I beat Radiant mode on my first playthrough and I can't even remember if any of my guys died.
Yes, you won't be able to make a party composition that is ready for anything they throw at you. You will die to bullshit frequently and that's the main challenge of the game.
it's literally the dark souls of 2d videogames
I can't agree based on experience. I only lost a couple people in each playthrough, and all of them were due to greed or just plain old mistakes. and I learned from those mistakes, instead of blaming the game
>one party member dies
>you have to level up a whole party
Because it's difficult and it rewards preparation, perseverance, and knowledge over the "mechanical skill" of hitting a few buttons in the correct sequence.
You can do everything right in Darkest Dungeon and still get fucking rekt. That isn't bad game design, it is in fact the opposite. Games should be difficult and yes, sometimes they should be unfair. Overcoming an unfair and difficult game is way more rewarding than following some GameFaq which literally plays the game for you.
yeah bro i think you just suck balls
>lights Shambler torch with a party at 65% hp and 80 stress on each person
>WOWWWW HOW COULD I WIPE FUCKING SHIT RNG GAME
Let me know when you've played long enough to get a string of bad rolls.
>going for SPD ever
>he hasn't taken the scoutingpill
That's 4 free attacks and 2 dead enemies on turn 1.
How can you be this bad, OP?
I've completed the game with every DLC three times, and gone to 1200 kills in the endless harvest. If this string of bad rolls you keep talking about was even remotely common, I would have seen it.
you're grasping at straws here. first the game is unfair, now I don't have enough experience to comment on the game. it's time to man up and accept that you suck at a video game, user. it's a children's toy, there is no shame in being bad at it.
well there is a little shame, since that's pretty embarassing and you might be retarded
>not having a pre-prepared replacement
You should always be leveling parties no matter how well your A Team is doing.
Hellion has a self-heal, can dual-stun front row, has a good bleed proc, can hit rank 4 and has a damage-up+heal+bleed-remove self buff, great in front of a MAA, crusader, etc.
scouting doesn't promise surprise on the enemy. it just promises that you won't get surprised. you still need speed
How the fuck can you be "bad" at this game. OP you are like a toddler.
>Self heal listed twice
Forgive my retardation
Clearly not long enough then. Go flip a coin until you get 10 heads in a row, should keep you out of trouble.
When I saw that you listed self-heal twice I immediately stopped reading your post.
Losing an entire party would require a couple of bad rolls and a huge number of poor decisions.
I don't play games that rely on RNG for basic, core gameplay.
>playing the game three times through 100% isn't enough
if something doesn't happen in the game in that many playthroughs, it basically doesn't exist. trying to say once through isn't enough is already ridiculous
unreal amounts of cope. I've probably played the game more than you, but managed to lose only 2-3 people per run even on the harder difficulty. It isn't a question of how long you've played, it's a question of how bad you are. and boy, are you bad
>sees game is based on RNG combat which is made for people who like this mechanic
>doesn't like RNG based combat but plays it anyways
>AAAAAAAAAAAAA WHAT THE FUCK HOW DARE PEOPLE LIKE SOMETHING I DON'T
Are you that one retard that keeps doing these threads over and over again and showing off the number of times you got a (you) where someone calls you trash?
DD is good, but your post....
>game should be unfair so you can only win by getting lucky and not having the bad RNG proc
Not very rewarding compared to something like God Hand that is very hard, but also very fair.
I like dd, good game and all. I agree with what you are saying about prep and perseverance, but the game is simply difficult and not unfair. there is eventually a point where you could be optimal, still get dicked over really bad, and all your time is wasted. If the game were truly unfair by design it would not still be relevant today.
Modern Yea Forums is full of casual shitters
I don't know why you're taking this all personally, or having such a hard time understanding probability. There is a non-zero chance of losing a guy to factors outside of your control when you fight even the lowliest enemies. Just because it hasn't happened to you doesn't mean it hasn't ever happened to some of the other 2 million odd DD owners.
>burned myself out getting 100%
>they release an endless mode and more achievements
I think I'll wait one more year before going back in
>Darkest Dungeon
>hard
You should try Fear and Hunger and see how bullshit it is. Your playthrough can be ruined by a bad coin flip and you can't do anything about it.
This game is a frustrating RNG nightmare.
It seems like the devs even try thir best to crush any kind of comfortable gameplay you could potentially have.
Th combat feels unsatisfactory, even when using cheese meme builds. It feels like the "pleasure" you feel when earning a victory don't make up for the frustrating moments.
>It's a bad kid exposes they're bad at video games thread
>There is a NON-ZERO (but pretty much zero) chance of losing a guy to factors outside of your control
There is also a non-zero chance of dying due to taking a shit. That doesn't make taking shits dangerous or unfair.
inb4
>Let me know when you've taken enough shits kiddo your shit experience is too low
Yes, I'm sure RNG is possible to kill a character. But it's so incredibly rare that it doesn't even show up once in three full playthroughs. The actual situation is that you keep losing people due to sucking at the game, and then you blame it on impossibly unlikely RNG.
basically, you suck and are trying to find an excuse
Take a houndmaster/bounty hunter/highwayman and you're golden. You will surprise enemies almost every battle.
i dont play rpgmaker trash games
OP says a few bad rolls, and implies that everyone should dislike the game. which is assuming everyone would experience it. if it's as rare as you're saying, then the game isn't unfair.
>take 75% of your party as the same 3 characters every time
wow sounds varied and fun. I wonder what I get to put in the final slot, a healer? so many possibilities! vestal, or occultist....or....no wait that's everything.
>RNG
>stress damage meme that won't heal itself llike health
I fucking hate this shit tropes even more that open world and crafting
>Arbalest
>Musketeer
>Antiquarian
>Grave Robber
LMAO'ing at your life
You're making an awful lot of assumptions about what my experience of the game has been like, but I'm glad we agree that pure bad luck can cost you an adventurer.
>that won't heal itself llike health
Come on user even the OP had better bait than this
Right, but that's just bait to generate discussion about DD that doesn't fall off the board in 30 minutes.
>using vestal, jester, crusader, lepper
>stack damage increase trinkets on crusader and lepper
>give them both rabies
>spam battle ballad with jester
>absolutely fuck everything
feels good mane
One of those is enough but your post makes me think you haven't really grasped the basics of the game at all.
>say something dumb
>get told you're wrong
>it was just bait bros!
You think I posted this thread? There you go again, more assumptions.
I misread the first post, I thought you said to take all HM/BH/HWM, not just one. if you just take one, you're definitely not surprising almost every battle, unless maybe it's different on radiant for you
>Enemy keeps landing crits that deal 0 damage
>party is at full health, but stressed as fuck and about to have a heart attack
>except for Dismas
>Dismas also keeps instakilling enemies, with each attack being a crit
I was about to be REMINDED.com but then this motherfucker kept pulling through.
>You clearly haven't played the game long enough to see bad RNG
>no I've played the game a lot, probably more than you
>WHOA ASSUMING MUCH?!
I only followed your lead I'm not sure why you're upset
this guy is correct, OP sucks, move along.
more assumptions? that was my first post in this thread
mayhap did you ASSUME that I was someone else? very uncool of you my dude
Based schizo user thinking every anonymous he talks to is the same person. Life is simpler that way, isn't it?
Just bought the game, any tips so I don't end a salty faggot like OP?
Lives don't mean shit and the narrator will drill it into your head. Trinkets will turn the most braindead blind faggot into a killing machine.
Lives do start having some meaning when they get enough experience, though trinkets will still play a large role aside from the heroes' abilities.
Unironically how does anyone ever die to the Collector? I played the whole thing several times over on every difficulty possible and he's like 0.0000001% of the bullshit this game can throw at you.
>Disagree with you
>Waaaaah you play on radiant I bet
Why are you so defensive? Are you that scared to admit you're shit at the game?
OVERCONFIDENCE IS AN-...
>Make sure you don't invest too much in a small number of characters until you feel like you have the game under control
>whenever you have a boss fight make sure your team composition can output a high dps in every single enemy row
>bring stuns and heals
>and stress relief for any medium or long mession
>don't dim your torchlight until you know what you're doing
>try to keep your scouting as high as possible
>have multiples of the same character, only exception to this can be the Arbalest and Leper if you don't like them and if you know what you're doing
>Helion best girl
>absolutely adore the setting, atmosphere, and presentation
>game itself is light on content but still takes ages to slog through if you don't know exactly what you're doing because you have to go through every single boss three times over to complete everything, and every slip up costs an increasingly long time to recover from
>you can't even lose unless you're playing on the hardest difficulty so unlike XCOM, for example, getting thrashed doesn't motivate you to buck up so you don't fail the campaign but rather simply presents you with another few hours of grinding to get back to where you were
>always lose motivation to carry on because it's an endless loop of playing the same content over and over again while occasionally getting screwed by RNG
>always come back a few months later and try all over again because in everything else DD is an unironic 11/10 effort
>cycle repeats endlessly
I don't think I've ever had such a love/hate relationship with a game last for such a long time before.
Not sure why you're being a little bitch. I was referring to the surprise chance possibly being higher at lower difficulties. It's not "almost every encounter" just because you have one scouter. And no, I beat the game several times and barely lost anyone. The game was fun as hell, not overly challenging. I disagreed with your statement about surprise fights, don't paint me to be on the side of the bitches like OP
>cycle repeats endlessly
You answered the letter. Now, like me, you're a part of this place.
I'm not the same person, dumbass.
Well yeah, you haven't played the game long enough. That's literally the truth. Like the coin, an eternity won't be long enough for some people and five minutes is plenty enough for others, that's what RNG is. All I've done is make a statement, and all you've done is agree with it whilst blowing your own horn and throwing shit around.
Spiders can fuck you big time though, moreso than a collector spawn.
Oh, then it makes sense why you're being a little bitch then. It's just because you were born one.
>disagree with you
>I'm not the same person!
you literally said that you disagreed with him, implying you were just talking to him. you're the dumbass.
>you haven't played the game long enough
Yes I have. I've just managed to not be shit at it like you, and therefore haven't lost any heroes and blamed RNG. It's just as pathetic as blaming lag. you're literally that kid
I think you're capable of understanding but you've just decided not to.
At this rate I think I'm going to end up giving in and installing some mods to make the game easier just so I can force myself through it and actually finish the damn thing once before DD 2 comes out.
Why not just play on Radiant mode
I was suggesting a character to put in the fourth position, coupled with what the other user had put forth. I wasn't the one disagreeing with him, I just gave him a suggestion and he pissed and moaned at me.
>complains about the easiest boss in the game, easier than most normal enemy encounters
>thinks 3 crits is a lot of damage when that shit wont even knock crusader to deaths door
>doesnt know how to stop enemies from attacking the back row and bait front line tanks
Just play on Radiant, it makes the game easier by reducing the grind.
Even with The DLC's It's obvious that lack of content is this game's biggest issue. Freaking enemy meshes get same'y after a while. Mods don't really fix that sadly.
>People LIKE being stuck in unholy dirty ruins if they have passed through once before
people hate fun
post them boys
ITT OP sucks at games and blames rng because it's the games fault not his I swear
seriously learn how to prep for shit before throwing random squads into dungeons
These fucking skeletons are bleed immune! Nice game, Red Hook! Nerf Highway Man and Flagellant even more.
What a fucking shitter I got the 300 kills achievement with a Leper in the party.
>top tier
Plague Doctor
Highwayman
Shieldbreaker
Flagellant
Jester
Vestal
>mid tier
Hellion
Houndmaster
Man-at-Arms
Bounty Hunter
>meme tier
rest
Feeding a hastily-assembled shit fodder party straight into a meat grinder is always a better alternative to risking your strongest in unfamiliar territory. It's also good for stalling for recovery time.
>>get a few bad rolls
>>lose a party you put hours into
>Why do people like this game again?
exactly because of that.
I always found the biggest issue with backtracking is how it makes food checks ridiculously common for some reason, and sometimes a map will literally be two corridors going in opposite directions so it's impossible avoid backtracking through half of the entire dungeon and getting punished for it the whole way.
they gargoyles take litterally 3 damage a time, great game design there red hook, thanks
oh, wow, great, they just healed him and there was actually nothing I could do because RNG hates me, amazing, thanks
oh guess what, the fanatic just showed up, ok hes actually bullshit though
Week 3 spiders are the runkiller though. Not that that’s a big deal outside of speedruns since it’s just a 20 minute investment usually but early spider ganks are the most common chance to get fucked up early to prevent snowballing off of early weeks
Wait HWM is actually good? I never used him despite really liking him because I was told he's garbage.
>runkiller
are you a speedrunner? or do you watch a speedrunner?
Spiders are a basic dummy check and you failed it.
ACC is a thing, and going first is actually a desirable thing in combat, who knew.
It was very uncool and I apologise.
Hes got really good dam buffs and crits and can fill 2nd row if he needs to, hes pretty vulnerable to about everything though
>Not playing on bloodmoon
Might as well just watch a let's play on YouTube.
>dummy
stat*
It's pachislot so pachislot people drool over this.
You got the worst information possible. The Highwayman is undoubtedly the strongest class in the game. Riposte from Duelist's Advance is the main reason, but everything else he does is great too. With a setup of pistol shot, point blank shot, duelist's advance, and either wicked slice/open vein he can hit every row, FROM almost every row, for a lot of damage. He has good health, dodge, speed. He has good scouting. he's mobile and flexible. There is very little that is bad about a HWM, but it all pales in comparison to how he can singlehandedly delete the enemy team just by activating riposte.
Because it's a game for masochists
>bought game for friend
>he rested with sheildbreaker and promptly freaked out
>mfw
maybe you should make your own opinion you absolute retard
>SPD trinkets
oh boy
>It seems like the devs even try thir best to crush any kind of comfortable gameplay you could potentially have
You're late to the party, but that's what they're literally did. They absolutely fucking HATE players finding comfy ways to enjoy their game, and nerfed every character, move or tactic into the ground.
More power to then I guess, it's still a good game even if Jangles is now a bleedbot slot filler.
The crescendo box and ancestor's candle are two examples. and they are the best trinkets in the game.
Did he died? Did he get the journal entry?
I see thanks anons.
Rude...
a properly formed party CANNOT (read that word a few times) be put into a position to lose if you're good at the game. it's so blindingly easy.
the only time you should ever be worried is in the darkest dungeon quests, and if you've made it there you wouldn't shitpost something so stupid to begin with.
There is no tension without sacrifice.
>lights Shambler torch with a party at 65% hp and 80 stress on each person
>get a bunch of virtues
>beat the shit out the shambler only losing one crusader
trinkets and baubles
>houndmaster
>mid tier
It's completely possible, just not probable. RNG can make anything happen no matter how well prepared you are. 5 misses in a row, 3 crits in a row, and one of the crits applied a DoT and put your highest speed character on death's door. You just lost that character, guaranteed. Losing entire parties? Yeah, that doesn't happen if you're not a retard, but no matter how good your party, or a specific character is, you will eventually get fucked if you play long enough.
>the screenshot of the guy that got attacked by a shambler in the tutorial area (carriage crashed, Dismas and Reynauld are alone) because his light was 0
Houndmaster is a god you retard. Jester and PD are a joke now. Jester got nerfed to uselessness, and PD can't do anything to CC mobs, because lol all damage is in blights.
The only time i had this problem was when running blind or against pic related in the hardest difficulty.
Getting Spider Punch'd turn 1 and losing the character you needed is a pain in the ass.
The grind was a bit too much for my taste tho, but not THAT bad.
Even though I know they aren't that amazing, I really love the Graverobber and Arbalest.
the guys who designed the gameplay are complete amateurs, facing the same bosses 3 time? lol, not to mention everything happening can be boiled down to " the ancestor did it", one of the most shallow and repetitive games of this kind out there.
They're not top tier, but they're solid damage dealers. Far cry from meme shit like Leper and Crusader. Honestly, speed is too overpowered in this game, as long as your skills aren't complete dog shit, speed determines viability.
Because they are too bad to play hard games and pretend than DD is hard when the game is easy as fuck once you learn how to play. Also they keep making it more boring each patch, so at this point anyone still playing is a complete moron.
>PD can't do anything to CC mobs
>Has two stuns
>One of which effects the back two targets
>The other can be used on any position
Retard. PG is God tier.
>Why do people like this game again?
because they think grinding = difficulty
>Goes first
>Marks you
>Crits you for 30+ damage with blight
heh, nothing personal kid.
t. Probably never ran the warrens after javelinpiggy was introduced
Spiders are literally the only enemy than can fuck your ship up with RNG during your first runs. Literally the only one, you retarded klingonposter.
30 damage? were you guys fighting different spiders than I fought? they always hit under 10-15 to my memory. they blighted, stunned. but mostly they just died to one attack each
Pathetic. A klingon does not fall to enemies as weak and insignificant as spiders. How do you live with yourself?
By not being part of a race of retards that can't even develop their own cloaking device? Literally space Grugs.
Who needs to invent technology when you can take it by force. Peace was the worst thing to happen to the Klingons. In the alternate reality where they continued to fight the war with the federation, the federation got their ass beat.
its seriously not necessary once you get into the rhythm of it, only game altering mod i ever used was no hallway stress because that shit is retarded, especially when i was always at 100 light
>who needs to invent technology when you can take it by force
You mean, unlike Klingons, who paid with their women to the Romulans to get an old and crappy version of their cloaking devices? Klingons? More like Cuckgoons, lol
>b-but my fanfiction!
LAMO
>javelinpiggy
Seriously, what the fuck is that asshole's problem?
i cheated unlucky deaths by soft resseting
Try fighting them on Champion.
>needs marks and scooby snacks to be effective
nah mate, nah
git gud
t. apprentice dungeon
>calls the next generation fanfiction
that's the worst opinion i've ever disregarded.
>play the exact same fucking dungeon over and over and over
>with the exact same enemies in the exact same group compositions
>also we recycled all of our content 3 times so you have to essentially beat the game thrice before you actually get to the endgame
Why do people like this game again?
They are even easier on Champion. Two-three of them die turn one. They never hit me for 30.
Some queers invading his home.
>Why do people like this game again?
Is the narrator.
CASTLE DOCTRINE!
>Best bleeder
>Solid stun
>Guards
>Self heals
>Stress healer
>>>>>>Bad
>best bleeder
>not Flagellant
>guarding is a noob trap except for some bosses
>Crusader can heal others, has a reliable stress heal and can stun and is also good against unholy enemies AND has tons of hit points
>Houndmaster
>Best Bleeder
top fucking kek
>guarding is a noob trap
Disregarded. Please get a tripcode so I can filter you.
>and stress relief for any medium or long mession
Not the same user butfunny thing is... I had NEVER took any stress healer in my run. it always turned to be a waste of a turn and started to (for some reason) a very crit heavy teams that started healing stress more reliably than any ability.
Anyone had weird shit like that?
>OP p2w character is better than basic heros
whoa
Most don't know how the handle RNG mechanisms and that's where the frustration comes from. Trick is to tip the odds in your favor before execution. You can't help the rolls directly, but you can change the circumstances under which they will be rolled. Or just run. How many times did you retreat from a dungeon without finishing it?
Fuck all arachniggers. Jumped Dismas in the first few weeks but I got lucky with the graveyard later.
Crusader can also change position while dealing damage. The HM is meme tier tbqh
If we're going to be completely honest user, losing and yes, total party wipes, are part of the learning experience. Yeah it sucks when everyone dies, god knows I was pissed when Reynauld died when I was so close to getting the "Reynauld and Dismas make it to the end" achievement, but it makes you think about what exactly you did wrong? In my case I pushed my luck, I kept adventuring when I could've gone back and I already had a party member in despair mode.
As much as the game likes to go on about "things are sometimes just out of your control", the reality is it's never not. You could have left after the 3 crits and thus never run into the Collector.
houndmaster hasn't been best bleeder for awhile. they nerfed the shit out of his group bleed skill. hellion and flagellant are both much better bleed characters
>play other turn base
>every encounter goes as expected
>no deviation from the expected
Why do people like traditional turn base again?
t. noob
>It seems like the devs even try thir best to crush any kind of comfortable gameplay you could potentially have.
That's not a "seems", that's the truth. They hate it whenever the community figures out a class combo that facerolls dungeons because NOOO, MY GAME IS SUPPOSED TO ALWAYS BE ULTRA HARD and then nerfs things to thr ground.
LOL
What are some good party compositions? I'm scared to use different classes
Assuming they didn't nerf it, PD/Vestal/BH/Crusader is still a good comp for ruins, it was last year.
as a reminder
>developers nerf whatever party comps you have fun with and aren't 'supposed' to be viable
>make the DLC dungeons longer after complaints of them being pointlessly long
>game is find the formula of blight/bleed and stun so no one on the enemy team can do anything and you wipe most enemy parties on the first turn
>you do this same party composition until the end of the game with a few trial and error moves that will one shot you if you don't know what they do
>TRIAL AND FUCKING ERROR FOR MAP EVENTS IF YOU DON'T HAVE KNOWLEDGE OF IT BEFORE HAND
>slow walk speed and combat animations make the game a fucking slog by the time you do get to the final boss
The game is a pile of shit, it isn't fun to play, it isn't fun to learn(because there is nothing to learn, other than who to stun first)
Also RNG, dismas literally missed every fucking swing/shot on the prologue and fucking died to BLEED. What a fucking loser.
>best bleeder
>not occultist
Beat Bloodmoon with CC and CoM on.
So, "no u".
t. brainlets
>slow walk speed and combat animations
the combat animations are literally one frame. and very satisfying when you click and roll a crit.
the rest of your complaints are that there is RNG, therefore the game is shit. but the game is all about learning how to play around RNG. there is a lot of strategy involved in trying to predict turn order, shuffle positioning, mark, stun, bleed, guard, etc.
the combat is miles ahead of any other turn-based RPG combat, and is more akin to some turn-based strategy games.
getting killed by collector
t-They buffed him! Now is just more tedious.
Playthroughs of a game that are worth repeating multiple times are often called runs, especially if they have a fail state like darkest dungeon does.
Because I can upload my save file to the cloud and use it to undo mission failures. Once that's dealt with I can play it for fun without worrying too much.
my favorites to play as
forgot the image
Images you can hear.png
I like it for 10 hours then I am tired/bored of the gameplay loop. Then I quit the game for a year to replay it again, repeating the process.
Good job criticizing this game. This has an autistic fanbase on par with Katawa shoujo.
shield woman is OP. why don't you like her?
Those are called playthroughs, unless it's a roguelike. If you fail darkest dungeon and have to restart, you're among the worst 1-3 percentile of people who play the game
darkest dungeon has a fail state? how? can't you always just get more heroes off the wagon and grind out starting dungeons?
i'm playing on the "darkest" difficulty because i don't know a ton about the game and am just starting out. my impression was only the hardest difficulty had a time limit on it
Stygian exists, most people probably don't even touch it so I doubt that.
>encounter
>it is the 4 spiders encounter
>you are surprised
>semi damaged party
>the lowest one gets marked
Why would you be putting hours into a single party?
Uprgrde your stagecoach to give you level 4 characters, before that you can send everybody else packing after a mission or two There's a literal disclaimer basically telling you not to get attached to them when you open the game.
What are the good skills for Shieldbreaker?
works best in a movement party. pierce and adder's kiss are my staples. then any 2 of puncture, captivate, expose, and serpent sway
You're supposed to pay attention to what enemies appear where, and know for example if they have high prot, then bring a party that can best deal with it.
>but I didn't get fucked by RNG!
Wow it's almost like it's RANDOM and different people will have different results!
>World End
>0.6% global achievement rate
Based retard.
most people don't attempt stygian. The game recommends playing on radiant when you first start it up. Once they finish that, many will not play what is 99% the same game with damage and health numbers tweaked slightly.
I gave up on this game after a while.
Iratus is much better in my ooinion.
>a lot of strategy
>bring two different guys instead of the normal ones
sure thing dude, while i'm at it, i'll add useless trinkets that are actually traps and only add a few that are worthwhile, randomly have my heroes go off after giving them their weeks de-stress and all the bullshit town events that might happen
literally flash tier garbage, has nothing to learn, the strategy to the turn order or whatever you call it is to use stuns or shuffle with a dot or just dealing damage, that's just three, everything else like positioning yourself would happen any party composition, for a 10 hour game it plays the exact same after the initial learning curve(the curve being if you remember what happened when you smash items or your face against things)
You know you can run from fights right? Fucking noobs.
Run you don't run before you lose your valuable people, you have only yourself to blame.
shame about the awful artstyle
you just haven't played enough RNG-heavy games to understand how manipulating and counterbalancing RNG works. people who die in darkest dungeon and fail to complete the game just don't know when to hold/fold em.
>doesn't mention the fact that seemingly everyone has a reason not to run away or they 'fail'
This happens every time I want to run.
Last time I checked people was bitching it was even more RNG than DD. I should check it myself one of these days.
The only reason you would realistically have to restart is if you were playing stygian you donut, that shouldn't need to be spelled out.
And when random trials are repeated enough times, trends start appearing. If your dice keeps landing on 1 when everyone else gets between 1 and 6, that means there's something wrong with your dice.
Absolutely not. But it has potential to be really good when (or if) it leaves early access.
God I loved the occultist so much but just could never get him to compete against the other OP picks because it felt like the position requirements on his abilities were wack but I still ran him whenever I could, did they buff him in the last expansion? I haven't played that yet.
not that user
I have had friends who restarted 5+ times on radiant and darkest difficulty due to having a borked estate. I had trouble comprehending their failures.
don't call me a donut you fucking pastry
Why would you lie like that?
>doesn't understand percentages
>My friends constantly tell me to switch dice
>So I use theirs and still get lots of natural ones
I don't have proof or anything, but they started tallying and shoved ratios between themselves and me, i'm supposedly really unlucky, when it comes to dice anyways.
On the hardest setting there's is a week limit and a death limit before you have to start over again.
alright whatever. the game has no mechanics if you wave away and ignore all of them.
He is refering to hiring characters, sending them into a dungeon, retreating when they havw found soms gold or artifacts, and then dismissing them back in town.
I don't know if that counts to thr death count.
>suicide squads
>lost 70 people
no, he killed those people, not fired them
im just starting up again after playing it years ago and liking it, but not liking how grindy it was. i feel like the game is much better balanced now and the pacing feels a lot better with the DLCs, town events, tweaked income and ability to trade in different artifacts to get more of what you actually need, etc.
that all said i find occultist is not that great of a healer anymore but his hex is great and he actually makes a decent 2 position now
The fuck, surely even if you fired all your ace cronies, sold all your trinkets and just took whatever fuckups and retards the coach threw at you, you would still be in a better position than throwing away all your hamlet upgrades by restarting.
but the thing is, they can't have a "borked estate." they can just take the next four off the stage coach and run a low level dungeon with little to no supplies and they'll be fine.
then when you upgrade the stage coach enough and get new recruits with some levels, the game is even easier.
sure it can take awhile to gear up a team to tackle the higher dungeons, but it's actually impossible to fuck a run that doesn't have a time limit on it.
Alright I've had it with you.
Abandon immediately if you lose one of your good dudes. If you don't, you'll lose your other 3 good dudes too.
What do you consider to be the hardest bosses in the game? I think Countess, Sleeper and the Flesh are all pretty goddamn hard unless you have the perfect killsquad ready
even if you're spectacularly unlucky (protip: a computer-generated RNG can't tell who's sitting behind the keyboard, so you're not and you're suffering from a logical fallacy), but even if you're spectacularly unlucky, the more you roll the dice the closer you will be to average. the game is all about learning what the predicted result is and learning what to do when you miss that predicted result to minimize its impact
i find the brigand cannon and the shambler to be some of the hardest bosses. shambler you can work around by just having a higher-level, better equipped party though.
also Flesh is ridiculously easy to kill as long as you bring a team that can bleed. and the game is all about preparation, it's not hard to slot in a bleed character or two into almost any comp.
Shambler I feel like isnt too hard, but if you have a party that cant handle shuffles at all then you'll definitley get fucked, especially on the harder difficulties
Brigand can suck a dick, you need a perfect cycle so that you can kill the fuseman and still deal some damage to the cannon
All bosses all piss easy once you know how they work. Hardest "going blind" one is Siren.
>Siren
>not Shambler, Sleeper, Cannon
I have a case of blind rage against that bitch that puts your dudes in a cauldron and the cannon, if you're not running the perfect squad against them they fuck you up, also that dude that hunts your vampires is like the hag but on steroids which makes me hate his ass even more, dumb fucking mechanic.
The only bosses who are "hard" are the Pounder and the Witch the first time you meet them since, assuming you didn't look up shit first, you'll be stuck with a balanced squad at best instead of a perfect kill squad. I was able to deal with all the Vampire bosses by just having my favourite party members, and I dealt with other bosses just fine for the first time with balanced parties and sometimes other times as well because I accidentaly walked into boss dungeons multiple times. These two in specific can go fuck themselves though since they rely purely on being a surprise and then get shat on so hard in future fights because you can go in prepared to never let them do anything
>shambler
First encounters with him in low level dungeons aren't that bad.
>sleeper
If you can reach him, you can kill him
>cannon
Unless you are mentally challenged, they low HP guy with the match is obvious bad news.
Protip, you can research a game before you play it and avoid ever having to deal with "bad rolls" by not playing games with any RNG.
git gud noob
There's no RNG in this game. The game will try to fuck you with everything it has.
It's your job to prevent it from doing it. There's nothing random about it.
t. wikifag
Also, the hard part about the Sleeper isn't the crystal phase.
So you literally do not understand percentages?
You know how an average is made right?
Also, the game isn't hard, nor is there anything to fucking learn. It's literally the same all the way through except for a few mix ups for different dungeons.
>Unless you are mentally challenged, they low HP guy with the match is obvious bad news.
Problem is if you run into it while not knowing what it is while running a squad that's heavy on frontal damage/backline cc but not enough to kill him, or even worse, you only got 1 person that can kill him and you miss the attack and then proceed to instantly get fucked.
Lewd mods.
>research a game before you play it
Let's play watcher tier.
what do you expect, roguelikes and cuckolding go hand in hand
Delicious shindol mod
t. retard
No wonder why you have problems with the sleeper.
Why would you go blind with a unbalanced squad? That's asking for trouble.
>buff accuracy like crazy
>have accuracy trinket
>REV UP THE GAS CHAMBERS
>proceeds to miss two times in a row letting my leper die to his second death's door chance
robloxoof.wav
>Unless you are mentally challenged
If you're fighting the pounder for the first time you'll probably bring a party that covers all grounds, this usually means that instead of a squad that can shit super hard on the positions the fucking twat goes, you'll have a squad that can only put a limited amount of damage in his spots, and that's not very reliable since he has big dick dodge stats. I like the pounder fight because it's fucking intense but I can see why people dislike it in the first go
Why do you normalfags think you can reason with the kind of reddit autists that like roguelikes and specially dankest dungheap?
i think you are the one who does not understand statistics. if you roll a 6-sided die 3 times and get a 1 every time, you are unlucky but this isn't a cosmically unlikely result. if you roll a 6-sided die 3,000 times, chances are that you will roll a 1 very close to 500 times, and it's almost impossible that you will roll a 1 3,000 times.
the larger your sample size, the lower the variance.
cocksucking retard.
what was that mod with the big titted gypsy girl
Who said I did? The crystal is easy peasy, do you disagree?
All the sleeper is "easy peasy", I already told you that. I'm still tying to figure why do you think is hard at any point.
I beat the Sleeper over 10 times without a wipe. This is my post .
One user asked about the hardest bosses. Which boss is harder then the Sleeper? I hope you aren't the guy arguing for the Siren.
The houndmaster's aoe bleed absolutely rapes the icholate of flesh
Keywords: "going blind".
You're a further proof that any retard can complete DD, an easy game for brainlets.
Maybe sleeper isn't the hardest boss, but I typically get pretty fucked up during the fight
Luckily my go to party, ves/hes/hwm/hwm chaining riposte usually is enough to kill it, but I dont see how you'd get past the first stage with MaA/Leper without taking some hits from aberrations first
>That
>Fun
they nerfed the shit out of his bleed now. it's pretty fucking bad at -75% dmg, 85 base acc, and only bleeding for 1pt/rd for 3 rds.
hellion jester and flagellant are all way better bleed machines. houndmaster is just a decent all-rounder now that can do some damage, bleed, self-sustain, and guard.
Play on radiant, it's not 'easy' it just lowers amount of grinding you need to do.
There's also cheat mods for resources if you dont care.
>why yes, I did play on eas... "radiant" mode how can you tell?
>it's a "ghouls do not stop fucking spawning in the endless harvest" episode
>it's a "three people get the worries" episode
>If you dont get surprised you dont get killed!
>If you lock the enemy down you dont get killed!
Well now all you did was shift the game's problem from RNG to "You have to use these highly specific meta builds in order to not suffer from RNG".
Radiant is the accelerated version of the game (with a moderate evasion buff at full light so technically combat is easier if you're not going for a darkness party). But on the other hand if you're going to play the short version just to get it all over with it might be symptomatic of not really enjoying the game much.
Try having to deal with three tree branch giants in a row.
Because it's fucking fun.
couldn't tell you honestly i just don't find her as satisfying as everyone else
Truer for the hardest difficulty where you can only afford a handful of mishaps, but otherwise you can just as easily get by simply taking it on the chin and carrying on. More entertaining that way as well.
Let's be honest here, DD wouldn't be half the game that it is without the narrator and artstyle. The game is a masterpiece of presentation, but mechanically mediocre or even almost bad. Kinda like Hands of Fate, they're very similar in my opinion. It's not so much style over substance as it is their presentation being so godly that it make any none ground breaking game play look mediocre in comparison. Also, it's kinda scummy to make the DLC class so overpowered.
The only combat difference between radiant and darkest difficulty is that radiant has an extra 3% dodge chance, but only when in radiant light (76-100 light level)
Overpowering level 1 and 3 dungeons is possible once you actually get higher level characters, but you still have to level up.
Level 5 champion dungeons cannot be made easier in any way compared to darkest difficulty, save for that extra 3% dodge, only in maximum light. That is not enough of a difference to warrant it being called easy. If your results were significantly different from that user, it's because you're worse at the game than him.
>Why would you go blind with a unbalanced squad? That's asking for trouble.
Because not all of us watch lets plays on youtube and read the wiki and guides on how to optimize our runs before actually playing the game.
Do you understand what "going blind" means? Are you retarded?
i gotta disagree with you, i think the design is actually really great. the game forces you to take losses and learn when to retreat and when to let someone who got too fucked up just go off your roster. also some characters are just better in certain areas than others - like how blight is awesome in the cove, bleed against the man-pigs, etc. even if you have a successful run you have to let your A-team rest and relieve some stress for a few weeks.
as a result you're always being encouraged to try new combinations and do things outside of your comfort zone. it's also one of the better turn-based rpgs because combat is more complicated than just picking an "Attack" or "Magic" command and turning your brain off. the various statuses are legit ways to defeat enemies and the positioning system also adds quite a bit to characters' strengths and weaknesses.
Countess is harder than the Sleeper.
Yes the game had an amazing and unique artstyle fitting with the theme they were going for along with one of the best narrators in recent games BUT the game is not mechanically mediocre,bland or anywhere near as bad as you make it sound, it had a lot of innovative mechanics in place such as stress management, the way the positioning system worked, the torch mechanic and so many more things usually not seen together or even in a turn based game, mixed with a great atmosphere and a very diverse set of characters with unique playstyles the game really is a masterpiece.
In fairness, fewer total expeditions means less total exposure to harm and faster town development means less incentive to go for high-risk high-reward, so I think there are other reasons why a player might find radiant an easier experience than darkest.
>game wouldn't be game if it were missing important content
woah
Literally doesn't change a thing. The Sleeper will fuck you even harder if you don't know to bring a vestal.
The Sleeper deals massive stress and physical damage every round to all of your heroes. The Siren enchants one (1) of your guys which can be resisted. Which boss is stronger?
>low bleed resist and three actions per turn
Correct
Countess is genuinely the closest I ever came to a party wipe in terms of bosses, she killed both my flagellant and vestal before bleeding out
>get a bad roll
>deal with it cuz I'm not a retard
Works fine for me.
Going too far into making party members disposable is just as bad. I don't have an A team at all, it's far cheaper to hump and dump, then it is to maintain them, unless they're champions. There's a golden standard that DD misses, it leans too far into disposable. It doesn't help that the balance is also atrocious, classes like Leper are literally worthless. Not even bad, just worthless. While Vestal and flagellant are just disgustingly strong to the point where I'd say they're auto include. They knew what they were doing with flagellant , there's a reason he's limited to 1, they know he's overtuned.
>shitting on the leper
there is not a single character that does big dick damage like the leper, just give him a focus ring and watch him annihilate
>been playing for 50 hours
>only two dead characters
>they are both the same class and died due to badly timed criticals
Game is piss easy desu.
The user said he spent 100 weeks. doesn't seem like he had less total exposure. I see the possibilities you're talking about, but I think it's unfair to call it easy. It's almost identical, just faster.
Big dick damage isn't worth it when he can't hit the only targets that matter, 3 and 4. Requiring acc buffs and trinkets to hit dick all, is worthless, since you can do the same with better classes by giving them +damage. He's bad for the simple reason that the game revolves around stress/hp management. Your prime objective every fight is killing the backline as fast as possible, then recovering as much as you can before killing the less threatening tanky frontline. Leper is worthless for the vast majority of encounters for that reason. He'd be good, if you can somehow sub him in only at bosses, because then his big dick damage and hp would mean something. Leper is a meme, being able to one shot Heart of Darkness doesn't change that fact.
>boss that steals your best guy and change the order or your (unprepared and unoptimized) party
>boss in an endless mode that does damage to your resources (HP and stress)
Gee, I wonder who's more hard.
>that fucking retard that think "strong" means "hard"
That's you, the low IQ ape that can beat DD, an easy as fuck game.
whoa you sure showed him tough guy
Evenly balanced but consistent damage beats one big it on a frontliner that probably has good prot
What happens when your attacks miss, and you stuns get resisted?
This shit is outdated but still fucking works.
I'd love to keep playing the game but I encountered the hardest obstacle that could possibly exist: the game just fucking freezes on the menu screen randomly. I literally can't advance because its not a rare occurrence, game just keeps the picture of the menu while you can continue playing.
>He's not blessed
>his Leper does not hit all the time whenever you need him to
>his leper is not the pillar of the team
>his leper isn't the iron wall that always ensures 1st spot is taken and secure
I wasn't following anything from before but I think it can be summarised in terms of patience. An impatient player will find radiant easier because they'll have fewer opportunities or reasons to take bad gambles, and the consequences won't be as severe, whereas a patient player will find radiant about the same.
Sorry, brainlet, but you are dead wrong. The pressure the Sleeper puts on your party is infinitely higher. You have plenty of time to reposition your crew against the Siren in case you are retarded enough to bring an Arbalest and a Leper to a boss fight blind.
>dude your heroes are disposable lol send them on suicide runs
instant shitter alert lmao
If you lose a character to a bad roll the build was not only bad, but also wrong
I was badong
I always get hyped and boot it up every year or so only to play it for a day or two and delete the save file after my first party wipes and then do the same thing again next year.
I got pretty far, once.
Which character do you use the least? I personally really dont like the grave robber, way too much setup for what could be accomplished by any hard hitting character just as easily, she's only really useful if she's got a plague doctor with her, or you're fighting enemies with high prot
>The pressure the Sleeper puts on your party is infinitely higher
No, it isn't, unless you are retarded enough to bring an Arbalest and a Leper to a endless mode.
They never miss.
Are you really sure this is the hill you want to die on? If you're baiting then good job, you got me.
Who are you sperging at, sweetie? You forgot to link a post in your spastic rage!
>four HMs make a gatling gun
so you basically make them dance, huh? I should try that with four SBs
He can't tell the difference between "strong" and "hard". Chances he's retarded for real, cut him a slack.
I actually party wiped to the Baron, those Courtyard bosses don't fuck around. It was even down to the wire, but the Baron kept getting lucky with crit heals.
>pretending to be retarded
>samefagging
No more (You)s for you.
All of the courtyard bosses are pretty tough, but I can see the baron giving a lot of trouble to teams that dont pack enough big dick damage to take out the corpses or shoot him down before he gets lucky with the heals
That all sounds good but thd rewards are absolutely not equal to the difficulty. No matter how well you prep and press, you are still going to have to go through the same quests hundreds of times to be able to make forward progress.
Like other anons have said, the presentation of the game is top fucking notch but it does everything in its power to fuck you over and make itself a mobage tier slog to get through, I'm at about 25 hours in and just want it to end
>can't take higher level guys in lower level quests without a 1 in 1000 town event
>oops, sorry, you got some bad rolls and now one of your guys is afflicted at the second encounter of a long quest, better abandon and lose all that money and some down time to heal stress
>shit tier CC enemies invading other quests with super high movement and dodge with stress inflicting moves out the ass
>just find out that characters who have been to DD once can't go again, better grind out some more guys to throw into the learning grinder if you don't want to look at the wiki to see what you need to beat this gimmick level
>can't even do that effectively because you lose people on a DD abandon
>devs I hear kept nerfing shit that was too good to appeal to the CBT crowd
Arbalest, I keep one for the pig and that''s about it, I never had a situation where I felt like she was needed, even in mark parties
are you okay sweetheart? maybe you should lie down. Is it hard to comprehend that there are multiple people on the internet?
>Accuracy over 100%
what? Is this to encourage debuffs?
basically means itll hit unless you get lucky with the dodge
>Grave digger with like a 80% dodge.
>Two bonies rolled high on the intiative and crit with both their attacks, kikling grave digger.
not from full health they didn't. The first attack would have had to take the grave ROBBER not digger, from full to 0. that doesn't happen except with treebranch smackdown crits and spells like it.
Better armor gives dodge to your characters, he need more than 100% to actually hit your guys.
>asks for easy mode
>retard says "no more (you)s"
>keep giving (you)s to the dumb sweetyposter
Is not fair! I'm the one who confirmed his retardation.
Wow you're really putting a lot of effort into this!
You too can be a 1-click hacker with inspect element!
He's a red head, life wronged him so now he wrongs life.
you're paranoid, I didn't go through and inspect element to delete a bunch of shit. that's why I showed many posts. what's more likely, that, or you talking to two different anons? whatever you decide, peace idiot
You don't even need that with 4chanX, it includes a "you" checkbox.
And the aesthetic.
>lmao bye
bye :^)
I have 4chanX, never seen what you're talking about
"No More Heroes" mod is the best way to play DD, you may not like it but that's what peak performance DD looks like.
I'm a daedalicfag so I like the artstyle.
That can happen. Most of the time its for big hit/low ACC units missing a critical shot. I don't think its as bad when you can make the replacement unit quickly and with bonuses. There are cheese bosses, like the key master before they removed his stun lock.
>what's more likely
Justy my two cents but I wouldn't for a moment put it past anyone on this website to fake a few (You)s just to get a rise out of someone.
meta
Probably the first collector. You don't have much buffing your party and you don't have much hp st that point. Everyone else you can at least manage for a while if you are screwing up.
how can you lose in this game? the hit chances are so high that the game doesn't even bother to show the percentage because 90% of the time you don't miss, try pic related and then tell me about bad rolls faggot
You mean the one that marked Spurple as an asshole forever?
Vestal, MAA/Hmaster, Hwyman, Flagellant was so fucking dumb you could even do cove with ease. Then they nerfed Flagellant's healing abilities to only be used twice a battle which hindered it a bit but was still pretty dam strong.
Motherfucking this.
>Leper over anything
(you)
TURURU MOTHERFUCKER
>cheevos are now a sign of pride
oof, Guess it's time for the retirement home and letting the kids be retarded
>can heal during battle as much as you want
>can't heal after battle at all
Explain this lorefags lmao
He's a very obviously high damage high miss rate unit. There was a fictional baseball player reffering to that, I don't remember what it is.
>first time I saw this guy and all my guys were front row hitters
can't you softlock yourself out of low tier boss missions if you rank up your whole team?
>bone bearer
>bone arbalest
>two bulwarks
>noone can consistently hit the rear
people like to say that the virago and swine skiver are the real bastards, but this motherfucker is the ultimate shitlord
>didn't bring shieldbreaker and/or plague doctor to ruins
lmfao almost as bad as the fag considering Siren the hardest boss. This game is like a retard magnet.
You can, but why would you do that?
by mistake?
Probability wise, some percentage of the player base is going to have way worse RNG than others. Yes the average person has average luck but there's also a standard deviation to take into account. Stop pretending like maths and probability don't exist