Is this game dead or what? I thought this was going to be a comeback for this series. What happened? Also another question why are 3D fighting games non-existent?
Is this game dead or what? I thought this was going to be a comeback for this series. What happened...
Not sure about the first question, but the second is probably due to familiarity and Tekken. Everybody who has played fighting games have played Street Fighter, or something very similar to Street Fighter, and so they expect Street Fighter as the definition of fighting games. So being able to sidestep and all moves mapped to direction + button, not to mention contextual attacks that change based on various situations (more than just ducking and jumping) make a lot of different complexity than they are used to, so they are fairly unpopular. There isn't as much crossover between 2D fighting and 3D fighting as a result, certainly not as much between various 2D fighting games. And sure, now people are getting into the genre with anime fighting games or DBFZ, but that's not really changing how 3D fighting games are seen.
The other is that Tekken is so large, it's basically the face of 3D fighting games. Even if you hate it or think its terrible, Tekken will be the way most people get into 3D fighting. So if people don't like Tekken, they won't like 3D fighting, even though there are a lot of other options available. It probably doesn't help that nearly every other 3D fighting game has a counter/parry system that Tekken does not have, making it another hurdle to get into anything that isn't Tekken.
Thanks you, that's actually interesting, I wish they were more popular though but I understand what you're saying. Also I don't think tekken is bad or terrible, I just wish there was more options than just tekken.
I have a shit computer so I can't really offer much about the games themselves, sadly. I'd probably be playing DoA6 or SC6 if I could. I heard the PC online for DoA5LR was still active, if with very good players who will wipe the floor with you, so I'd assume that PC DoA6 is likely similar.
Soul Calibur might be more popular due to it's appearance at the most recent Evo, though.
>Is this game dead or what?
Alive
>What happened?
The game had a lot of poor PR moments that did little to help endear it to the public or endear it to the fans of the series.
Oh wow, I completely forgot about soulcal, I have the game, it's actually pretty fun, it's way faster than tekken but I think I drop it because reversal edge made matches annoying and how the supers worked in the game, still great though.
Oh, you mean the whole not focusing on the sexual aspect thing?
I do wanna try a DoA game again. The only DoA I've played are 3 and a little bit of 4. I was interested back when 6 was announced but what I saw and heard of the game leading up to its release didn't convince me to jump on it day one. I haven't heard any in depth opinions about the gameplay either. I don't know if 6 is balanced better than 5 was or if there's issues with some characters being really top tier and the rest just being shit. The new characters making their first appearance in DoA 6 turned me off a bit too. Diego is just boring and unappealing to me and Nico is such a generic animu girl that I find it repelling. Something tells me Nico would have never made past the ideas stage if Oatmeal Cookie was still in charge.
The hook for the game was the lewd , at least for a long time it was now thats gone and SFV is going all the way trought wiht the lewd stuff and SC6 can also grab some of that audience as well so i dont know if this game can recover from the pre-launch marketing campaign (more realistic and serious take on the franchise). The player base is weak and is only shrinking but idk time will tell.
The game is still active, but it has a small fanbase. I joined a steam group and we play almost daily, good times. Probably look for one or I could probably invite you there if you want to play. AFAIK yes, it was going to be a comeback before marketing fucked everyone. As for your last question, probably what said, I find it easier since I don't have to deal with anti-air shit, so I guess it is a matter of opinion, who knows.
Every time I see Nico, I keep thinking that she was a Venus Vacation addition as opposed to introduced in DoA6.
Well, I still play DOA6 and suck ass.
Just play Tekken or Soul Calibur
Kek
>Soul Calibur
Now that is actually dead
idk why but after EVO it regain a lot of players . MIght be the Reversal edge rework
That happens for almost every FG after evo, which is good.
it has less content than the previous game even with the dlc, of course it was gonna die
>What is Street Fighter V
Tekken 7 has lesser content compared to 6 and Tag 2 yet it's lauded as the best Tekken since 5 or even 3. Doesn't check out bro
Cause it's the most balanced Tekken and got lucky in that Tag 2 was quite divisive in the community and Street Fighter 5 was shit during it's release.
>the most balanced Tekken
Absolutely not when you always see Geese, Jack, Kazumi, and Steve every Top 8 in tourneys.
I feel DOA went into a rut with DOA5. After DOA2, DOA3/DOA2U/DOA4 were console-exclusive games, and made use of their console-exclusivity to bring new features to the fighting game genre not otherwise seen in fighters made first for arcade then ported home. Similar to how Soul Calibur2 and later adopted various interesting singleplayer modes, or Tekken6 had that beatemup mode.
With DOA5 though, they regressed and wanted to make an 'arcade fighter', and failed to bring the same kind of quality, much less improve upon the features of DOA4. DOA6 is handled similarly even though it doesn't have an arcade cabinet yet.
another issue with doa5 that has carried into doa6 was the overt focus on sexuality as a primary attraction, rather than just being a fighting game with sexy characters. Far far far far far far far too much attention went into tantalizing fetishy skin-bearing costumes, while fundamental issues with game balance went unaltered for the entire lifetime of DOA5. DOA6 seems pretty balanced on the other hand, but they're still prioritizing female characters for DLC so it's going off track.
I'd probably play DOA6 if my PC could handle it, but the graphics are pretty demanding even on lowest. In terms of features, it's still unfortunately pretty bare bones though and doesn't really compare to DOA4, much like DOA5 didn't either. You really used to get the whole kit and kaboodle with DOA games. Unlockable characters, outfits, built-in tagmode, online lobbies with virtual environments -- like there was a point where DOA had more features than competitors, and the regression of that to primarily focus on 1v1 combat is kinda sad.
Tekken fag here that tried DoA6
movement felt great.
evrything else was garbage. very whacky animations. and atrocious fighting posture. all of them look like that virgin meme. it looks clean and has a better color pallet than tekken but there isnt a single cool male character besides maybe hayabusa. i might have bought it since i remember having a lot of fun with hitomi when i tried doa 4 or 5 in a games store years ago. but nowadays it is simply to apparent how much inferior the core gamepaly system is compared to tekken.
same with soul calibur. the appeal is suppopsed to be weapon combat but evry weapon feels like swinging a glowing stick. if they want to compete they have to improve the core gameplay and now jew out some whales with these prices.
lol SC6 was a main event game at EVO and will also have a 2nd Season Pass. The game for sure is more alive than Dead on Arrival 6.
They tried to tailor their PR for the game to each individual audience they were speaking to, despite those audiences having vastly different interests. For the North American media, they were all over the desexualization, nothing but conservative default outfits, lots of male characters on display, Diego shown right off the bat because diversity needs to be in everything for Westerners, etc etc. This was exacerbated because the initial demos didn't have any breast jiggle (it 'wasn't ready yet), making it seem that TN was going full serious and completely removing ALL fanservice. Then they went to Japan. Some more revealing classic costumes were revealed. Titty jiggling was finally allowed to be shown. They trotted out fan favorites Marie Rose and Honoka. They were doing promos for Venus Vacation side-by-side with DOA6 with lots of swag from the former out on display. Eventually, given how the western media were getting triggered by all the fanservice thanks to social media, their PR got muddled, they were unable to keep fanservice from leaking into western events, and the japs were turned off by the face-punching, blood and bruising of their favorite waifus. Ultimately it came down to too much mixed messaging, most of the changes they made were either cosmetic garbage (shitty 'new' engine, face punching, smaller tits) or removal of fan-favorite gameplay such as Tag mode rather than making anything new and exciting that actually had substance. The sjws wrote the game off as insincere due to the sexuality that TN was still employing with VV, and the older fans were turned off by the fact that it looked like DOA5 with a new coat of paint, removal of features, and a shitty new engine, all of which seemed to indicate it would be just another DLC grinder for KT, which the expensive as fuck season passes quickly affirmed.
T7 is still the most balanced even with this. Character balance in regards to tournaments can never be satisfied.
DoA6 was to tone down the sex, but the community threw a fit.
The market is too saturated with fighting games nowadays
I honestly have trouble seeing what the deal with Tekken is. I mean, I understand that facing is apparently a factor (more than just aesthetics) and so apparently that is something to consider. But I'm just not seeing what having a distinction between left-punch and right-punch really brings to the game. Sure, you have (technically) more moves available to you at any one time, but something like DoA6 potentially has 27 possible moves from a neutral position just from two buttons and an eight-way control. I'm not sure how the extra punches and kicks really factor that much into the playstyle.
By contrast, I consider the counter system - that is, the system where you grab or parry an attack from an enemy - to be a big thing. I like it better in DoA since it actually does damage, and so it's a viable method of playing. It's less useful in SC, since it just puts both characters of roughly even footing and can just be parried right back, making it less of a winning strategy to do. Tekken having nothing like that, and feels a lot like an anime fighter just with some 3D movement.
I'll agree that DoA is lacking it the decent make characters. Zack is fun to screw around with, but the rest of the cast is kind of lacking. Especially compared to the female cast. Sure, you could play Gen Fu or Eliot, but when Lei Fang plays pretty similar and with more interesting story time, there seems little point for the guys to be there.
Fun Fact: Before TN went crazy with adding girls in DOA5, DOA had a majority-male roster. If they did decide to add the VV girls to the fighting games, they might as well just make it a girl fighter
>I thought this was going to be a comeback for this series. What happened?
Turns out the bewbs and Ecchi costumes werent holding your game back . They reduce the female cast breast to make them looks more realistic (?) and got rid of the ecchi costumes they also made the game more edgy by adding blood and stuff like that . Some people say is a lot better than DoA5 i honestly thing the gameplay is more of the same but with less content and less fanservice.
>Dide they lose the degenerate whales
Yes.
>did they piss off the already existing player base
A big portion . Yes.
> did they gain a new audience ?
Nop
>Tekken having nothing like that
It's had universal low parries since Tag 1 for what it's worth.
they literally all look worse in 6 than 5.
I haven't played 6 (had some casual fun with some of the previous games though) but didn't the older games have a tag mode? If it really is struggling to distinguish itself from it's competition like others in this thread are saying maybe they should make that a primary focus? If not expand it even, there is no such thing a Marvel-style 3v3 3D fighter IIRC. It'd probably upset the current core playerbase but then that playerbase is evidently tiny so it might be worth the risk?
> when you always see Geese, Jack, Kazumi, and Steve every Top 8 in tourneys.
Aside from Jack (who became less common following Season 2, there are about two notable players who still use him) those characters becoming so common is a relatively common thing though, and now we're getting Season 3. I do think in general Season 2 did more bad than good balance-wise though (but it did good for the playerbase)
Less players than Tekken but it's not dead at all. I bet if Season 2 wasn't announced it'd be way more dead though.
my issues is more with how bad the animations look. a character doing a side/sweep kick looks like someone is dragging the leg of a maniquin forwards. also especially the longer combos barely look like the limbs are conecting.
i cant make a definitive judgment about these throw mechanics bcs i didnt get very deep into it. all that i can say is that it looks very weird when characters are doing that throw/parry animation in the neutral. and sometimes both players do it at the same time.
>ayane autist is still here
even with certain characters beeing above the others at the highest level.
the gap between the tiers is very small. fk Geese and s1 jack/dragunov.
but kazumi or steve require the korean playstyle and very strong fundamentals. they arent dominant in online high tiers at all.
*those characters becoming so common is a relatively recent thing, I mean
Interesting.
This is why 40 is what I considered the limit for a big and balanced roster.
>Dide they lose the degenerate whales
I am deeply ashamed to admit that I was one of them, especially after how DOA6 turned out. At the time I rationalized it with the idea that every costume that I bought was a vote in favor of sex appeal in video games, but then they nerfed that aspect in the next game. Goddamn do I regret being such a fucking idiot, I really should have known better. Fuck Shimbori, fuck Tom Lee, and fuck DOA6.
it's because people don't accept less than 5 bar matches for online throwdowns when there is literally nothing wrong with 1 bar. If they'd actually accept a 1 bar match every now and then they'd realize there's actually no lag.
You're not even allowed to accept throwdowns from versus mode. Players are able to create lobbies but lobbies don't exist, so if you want to play online you're out of luck because you're going to sit through an ocean of "A NEW CHALLENGER APPEARS!" -You opponent has cancelled the match.
As always, it's the faggot player base that causes a game to be unplayable. Of course in this case you can also criticize plenty of what the developers have put out, there is no fucking tag mode in this game
far too much attention is placed on the marketing and sex appeal and all of that shit, and not enough on the fact that they didn't make a good game.
the DLC gravy train for DoA5 ran out, so they just tried to make a new DoA5, but that's not nearly enough 8 years later, and in many ways DoA6 is worse.
the stages are worse. there's only two new charactes, and a bunch of DoA5LR characters are missing. each returning veteran has only like 3 moves. the new sidestep mechanic wasn't balanced properly at all.
and for a game where visual appeal is a huge part of it, it doesn't look good. DoA5 had poor stage textures for its time, but made up for it with incredible new character models that were best in class. here the character models are the same, and yet somehow the stage texturing is even worse again than DoA5, and still worse again that DoA4 and 2U etc.
also, no lobbies at launch, no tag mode (really?!?), a bullshit unlock system, shitty rehashed story with cutscenes that are no better than what they were doing in DoA5 8 years ago... I could go on and on.
all the sex appeal talk just distracts from the bottom line - they made a shit, lazy, cash-grab game and everyone saw through it
>they'd realize there's actually no lag.
i did a bunch of one bar matches an all of them has like 1 second input lag. lobbies didnt save the game despite that being the most REEE'd about thing in 5. tag definitely wont save it. increasing ayanes tit size will definitely not save it. whatever you fags can screech about that doa6 "needs" is the farthest thing from it
Did I ever say this game could be saved? Stop putting words in my mouth you dumb fag
>I thought this was going to be a comeback for this series. What happened?
Basically, you were retarded to think that in the first place. It was obviously the death knell the moment they decided to launch with their number one "selling point" being how the game is less sexy.
>Is this game dead or what?
or alive
Well, when you have a shit character like Marie Rose and her equally shitty fans around, you're bound to kill anything.
who's screeching, the thread is pretty civil
This. The game is just hugely disappointing. Feels like I'm playing Last Round with less content and worse stages. Apparently the vast majority of it was outsourced to some SEA country and it shows.
The marketing disasters were real, though, and they definitely affected the game. These fucking morons really don't understand that the internet exists. They thought they could protect DoA's rep in the west by not releasing X3 here. They thought they could have entirely different messaging for DoA6 for the different markets. It just doesn't work that way any more.
DoA7 needs to be a fully new game if they make it, which sadly I doubt they will.
Lol, shut up.
Yeah I really liked DOA5LR a lot, and I was kind of miserable when 6 was announced because I thought that anyone who was playing DOA5LR online was probably going to buy and play 6 instead. I never even got my tag rank up because nobody would fucking queue up for it and anyone I ran into stopped queueing after having their faces kicked in by me.
CAN YOU EVEN IMAGINE MY DISAPPOINTMENT?
doa has always been a niche game. the only time it gained popularity is with sexy beach. stop trying to pretend anyone ever cared about the fighting game
if you want to cringe yourself to death, go to the doa reddit. reddit is shit at the best of times, but that subreddit... jesus.
all of us who like DoA are disappointed, my man. it's really sad and shitty.
but TN are all about Nioh and that sweet Nintendo / Squeenix yen these days. DoA and Ninja Gaiden are no longer focuses of theirs
i'm sure they'll keep pimping the DoA girls out in VV for the whales, but that's all they'll be good for now.
>1 bar
>no lag
>fighting game online
Haha no fuck you
This is false.The 1 bar matches I've played were awful.
I care about the fighting game. I've been playing DOA since 2. DOA4 was my first online gaming experience, ever, and I got rank A+. In DOA5LR I got rank S- and in DOA6 I have rank S-. I have never been able to enjoy Tekken because it pales so badly in comparison to Dead or Alive.
That doesn't mean I didn't have nude mods installed...….. You're dumb
The disastrous PR fucked Dead or Alive 6 to oblivion, the director basically wanted to please two masters at the same time, in the west he gave interviews to IGN about how DOA6 would treat its female characters with due respect, that sexualized themes are not appropriate anymore, meanwhile in Japan they made events with Marie's voice actress shilling breast mouse pads, sexy bath towels and the like.
Shimbori wanted to please two crowds, sent too many mixed signals, with some vocal crowds shouting they gave in to the SJWs, while the final game wasn't nowhere as sanitized as Shimbori's interviews for IGN made it seem to be, but the damage was dealt and done.
even if the marketing hadn't been a disaster, the game wasn't good enough to succeed. that's the main point. there is no timeline in which this version of DoA6 becomes a success, even with decent marketing. it's not good enough to do so.
it needed another year of development. it needed more than 2 new characters, better balance, more and better stages, more polished visuals, lobbies at launch etc.
*spams sidestep attacks and tells self it is a skillful maneuver*
OK what if 1 bar matches are actually just a little bit bad? Well can you tell me what the fuck is supposed to be wrong with 4 bars then?
As a fan of DoA, this series has aged VERY poorly.
The story plays out like a cheap and generic anime complete with tons of "moe" bull shit shoved in. At least when the series started the cutesy anime shit was none existent and it was able to get away with the cheese since most games at the time of DoA 1 and 2 were also fairly cheesy in their own ways.
Now these games just come off like awkward anime trash. Cheesy bad writing coupled with awkward character interactions and all the jarring cutesy anime shit. It turns people off plus the series seems to take itself seriously among all this. It's tone deaf.
Plus fuck spending $80 for the full game. This series has alienated a good portion of it's fans. I remember the ultimate version of DoA 2 (which was a remastered version of the PS2 game for the Xbox) had something like 20 unlockable costumes for all the characters and something like 70+ for Kasume and Ayane each as well as several unlockable characters plus more that came on a free demo disc. A good portion of the fun was unlocking new costumes for characters, now thats all behind a ridiculously high paywall. The thing that added replayability to the game is now a fucking micro transaction.
>just a little bit
1 bar is atrocious. 4 bars is normally fine.
I agree. The series used to be darker and grittier and I fucking hate their new soap-opera style "EHHHHHH? NANI?" and purple butterflies bullshit garbage and "everyone is each other's distant relative in this world" Korean-Drama faggotry
Did these fags really think this would sell in the West? FAGS...……..
Then why do you reject throwdowns for having "only" 4 bars
Fuck zoomers
I feel your pain fellow degenerate
Despite being the best playing in the series they really fucked up their launch. Retarded progression, and barely any meaningful content, which was only made worse by having the DLC only come in giant expensive packs. If they make a Last Round version it might be good, but right now it's not worth it. Gotta give them props though for allowing you to filter out opponents on WiFi, that's one of the best fighting game features in a long time.
I think the higher up you go in rank, the more people want to blame something for their losses. So they think "wow I'm a big bad A rank, I can only play with 5 bars!" Like you fucking dumbass there are 2 whole brackets above you you stupid cunt just play for fun you goddamn idiot
It feels and looks like Last Round except with less costumes and a spic and a loli. What's there to be excited about?
There's a place for you
bring back those tits
Ugh seriously... Why does SFV have better nude mods...….. I'm so fucking angry
It's refreshing that someone can agree with me. The current fanbase seems so accepting of all the trash and it really bothers me.
that's because the only fans left are those who would accept anything. anyone with a critical mind is long gone. so naturally the ones remaining will defend anything.
they'll need to do something special to win lapsed fans and new fans.
>Also another question why are 3D fighting games non-existent?
The actual reason is because they're fucking expensive to make
>characters have like 3x the animations 2D characters have
>figuring out hitboxes and tracking takes more work
>stages have to be fully modeled for all camera angles
Even tekken can only do 4 characters a season when the typical 2d fighter has 6. Hell tekken's first season pass only had two characters!
Bamco's slow and lazy too to be fair, I say this as a Tekkenfag
Can doubly confirm this as a Gundam fag and the shit they have been doing with the Gundam Breaker series.
Plus let's not forget Nintendo had contracted them recently to work on Metroid Prime 4 but axed them less than a year after starting work.
Bamco was really good too, but something happened to them in the last 4ish years and they have been complete trash since.
I kinda like their release cycle
>Release game in arcades as a beta
>Balance it
>Add a little sauce to it
>Release on consoles
The game would be alot worse compared to SFV if weren't for this.
Something is missing and the rest of TN doesn't seem to give a shit anymore.
I've bought a few SFV costumes, but thankfully nowhere near as much as DOA5. Going forward I'm going to fap to screenshots of costumes before I even think of buying them.
DEADLY SILENCE BEACH
More prude costumes . KT and TN hate money.
WE LOVE YOU DADDY COME BACK T_T
Not everyone does that. You sure are projecting.
Wow, looks similar to Kasumi's pretty pink dress that DIDN'T MAKE IT INTO DOA6
I thought for sure this dress would make it into 6... WTF is wrong with them... I think it's my favorite civilian outfit on Kasumi in the whole series, it suits her SO WELL but No we had to get that fugly turtle neck shit UGHHHHHHHHHHHHH WHY DO I EVEN BOTHER WITH THIS GAME
Like, girl..... bitch...…. I would wear that....
My girl Ayane look really damn big there holy .
>What happened?
They pissed off the Yo, eSports crowd and Yo, TIDDY OR ALIVE crowd. Pleasing nobody.
I already have Rig and Hitomi to masturbate to in 5. I didn't see the need to buy 6, especially after they released 3 goddamn versions of 5 already.
Impregnate German