how do we fix horror games?
How do we fix horror games?
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By cancelling the genre.
Less chase me simulator more actual horror
Paris catacombs?
horror don't sell
aw it's cute
where did you get that video of me?
Deep Sea setting
by making non-horror games containing spooky levels
that's Mothman!
Cute!!
Horror games stopped having an oppressive atmosphere. Start bringing that back and it's a start
Every horror game should revolve entirely around hiding under beds and in lockers from a monster. It's the epitome of horror and gameplay.
Strong emphasis on atmosphere and ambient music. Fuck these Hollywood tier soundtracks modern games get
make the lgs qt instead of spoopy
Hmm, on one hand I enjoy hide and seek horrors, but I can see why they get shit on. Still think Outlast is horror kino imo. That fucking level where you lose your camera, holy fuck. DLC was even better,
We need more horror games like Condemned though.
Ah fuck off weirdo
just trying to improve the horror genre m8
You'll never get a good discussion of it on Yea Forums. Horror, like comedy, is extremely subjective.
Every single thread ends up the same way.
>Le don't actually show the monster (horror 101 shit)
>Le don't use jumpscares
>BUT WITHOUT JUMPSCARES THERE'S NO PAYOFFS REEE
>Two faggots argue for an hour about the exact same shit every thread.
>Some random autist insists games can't be scary
>Another random autist insists that horror games aren't horror and are really "terror" or "dread" or some other shit because he's literally autistic
>Cue arguments between fags who think there should be no combat in horror games and even louder fags who shit on them far too much for having a non hivemind opinion
>Some fag starts to declare his shitty "walk through an atmospheric empty town" horror "game" idea and gets 0 replies because his posts are shit
Rinse and repeat.
Nasty fucking nonce weirdo lad. Wake up.
So, what would your subjective suggestions be, you whiny nigger?
we put something terryfing in them like not some shit dolls or walking through a fucking forest for 100th time or being trapped in some boring house. jesus, only scary game is silent hill, the rest is boring af
>sees lg
>immediately thinks of pedophilia
>somehow that makes me the nonce
This.
Deep sea it's fucking terrifying.
Underwater horror. I shitted my pants playing Subnautica , and if done right a scuba diver horror game would be epic.
So is that webm actually from something oris that it?
More jumpscares
>It's okay son, guests have left already
>You can actually fight back or use things in the environment I.E. set fires, use water to electric shock many enemies, knock of book cases to create debris between you and killer(s)
>The AI is super smart, and unpredictable
>No jumpscares until like half way into the game and it's on an offbeaten path
>Dying means starting over as a new character coming in to solve the mystery (all items lost but changes to enviroment/progress stays
>Hiding places become useless (siting in a locker, you have to close it all the way (no more peeking) or the killer will notice it's open.
Probably by fixing retarded mc:
>go to an abandoned house at fucking noght
>bring a shitty little lantern and no bringing an extra packs of batteries
>no gun or a stick to fight in case a wild animal appears
>phone is allways low batterie and not conectted to satelite
>exploring alone instead of going with a friend or someone else
I just want an Youtuber exploring abandoned/haunted places sim.
Imagine the chat telling you about something you missed or or laughting at you for being scared.
>that lewd armpit pussy
Nerf player character in cutscenes and give them a "regular person" backstory
Are there any horror exploration games? Nothing too action heavy.
>go to a third world country fun adventure
>get lost or get raped and murdered
why do white women do this?
>dat video where that guy gets lost there and never was found
Unironically open world
Most people who get lost think the forest is like taking a walk in the park. If you get out of the road and dont know where you are youre fucked.
why don't you go to die in a local forest instead throwing out alot of money for the flight? The chances of getting rape murdered are significantly lower.
This is a promotional video by a tub cleaning company in France, they are trying to scare you into not throwing shit down the drain
delete this
don't lewd her
>make the lgs qt instead of spoopy
Why not both?
Suicide forests exist.
Don't post this pic ever again
why would you fuck women and how is this less disgusting than fucking a guys ass?
Is this how fags are made?
Abandon the "monster is chasing me" premise.
Horror games have always been fine, I don't get what everyone's problem is. It's like you all think slenderman was the only horror game made in the past decade.
Obvious CG. It moves way too fast when the camera moves towards it.
horror games can never be good because it's not real and therefore will not be scary.
/Thread
Jesus it’s like fucking clockwork
>It's like all devs think slenderman and amnesia are the only horror games in existence and should therefore be mimicked to death
Desensitized to the natural world
Is this what's supposed to make men turn into fags? Because I think it might be working.
Making a horror game is so fucking easy. You just constantly play on the fear of the unknown, that something can be out there. You could literally just drop the player into some forest and tell them there's a monster out there, and it'd be scarier than 90% of horror games currently on the market.
>Every single thread ends up the same way.
>Le don't actually show the monster (horror 101 shit)
You're correct. That's also why horror movies and books can never be good.
So? It just fucking works, you nigger.
yes, but this is not Yea Forums or Yea Forums
How do you know the developer didn't actually add a monster?
virgins! incels!
add gameplay
For a while, but you need atmosphere or the shit just gets old. Games don't translate that fear of danger you'd get in real life where something is watching you. You'd just get bored once nothing happens.
Have the scare be relevant to the gameplay. 5 nights at freddy's have been memed to death but the original is a pretty good example (which is why it got so popular): if you fuck up, you get the scare, and it's game over. Link the fear of the scare to the fear of losing progress.
Shitty AAA """horror""" games have a flashy jumpscare that do nothing to you gameplay wise which makes them feel cheap.
I'm going to rub my dick on her eyebrows
less jumpscares and more focus on gameplay atmosphere and intrigue
>don't actually show the monster
such a basic bitch horror design trope
>oh wait I'm being chased by nothing that's not scary
>oh wait I saw the monster anyway and it isn't frightening because they didn't expect me to look at it
>constantly play on the fear of the unknown
this and STOP MAKING THE PLAYER READ NOTES, NO ONE WANTS TO FUCKING READ IN A HORROR GAME. God, why do so many people do this? I'm not saying have no story, but there's plenty of ways to do it besides interrupting the immersion and gameplay for something as tedious as that.
>oh wait this is just pixels on a screen how silly
Imagine this shit in VR
The best horror stories are the ones that offer no explanation and make no logical sense.
Easy, they want exotic dick and boy do they get it, more than they anticipated. But at the end of the day, they got only what they wanted.
Why are women so fucking gross. Pretend to be all "oohhh aren't we cute and all" but little do we know what monsters they are hiding under all that perfume and makeup
>Nutty Putty Cave
This is it. Getting caught should have dire consequence not just reload the last save point and try again or "QTE to escape!" Horror works in small amounts and with lots of buildup with a good climax. Which is antithetical to what most games try to achieve by giving you lots of sunk hours. Which is why short indie horror titles do it better, not perfect but they get the point.
Slow burn
Id like to see another try at unexpected horror in a cute mascot platformer type game. But not the cringey overdone sonic.exe kind. Maybe its all cute on the surface but if you explore enough you find fucked up shit at the edges of levels and behind walls in places you should be able to get to. Maybe theres a 4th wall breaking part where the character finds a door like in the truman show and comes to realize its all fake and spirals into depression walking the dark dead world of reality outside and you have to fight off hallucinations that make him suicide
>3 how do we le fix le horror threads
Can you stop you autism riddled swine
shut up Ito
>dat user who stole a skull from there to serve as his fleshlight
True
>Why are women so fucking gross.
Because they can and will not be punished for it.
>lgs
What does this even mean?
I feel this image. It hurts, it hurts bad.
>Shitty AAA """horror""" games have a flashy jumpscare that do nothing to you gameplay wise which makes them feel cheap.
Don't know why you specifically call out AAA titles, considering how fucking rampart this cancer is in indie games as well.
You know that phenomenon where you're scared and your brain warps some objects in your vision to appear scarier than they are? Like, you look across your hallway into another room, and you think there's a face staring back at you around the corner, but it's just some plastic bag or something? I wish horror games implemented that into their environment. Arrange some objects to look like a monster, but it's really not, so you still get the effect of the scare without ruining it for the rest of the playthrough.
Local Gun Store
Little Girl Sex
Lazy Game Show
Litty Gonad Star
Lennox-Gastaut syndrome
>Protagonist:
>Little girl
>Setting:
>Epstein's Island
There, fix'd.
So the Sherry segment of re2?
Make the killer silent, like AIDS.
>and make no logical sense
Wrong. Some logic is better than spoopy jumpscare funhouses like, say, the Layers of Fear games. That doesn't mean explain the monster or why all of this is happening, but not to go overboard with a bunch of artsy dream sequences and pretentious attempts at symbolism.
That's what all the perfume and makeup is for
games do that all the time, e.g. avp 2 starting part with pipe in the ceiling that looks like an alien head
FUCK OFFFF
>tfw have schizoid and get this pretty often, with random objects looking like faces for a moment
For a game, this could be made more fun by adding some of those neural networks that detect faces:
You could make it so that even if the shit doesn't really look all that face-like, the filter warps it into something that does look like a face. At least when you're low on sanity or something.
Neural networks can create really "organic" looking illusions like that.
Game where you have to walk through the detroit hood at night
>Le can't see the monster trope
Please
You can see the teeth
More low budget CGI monsters
The best horror games are those that weren't originally designed to be horror games in the first place.
Yeah, like Amnesia.
>their vagina is always ready for a pumping even if they're not
Based
how do you even get stuck like that?
I like the original Dead Space´s approach to horror, it´s all about atmosphere and the build up of tension. You already know what´s going to happen, you just don´t know when.
hold up did they ever find signs of rape. I thought it was implied they got lost and eaten by wildlife
I think one of them slipped on a wet rock and hit her head, the other starved after getting lost looking for help.
Fatal Frame remains the most genius combat system ever devised for a horror game, because you put yourself in more danger and expose yourself to the enemy's approaching figure in order to do the most damage against them. It's an engaging and fun combat system yet actually manages to enhance the horror at the same time.
Jesus dude what the fuck is your problem
no, but they got lost.
>See hole
>Crawl into hole
>Reach the end of the hole
>Realise that you are fucking stupid and put no thought into how you will get back out if there isn't an exit on the other side of the hole
>Die
In highschool me and my buddy's got high and simultaneously thought that a plant in the distance looked like a goblin
They didn't get raped tho
FUCKING STOP
Play Alien Isolation
read again
>lost OR get raped and murdered
>Lose on purpose
Subnautica was pretty fucking good in that regard even though it's not even a horror game
Going deep was some scary shit
What is that? Some sort of sea mantis?
Can you 3rd world country niggers learn how to read?
>because you put yourself in more danger and expose yourself to the enemy's approaching figure in order to do the most damage against them
Depends which Fatal Frame game you are talking about. Some of them require you to get close to do the most damage. Some require you to just hold them in the frame for a long time and distance doesn't matter. Fatal Frame gets close to a good combat system, at least as far as horror games are concerned, but they can't help but go Japanese with it and so you wind up doing HITSTOP! 10 HIT COMBO! ZERO SHOT! SHUTTER CHANCE! YOU JUST TOOK THE GHOST FROM FULL HEALTH TO DEAD IN 0.2 SECONDS! LEVEL UP! and that kind of kills the mood.
Invisible unkillable enemies
By carefully balancing defense and offense, and also by putting effort into unique atmosphere instead of stapling stock "horror" elements.
>New Game Plus:
>Play as the monster
It's all of them though, Fatal Frame is literally the name of the mechanic for taking the shot right before their attack hits you and that's in every game, unless 5 removed it for some reason. The damage build up from focusing on them is separate to the fatal frame bonus.
>jump off a big ass cliff for the hell of it
>no bottom in sight
>falling
>keep falling
>30 seconds pass
>still falling
>it's now pitch black and im thousands of meters below sea level
>still falling
>can't even tell which direction is up
>alt f4 as fast as possible
Never gonna happen puto
Horror games have the same issues as horror movies. They rely too much on shitty, predictable jump scares to be scary and..... that's about it really.
To fix horror games, jus get rid of unnecessary jumpscares and instead, focus on psychological horror, except that's a lot more complicated to pull off than just a scripted "OOGA BOOGA" scare and a shitty chase down a linear path.
I think the best formula for horror is hide and seek. You just gotta create a very gritty world with good sound engineering youre one step closer. Like this
Warning sirens
youtube.com
Except that'll work for like half-an-hour and stop begin scary at all, turning into tedious. Haven't you played Alan Wake? Yes, the first level feels very scary when you're trying to figure out if what you saw was a bush or a murderer, but the second time you find yourself in the same situation it draws your "really?" response.
make more werewolf games
It got worse as the series went on. The first wasn't too bad but by the third it was getting ridiculous. By the fifth game all combat is utterly trivial because there's so many damage boosting mechanics.
>you play as the monster
>you consume human brains a-la mindflayer
>as you eat more and more you slowly gain sentience
>you slowly start to realise just how many people you kill to sate yourself
>slowly start to go insane from the very thing keeping you alive.
>by the end of the game you have 1000+ people's consciousnesses within you
Bad scares are only part of the problem, though. My biggest issue is really just that this type of gameplay/design has gotten so damn old that I can't bear it anymore:
The early-mid game where you're exploring all new areas and seeing new creatures is incredible, but the end game is so fucking tedious and as soon as you get the prawn suit nothing can threaten you anymore. It would've been more effective horror if it actually had combat mechanics.
WHATS YER OFFER
>To fix horror games, jus get rid of unnecessary jumpscares and instead, focus on psychological horror
You know, a lot of people don't find psychological horror all that scary. In fact, most people don't.
>Trying to write body horror.
>Think about the hygiene and never ending cavalcade of body and health issues the average woman seems to have.
>Instantly have material for days.
RETUUUUURN THE SLAAAAAAAAAAAB
Alan Wake was never scary at any point.
It had possessed dishwashers, though.
Going there now also spawns three giant ghost leviathans to come after you,
makes it more or less scary depending on how well adjusted you are to dealing with them.
I only remember the possessed tractor being one of only two bosses in the game.
This. Deep Sea is scary because we really dont know whats going on there. Fuck Thalasophobia
easy
make horror games situational horror instead of fantasy horror
scenarios:
>you're applying for a job and they keep asking tough/awkward questions
>you're in high school asking your crush if she'll go to prom with you and a group of girls nearby is giggling
>you get served your food at the restaurant and the waiter says enjoy your food and you say "you too" and everyone looks at you
>you're at an after-office party and everyone except you has a SO/bf/gf and they ask you why you're single
>you're stuck in an elevator with a case of explosive diarrhea and some twitch streamer is also there giving a play by play of their stuck-in-an-elevator with shittyman adventure
It’s a monkey in a sewer drain
>Deep Sea is scary because we really dont know whats going on there.
Here's a spoiler: not a lot. There's some flora and fauna that aren't any more special that what you find anywhere else on the planet and some microscopic life like bacteria and shit and that's about it.
Sure buddy
I thought their bones showed signs of bleach or something.
scariest moment of my gaming life is when i accidentally brought my cash stack into the wildy in runescape back in the day. nothing has ever come close
God this made me laugh
It would have been better without the fabulous sparkling flashlight.
ugly and stupid
>you´re next at the cash register and mom still hasn´t returned from getting something she forgot
>Existential horror:
>You play as Anthony Burch
Horror is a much harder genre to really pull off in my thoughts. While ambiance, design, and, sound are all incredibly important I feel like story is also key to good horror.
Take the haunted mansion in VTMB for example. It's ambiance was good and the existence of it was completely believable. Sound was down correctly for it and the design was in support of the narrative which lended to the horror. The story played a decent part as well. The fact that the player was a supernatural creature only lended to the idea that spirits could be real as well and do stuff. The tidbits of story the player finds here and there only add to explanation of why the spirits exist. The fact that it's universally thought terrifying by most proves it's a good study on how to make a good horror game.
Trying to get Angel transformation in DoL without wearing chastity is like those two feelings combined.
The internet has invented all kinds of little factoids to make this simple story seem much more mysterious than it actually is. Like how the Dyatlov Pass incident has all kinds of bullshit added to the story, e.g. the presence of radiation, the tents having been torn to shreds by something with claws, etc., etc. They're all bullshit. People just make them up.
>You're watching porn with headphones on and the cable disconnects. Everyone in the house hears it, even the visiting neighbor
That could be interdasting.
>No one is home to get you tp while stuck on the toilet
>I thought it was implied they got lost and eaten by wildlife
you mean you didnt see the pics of them with their hands tied and a guy holding one of their decapitated heads with a machete?
Who cares? You're alone.
Make the game to not center around the horror, but include it in the game. Non-horror games with horror segments or games that have horrific things or atmosphere but is not all about them has always more impact than horror in horror games.
There needs to be more "Late night driving home and it's too rainy and dark to really tell where you're going and I think I'm being followed" games
I was sitting on the toilet for 2 hours till someone came
I think a game focused on body horror could be interesting
>always more impact than horror in horror games.
This is such a retarded platitude.
>pizza delivery rings the doorbell, you forgot to lock your computer in the hurry to get the pizza and come back to find your parents looking at all your weird porn
Just walk in one direction, you'll have to get out at some point.
I don't get it. Why didn't you just get some yourself or shower your filthy asshole or something?
I didn't use my head as a kid
>it's easier to make five minutes scary than it is to make five hours scary
No shit. Knowing this doesn't really help horror games though.
>You're taking a shit and a very large spider sits on your only roll of toilet paper.
innawoods=best horror
>You go to the store to buy a thing but they don't have it and now you have no reason to be in the store anymore so you want to walk out but you get weird vibes like the staff thinks you are shoplifting so you are compelled to buy something but can't decide on what to do
Stalker is not a horror game but it is throughout the game scarier than horror games
Thats basically Darkwood
>there's a 1/1000 chance that when you browse this thread, a screamer will randomly pop up.
Obviously, this isn't actually true, though.
I nearly had that out of my mind after 2 years.
>tf comic
>sex stops immediately after tf is completed
boring
Apparently that was the original plan for Bioshock but they didn't go through with it. System Shock 2 had an element of it for the player character but they kind of just brush over it completely. I don't think many even know Shodan is supposed to have mutilated the player character in a similar way that the midwives were.
That’s not bad, I wouldn’t seeing a niche game where one player is a Youtuber/Streamer doing and recording some fad exploration challenge in a dark abandoned place in front of their audience and another player is a monster/ghost/deranged maniac/etc. hunting them down for trespassing, and the rest of the server is the chat spectating the Youtuber in first person, with the options to call them/'donate' a message and just partake in general chat shitposting while the host is getting killed on screen
When the round's over the next 2 players in line are chosen to play as the Streamer/Monster next and the cycle continues
>go to store to buy a thing
>card is declined
>no cash in pockets
>Stalker is not a horror game
Yes, it is. Don't reply. I have no interest in debating what is or isn't horror. STALKER is horror. End of discussion.
I once went through a forest path during winter, where all the trees had collapsed from a recent storm and I couldn't be arsed to go all the way around it. Had to climb over a shitton of huge trees and avoid spikes, could barely see where I was going, fun experience, took over an hour to get through that path, which usually takes like 15 minutes. Kind of like a horror experience, I guess.
This the Paris catacombs? What the actual is up with that place?
>have schizoprenia
>still call it with the name of a personality disorder as if you'd never even read a Wiki article on it
Nice story, user
Just give us a new Phantasmagoria game
I WANT TACTICAL HORROR.
I want something like Colobot but in horror. I want something like first-person Pokemon but with horror.
I want Zoo Tycoon 2 but with horror.
I want Harry Potter's spells and secrets rooms BUT WITH HORROR.
WHAT DID I FUCKING SAY?
excellent and kino
pathologic to an extent.
There is a sandplague in your city so you know do your shit but don't die
There's still some good horror out there. But they need to move on from the walking simulator style. It can work but it's overdone.
Playing EW2 right now and having actual combat/survival horror aspects makes the game so much better and more engaging and fun.
the fuck is wrong with americans
More nature related stuff in horror games would be nice
Life begins at conception
few things are as loud and obnoxious as faggots, junkies and niggers user so I'd say AIDS is anything but quiet.
Lmao imagine being australian
>tactical horror
>in vietnam
>charlie shooting at you from far away
>unload into the trees
>go to reload
>jams
>struggle with clearing jam
>sounds of gunfire keep getting closer
>gun still wont fucking unjam
>look up just in time to see vk charging you with machete in hand
What in the actually fuck
>You know that phenomenon where you're scared and your brain warps some objects in your vision to appear scarier than they are? Like, you look across your hallway into another room, and you think there's a face staring back at you around the corner, but it's just some plastic bag or something? I wish horror games implemented that into their environment. Arrange some objects to look like a monster, but it's really not, so you still get the effect of the scare without ruining it for the rest of the playthrough.
>underwater is scary
Fuck off with this meme
More auditory horror
Happen to me all the time when I go to bed I stare at my computer chair and always seems like someone is sitting there
>zoomer baby doesn't know what deep sea actually means
What a surprise.
>christians
First person home defense game from an intruder
Setting is a rural cabin or something
Power goes out
You hear banjos and YEEEHAWW as a truck uses its hunting flood lights on the cabin
You have to barricade doors and find someplace to hide as hillbillies try to rape and murder you
I actually agree. The Thief series is a good example, even back in the day of the first one. ~12 year old me was not prepared for the undead and crazy Feywild stuff.
nooo
Pregnancy speedrun any %
>First mission
>FUCK THESE GUYS ARE GOOD
>The tunnels
>Oooohhhh I had a flashlight? I thought I had to work with limited flares.
youtube.com
This game could have easily had a Predator mod.
RE7 was great, Alien Isolation too.
RE2 remake also great.
SOMA was okay, great story.
Outlast was fun, whistleblowet was better. Outlast 2 sucked.
I say horror games are getting better and better nowadays.
That Blair Witch game looks okay.
Give us a way to fight back and don’t use the same enemy again and again.
I think there was a game that could be synced to a heart rate monitor and if it detected you were scared it started to fuck everything up.
I can't remember the name of the game but who has just a random heart monitor at their house
my sister went to school in paris and would always see kids go into the sewer grates with backpacks and not come out for hours, place is massive but easily accessible so anyone with a crowbar and a deathwish can head in
what is the source on that?
It's a barn owl
Fucking retards...
Dont forget Evil Within 1 and 2. Kino as fuck.
>The Thief series is a good example, even back in the day of the first one.
I'm pretty sure the first Thief game is actually meant to be a horror story.
Haven't played Outlast 2 yet. Why didn't you like it?
>schizoid
you're a fucking retard user.
Moves a bit too fast and seemingly with no weight or inertia at the very end there. CG.
is this a horror manga?
source?
I didn't do anything to you, why you're being a cunt to me?
like how we fix horror movies
no more 'muh sound gets low then loud with ugly face'
nhentai.net
144 -168
...
Game where you have to take care of your sick baby.
all alone in the world.
fucking loud
fucking pitiful
fucking desolate
This.
My cousing brought me the Thief CD in like 1999 so I could play. The internet wasn't like it is today so I didn't think to just go on Altavista and learn everything about the game.
I spent hours in the first mission, avoiding guards and exploring, it was fucking amazing.
There are a couple of small spiders, but I did not expect any actual monsters or shit.
Second mission is the mine/prison, I was pretty hyped to explore the abandoned mine. When that first zombie got up, I scared me so fucking damn much that I didn't play the game for like a week.
>Imagine the SMELL
Less jumpscares and more "what the fuck is that???" moments.
Games are for having fun
Horror is stressful
OH
this dude. yeah the spooky taxi ghost story lewds woman. meh. was hoping it was actually something spooky. not Jyoka stuff
They did push the horror elements really hard at the end of development sadly, it kinda killed the mood from the initial hours
then we should lock up mothers who miscarry
Focus on immersing the player. Create an unsettling atmosphere through music and ambient noise. More than any other genre of video game or film, horror absolutely relies on sound design to pull the player in.
getting licked by a horny horse is kind of scary
You’re right oy vey nothing to see here!
More stress, less jumpscare
Why?
Why is Yea Forums so scared of the ocean and caves?
This sounds extremely lame.
>Horror game based on a futuristic smart-home
>Competitive 1v1 horror, like Friday the 13th
>NotJason shows up, house goes haywire, fucks with the locking mechanisms on the doors
>Can only lock 1 door at a time, and your frivolous ass installed 2 entrances to EVERY SINGLE ROOM
>Both players can use smart-home features to fuck with the other player
>Trigger fake footsteps to mislead the killer player, or to trick the normal player into thinking you're sneaking by
>turn the lights on and off
>open and close doors
>You need access to one of the smart-home's screens to do this, and must focus on it, like A:I save points
>Can access the security cameras from a very specific one, but a red light indicates they're being accessed, showing the killer/player exactly where you are if they look at the camera
>Hide and seek elements
>Killer wins if they kill the other player
>Victim wins if they survive to daylight
Rapist Dolphins
It's the dolphins who should be scared of Yea Forums here
>mfw Alabama charged a woman with murder after she miscarried when someone shot her in the stomach
user you seem to not understand how their benis works and how many roam as a group
>he doesn't want to get raped by a dolphin
AAAAAAAAHH, AAAAAHHH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH
>mfw poland has priests harass women who miscarry, calling them murderers
>even as the women are abloo-abloo-ing over the dead fetus
Yea Forums is scared of the unknown and vaginas
hahah what the fuck man?
niggas like this is how aids epidemic started
youtube.com
Like falling down a mountain except you can't see where you're falling.
Akshuly, it started from eating raw ape corpses, not from fucking apes.
Meat isn't good for you, there's a reason humans have to cook it well before being able to "safely" consume it.
I like it.
No that's bushmeat because Africans cant stop. Then the spread of Ebola and such is also from their inability to stop fucking around with corpses
>No horror games where the monster pulls you out from under the bed just enough to expose your ass to viciously fuck it
Why even live
>Meat isn't good for you, there's a reason humans have to cook it well before being able to "safely" consume it.
You don't have to cook all meat. Some of it, e.g. beef, fish, etc., can be safely eaten raw.
reminds me of this
youtu.be
Beef is only safe when it meets all of the requirements:
>eaten in small amounts
>eaten fresh
>cut from a corpse of animal raised in unnatural environment free from parasites and diseases
Fish is safer because fish aren't mammals, but it's still not "safe".
Then there's the part where fish accumulate heavy metals from their environment.
Jesus I thought I was the only one.
If you are operating under the assumption it's not possible to catch a parasite or get ill from eating fruits and vegetables then I'm afraid your assumption is incorrect.
How to not catch a parasite from f&v: wash them.
How to not catch a parasite from raw meat: raise the victim in enclosed environment where it is separated from the natural world, feed it antibiotics and antiparasitics.
Bullshit, you can easily get a tapeworm from a badly cooked fish.
I mean fruits and vegetables, not fish and vegetables.
Fish meat is meat.
>How to not catch a parasite from f&v: wash thoroughly with CLEAN water
>How to not catch a parasite from meat: cook thoroughly
Either way, you have to prepare your shit before you eat. The only magic food out there that never goes off and you don't have to do anything to make sure it's not carrying horrible diseases or parasites is honey.
its one shot johnny
Clean water is semi-common in the wild.
Fruit that doesn't fall to the ground will not require washing.
Vegetables will not require washing if you can remove the outer layer.
Meat can only be consumed safely after unnatural processing or if it was grown in totally unnatural conditions.
This is different for truly omnivorous animals, such as wild pigs, which can semi-safely consume large amounts of raw meat.
It could've been good if they didn't go with that shitty ass cartoony fortnite style
~KING RAMSES~
Yes it does. SOMA has sold a million, RE7 and RE2 Remake have sold well, etc.
>Clean water is semi-common in the wild.
No, it isn't. You need to have some sort of filtration setup. Or one hell of a bacterial resistant gut. Or you can cook it. Like meat.
>Fruit that doesn't fall to the ground will not require washing.
>Vegetables will not require washing if you can remove the outer layer.
Wrong.
Underrated.
>You need to have some sort of filtration setup.
Unless you have a cold mountain stream.
Or a clean open container for rain.
>Wrong.
Yeah, parasites magically teleport there. Totally. Washing the outer layer - that you remove - is necessary for safety.
Makes perfect sense.
>you can cook it
The point is, you can safely consume plant matter naturally. Fruit, vegetables, many roots and tubers, nuts, some grains.
You need unnatural heat processing for meat to become safe. Omnivorous animals don't.
>You need to have some sort of filtration setup.
There's this thing called rain.
t. different user
>Meat isn't good for you.
Do people actually believe this shit?
Humans are omnivores, we need both meats and green shit to function properly.
I know education systems are awful, but do people honestly think that because humans don't handle raw meat well that it's proof we shouldn't be eat meat at all? It's an evolutionary adaption.
The invention of cooking was so fucking profound it altered our biology. Jesus, even our teeth were changed because we cook our food. As a result of cooking our food we lost certain processes for ingesting and digesting food, while gaining some others. And this shit applies as much to plants as it does to meat.
Horror doesn't come from "oh it's dark" or "ugh that guy looks so gross!" it stems from "oh shit I could very easily get killed here and my last save was 30+ minutes ago." Fear of dying is something that gets lost in this day and age of constant auto-saves and checkpoints and junk.
million users at the same time and you think there are just two guys having a conversation. sure...
>all this pseudoscientific bullshit
meat bad
>Unless you have a cold mountain stream.
Yeah. Good luck with that.
>Or a clean open container for rain.
How do you clean your container?
>Yeah, parasites magically teleport there. Totally. Washing the outer layer - that you remove - is necessary for safety. Makes perfect sense.
Do you think fruits and vegetables on a branch are magically protected by a force field or something? All kinds of animals get all over that shit. Bacterial spores carried by the wind get all over that shit.
Just play Runescape while you're risking 10 million on you. ;) Actually even risking a puny 100k gp is going to get your heart pumping.
Everything Ito does has an explanation though. Not to long ago he even fully explained what the nurses and lying figures represented.
A VR of just hanging upside down until you die. That sounds like a real exciting time, you'd know it's not real and you would feel any of the pain so it wouldn't be scare
you can't, real life is way more horrific than any game and especially what is going on now. all that is missing is some actual zombies.
>Humans being omnivores is pseudo-scientific bullshit.
I'm on to you veggie tales.
If you remove the outer layer of a vegetable, why does it matter that you clean it beforehand?
If you peel a fruit, why does it matter what was on the skin?
this is scary
the pic, the post, you win this thread
Because it's on your hands now, idiot.
>we magically adapted to meat even though there are no changes, just not to raw meat because just not, and our teeth changed in a way that resemble herbivorous teeth but that's an adaptation for meat
Yeah but Runescape isn't a video game.
>vegcuck thinks science is magic
>paris catacombs
its six bricks high, it's just a storm drain with a monkey inside, probably somewhere in south america
>pseudoscientific hypotheses not accepted by modern science are actually scientific and scientists are all just "vegcucks" who refuse to accept RealTruth(TM) Objective Facts
Horror is incompatible with vidya. Fear comes from the unknown, which is a fundamental conflict with the format of video games because if you die you just pop right back up, perhaps a little ways back but its a minor inconvenience at best. But then you know what happens when you die, and you've seen the character model of the NPC that killed you and know how it works. It's not unknown anymore, its just a prop in a video game, and whats more you're repeating things you've already been through which is simply tedious and takes away from the fear.
Video games have a leg up on movies in a lot of ways, but not this one. With movies there is no input or room for the player to fuck up or go off the path or anything. You see exactly what the writers want you do see, and the characters do exactly what they need to. The sense of unknown can be preserved there.
>Thinks chemistry and evolution are magic.
it literally is
youtube.com
Jesus Christ now that's what I call a jumpscare at 2:40
>Thinks chemistry and evolution are magic.
Create a good concept for a story and game first, create the spooky atmosphere second, and get creative with it.
literally a no you
Yeah just walk 200km through the thick forest across rivers with no water and food or proper outdoors equipment and training
What was the name of the ps3/360 game that was written by the dude who made the Hellraiser movies?
>Everything Ito does has an explanation though
explain the balloon head story then
Jericho.
Clive Barker's Jericho
Although I don't know if he actually had much to do with it. There's also a Clive Barker's Undying but he was just a "consultant" for that, i.e. they paid to use his name the same way Ubisoft paid Tom Clancy to use his.
I always thought Postal had a bitchin soundtrack tho
that video just sounds like 1 sound effect on repeat tho
The what?
I know, right? Everyone knows god created us, naturally vegetarian humans, six thousand years ago
Where these any good?
>the Army of One
>Evil Balloon heads aka DAY OF THE ROPE
>Evil tongue-licking lady
>Principal Post
>Dissection girl
these never have explanations. just weird or stupid scenarios and endings
That doritos hotel website did that a bit actually
Correct. Everything else is just a theory.
that game was so fucking good and then they just ripped it off the internet forever.
cute
Which of those are Ito designs?
Include body horror.
I didn't care much for either of them. Undying seems to be thought of fondly by some people but Jericho is almost universally disliked.
>no survival horror game where you try to survive your parents, doctor and the goverment from forcibly turning you into a tranny
>game over screen makes the quake 4 stroggification scene look like a joke
there needs to be more horror based on reality rather than some stupid generic shit
He had a great smile
Body horror you say
based, was about to post the exact same example
That sounds good.
Imagine the terror when it's actually only two people playing, the chat that usually makes one feel a bit of relief because of the company it provides with the messages you read is silent, making you feel like you're truly alone.
DoL?
Radians of Kinkiness
Anyone who says "Dont use jumpscares" automatically lose credibility. I have literally never been scared in a game without jumpscares. The entire point is that the enemy catches you off guard. Nothing is scary about slow, lumbering but invincible enemies that you can outrun. Or they corner and kill you, but then you feel more annoyed than scared. An enemy is only scary if it blindsides you AND has a legitimate chance to catch you.
boo haha gotcha
we need to defeat capitalism first
Anyone who says "I have literally never been scared in a game without jumpscares" automatically loses credibility.
u too
they were stalked buy a local guy who offered to be their guide
they refused at first but relented and went out into the jungle with him
then they died
nice
I want a game where I build shit and I expect TO BE SAFE UNDER SPECIFIC CONDITIONS.
fucking hell that's spoopy
“I’m please to see you well! Is it something urgent?”
You don't understand, you don't understand anything at all.
It's not about having fast enemies, it's about having shit pop up in your screen and trying to scare you with the sudden scripted appearance itself, often with loud noise.
Being sneaked upon by a nigger is fine. Playing a cutscene where said nigger is zoomed on and screams "ESTABLISH COMPREHENSIVE" in Somali, is trash.
Jump scares are a cheap trick for when the author can't come up with actual sense of dread and thus tries to work around it with tricks.
Punching someone in the face is not bantz, tickling someone is not a joke, jump scare is not horror.
>"Modern horror games are shit."
>Starts up horror game with the lights on
>Plays with speakers instead of headphones
>"N-Not scary at all."
>Ass cheeks indefinitely clenched
>Constantly looking behind self in real life to see if something is there
>Loses shit when jump scare comes up
>"I-I wasn't scared! That doesn't count it wasn't a real scare I was j-just startled..."
Oh cool a spider on the wall, I need to find a boot to kill it and I better not miss or this shit will dash all over the place and potentially bite me.
>Look to find a boot
>Come back
Hey where the fuck did the spider go?
>Put boot back down and go back to PC
>Sizzle sizzle
>Look left
>The spider is on the boot!!!!
>Nothing personell kiddo
That's so fucking cool.
Thats the problem. You can have a horror game where nothing scary ever happens. Thats typically what they amount to when they dont use jumpscares though. Resident Evil isn't scary. The only time it was scary was with the pseudo-jump scares with the first zombie cutscene and the dogs jumping through the windows. Tension=/=scary. Difficulty=/=scary. The only times you're scared in a horror game is when/because you know they do engage in jumpscares, and you think one is coming because one already happened.
Why did you put the boot down you retard
Juon the Grudge video game did that, but it was tied to how hard you flung the wii remote around
If underwater horrors are so scary, why I don't see anyone on Yea Forums disusing this game nowadays?
Hahaha what nigga just dodge the bullet haha how is getting shot even real what the fuck lmao
Retard
Darkwoods is pant-shittingly scary in the first few nights.
Dead Space is never scary and the jump scares only ruin the tension.
This
The ocean is basically a giant nightmare realm
Momentarily losing sight of enemies that are actively chasing you is scary
Why is horror so addicting, it really shouldn't
>turns out
>little monkey fella
>Hey there, big boy. See something you like?
for me it's a black dog at the corner of my eye
happens like once a week
What is a horror game today?
>night
>low light
>tight places
>scream/jumpscares
>gallons of blood everywhere
>protagonist is pathetic weak
>something chasing you
>one hit game over
This is what the genre has become. So, to fix it, people need to make horror games without these elements.
>tfw seeing my cat knocking on the glass door to garden
>she died 2 years ago
Had shit to do. I can't stay with a boot in my hand 24/7.
Hmm a mechanic where the enemy corrupts/ruins your weapon would be interesting.
youtube.com
Just a dumb LOUD NOISE JUMPSCARE. How did it walk out when she closed the door and locked it? Its not a ghost.
>>Principal Post
I do remember this one being about how the Father has to bear the burden of being the provider until he dies or something like that.
that sounds a lot worse
at least for me there's no emotion attached
Many pet owners report feeling their pets brush up against them after they've died.
I'm sorry for your loss, user.
I want a spooky deadly cute waifu skinwalker spook gf
It'd be good if it was a mix up to where you think something might be a monster so you go check and it isn't but it happens again so you leave it alone under the assumption it's your imagination when it's actually something coming to kill you. I guess it would have to be randomly generated.
I was thinking about how to enhance the psychological fear aspect rather than just seeing something and thinking RUN.
What if you had to take care of someone or something like in the Last of Us but that person was entirely defenseless like in Liar Princes and the Blind Prince?
You would have to leave them alone while you go out and do various puzzles or collect items.
How you treat them up to that point, the things they observe you do, and what you give them will determine how well they survive. Like, you have to take them with you through chase sections. They an be carried but it slows you down significantly. They might have a mental breakdown or just become too scared to move and stop running during a crucial moment which will stress you out as the player and make your heart race.
You may be running from something and look to your side to see that they aren't there anymore. I think there should be a feeling of helplessness but that might detract from it. You have to be brave to take care of someone else even if you don't have a weapon of some sort. It might be better to just be completely alone
The two main things, atmosphere and playing upon the mind. I started playing Lost in Vivo, and it's a pretty fun horror game with some cool monsters, but it all boils down to the same thing. Run around and don't let the spooky monster touch you. And most games are just that, nothing to build up on. You know when the monsters are gonna come cause you trigger something to spawn them. That loses all fear. You got to make the monsters come as a surprise but not a jumpscare. When I play a horror game I want to get into fridge horror. To stop and think about what could happen.
The ocean is where all life came from.
Those that didn't need to leave already had the tools to completely dominate and conquer it. They are fearsome beasts with no emotions. Barely above insects.
My cat is old (17) and FUCK man
yes
metaphorically but from a reality-story telling narrative it made next to no sense and was quickly shrugged off.
did you also catch that the Honey/SPLAT tree was a 1:1 comparing humans with mosquitoes?
or that Army of One is a loose metaphor for loneliness/depression and social outcast?
You are alright user, just shut down your brain about eldritch shit, and don't get too close to corners.
how did you get this footage of me
It's just a video game bro.
youtube.com
isnt that a Ill omen?
at least in Harry Potter it was anyway IIRC. that shit freaked me out as a kid. taking the trash out at night is always freeky because of paranoia induced shit like this.
Why are we still here? just to suffer? Every night I can feel it.... the Phantom Pain.
What did you faggots think of Aliens Vs Predator 2 ? I think the people behind it handled the cliche spooky horror movie pretty well ... at least for the first 3 section mission of the Marine campaign.
AVP1 had superior lightning, but not the part where half of the mission there's only spooky stuff happening in the background and foreground unaffecting you, but putting you on the edge not expecting when shit will ACTUALLY hit the fan.
I keep hearing and seeing my cat even though it died a year ago
I think it's more likely that i'm mentally unsound than I'm being haunted though, that little shit was borderline feral
This looks like a good enemy for a GoW game or something but I think horror game enemies should be more humanoid
Like human features or humanoid builds but distorted and incorrect. Uncanny valley.
Like what if a dog had huge human teeth?
That's scarier to me than sharp tooth bloody dog. Also, the obligatory organs hanging out rib cage exposed.
I got the impression that only shit graphics scare me these days.
this was fucking bullshit as a kid, i swear my mom did this crap on purpose
I lost my cat when he turned 16 years old. Love your cat as much as you can. It's rare for cats to turn 18 and older.
You mean like this?
It's been years and this image is still very unsettling.
What if the Backrooms were actually the BLACKROOMS?
My Mom's old cat popped his clogs when he was in his early 20s, you'd be surprised how durable those little bastards are
Good thing, arguably, about cats though is that they know when they are gonna die and will usually fuck off somewhere to die in peace.
What the fuck is this and how do I kill it?
I swear i've seen something exactly like that.
Wouldn't a backrooms game be procedurally generated?
Has there even been an attempt at a No Man's Skyesque horror game?
Seems like it's be way easier to have randomized monsters and environments there than on a "universal" scale.
Fire
Always fire
Never trust guns unless absolutely necessary.
You don't know how fast cryptids are or how agile they can be.
Fire and gas that cannot be easily avoided is your best bet. They may also just be bullet sponges that shit on automatics so a shotgun would be optimal to push it back at least.
...
I will buddy
Nine Inch Nails to the rescue
youtube.com
what the fuck nigger
why
why the fuck wuld anyone do that to his tooth
>Good thing, arguably, about cats though is that they know when they are gonna die and will usually fuck off somewhere to die in peace.
Its pretty beautiful or bitter sweet. My grandmothers cat became 21, he was a Norwegian forest cat. Similar to a maine coon. He was very large, and he went to hide in the closet to die. When we found him he looked like he was sleeping in a big round ball formation like cats like to form themselves into. A big grey circle with a peaceful sleeping face. Bless em
This
Game takes advantage of your thought of safety.
>reality is far scarier than any made up horror
looks like a decal
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
This
what are some good real settings for horror games?
That's hot.
You make a game with permadeath. You die? Gotta start again. That's how you keep people in their toes because suddenly the danger becomes very real.
USA, Detroit
would it be a survival horror?
That abandoned city on Cyprus.
Walking around a deserted city at 3 am would probably make for a good existencial horror game
Less on the rails scripted jumpscares, more of an environment that produces scary encounters where the jumpscare is just part of the encounter/something in the night that was stalking you or spotted you attacking from the brush, waiting around a corner, or god forbid just leaping 30 feet onto you.
STALKER and Subnautica have been the most effective spooky games for me despite the fear of both mainly coming from unfamiliarity with your matchups and them getting the drop on you. A controller making your ears ring, snork jumping a short distance onto you, the fucking tank with claws and teeth leaping across a field with surgical precision known as a Chimera, or a deep sea spooky thing you heard in the abyss long before you saw it/it saw you coming out of the fog at you are the moments of maximum spooky I've personally had. Also that invisible water monster in Amnesia despite the rest of the game being kind of shit in comparison.
>meh
Faggot.
It's not real you mongoloid. It's just 3 separate images pieced together.
abandoned places at night.
no shit sherlock
how retarded are you?
But the second pic is still a fucked up tooth making me shiver, you double nigger.
I bet you have no friends.
The big Apple
FUCK YOU, NOW MY TEETH HURT.
why yes of course i find underwater to be the perfect horror setting. it's naturally a slow burn, bone-chilling atmospheric aesthetic that doesn't need to rely on cheap, dishonest jump scares... how could you tell?
What's your favorite horror game user?
Fucking nice
Just read the whole thing
why has noone done an underwater horror game yet? something like exploring ship graveyards or underwater caves or getting fucked over by natives on their islands sounds kino
for me, it's bloodborne. while it might not be officially part of the horror genre per se, it's a fantastic, phantasmagorical, lovecraftian slow-burn, bone-chilling sickdark narrative that is frankly more terrifying and blood curling than any "horror" game made in the past ten years
condemned is the non-shitpost answer
Fuck yes, best horror game in a long time
>Underwater bad!
>Underground good!
Condemned was awesome though
Well at least the transformation has a sequence, better than most Japanese TF manga that starts with "It's been X days since I turned into an X"
God I wish this were me
I haven't quite worked this out in my mind but how about a game where you're in the sky,maybe flying in a small airship or something but it's constantly obscured with mist or fog with faint glimpses of colossal monsters and shit. Like that Steven King book. I dunno. Scary stuff in the sky sounds a little different but really wouldn't be all that different from deep sea stuff.
>but really wouldn't be all that different from deep sea stuff.
its entirely different, you can go prettymuch anywhere in the sky and it requires totally different equipment than under the sea
lmao how does anybody get turned on by this
subnautica is pretty close
>why is Yea Forums so scared of [extremely common human fear] and [extrememly common human fear]?
go meet some people
i mean REAL underwater horror, creatures from the lagoon and underwater divers from the 1800s, haunted wrecked ships and secret bases to explore, not DUDE ITS KINDA DARK AND THERE IS A HUGE ASS FISH OUT THERE
You would first have to like transformation and horrifying monsters, body horror TF flows from that.
>tfw into The Thing style transformations, tentacles, infection, possession etc., but only non-sexually
>Ravenholm
Aw he's smiling :)
sounds like a cool setting user, what would the core gameplay loop be?
core gameplay loop?
duuude just like, exploring and shit
getting spooked
so a walking simulator
pretty much, i mean why else would you fuck around with underwater graveyards and monsters? i guess you could turn the shit you find into trading currency and buy some cool shit from merchant ships
>walking simulator
its obviously gonna have combat, no point in having horrifying creatures of the deep if you cant shoot them
Same, I look around the room at night and a white shirt on a chair looks like fucking Samara Morgan
I know they are way faster, more agile than any human being. Not as much as a panther.
I saw one climbing a building from outside. It looked like a creepy spiderman.
You can't have a horror game without survival elements ei. crafting, scavenging, and resource managements
If i knew how to program i'd make a horror game like this, based on nightly rides home in my bike:
You have a path to follow to get home, briefly explained to you at the start of each night. You have to memorize it but it would start out very simple, follow this road all the way down and then turn left for example, but get increasingy more complex. While you're riding at pretty high speed, you see dark silhouettes that may or may not be dangerous, and you have to decide quickly wether to avoid them or drive by them, and they get revealed to be bushes, cars etc. I guess as a penalty and for gameplay purposes maybe you lose time for taking a different turn and the time you have is limited? By like a curfew or smth? Idk but that shit is scary irl
Monstrum does that. It's fucking shit.
obviously i know that the game wouldn't be fun for maybe more than 20 minutes but i still think the concept is interesting
>unhinged or possessed doctors carrying out experiments on the local population, turning them into monsters and mutants inside a secret hideout protected by a strangely advanced and alien-like army detachment on the eastern front in ww1, with extremely obscure medical terms thrown around and actual screams being heard all over the complex like with the hl2 citadel
Had a dream like that once, it was amazing
Lost in Vivo already did that
what country did they go to?
Panama.
S
All of them. Those are the names of the stories that he wrote.
Florida
What about a horror stealth game about hiding under beds but you're the monster?
It would've been better if the game didn't feel the need to take control of the camera to show off the enemies approaching in slow motion. All they needed was a spotlight and a dance number to be a Vegas show.
>bubonic plague ridden hobos shuffling around AIDS infested streets prowled by pedos with methheads everywhere out to kill you along with people who consume human flesh
>la raza wants you dead, niggers can chimpout at anymoment and the glow in the darkies are watching
me on the right
Why didn't they just break his fucking legs and yank him out? Inject morphine into his ankle and pull like mad
So Youtube fodder then?
same
>tfw reminded of that story some user posted of cleaning women's shower drains and shit aboard a navy ship
The fucking horror
Women were a mistake
The Mist, but it's a videogame
post it
The one with the Blood shrooms
>create a human survivor in a creepy big city.
>has to investigate what is the source of the happening. The root of all evil.
>It can be a demonic book, a person, a portal machine, a virus or something unstoppable.
> several outcomes and ways to disable or escape each doomsday scenario
>game revolves around simple crafting with a semi permanent wound system
>you have to explore and find out clues about what is happening and do something about it.
>clues come in thr form of creepy random events or creatures that chase you.
>there are several AI events which warn you about the proximity of monsters. It can be a mirror casting no reflection, a flame burning blue, a photograph bleeding, a small poltergeist...
>there are several types of AI controlled monsters. Some you can fight, some you can outrun, some you can outsmart and some you can only hide and pray.
>depending on your skills, you can use certain perks
>there is also a dark souls tier online system where others leave clues, bloodstains, spirits and more.
>Sometimes they invade as a PC creature. You do not know which one it is.
>you can play with a small team and use microphone.
>the game records your voice and your friends voice. Sometimes NPC monsters will mimic it toblure you out.
alien invasion could be absolutely terrifying. I know the fermi paradoxi is a bit of a meme lately, but if you could combine the isolation of space with the terror of being discovered and the impending invasion, it could be interesting.
you would have to reconcile those things on a cosmic level, which would be hard to do
use my pp
Just started playing Darkwood
Shits genuinely scary and unforgiving
10/10 atmosphere
I don't have it saved as a screencap but I remember the theme, so I must have seen it in person.
If only we could have an archive of it.
>niggers can chimpout at anymoment
When I lived in Florida it was mostly the white boys that were dangerous in that way. They were always drunk or high and looking for any reason to start a fight for no reason. They'd even walk around walmart shirtless and drunk trying to pick fights. Not that you wouldn't get jacked in the black neighbourhoods if you looked like an easy target but as far as random assaults go it was definitely the 17-30 white guys doing most of it.
I think a smaller tourist area like Marco Island would work best where you have very few people native to there except some super rich people, drug dealers and the strung out aging party kids that make up the bar scene staff.
>the game records your voice and your friends voice. Sometimes NPC monsters will mimic it toblure you out.
Dude that's an awesome idea
Just make it slow burn, atmospheric, gut wrenching, bone chilling, character development driven, and, most importantly, jumpscare free.
Can you provide source?
FUND IT. SOME FUCKING FUND IT RIGHT NOW.
boo
did you pllay slien isolation? the music is really unnerving when enemies are near and youre trying to crouch away
>Character requests assistance from long lost party member
Urban exploration game with nothing supernatural until a few hours in. Maybe a fictional Detroit or Paris, some crackheads and stuff but generally protag is a thrill seeker avoiding security and sneaking into old abandoned places. But there's more in the ruins than addicts and wild animals..
So kinda like Stalker?
>the game records your voice and your friends voice. Sometimes NPC monsters will mimic it toblure you out
Christ all I'd be hearing is "YEET" every 10 seconds.
Eternal Darkness 2
its all about mixing skills.
>monster has a skill to swap his position with a player or companion
>guy next to you repeats some older messages. acts a bit strange but follows you.
>wtf?
>sometimes he sends a micro message, but no sound somes from it. This happens sometimes when there are some monsters nearby.
>player comes back at you, nervous, yelling that he has been swapped.
>his proximity triggers monster to change back into a creature and try to kill you
>this may also happen randomly if your friend takes his time.
seriously tho, what is the alternative?
Get heterosexual friend.
no like condemned
He did, that's why the results are so bad.
>its 3 am
>live alone in a big house
>read spooky thread
>too scared for going out of room
fuck you all
I have no idea to be honest. I'd rather risk death from shock and pain from the broken legs than slowly starve to death in a fucking cave.
get A24 to make a video game
delete this
Go to sleep
he didn't starve to death, the blood was going to his head and couldn't go back, he blacked out 12 hours in and then died in a day
Go to sleep
I think he was slightly exaggerating for comedic purposes.
>some monsters stalk you when in total darkness, some others are attracted by your light source or sound.
>some areas are pitch black and require a lantern/phone
>sometimes when you light your hand lantern you see yourself right in front of you, with a lantern lit.
>it's not a mirror.
would spook the shit out of me.
I'm neet and only going to sleep at 6 am
Go to sleep.
Go to sleep
Go to sleep
>sometimes when you light your hand lantern you see yourself right in front of you, with a lantern lit.
And then what?
The hard part about horror vidya is that you can't just imagine spooks and then drop them. If spooks don't bite, they quickly become spookless.
Go to sleep
c-c-c-c-combobreaker
so basically fnaf but multiplayer
Dreams, honestly most underappreciated setting.
masturbate
Horror games should not equal jumpscares. That being said, if you're going for a more disturbing sense of horror, then it should be not the primary focus of development. It should occur naturally as a result of secondary elements, such as setting or music. It has a better chance of being successful these days as every time devs try to focus specifically on scaring the player, it doesn't work, because the player goes in expecting it and it never has the full intended effect, sometimes coming off as cliche or cringe. The best scares are the subtle ones that you can't quite put your finger on but you're still unnerved for some reason.
desu I'd love a game where you just read spooky greentext stories and stuff while you have to occasionally explore your empty house
this happened to me a bunch of times while half asleep
and then you have half a second to react and get the fuck out before it jumps on you and eats your face. You could use a shotgun on it and then get the hell out because otherwise he is as fast as you and has a jump attack which is difficult to dodge. You cannot kill it, only slow it down. If you get injured or crippled during your escape, try to.cure yourself fast or next encounter you may be doomed.
my guess is his ribs block them from pulling him out. He squished past something big then his ribs expanded back to normal and he couldnt move backwards without getting caught.
Tl;dr: less is more when it comes to good horror.
>old /x/ stories
YES MORE OF THIS
Fuck modern /x/ and their tumblr wiccan conspiracy occult bullshit, I shouldn't have to be forced to sift through creepypasta shit for good spooky stories
I dreampt up a few horror games in my dreams but i cant remember them properly, only some segments with the rest being a blur, is there a better way to remember what happened in your dream after you woken up
I miss the Canadian guy who went gnome hunting after they got his granpa. He never reported back.