So, user, which is better: open-world or linear?

So, user, which is better: open-world or linear?

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Open world

If the world it's empty then don't even try it

linear with branches

As linear as possible.

Open World like Skyrim unironically

Oranges are absolutely better than apples
This is a fact
Anyone who disagrees is objectively wrong

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As open world as possible.

closed world

her expression makes me feel physically hurt

Ugly incel detected!

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This but unironically

Neither is inherently better, it's all about how well implemented it is.

I prefer linear games, but I don't think either is inherently better.

open world

Linear games are easier to write, as in "make story for"
Open world games are easier to design if you're going for autists who want a sandbox

Making a good open world game is harder than making a good linear game. They often turn into the pointless "make your own fun" garbage for literal spergs and permanent casuals.

Case by case
Most games will benefit from a more concentrated and controlled design though

It's more like debating small and big apples.

Linear personally. I feel like developers can make a better and more refined experience on tracks than open world.

Nah, small apples are objectively superior since they are much less likely to be mushy or hard to bite due to their shape.
Apples vs oranges is a question of taste.

Making an open world means you have to allocate a lot of work hours and resources into designing a giant playground. Just about every open world game I've encountered then goes on to focus on pretty graphics and "authentic experiences", meaning it's an empty world of copy-pasted cave systems with meaningless encounters and braindead NPCs.

A linear experience means you are restricted in how big your environments are, thus you automatically free up workhours to actually make content.

Linear story progression with big hub-like levels

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You do know the writers and art directors aren't the same people, right?

Both have their merits.

Open world sandbox survival crafting

With zombies and roguelike mechanics.
And frozen mushy dog turds. Fuck you Kevin.

HUB worlds that branch out into linear levels

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They both have a place but lately the industry trend has been towards open world which is frustrating for someone with limited time.

Depends on the game.

Bump

Bumpo

Bump

All those people still get paid from the same budget though.

hubs

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Depends on the story also what mood youre in i dont think there is a better or worse. You can even create linear world with dynamic story see Divinity OS2.

In this order of best to worst
>linear with good level design
Metroid Prime, Dark Souls, Prey2017
>linear
action games
>open world
BotW, Skyrim, Xenoblade

Linear open-world.

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Linear is superior with a few open world games being pretty fun but besides that most are just inferior in a waste of your damn time

Pic related

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>Shit tier
Open World
>Meh tier
Linear
>Good tier
Branching
>God tier
Interconnected

Why is nigger hand meme so funny
Holes attention whoring aren't funny, gayposting for attention hasn't been funny for years, traps posting programming socks and dragon dildoes are only mildly funny, but a nigger attention whoring his negritude is instant comedy.

Depends on the game, but linear needs either actual level design like Doom or more open areas

/thread

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How is this bait, you absolute munchkin?

>Make a reply to a post with parody levels of spergery
>Hurr durr how this bare
Nigger you were fucking begging for someone to call you out on your autism.

Why did my post make you mad? I mean seriously, how would you be buttoffended at it?
It's so mild. Is it the n-word?

I don't think this analogy works here.

>Why did my post make you mad?
It didn't. The first non-greentext word in my was nigger, what mental gymnastics could possibly lead you to the conclusion that word offends me?

You made a mad reply and now you're pretending not to be mad?
You must have autism-level of self-awareness.

This

Linear level design that links back into itself in a way that makes it feel like a cohesive world.
Open world where the open world is a hub for tons of in depth linear levels.

Both of these are god tier.

It really does.
Apples and Oranges despite both being fruit are entirely different. Contextually there could be reasons to like oranges over apples and vice versa.
Same way one could like an open world game and a linear or dislike either because they don't work in certain contexts.

Hubs can be done wrong, for example, Overlord 2's hub was lacking.

Metroidvania.

That's just proto-openworld.

Wrong.

Wrong.

No, I'm wrong!

A well-designed linear game will be better than any open world game unless the world is legitimately full of things to do and/or simply moving around in the world is always fun no matter how long you play (Prototype is a good example, in fact superhero games generally pull this off pretty well because powersets let you travel in cool and unique ways). The only genre that really hurts from being made too linear is an RPG, but I don't really play RPGs so I don't care that much.

Citrus shits on all other fruit.
Ah, yes, Gigachad blesses us with his good taste.

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Semi-open like Thief, Dishonored, Deus Ex, etc

>Open world

Metroidvania games usually take place in closed spaces, like a castle or an underground labyrinth in an alien planet. And there's still a linear sense of progression: go to this area, get the milk power up that lets you break the wall of cookies blocking the next area, rinse and repeat.

No, I'm wrong and that's FINAL.

Open world with linear plot

Contradict yourself in the first sentence, nice.