Metroid Fusion is a 2D Other M
ITT: Unpopular opinions
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More like dumbfuck opinions. Fusion is one of the best Metroid games. Way better gameplay and bosses than any other game in the series. INB4 Superfags arrive whining about muh exploration.
Nah, Metroid Fusion is fun to play.
t. Zoomer whose first Metroid was Fusion
Other M ruined Samus image, but it still was not a bad game. Very, very linear.
Metroid Fusion is very tense and fun, but highly linear. This is bad for Metroid games.
Nope. Fusion was great but a worrying step towards the wrong direction; Other M was a mad dash in the wrong direction.
Fusion was linear and story heavy but unlike Other M the core gameplay felt the best of the 2D games. I'll never forget the first time I was blasting shit as Samus in Fusion.
That's not an unpopular opinion dumbass, it's the widely held one. Most of this fanbase still shits on Fusion even though it's very solid despite the lack of freedom, they just also recognize other m as being worse
Actually it was Zero Mission back in 2004. I played Fusion a few months later. It was only recently that I realized that exploration in 2D platformers is generally just as much a waste of time as collectathons in 3D platformers. I'd rather just explore a contained area like Fusion or Metroid II than backtrack through the entire game.
How is that unpopular? Metroid games past Super Metroid were garbage. They're the equivalent of Star Wars movies made after Return of The Jedi.
I agree. Why is this considered a good game again? They make a huge deal about how Samus' new mutated suit (which also looks terrible, to boot) will have profound consequences on her abilities, but then, the power-ups she gets are virtually identical to those in Super Metroid. And the game is almost completely on rails, and feels insultingly patronizing in how it constant handholds the player.
The scripted events where SA-X searches for you are just silly. They're so obviously scripted and railroaded that they're impossible to take seriously as some real threat.
I hate that Samus is attractive, she should look like my mom like in Prime 1
even more unpopular opinion: Fusion was the series black sheep, until other M came along.
>"A spectacular transition of classic Metroid gameplay to the 3D plane"
When will this meme end? MP is a prime example (no pun intended) of how NOT to translate a 2d game into 3d
>Samus, supposedly an agile bounty hunter, moves like a senior citizen who just got released from the hip replacement ward. She is slower than a generic FPS protagonist. Especially egregious since the game has a ton of backtracking
>tank controls, can't even strafe freely, can't even look up and down while moving, absurdly low FOV. What is up with these limitations?
>not using dual stick controls despite coming out long after they had become standard industry practice
>you don't even have to aim because of lock-on (thus completely negating the advantage of going with a first-person perspective, so why did they even choose it?)
>bosses are boring HP sponges that barely even move and are basically stationary and boil down to 'scan for weak spot and wait for boss to open their sphincter to reveal their weak spot. After a few shots, they closes their sphincter and periodically opens it again, allowing you to get a few more shots in. Rinse and repeat about a billion times'.
>they prioritized graphics over gameplay, so the exploration is constantly broken up with corridors that are disguised loading screens, which also makes the level design feel very artificial
>instead of building to a proper climax, last stretch of game is literally one giant fetch quest
>instead of letting you explore and examine things (which the first-person perspective is ideally suited for), you have a scanner that spoonfeeds you everything rather than letting you discover things for yourself
>third-person transitions like the morph ball transformation are too long and constantly interrupt the flow of gameplay
>does a bad job of immersing the players with constant immersion-breaking third person cutscenes of Samus riding an elevator or doing some other pointless shit (again, why even use first-person then?)
Isn't it sort of the other way around?
It seemed like other m was trying to be a bad copy of fusion but in mostly-3D.
They even rehashed the setting.
Shadow the Hedgehog is a huge step up from the disappointment of Sonic Heroes in every regard. The control is tighter, the stage design is improved, the story seeks to tie up loose ends from SA2 that were mostly ignored in Heroes, they finally implemented the branching stage system they intended for SA2 but couldn't make work, and the weapons and vehicle sections were fun and actually added to the game. The kneejerk reaction of fans to hate on it is both undeserved and retarded, Shadow shooting ayys with guns is no more ridiculous than the rest of the shit that happens in Adventure/Heroes, a series where Eggman pisses on the moon.
Zero Mission is the best game in the series
Wrong, both Fusion and Super are better.
Your taste is shit, Zero Mission has the most fluid movement in the series.
Also Samus has a fat ass
>Fusion was great but a worrying step towards the wrong direction
It was literally a practice run so the devs could get the experience necessary to make a non-linear game.
This
It's more like Other M is an exaggerated Metroid Fusion.
Fusion is nowhere near as bad as Other M BUT it did establish some bad trends like hyperlinearity, scripted sequences, and a heavier focus on story.
I hope Metroid 5 learns from their mistakes.
I agree with you, Fusion is the worst 2D Metroid game.
>recommending the original Metroid as a "must-play"
I guess that's a really effective way to filter out 99% of newcomers.
>instead of letting you explore and examine things (which the first-person perspective is ideally suited for), you have a scanner that spoonfeeds you everything rather than letting you discover things for yourself
What the fuck are you even on about? How is scanning not the same as examining? Are you saying they should have had players scrutinize Gamecube textures in order to figure out the lore?
>thread is about unpopular opinions
>everyone is talking about op post
I hate when this shit happens
Agreed
>Durr Fusion is in a spaceship just like Other M so it's so boring
I hate when people say this when Sector 1 is literally a cave with an artificial atmosphere.
I actually love the way Fusion mixes its artificial and natural environments. The pipes and shit in the backgrounds blend very naturally with the rest of the scene.
I wasnt aware you could get certain poweups out of order. Always thought all metroid games were
>find X powerup to pass obstacle
That seems linear to me
How do people miss the point of Fusion? Samus has lost her power and agency and the level design/game mechanics reflect this. There was nowhere to go after Super so they decided to take the chance to swerve on into the Alien inspiration that started Metroid.
Glad they finally have a direction with Metroid 5.
This chart must have been made by an elitist. Must play is obviously Zero Mission, Super, Fusion and Prime. The first 3 are the core story of Metroid, and Prime is just too good. Metroid 2 is covered well enough in the flashback, both remakes are great, but the original is held back by screen size and all 3 suffer from repetitiveness. The original Metroid is definitely optional, as much as I like it it is not that great.
Other M is overhated, enjoy it as an optional action spinoff while ignoring the story. With multiplayer dead it's a stronger game than Hunters, but people are nostalgic for what it used to be.
>can't strafe freely
You can just hold L
>morph ball transformation is too long
If you had any balls you'll play Metroid NES, Metroid II, Super, and Fusion and stop there just to wait on Metroid 5.
The point is obvious, people just don't like the style I guess.
Nah m8 getting the items in whatever order you like in Super or ZM is half of the fun.
you're right about gameplay and bosses, the difficulty is also appropriate
it did however lay down the foundations for linearity, a bigger emphasis on story and samus monologues
Mostly true except the core gameplay was good. Good bosses too. But yeah I do think it's really overrated here. I do like it, though.
Based and metroidpilled
Only a Primetranny would disagree with any of this
Can't wait for Metroid 5 to absolutely btfo primefags. With that said, I really hope Prime 4 is finally a good game unlike the others, since they are going to spend a fuckton of money on it at least don't be shit.
It's being done by the Prime 3 team so I really don't have that much hope for it, I can't wait for Metroid 5 though.
Wrong. Samus Returns is 2D Other M.
>>bosses are boring HP sponges that barely even move and are basically stationary and boil down to 'scan for weak spot and wait for boss to open their sphincter to reveal their weak spot. After a few shots, they closes their sphincter and periodically opens it again, allowing you to get a few more shots in. Rinse and repeat about a billion times'.
So the bosses are just like Super Metroid?
People shitting on games while yelling LINEAR don't even know why a game being non-linear could make it better, otherwise they wouldn't complain this much about Fusion being linear. Fusion being linear doesn't hinder it one bit, except maybe for some speedrunning autists, and speedrunning autists should never be used as any sort of measure for the quality of a game.
>except maybe for some speedrunning autists, and speedrunning autists should never be used as any sort of measure for the quality of a game.
metroid is a speedrunning game, it literally gives you completion time and completion % AND gives you bonuses for doing well in each category
ZM even gives you special recognition for low%!
How so
>It was literally a practice run so the devs could get the experience necessary to make a non-linear game.
And then they handed it off to a completely different development team at Team Ninja? Retard.
>samus is slow
prime games go for a different flow and mood, the slower pace is there to immerse the player more and bring out the more detailed environments
>muh limitations
play the trilogy
>you dont even have to aim
none of the prime weapons are hitscan so freeaiming is frequently needed for bosses with tiny weak points that move around frequently
>bosses are boring hp sponges
that's a flaw of prime 1 that gets fixed in the sequels
>loading screens disguised as corridors
no shit, that's the price to pay for uninterrupted exploration in a gamecube title, future titles will likely be more optimized
>fetch quest before climax
agree, it ruins the pacing
>scanner ruins exploration
the scanner is optional, you're acting as if the game offers no clues about lore or story aside from textdumps
>morphball takes too long
literally 1 second
>samus riding an elevator breaks immersion
fuck off retard
>prime games go for a different flow and mood, the slower pace is there to immerse the player more and bring out the more detailed environments
>samus can run fast as shit if she wants, she actually does it during a cutscene vs Metroid Prime
>"hmmm... I am gonna walk slow as ass despite being surrounded by pirates"
this is your average primetard
Metroid games are about exploring a world while getting around enemies or killign them, getting powerups, facing bosses and having to learn their patterns if you're on hard, and enjoying the cool themes both in visuals and music. It does have the structure in place if you want to autistically speedrun it, and in that case it'll be fun for the speedrunning community to consider all the options to finish the run as fast as possible, but it's an extra feature, and judging a game based on an extra feature is simply stupid.
Imagine if you judged Mario Kart games based on how many shortcuts there are to use in time trials instead of everything else. That's the speedrunnerfag mentality.
>the scanner is optional
No, it isn't. There are required doors and mechanisms you unlock and manipulate by scanning.
>Metroid Fusion is a 2D Other M
Well duh, Other M was designed to be like Fusion and took almost every element from it the only difference is that Fusion was good and didn't destroy Samus' character.
you're nitpicking with the cutscene v gameplay shit
>im gonna walk slow as shit when surrounded by pirates
strafing with z targeting is fast and makes it harder to shoot targets, which is an interesting challenge
>The ultimately pointless fan project that recycles stuff from the actual games in the series is recommended
>Said actual games get dismissed as "optional"
What a joke
>Metroid games are about exploring a world while getting around enemies or killign them, getting powerups, facing bosses and having to learn their patterns if you're on hard, and enjoying the cool themes both in visuals and music.
Literally every one of those things is most rewarding when speedrunning.
>Exploring the world
routing
>getting powerups
also routing
>facing bosses and having to learn their patterns
optimizing
Metroid games are both easy and short as fuck if you don't actually bother to git gud and take advantage of this layer of design. The game expects you to do it and rewards you if you do with bonus content.
the poster complained about the use of the scanner when it comes to lore and environmental storytelling, your point is moot
He complained that exploration had to be done through the scanning visor. And since there are several spots that MUST be scanned to proceed, and you can't know where or what they are until you've played through the game at least once, it really IS required to scan around everywhere just in case it's needed for progression. You can't just completely ignore the scanner as an optional item like you're dishonestly implying. I like Prime, and I actually like the scanner, but I'm not going to tell someone who DOESN'T like the scanner "it's optional, don't worry about it," because it simply isn't.
Too late for that, I've played all the Metroid games except Pinball.
Too bad Metroid 1 and Super Metroid are the only Metroid games like this at all.
Zero Mission's idea of shortcuts and sequence breaking is just putting hidden bomb and speedbooster blocks in nonsensical places that you'd never think about without a guide
Prime games are all linear with forced backtracking as padding.
Metroid 2, Fusion, and Other M are linear affairs with minimal exploration.
Metroid games are good enough on hard for someone who doesn't play them autistically to enjoy a playthrough. If you need to play the game for dozens of hours and try to autistically make routes to get lower times at the end, that's your problem.
>Literally every one of those things is most rewarding when speedrunning.
Great for you, then complain about Fusion's speedrunning and nothing else. As a game, it's fucking great.
>routing
I'm talking about the joy of exploring, seeing new rooms, and navigating through the layout, not min-maxing the time I use to get from point A to B
>also routing
I'm talking about the joy of poking suspicious walls and getting rewarded for it, or for doing some cool speedbooster track challenges, etc, not about optimizing how quickly I can get all powerups while I get from point A to B
>optimizing
I'm talking about the joy of learning how to face a boss, and sometimes even managing to kill it the first time I face it (on hard, that is, as in normal I can usually brute force through fights), not about getting the fastest possible kill time.
If speedrunfags just specified "Fusion is bad for speedrunning" nobody would give a shit because nobod gives a shit about speedrunning.
You're missing out, it's really good.
MEtroid has never been good and SM was rendered obsolete not only three years after release by SOTN
This is pretty hyperbolic tho
Most objects that require scanning are fairly evident, usually touchpads, computers, screens, doors, buttons, etc usually next to some type of roadblock
I can't imagine a single scenario in prime where a new player would remain confused as to what to scan forcing him to examine everything
Moreover, it's objectively an upgrade over 2d metroid's system where specific blocks blend in with walls and each room needs to be shot down in order to assess whether there are any secrets or not, or even to activate some kind of prompt that is required for progression
In Fusion you're generally funneled into an area, and you're sort of given a target to go after, but the way to get there gets more and more convoluted with each objective, sometimes you even have to go the exact opposite way, as well as trying to find ways around crumbled areas which act as hints and sometimes as fakeouts, too.
Both Samus Returns and Other M
>have non-existent exploration (SR has the scan function, Other M has some hidden pixels at times and that's it)
>QTE infested fights (SR's parry thing and Other M's dodge)
>disappointing bosses
>plot and characters are irrelevant
>extra boss shoved in for the sake of fanservice
>Most objects that require scanning are fairly evident, usually touchpads, computers, screens, doors, buttons, etc usually next to some type of roadblock
But you still can't know exactly where they are until you've played once. Even if you are determined to only scan red icons and leave all the orange ones alone you still need to turn on the scan visor in every room to make sure you're not missing any of those red icons.
>it's objectively an upgrade over 2d metroid's system where specific blocks blend in with walls and each room needs to be shot down in order to assess whether there are any secrets or not, or even to activate some kind of prompt that is required for progression
It's only the GBA games that have a problem with this. Metroid 1-3 have plenty of hints in the environment that make certain blocks seem suspicious so you'll try to bomb them. The only truly hidden ones are completely optional, and don't you not have a problem with optional hidden things?
Eh, i liked the direction fusion was going. Everything in Fusion was great. Even the monologues
It gave the game direction, told a better story than prime, and showed samus was human because she at times, was SCARED of X?
I agree. There's still fun to be had with all of those elements in the other games, but it's by far the most fun in Super because it's the most open ended.
I still dig Prime 1 (original release) sequence breaking because it's fairly organic and explorative even though it's mostly glitches
>I'm talking about the joy of exploring, seeing new rooms, and navigating through the layout, not min-maxing the time I use to get from point A to B
IMO the whole point of backtracking in Metroid games is to give the player a sense of power by making it faster and easier to get around formerly challenging areas. Discovering a shortcut between two parts of the game is rewarding because it gives your powerups some context. Being able to use the same shortcut (read: a sequence break) is even more satisfying because now it's based in the player's own skill, i.e. the power that you have gained rather than the game has given you.
>I'm talking about the joy of poking suspicious walls and getting rewarded for it, or for doing some cool speedbooster track challenges, etc, not about optimizing how quickly I can get all powerups while I get from point A to B
They're two sides to the same coin. That's why Fusion has all the tubes between each sector, so you can collect all the items for 100% as speedily as possible during the endgame.
I actually dig Fusion plenty. As an action title it's probably the best 2D game and I enjoy both the art, music and story plenty. But the game is still missing elements that were present in the earlier titles, and I don't think that should be ignored or downplayed.
Pretending those elements weren't expected to exist is demonstrably incorrect, otherwise the game wouldn't bother giving you rewards for beating the game fast/with all items/with minimal items.
The monologues and unskippable cutscenes were shite but I enjoyed the story plenty, and there was some solid environmental storytelling there too.
>But you still can't know exactly where they are until you've played once.
why does it have to be exactly? as you said red icons are more than enough to guide players who dont care about scanning anything else
>you still need to turn on the scan visor in every room to make sure you're not missing any of those red icons
this would only be a problem if you needed to access a menu and interrupt gameplay. if your only aim is to prove that the scanner isnt optional, well yeah i was exaggerating but whether its optional or not is irrelevant imo because turning it on and off has no impact whatsover on the flow of gameplay
>Metroid 1-3 have plenty of hints in the environment that make certain blocks seem suspicious so you'll try to bomb them.
1 and 2 are pretty divorced from the current 2d formula so ill leave those aside. as for super, i recall there being plenty of times where i was stuck due to some destructible environment/hidden block being indistinguishible from regular blocks
>don't you not have a problem with optional hidden things?
i have little problem with it if its done in moderation. doing it excessively comes off as a cheap way to hide collectibles, whereas in prime most upgrades are visible and behind a puzzle of sorts, which is a far better alternative imo
>gave the game direction
funny way to say that it butchered the interconnectivity that defines the 2d metroids
>told a better story than prime
subjective. if anything, at least prime 2 and 3 dared to go beyond the usual suspects in terms of plot points and introduced different alien types and civilizations. without that, youd think that the entirety of the metroid universe is just about mother brain, ridley, zebes and the federation
>samus wuz a real human bean
samus is an avatar for the player to identify with. i dont have a problem with the little snippets but they dont elevate the game in any sort of way
One thing is doing it a few times in a playthrough and finding out about them, another is mapping out the entire game throughout multiple playthroughs, you're focusing on something else. If you enjoy it, great, but I'm not into that. I don't like repeating the same content over and over, I replay games every few years, not every day 8 times. I'd rather put my training cravings into PVP games.
I'll give you some merit on your first point, but i was specifically Talking about stories between Prime1 and Fusion. If you never ran from X going "fuck fuck shit, god damnit oh shit fuck" 1 time, i dont believe you. Thats anxiety and stress, maybe fear. Its funny you attack her reactions to events around her and not the creepy love thing with Adam. Hard to self insert love when im on a space hulk that has gone dark and my Doppleganger is trying to kill me.
That's fair enough, enjoy video games however you want. But this was always an important part of Metroid games, and it was one the developers acknowledged and catered for in several ways.
I enjoy both Super's and Fusion's style of gameplay, but they're indisputably different styles.
Source
They never said it outright, but why else would you put sequence breaking and tutorials for it in the game if you don't want the game to be replayed to death? That's what I mean by "acknowledgement", it's not an accident if you deliberately design for it.
>must play
>NES
Stopped reading there.
Yeah, fuck off
>Must-Play
>NES Metroid
It's funny because the rest of the list seems legit, so I don't know if the person who made this was being serious or not.
Because OP is a retard, and this thread is clearly just so he can whine about Adam and the Zero suit
>tank controls
You don't know what you're talking about. Please inform yourself, and try to stop having shit taste in the process as well.
>i was specifically Talking about stories between Prime1 and Fusion
and i dont get why youre excluding prime 2 and 3. my opinion of 1 is that the story is generic and that it lifts many elements from classic metroid
>If you never ran from X going "fuck fuck shit, god damnit oh shit fuck" 1 time, i dont believe you. Thats anxiety and stress, maybe fear
how is this relevant. the sax was great, sure
>Its funny you attack her reactions to events around her and not the creepy love thing with Adam.
its funny how you assume i enjoy adam and the computer. metroid is about silent exploration, and whether adam in fusion or the au in prime 3 is barking orders i find it intrusive
Gameplay-wise, no. But it did have a bunch of cringey fucking dialogue and it's the first game I can remember Samus constantly getting wet at memories of Adam.
How about you fuck off, poser.
Metroid NES is significant in that it started the series, but Metroid II and Zero Mission are better than it in every way.
You can replay a game and not speed run it. Thought you were ta lb king about prime not ZM. My bad
Putting an item counter and timer at the end of the game and giving you bonus endings if you do well does encourage speed running, at least at a casual level.
Metroid is the only game in the series which is designed the way it is, nothing else in the series is quite as open ended. I still don't think it's a good game though.
How exactly is it like other m?
Because fusion launched after prime and iirc was supposed to take place right after the events of prime. Was prime 2 even announced when fusion hit? How are emotions relevant to a human? Your proclaimed "self insert"?
The game is titled Metroid Fusion. And it was about Metroid Fusion. I never claimed you like anything, rather, i was pointing out a glarring omission. So lets just let the games be what they are because thats what they are. Lets not keep shoving words in mouths and telling me what others think user.
It all played directly into the actual things going on. Self destruct is instant or runs on a timer. X could survive that, Aran could not. The endings (pictures of samus) had more to do with just the last segment.
Other M took all the ideas Fusion had and fucked it up
>tank controls
confirmed for not playing Prime and therefore your entire post is nothing but bait
Pleb opinion coming through
Recently the first 4 games as ZM, AM2R, SM, Fusion, and fuck me SM was bad. I know it's due to it being the oldest one technically but it just hurt to play. The fact that setting was also a rehash of the first game also didn't interest me. I'd say AM2R was my favorite though.
What parts of Super Metroid's gameplay did you not enjoy?
Controls and the slowness of transitions. Didn't feel like it had anything new after playing the first two games as well, same items, same collecting order, this time you got to X-ray hidden blocks instead of spamming bomb.
Bosses were also pretty easy but they were only ever hard in 2 remake.
Same fagging this bad.
Nah.
There is enough of a difference between the two.
Metroid elitist are just pissed because Metroid franchise hasnt had a game surpass or equal Super Metroid since its creation.
Fusion is also guilty by association, and victim of a witch hunt. Because, you know, gamers are super religious when it comes to their games, and dont use reason when opening their mouths.
Fusion takes place after Super Metroid.
Metroid Prime takes place between 2 and Super.
Prime can't take place after 2 because you kill the Queen Metroid in 2.
the Metroid timeline, as stated in Nintendo Power volume 255, is:
Metroid/Zero Mission
Prime
Prime Hunters
Prime 2
Prime 3
Metroid 2/Samus Returns
Super
Other M
Fusion
i fucking love fusion
SA-X should of been in a dark samus costume alt in smash
>i love linear metroid games
kys
>whether or not a game in linear is its only defining trait for quality
kys more
>I have never played Fusion
I see.
>stop liking what I don't REEEEEEEE
there are bad linear, good linear, bad non-linear and good non-linear Metroid games, so shut the fuck up
The only thing I really dislike about Fusion is the walljump.
Fucking let me walljump normally you fucks.
Actually Other M is a 3D fusion because why is it so similar god oh fuck why!
It even takes place on another research vessel and they are also doing evil federation experiments.
Why isn't this in every Metroid game?
>wall climbing
>walljump normally
it looks and plays completely ridiculously in Super and ZM and those games would be better for everyone except for autismal speedrunners if those games didn't allow you to repeatedly "wall jump" on the same wall
>fusion
>zoomer
Are you fucking dumb?
Retro helped a lot with Red Steel 2 and unlike Prime that game is actually fun so hopefully some of that transfers over to Prime 4.
They handed it over to Team Ninja because R&D-1/SPD-1 was too small to handle a game by themselves at that point and they had zero experience with making 3D games.
Why are Metroidfags so bad at doing basic research?
I think Metroid's girlfriend is pretty hot.
Done well
How many sequence breaks were actually acknowledged by the developers?
>metroidvanias can be good even if theyre railroaded
retard
i have, 100%. it sucks
nigger
fusion happens to be bad and linear, just like other m
Legit kys.
True unpopular opinion: Metroid Fusion has the coolest artstyle out of all the Metroid games. Metroid is at it's best when it's a product of westaboos and Fusion is peak westaboo.
Fusion's colorful biopunk aesthetic is way cooler than Zero Mission's inexplicable western comicbook artstyle, Other M's soul vacuum, or the Retro Studios cover album that is Samus Returns. It was made by the same people that did Wario Land 4, and you can see that game's DNA in Fusion's color palette and monster design and it worked wonders.
>I'll take you anytime punk
Anything that depends on wall jumps or shine sparks in super Metroid's for sure.
My nigga.
idk i like all metroid games
>recommending a fan-made game
that's not an unpopular opinion. That's a shit opinion
LOL
Since when Other M had good gameplay?
youtu.be
forgot video
Here's an actually unpopular opinion: I really just don't like Zero Mission. I find it just way too easy, the music doesn't have the same impact that the original does, and the added content I absolutely hated, the stealth section and the entire portion afterwards was boring ss fuck and it being capped by objectively the worst boss in the series doesn't help. It controls like a dream, but that's really all I like about it. I'm not going to just lie and say the original is better because it isn't, but I thought Zero Mission fell far short.
>muh fusion is linear
Is this something only 100% speedrunners believe or someone who doesn't collect secrets at all?
Huh, it has a xenomorph coming out on the side. Never noticed that.
>go to grass sector cunt
>go to fire sector bitch
>go to water sector harlot
>go to brown sector whore
>go to night sector skank
>not linear
I liked the stealth section, but everything else you said is accurate. ZM is the weakest of the "great" Metroid games.
>OH MY GOD i got the new item that lets me go to the place that I couldn't go before
linearity is a meme
Super is only "open" because you can sequence break, which 99% of players never realize or do on their own
If you don't sequence break you basically haven't experienced the game. It's like skipping the inverted castle in SotN. You missed the point.
That was the general consensus when it came out - the linearity was insulting. The only reason posts like exist is because this guy was still sucking a bottle when Fusion came out.
There is literally nothing wrong with backtracking. Metridvania is a beloved genre and is almost entirely composed of it. People who shit on stuff like Banjo-Tooie and the Spyro sequels are fucking idiots and have a double standard where they willfully ignore backtracking in other games, like the 3D Mario titles making you revisit the same stages over and over.