Why do söyboys think that pixel art looks good?

Why do söyboys think that pixel art looks good?

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It can look good it's just indie games ruined the style

This. Bring back AAA professional pixel art. Metal Slug!!! Metal Slug!!! Metal Slug!!! Metal Slug!!!

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There's a fundamental difference in design philosophy between making the best game possible and making a game to look intentionally old

Indie game are not trying to push the limits of tech and are instead trying retro stylings as art, where retro games is art because they push tech to its limits

>1997
Someone's gonna actually fall for this.

the characters look good, but what's with the squares? if shapes are supposed to be a theme, why are there zero recognizable shapes for the characters and the car at the bottom? the explosion looks dumb.

Super Time Force had a blocky aesthetic that went above and beyond low resolution sprites. It's a good game but had some questionable faux retro bullshit.

Because it looks retro and onionboys love everything vintage.

western pixel arts are epitome of soulless

Never gonna happen in a large scale. The talent just isn't there. Metal Slug was made with a team of industry veterans with background in video games and animation. Indie devs cant even afford to feed themselves.

It can, it just needs to actually follow the rules a retro game would follow to not look cheap and out of wack. The Binding of Isaac Rebirth is one of the biggest downgrades from original to remake/sequel

they literally had a community poll on how the game should look.

you could just state that retards on tumblr posted old pixel art which influenced a bunch of other retards to try to imitate it as later professionals while royally failed

Indie devs do it because its cheap, quick and minimal skill is still passable if you dress it up with tertiary effects just like early 00's flash games. Only dedicated artists can make actual pixel art.

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Basically this, FPBP, although I wouldn't say that the entire style has been ruined.

Pixel art can be god tier if done right, but indiefags use the artstyle as an excuse for being shitty artists. Instead of maximizing what they can get out of low res pixel art, they use pixel art to minimize the amount of work they have to do. It's even worse when it's a game that uses modern effects like ripple effects, since it makes everything much more jarring and painful to look at because it's clear that they didn't even try.

It's like the difference between having a 1 page minimum, 4 page maximum essay VS a 1 page maximum essay assignment in a classroom setting. Any retard can just spout out 500 words or more on a topic and fluff shit out, but it's a bigger pain in the ass to summarize the same shit in a condensed scale.

The best pixel art games are usually H games like Kyrieru's shit since he makes an actual fucking game

Minecraft, Hotline miami and Sword & Sworcery, among others, all look great with pixel art. Sure there are plenty of pixel art indie games that add to the oversaturation but many pixel art games would look worse and play worse if they had higher res pixel graphics or an even more high fidelity style

because pixel artists made beautiful things
not always of course but when they do it's both visually appealing and impressive

i wish konjak was as good at game design as he is art

Pixel art can be fucking good, but most of the shitty indie devs gravitate towards them because they think it will require lower effort and often results in eyesores

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same, his bosses are great but his drawings are kinda meh.

this

people trying to argue that one of these looks "objectively" better than the other is like trying to argue that photorealism is objectively better then impressionism

celeste looks like puke but have fun defending it

I really like the pixel art style older visual novels had.
I forgot what game it was, but the game was remade recently with a modern anime style and it looks like trash.

with such a stupid mentality then AAA devs have ruined the 'realistic' style

still complaining about yu-no eh