>work really hard and make a level I'm proud of >post it on Yea Forums and nowhere else >stop playing around when the level has about 150 hearts >nice, that's the best I'm gonna get >log on a month later >level has 9k plays >what the fuck.jpg >apparently some Youtuber made a video on it two days ago and it already has 50k views >there are other videos on the level too from before which didn't gain as much traction >vast majority of the people in the comments calling the level extremely creative and well made >even comments from people like chuggaconroy calling it close to perfect Feels so good bros
Hey just got home. Saw someone saying they had managed to clear it but was at work and couldn't check.
Absolutely amazing this guy, mad props. I feel honored over you sticking with it long enough to clear all four challenge rooms. Was going to leave a nice drawing on every single course of the first clearer but you don't even have any!
My Secret Shrooms: HMW-350-41H Some above average difficulty platforming and finding some intuitive hidden blocks Mission Impowssible: Y0S-V4L-34G Run for your life. Mildly based in Metallica's "I Disappear" music video.
Jonathan Parker
No prob lokoloko. I just left a like on your experiment though. It was really bizarre and interesting, I loved it
Noah Stewart
Hey thanks. Got some background lore on your experiment stage? Are we hatching some alien creature and witnessing it growing? You make pretty unique stuff I gotta say, I like it. Oh that's cool. Which two did you tackle first, any thoughts so far? I do wonder which room or even specific part caused him the most trouble, yeah! So far it seems like most people had a tough time with the "fall slower than the icicle by air stalling" obstacle.
Hunter Rogers
Bit Crusade 3 is the game I'm currently creating within Mario Maker 2, utilizing all of the games current styles. My courses play like traditional Mario stages, with level theming, hidden goodies, and scaling difficulty. Every stage has 5 red coins hidden within that unlock an optional ultra bonus room at the end of each level.
Starting Stage: 1-1: Start of a New Journey V61-WT5-DPG Introduction course, meant to ease newcomers into the game and teach them the basics.
Current Stage: NEW! 5-2: Tall Block Tower DNC-L2J-5FF
After bouncing his way through the Shroomberry patch, Mario arrives at a tall watchtower filled with extendable block bridges. Vertical stage with a focus on long jumps and timed block bridges, didn’t get to play around with long jumping much in my last one so I made this to rectify that.
Feedback is appreciated and returned, I like to make webms of other anons levels in addition to leaving comments and crappy doodles. Got a good start on 5-3 but I'm playing thread stages for a bit first before I get back to it.
anyway i'll be playing some levels while i burn the evening oil. hope you enjoy these and the few other levels i made in my maker profile. sorry for the reply
Benjamin Bailey
D20-WM0-MFG Climb the Golden Tower!
It's been up for a few days with a 0.00% Clear Rate. It's not precision or particularly hard, but the Whirlwind section after the checkpoint might be a bit too much for casuals
Just posting this in case Collab user is around. The previous thread died before I had finished tweaking this, so I hope I'm not too late.
It is actually easier than it looks but if it is still too difficult, feel free to change the spike blocks where Mario and the cursor are to regular ground tiles.
>playing Endless on each of the difficulties >expected to see levels full of the multi-coins everywhere >so far people have used them sparingly and appropriately >haven't seen enemy spam >no lakitu spam either >no corridor-filled-with-starmen-and-8-Bowsers levels >not a single DON'T MOVE level Did Nintendo develop an algorithm to kill these or has the player base matured
Posting my new stage again since i was pretty late to the last thread Forest Quest: SVY-KCR-XWG A sequel to my Desert Quest stage, a non linear stage where you need to fulfill villager quests by bringing them items
Other stages: Palace of Fire and Ice: RG9-669-B5G The Floating Isle: HLW-WPP-LFG Lumber Tower: N7X-9BX-YKF Bone Voyage: RW5-5D0-DTG Desert Quest: YJG-9X6-BRF Ants and the Temple of Plants: B5F-TGN-Q7G
Can't actively follow the thread right now, so comment me stages if you want me to give them a try later!
I finally decided to try making a level ( a recreation of chill penguin stage in mega man X) but I don't think it gives you enough space to make the entire level in one go.
plus its a lot harder to artistically make the level look good and play well, (not to mention fun). Much respect to level creators.
Alright I just cleared it, I did die in the twister section but the next time around I got it. Overall good level, though I'd say the snake block part didn't have too much going for it compared to the others perhaps.
Jayden Moore
i'm assuming you're going to use a vert sub area to do the corridor climb, well, use some of that real estate to make a second subsection with what would be the mech driver battle.
Nicholas Carter
posting level codes to your own stages or posting "please try my level" in comments is not allowed, so I'd advise against it
John Edwards
I managed to find the first 1up so far in secret shrooms. Still trying to figure out where to use the koopa though
Thanks, glad you enjoyed!
Yes that's exactly it, basically it goes like: -Day 1: creature born, feeds on shrooms -Day 12: grows some more, feeds on mice -Day 30: goes out of control, kidnaps one of the workers and breaches security -Day 40: completely out of control and grown, must be killed, has also spawned some larvas -Day 42: everyone involved in the experiment escapes
Jace Powell
yeah, I'm thinking there would have to be multiple subsections for each stage of the level.
Jeremiah Gray
its allowed for these types of threads
Evan Smith
I'm not talking about the thread, I'm talking ingame. The guy said "not following thread, just comment" which to me implies he's asking people to comment on his courses ingame and leaving levels for him to play there.
Kevin Lee
>Yoshi's Shooting Gallery: QRG-X6F-LGG Eat ammo with Yoshi's yongue and spit it out to take out Galoombas in 4 timed challenges.
>Fungal Fun Run: MV6-WF4-CRG A series of obstacle courses where you have to outrun a Super Mushroom before the exit closes.
Any feedback is welcome on any of my stages
Also if you're in this thread, QuHw and Mondo thanks for running through my catalog, I took a nap so I missed your feedback within the thread until after it archived, but it's much appreciated.
Lucas Reyes
posting the codes because nobody here likes my video
Level Codes: 1. Arby's Level: JGX - MQ8 - VRG
2. Claw Machine: 5PS - 4Y1 - QWF
3. Goomba Juice Factory: 5WH - 8NX - 6YF
4. 1-1.exe has encountered an error: P1D - 3Q0 - TQG
5. The Quantum Heist: GKD - QDF - HDG
6. Shlooter!: RSK - QH6 - CWF
Jaxon Howard
I had tried this earlier and it was just too damn hard for me, but I might try it again later. All the same I can appreciate the design.
Eli Mitchell
how do people do trippy effects like glitching and color shifts?
Ayden Davis
Mushroom guy here. Thank you for playing! If you want, I can give you a hint.
About to play your experiment right now
Camden Peterson
that icon in the top right with the frog and brick, switch to frog.
Carter Cooper
thanks
Luis Ross
>Yoshi's Shooting Gallery: QRG-X6F-LGG That was superb. Love the idea and execution, very cleverly done with the key timer and not letting people farm as many galoombas as they want in just one section. You clearly put thought into this and it shows, this is great!
Not him, but it seems like that last jump off the Koopa would be the most deadly as you have to time it to the height he's going to be at when you connect. It probably all flows really well, but someone unfamiliar with it may die a few times on their first run through. It looks really good though, but it might be a candidate for being placed right after a checkpoint, depending on how long the entire course ends up being.
My entry is probably about the same difficulty wise, and he already played it and said it looked okay, so you should be good to go. Mine for comparison: QK3-SGY-39G
Lincoln Harris
one thing I am noticing with Mission Impowssible is at the beginning if you do anything other than run (i.e. long jump) you end up getting hit by the lava bubble above the spring and it's really irritating to try and go as fast as possible and get punished for it.
Lincoln Rogers
I am asking people to comment on my post here on Yea Forums, not inside the game. I said "Comment me stages" and not "Comment my stages"
Brandon Powell
What would you guys like in a SMM clone? Obviously not in the mario universe, so just gameplay/mechanics that nintendo won't do?
>Morning Person >shirt matches color scheme of the Download/Play buttons This shouldn't trigger me but it does *hhhHhNnNNNGGHhh*
Also, congrats man. The streamer was a bit of luck, but the comments from Chuggaaconroy were pretty awesome.
Josiah Thomas
does the clone absolutely have to be a licensed property?
Tyler Peterson
This guy here.
Cleared it, finally. I struggled too with the whirlwind section, mainly because of the beetles. I need more practice with that! Great stage, thx!!
To be honest, I didn't like the lava bubble idea, but it was the only choice I had to make the next corridor bomb explode at the exact moment I wanted. Sorry for that
Jack Cox
>course more popular than mine That's a boo from me dawg
JK, will play later and good to see a fellow user get some well deserved praise in a sea of meme levels.
Anthony Rivera
honestly, we should probably just make these Yea Forumseekend threads. Gives people a chance to make and test stuff during the week, plus once with-friends multi comes out we can hopefully make lobbies.
Logan James
No, I'm thinking of making something in the same vein so it would be a new IP. But I'm mostly just curious because there's a lot of potential with this kind of game and yet all SMM2 does is add slopes, a few blocks and cosmetics. Nothing gamechanging
Leo Morgan
Congratz to Pouch who's beating many hard courses from this thread
James Garcia
just create a bunch of enemies, platforms and gizmos and the variety would be enough to draw a crowd.
of course nobody can dethrone mario, so it's best to look for another genre to manipulate. maybe a 3D platform maker?
Brayden Phillips
>Blue Sky Racer Cute and great idea. Almost like a bullet hell in some areas but not in an intrusive or crappy way.
Liam Baker
But I've only played and cleared 5 stages today.
David Foster
you should try Levelhead. It's early access but it's a very similar idea.
Joseph Foster
Played and can confirm, really charming course.
Agree, and I can't wait to make some levels specifically for Yea Forums tournaments
Thanks man, I'm hoping to make a sequel that's a lil bit harder for my next one - but mostly just keep it fast & fun.
James Bennett
I’d be down for that too, mostly cause I have more time on the weekends to play it
Connor Powell
How the fuck do I access the poison mushroom?
I turned level to night but it still isnt on my dials anywhere
David Price
Considering there are no power ups, every jump could be deadly to be fair. Making changes to the two places I suggested would make it a little less frustrating to fail because then you might have a chance to save yourself at least, but it could also make it easier to cheese.
I died a couple of times to your room until I realised that you are meant to just run over the spring. It can also be cheesed a bit by just waiting on top of the Thwomp until the snakeblock comes back.
I think it's ground theme only and replaces the 1-up mushroom
Caleb Adams
Just played a couple of your courses and really enjoyed them. I saw some few Yea Forums regulars in the comments, so I guess you've been around - no idea how I've missed you this long. All great stuff man, love your style/varied courses, all gems so far.