I just finished this. Can someone explain what the fuck this was all about? I'm very confused

I just finished this. Can someone explain what the fuck this was all about? I'm very confused.

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>somehow has long enough attention span to play planescape torment
>but not high enough IQ to understand it

A curious combination. Autism, gotta be.

attention span != IQ

reddit and the essence of redditness.

About updating the journal.

That's exactly what he said

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You watched it on youtube, there is no way you beat this without understanding what the fuck was going on

He updated his journal.

How can you not know? Planescape is just a fantasy plot with some entry-level metaphysics. It's not difficult to understand

I didn't know this game existed until people started shitposting about it. now i'm seeing threads pop up about it fairly frequently.

>muh entry level
always fun to read posts like these when you know it's written by some philosophy 101 wanker

Is this game’s story actually as good as people say it is? I always hear it has a great story and shit gameplay.

yes it is, only braindead contrarians hungry for (you)s will claim otherwise
the gameplay isn't shit, combat sucks compared to any other infinty engine rpg but that's about it

Prove you truly finished it by answering this:
What can change the nature of a man?

I don't think it's amazingly original or as deep as some people might think it is. But it's a very enjoyable mystery with some of the greatest companions in an RPG.

It's both original and deep. There's literally no way to claim otherwise, aside from being so jaded you discard pretty much all of fiction from the last 2000 years or so.

>Yea Forums told me to plaay this
>I played it
>I didn't understand anything help me Yea Forums explain plzzzz
kill yourself faggot

Agree, op, I have the same question: what the fucking planet and what the fucking tournament?

I am currently playing this with a friend. We take turns with the mouse and decision making. Basically is there anything we should know? We got to the escape portal at the mortuary before saving and quitting last night. Is the alignment system actually important? Anything in particular we should absolutely know?

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It's about the power of belief and skews heavily toward atonement if you're a good guy. I've never done an evil playthrough but it seems like it wouldn't have as strong an ending for a bad guy.
user I adore Planescape with all my heart but it's really not that deep. The strength of the game is in the way in which the theme is reinforced by the unique perspective of the protagonist, the way in which the narrative unfolds, and the rich world-building and side characters. It's a classic tale, not a philosophical treatise.

Basically, you are immortal, and want to stop being immortal because it isn't as cool as you thought it would be

I don't know. It's definitely one of my favourite games in the genre, but I never thought the themes it covers were unheard of before it. Perhaps in the videogame medium, but not in a general sense.
It's certainly an original premise, I can give you that, and we've never really hard a game with its setting or themes since (Numenera is terrible).

Just play the game you maroon, christ.

Not really. You should just, you know, roleplay. Do as you see fit, there's no huge plot threads you can miss.

Just make sure you have the bronze ball with you the entire game

Is Planescape Yea Forums's flavor of the month? 20 years late and for no apparent reason?

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Thank you

Newfag

And? What about that would somehow make it "not deep"? Do you need something to completely revolutionize philosophy and life as we know it for it to be considered "deep"?
Then nothing is. Stop acting like jaded pseuds.

No problem, other than having the ball, go wild and roleplay

PST has always been popular here ("hurr durr read a book" fags aside) but it's probably getting a slight bump in interest since consolefags and zoomers can easily get their hands on it now.

Wisdom is by far the most importantly stat.

This is on consoles now? How does that even work?

I've been a PC fag even as a little zoomer bitch myself all the way back when i was playing the 90s GTA games on PC and i feel bad i never played this game.

What happens if you play as an idiot? Do you just have to bash your way through every problem and get a shit ending?

Yes.

How am I acting like a pseud? What constitutes deep to you? For me it's not about revolutionizing anything, it's just something with a lot of layers that takes time to process, which I don't think PST really did for me. It is nevertheless a richly told story with a great theme and that's more than fine. I don't understand why not finding it deep makes me a pseud; isn't it more like a pseud to throw the word deep around willy-nilly?
Could you explain why you think PST is deep? I'm not trying to goad you here, I'm genuinely curious.

I don't know, it seems like an awful idea to me. My nephew is enjoying it on his phone though.
If you like RPGs you should feel bad!

That's sounds shit. I'm glad my blind playthrough I decided to play through as a clever wizard.

It's not about being a pseud. To me the main plot to PST is actually pretty straightforward.
Once you reach Ravel you get it spelled out for you. It's not exactly a game were you need to read between the lines or think in an abstract way to understand your quest.
The setting is definitely original, as well as the premise. I just don't think it's really -deep-. It is great, though.

t. seething pseud

I made the mistake of having a wizard stat distribution right off the bat as a fighter class. I'm wondering if I level charisma to go along with my Int and Wis then let my companions do the fighting, then will I be alright? I don't wanna restart

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Just switch to mage.

It's fine. I beat the whole thing with str and dex at 9 and con at like 13 by the end.

It won't matter, Morte is a fucking powerhouse so fighting isn't really a problem

just go talk to mebbeth in ragpicker square and switch to wizard. you want to double specialize in wizard but it's worth getting Fighter to 5 or 5 for the specialization points regardless. anyway it's not that big a deal cause you get more far more experience from dialogue, quests, and memories than from killing shit

It's really easy by IE games standards. It's not as combat heavy either.

PIKE YOU, CUTTER

but cutter is a term of respect

it's about punishment and atonement of crimes

>gray man threatens to kill himself while green man threatens to kill the man trying to kill himself
>gray man threats to kill himself more than green man can
>this convinces the green man to not kill gray man
>so instead they fuse together and gods

I read it as "dude" or "m8." Neither particularly respectful or disrespectful.

if I remember right from the tabletop it roughly means "someone you want," often for a dangerous job. it basically means someone who looks tough I think

Once upon a time, a guy whose name we don't know commits an act so atrocious that he's guaranteed to go to the lower planes upon death (basically Hell in the Planescape universe). He seeks out one of the most powerful mages in the universe, manages to make her fall in love with him, and convinces her to make him immortal so that he'll have a lifetime to change his nature and make up for his horrible deed (and hopefully end up going to a higher plane).

The spell works but is flawed. The hag kills him immediately after casting the spell to see if it did indeed work, but he lost all his memories upon death. Additionally, his mortality manifests itself as a physical entity in the world, and shares in his experiences but never loses the memory. For an unknown number of lifetimes, the man dies, is reincarnated, and forgets everything about who he was or what his purpose is. Every time he dies, the universe "makes up" for his death by taking another person's soul instead since his cannot be taken. After thousands of incarnations, he comes back as a pragmatist, and uses everyone around him to reach his mortality and claim it back so he can end his torment. He fails, but somehow manages a failsafe; in three incarnations, he'll wake up again but won't be able to lose his memories anymore. The next incarnation experiences the repercussions of the previous' immoral deeds and becomes paranoid. After a couple more, he comes back in the Mortuary. This is who you play as. His wish for immortality was a curse, and the Transcendent One is your mortality personified. At the end, depending on which ending you get, such and such happens and the Nameless One is condemned to fight in the Blood War for eternity.

there's literally half a dozen ways to convince him to fuse with you

Many things can change the nature of a man. The Transcendent One is wrong.

Don't trust the skull.

The combat is very unremarkable but not frustrating or anything. The setting, dialogue, story and characters are about as good as it gets in the medium.

Obviously. Did you think I hadn't played the game or something and just guessed? lol

It holds meaning and the meaning is expressed both clearly and cryptically through the medium means, with talent.
It's easy to pick up the main events of the story and the main thesis of the message or meaning, yet a lot of detail takes some time and effort to uncover or link up, nourishing the reflexion the authors wanted the player to have.
That's pretty much the textbook definition of "deep" for a fictional work to me, honestly.

But why don't you lose your memories when you die during the game?

well you chose to greentext the dumbest option

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For a game that's mostly reading there are are some pretty well known VAs:
Q from star trek
Mithras from Sacrifice
Femmshep

>He fails, but somehow manages a failsafe; in three incarnations, he'll wake up again but won't be able to lose his memories anymore
did you even read what he wrote retard?

>Once you reach Ravel you get it spelled out for you
Actually, if you pay attention, everything is spelled out even earlier. Ravel is here if you didn't pay attention.
There are a thousand little details everywhere in hundreds of conversation that make complete sense of the story before anyone spells it out clearly for you.
"Deep" does not mean cryptic or barely understandable, it means a complex meaning put into a complex story that can be picked up from several directions and several approaches to the game.

Just google it faggot.

>something something you used to be some kind of asshole
>you were scared of burning in some d&d hell after dying because you were a real big asshole
>you seduce some witch bitch to make you immortal so you don't have to pay for being an asshole
>she does indeed make you immortal but with a twist
>now there's you who can't die and your mortality who is also the final boss
>he keeps killing you so you don't get close, waking up again with amnesia in a different reincarnation
>before you were the big brains evil incarnation and the mega paranoid incarnation
>either you fight it or convience it to kill itself
>you burn in hell, but with peace of mind

hahaha another one got tricked into playing it.
So do you feel the REGRET? kek

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It's alright. Keep in mind that 80% of the hype is just nostalgia and that if it released today people would be bashing the shit out of it.
The characters are really fucking good, though.

Apparently I didn't.

>80% of the hype is just nostalgia

Yeah right. It seems like half the people in these threads played it for the first time this year.

>Can someone explain what the fuck this was all about?
The nature of a man.
Did the game not make that clear?

>not mentioning Tony fucking Jay
F

>muh nostalgia
I wish illiterate tenagers acting like jaded pseuds would hang themselves already

Also Homer Simpson.

Well I can't say I agree entirely but I do appreciate the response and respect your opinion. We both obviously love the game regardless and I'm glad we could have a civil discussion about it you fucking candyass roodypoo

I don't know, but if I were him I'd want to stay immortal to avoid going to hell.
If I got tired of living I'd just kill myself to lose my memories.

>Nostalgia
Played it (blind) and finished it for the first time in 2014 as a 22 year old. My favorite RPG bar none, at that point I had already played through well over a thousand games over various consoles and my steam library (totaling 2000), it was compared to everything I had played in my favorite genre from prior classics to modern releases, it is timeless.

sounds like its own hell to me

Also some pop star that used to fuck prince

What would happen if he kept dying until everyone was dead?

he'd probably update his journal

And if he dies again?

I imagine people are born quicker than he can die.

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endless tornement he cant escape. this game is a small part of his live that repeated itself countless times

But what if one of his incarnations was too very pragmatic but also decided to go for the fuck it all route and make some device or magick that keeps killing him at super fast speed constantly.

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If anyone in the entire multiverse can die, even if he were to kill himself instantly every time it wouldn't impact the birth/death ratio in the slightest.

But I did

I thought you were taking the piss but I stand corrected

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You underestimate size of planes and multiverse

seems you're a bit short on both

Theoretically speaking but isn't this shit will affect negative plane?