Dead Space 2

If the government knew the marker created necromorphs, why did they bother making a new one even if it created unlimited energy?

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Other urls found in this thread:

deadspace.fandom.com/wiki/Sovereign_Colonies
deadspace.fandom.com/wiki/Secession_War
deadspace.fandom.com/wiki/Scenario_Five)
deadspace.fandom.com/wiki/Marker_Shroud_4
deadspace.fandom.com/wiki/Luna_Marker
deadspace.fandom.com/wiki/Unitology#Death_Ritual
youtu.be/JiQiF9Wt2lM
deadspace.fandom.com/wiki/Dead_Space:_Martyr
youtube.com/watch?v=Po4adxJxqZk
youtube.com/watch?v=vzlVhOrt8CU
youtube.com/watch?v=EE1EP3FWa-s
twitter.com/AnonBabble

because this time...its different

It wasn't though, and it was actually worse, it's a ridiculous reason

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You are getting confused about the government.
deadspace.fandom.com/wiki/Sovereign_Colonies
deadspace.fandom.com/wiki/Secession_War

The original government was called The Sovereign Colonies. Due to a variety of issues, such as dwindling resources they started looking into the new discovered Markers for a possible solution.

A signal from their Marker lead them to Tau Volantis and while there they discover the horrifying truth about the Markers and that they can create Necromophs.

Seeing that this was a humanity extinction level threat they killed anyone who was involved (deadspace.fandom.com/wiki/Scenario_Five)

At the same time the Sovereign Colonies is overthrown and replaced by Earthgov and in the process all information about the Markers is destroyed (including where all the copies they made are).

Between the events of DS2 and DS3 there is a Unitology uprising and Earthgov is destroyed.

So no the government you see in Dead Space 2 did not know the Marker created Necromorphs when they started.

are the dead space games good?

Yes. Both DS1 and DS2 are fantastic games. DS3 has flaws but is still a good game even if it feels quite different from the first two.

1 and 2 are great, 2 is a bit more action oriented though...usually it gets the Alien/Aliens comparison. 3 is fucking dogshit

Both governments were able to engineer something called The Shroud which blocked off most of the signal which made people go crazy and caused dead tissue to reanimate.

deadspace.fandom.com/wiki/Marker_Shroud_4

The Sovereign Colonies decided this wasn't enough and too risky and pulled the plug. Earthgov didn't know this yet and so thought that as long as they kept the Shroud up and maintained Security everything would be okay.

The opening act in DS3 starts when the Unitologists blow up the Shroud and start a Necromorph outbreak. deadspace.fandom.com/wiki/Luna_Marker

Well maybe a better question would be how exactly did unitology become so widespread when it is a cult where the only belief is that the marker will make humanity unite? That shit should've gotten shut down hard years ago.

Why do people follow any religion?
The mainstream Unitology doctrine doesn't mention anything about Necromorphs. All it says is that everyone will be united together after death. One of the major difference of course is that they keep your physical body after you die. deadspace.fandom.com/wiki/Unitology#Death_Ritual
Not that different from many religions version of the afterlife.

A regular person probably wouldn't think it was reasonable to worship unreadable markings on a rock from space. Just strikes me as odd that it became mainstream, even with the message it spreads it is a very strange religion that most people in dead space find unsettling.

The whole concept of dwindling resources confuses the shit out of me. Because it throws up the idea that within 500 years humanity will have both tapped reserves while also going out amidst the stars.

The one big resource hurdle will be that first step out the door, in my opinion. So long as we don't spread like locusts. You have planets like Jupiter that are made up of hydrogen and helium. H3 is a thing. Lots of energy prospects.

Then again, Dead Space is not a very coherent science fiction universe. The entire premise relies on there not being robots. Spoilers, they introduced robots in 3.

I think another big question is why do they bother making colonies on the planers they're cracking if they're only there to get the resources and fuck off.

Surely by the 2500s earth is about as full as it can get.

How the fuck did Kendra survive for so long when she only had a pistol

Isn't it implied the marker makes them worship it?

same with DOOM and sammys plan of UNLIMITED ENERGY, BUT ITS FROM HECK!

ITS NOT GONNA FUCK UP, THE DEMONS WILL BE HAPPY TOO!

She snuck around the necromorphs

This frustrated me as well. They are literally cracking open planets for resources and have near lossless solar power generation. There is NO conceivable way they have a resource issue. It's difficult to overstate the amount of resources in our solar system alone

>watch a youtube video on Fallout 76 recently
>opened up Yea Forums at the same time
>there was a Fallout 76 thread
>am watching a review of Dead Space 2
>decide to check Yea Forums
>Dead Space 2 thread
I swear, I'll get paranoia with you motherfuckers.

How have the unitoligists fucked everything up so badly in 3? Why do so many people stay when they find out they’re dooming the universe? Not to mention from the logs we find unitology was literally space Scientology I find it very hard to believe it could attract so many followers.

Stop switching back to the review table user I’m trying to read the thread

Unitology in Game was basically suggested to be humanities replacement for the concept of God. The background.lore suggests that once humans started exploring the Galaxy they had a crisis of faith as they found there was no God out there in the galaxy. A bit silly since nobody expects to find Jesus on Venus as it is, but essentially the idea is that progress destroyed humanities collective faith. The narrative acknowledges the large societal vaccumr this would create, people start yearning for something to believe in again and something to fill the void of their materialistic lives. Unitology gains a foothold through a combination of the manipulation of it's wealthy and powerful benefactors (like Scientology), social and religious ennui in a dysotopian corporate future, and eventually the background influence of the marker/markers itself as earthgov was never actually as successful at containing it's insanity field as they thought - the marker just made them think it was. It's informed to the player the marker was outplaying earthgov from the start in 2. What's incredulous is them returning to marker research in 2 when the twist of 1 is that they tried it already, got burned, and blackmarked the entire sector and left the project a wash. That was why 2 introduced the flawed idea of a resource crisis, despite how impossible this would be

>1999 + 20
>needing to switch

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MAKE US WHOLE


I thought that's what made dead space 3 so bad, that the plot just made zero sense at that point. I thought the gameplay was pretty good.

I thought the whole planet cracking thing was what implied a research crisis, did it not say it specifically in the first game?

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is DS1 or DS2 better?
what is the best weapon in 1?

I feel like this sometimes with girls it's very hard to concentrate.

The plasma cutter

2 is better than 1 in almost every aspect. Plasma cutter I believe is probably the best weapon just for its ability to be useful in every situation.

so focus full upgrade and ignore the rest a best?

Probably resorts to some pretty disgusting cult-like tactics for recruiting.
It seems more normal than it is on the surface and preys on the vulnerable.

There's also a distinct possibility of divide and conquer tactics being more viable in a future with isolated settlement. Since believers act in unison they can overwhelm smaller groups of people, rapidly converting the vulnerable and then peer pressuring the remnants before possibly killing off any who have not converted.
Then once a settlement has been converted that frees up the temporary congregation of Unitologists as well as strengthening their ability to recruit more people.
Anyone who gets drawn in will likely convince themselves that it was a good idea no matter how fucked up it gets because people like defending their choices, especially when sunk costs are involved.

They can also plant people in various positions as well.

Depending on how widespread and established the colonies and ships are the legal, ideological and martial means to resist conversion may not be particularly well developed.

socialism 101

The flamethrower is a lot of fun but does absolutely fuck all

Nah you'll want a secondary weapon, but you can beat the whole game with just a plasma cutter and be fine

I think i read that in Dead space matyr (many decades before all this necro shit storm) They gave a brief moment that humanity has been breeding like rats throughout its colonised systems, devastating planets, making whole systems unstable and uninhabitable. Leaving a trail of pollution and destruction behind

The pulse rifle is really fun to use but uses a lot of ammo and doesn't t do that much damage
Very useful for bosses though

Exactly, it will carry you through pretty much every situation in combination with abilities.

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2's definitely a lot more fun in terms of polish but it lacks that spooky atmosphere the first had outside of a certain section.
Foam Finger is the best gun bar none.
If we're being serious the Plasma Cutter and Force Gun are the best guns in both 1 and 2. Line Gun is also really good in 1 (Can't speak for using it in 2) and the Pulse Rifle is really powerful in 2. Contact Beam if you can swallow 1000 Credits per fire.

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>The entire premise relies on there not being robots
In DS lore, Humans are pretty much expandable and cheaper alternative to anything else because of how we have breed thus making no incentive to further research on machines and AI for menial tasks

DS2 has an almost arcade-like gameplay compared to the first game, but it is also more refined in turn. Definitely recommend playing 1 first, they're both excellent.

As for the best weapon, you can't go wrong maxing out the Cutter, although the Ripper is also extremely powerful though best suited for dominating single enemies. Contact Beam is your endgame go-to weapon for bosses. I am also a fan of the Plasma Rifle, even though the alternate fire is useless and it takes some damage upgrades to make the weapon very efficient.

Also, the company exists because of sweet govt deals that allow it to do so, in exchange for employing the seething masses of unemployed humanity.

Dead Space has a very cynical outlook for humanity BUT in our defense our self destructive behavior and trch stagnation can be attributed to the markers and brother moons. They influence and guide the host species to a certain level then drive them to overpopulate for harvest

I thought all the planets they found were already dead? That might reinforce the whole alone in the universe thing that makes people become unitologists.

thanks lads, i started DS1 a while ago and stopped a little bit after the first boss, but i kinda want to get back into it again

>Better?
Deadspace is alien.
Deadspace 2 is AlienS. Keep those films in mind. That's the difference. Which is better is a matter of personal preference.

>Best weapon
You can complete 90% of the game with the plasma cutter. I usually go through 1 just using the plasma cutter for everything, except with a flame thrower for swarmlings, a force gun for space clear, and a contact beam or line cutter for big bads. But aside from niche uses I exclusive use the plasma cutter and focus on upgrading it/getting ammo for it.

In 2 it's cutter, force gun, speargun

That's literally the title drop we finally got in DS3.

yea, its just us humans only with plenty of plantary resources to plunge on but unfortunatly it proved to be not enough for humanity's thirst

>Deadspace is alien.
>Deadspace 2 is AlienS. Keep those films in mind. That's the difference.
Bullshit. Both games are Aliens.

Is the javelin gun really that good? It doesnt so much for me and I've just got to chapter 8 using the line gun and cutter.

>why did X play god with the highly dangerous Y even if it could do Z
because hubris.
stories like this always depend on it.
there would be no story if people were reasonable and prudent.

It wasn't the real marker!!!

>because hubris
No, it's because of desperation. The DS lore is that there was an energy crisis that was so severe the authorities fucked with the markers knowing the dangers of doing so. With the invention of gravity manipulation technology the energy crisis was over and so they buried the marker project because they don't actually know how to destroy them. They had multiple so they could have multiple independent research teams kind if like how we have more than one particle accelerator on earth even though only one of them is enough to create a black hole and destroy us all.

So between 1 and 2 the crisis was solved? Or was it between 2 and 3? Either way how do they not know how to destroy them if some nobody engineer could, it just seems like lazy writing.

>gameplay was pretty good.
Heavy frame 1
Telematry spikes + Diffraction Torus
Survey Charge + Directed Suspension field
Acid bath upgrade
Safety guard upgrade

Heavy frame 2
Miltary engine + Precision tip
Military engine + Directed Suspension field
Kinesis module upgrade
Kinesis bath upgrade

Give me your best gun combination.
Now.

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>So between 1 and 2 the crisis was solved?
Before the events of DS1 the crisis was solved. The ability to manipulate gravity and planet cracking made space mining trivial ending the crisis. The Ishimura in DS1 is performing an illegal mining operation. The planet they are cracking is supposed to be off limits specifically because the government hid a marker there.
>Either way how do they not know how to destroy them if some nobody engineer could
The nobody engineer could only do that because he was infected with space marker psychic magic. Yes, it's shitty writing. Of course, it's shitty writing. It's a fucking video game.

>illegal
Werent they ordered to go there to recover the marker? I think the colony itself was mining illegally.

It's been a while since I played DS but I'm pretty sure the marker was discovered after the Ishimura had already departed and the recovery attempt was the unitologists operating independently. It is specifically said the mining company itself that everyone works for has no idea what is going on.

The higher ups of both DS1 and DS3 have a chronic tendency to not tell their workers what in Gods name they're working with, which leads to the whole crews death because of ignorance.

To follow up on
I checked and see that you're right. As far as the company is concerned the Ishimura is going out there to mine as usual but they don't know about the discovery of the marker which has been kept secret by the unitologists who have infiltrated the company. The Ishimura has an unofficial secret agenda of transporting the marker back for the church and that was setup before departure.

I do wonder how Altman and the church are able to learn the locations of the buried markers when it was stated in 3 that the scenario five order have listed that all planets where markers are either located or buried in be blacklisted and all records to be expunged.

Perhaps Earthgov is able to get some SCAF records but I find that unlikely.

You'd think they would've learned by now considering how many people have been killed by necromorph incidents, no point in keeping it secret if it would stop people from doing it in the future.

Unpopular opinion but I think DS2 we should encounter more Titan security as enemies specially in chapter 13 , and that ameks the Earth gov more of actual threat rather then a incompetent morons who cant survive against a few necromoprhs and single engineer can or get overthrown by space Scientologist

Go for it mate. You'll love both games.

>encounter more Titan security as enemies

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>I do wonder how Altman and the church are able to learn the locations of the buried markers
Do they though? DS1 seems to just be luck. DS2 is not the unitologists, it's the governing body of the space station I forget the name of. DS3 the unitologists aren't exposing buried markers, they are exposing the government has started fucking around with markers again themselves. But I don't like to talk about DS3. I don't know much about any of the non-game stuff. Is that even all canon?

Same shit happens to me all the time, I'll go weeks without seeing a game posted on Yea Forums then as soon as I start playing it there's threads coming out of the woodwork for it

Did DS2 actually have human enemies? I remember a hallway where you get fatally shot if you charge forward like a moron, but I don't think you can fight them, it's functionally an environmental hazard.

>I don't know much about any of the non-game stuff. Is that even all canon?
Yes. Altman isn't even part of Unitology and was vehemently against it, he's a guy who was trying to stop the Marker that the government scapegoated into getting more Markers. Dude died fighting a Brute with a spoon.

>Did DS2 actually have human enemies?

No.

They aren't against a few necromorphs, when you turn off the energy they get fucking flooded with them.

AND a regenerator

Post your weapon tiers for DS1 and 2.

Bros I would suck Bobby Kotick's penis if it meant he released a Dead Space collection on PS4

Should I try to contact him?

Still mad about the devs original plans for the third game but EA decided to slap them on the wrist and fuck everything up, forcing them to change a bunch of shit and make the game something they didn't originally planned. What ever happened to creative freedom? And why didn't any of them bitch at management to fuck off and let them make the game the way they want it

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DS2
>foam finger
>plasma cutter
>ripper
>pulse rifle
>force gun
>linegun
>javelin gun
>contact beam
>detonator
>seeker
>flamer
>rivet gun

Weapons under javelin I very rarely used, seeker seemed extremely worthless and rivets were god awful.

It could be that you simply notice them more often than you would otherwise. Cooler alternative would be that a series of widespread thought/events lead us to all have a similar desire to play a game/do something for whatever reason.

>DS1 seems to be luck
>The marker dugged up in Aegis V """"seems"""" to be just luck.

.... I cannot wholeheartedly say that luck is a factor here user, specially if we are dealing with moon sized space beings who is broadcasting signals to lure in intelligent species to free them. I am sure that a conversation in the Ishimura regarding which planet they would crack, either it be Aegis I, II, III, IV or V, would've taked place only for the marker signals to perhaps veer the whole mission to go for Aegis V instead of IV.

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>Is the javelin gun really that good? It doesnt so much for me and I've just got to chapter 8 using the line gun and cutter.
it's final upgrade makes it a lightning rod

What were the original plans? I hope they were better than what was essentially forced co-op.

Military Engine+Precision tip is really all you need, Space M1 Garand severs arms and kills human soldiers like nobodies business. Other than that get a grenade or rocket launcher for the final level

>Why does company literally wholly owned by this other company not say no
Because people are foolish and raise families, which forces them to prioritize the prosperity of another over their own ethics.

I'm not even being sarcastic, I think i'd be great for the vidya industry because I don't have a family, don't visit extended family, and just come home from work every day and bullshit on the internet and sleep.

Except I already have a comfy job so I wouldn't need to put up with that bullshit

youtu.be/JiQiF9Wt2lM
Pretty much had an interview with the guy and it's sad hearing all the interesting ideas that never made it through

Co-op was not forced EA. Visceral actually wanted it to be in the first DS game.

This. Nowhere is it outright stated the markers are NEEDED to influence humanity, they just form the focal point of the harvest plans. My headcanon is the moons are psychic entities who spend most of their time in hibernation, awakening only to feed and propagate, but humanity was designed from the ground up to be a crop species so they can still influence us psychically even without the marker. This is probably why Human technology and society stagnate after a certain point in the universes timeline

the co-op actually wasnt' that bad, at least during the first half of the game where your shithead partner starts hallucinating things you don't see

They really did the very best they could with that game and despite how we shit on it, it was way better than it had a right to be. It just wasn't what the audience wanted and more importantly, EA had absolutely ridiculous performance demands for it.

I haven't played DS3 since release, but cant you make your plasma cutter wide enough to cut off 2 limbs at once? Wouldn't that just be an instakill weapon on most enemies?

Kotick doesn't work for EA so unlikely he'd be able to do anything.

EA is going to let this IP collect dust in their vault and avoid the negative PR of dragging another one out when everyone knows DS3's failure and Visceral being canned is entirely their fault.

>Miltary engine + Precision tip
>Isaac Clark thumbs up.png
If only such an image exist in the first place. But yes, Space M1 Garand is a very very good weapon from early to almost late game and I like you for it. I always use it as the main weapon combined with a sub-machine gun as the lower one.

Real marker hasn't been tried!

>spoiler
Source on that?

Excellence.
Conserved.

Not him but it's one of the books I read too. It's about the founding of Unitology.

Damn... Dead Space looks like THAT?

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>and I like you for it
the problem is I hate that. I gravitated to it immediately because it was the best possible weapon type, but it annoyed me that it was better than the industrial tools until late game

the founders of unitology killed Altman with a necromorph and then framed it on the govt to make him a martyr

Dead Space: Martyr.
>Whatever happened in these respects, it is clear that Harman then assaulted Altman with their boat's anchor and rendered him unconscious. He wakes up under a gloating Markoff, who reveals that he is a believer. He reveals that Krax killed Ada, that Krax is also dead and transformed into a creature, and that Altman must fight this creature armed only with a spoon, while he opens a bottle of champagne. Furthermore, he reveals his dark plan to found a formal religion in Altman's name, which will ready mankind for its ultimate evolution, when a "new" Marker has been made, based on the other one, but is not "broken" (creating monsters rather than granting eternal life) next time, as the previous one was.
deadspace.fandom.com/wiki/Dead_Space:_Martyr
Here's a summary if you want it.

PLS NO

DON'T MAKE ME REPLAY PLS

the first game had such amazing environment design

make us whole

The lighting on the games is still stunning to this day.

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mouse acceleration
the turret defense section

it's probably best the third game tanked.

you could never possibly top FUCK YOU, AND FUCK YOUR MARKER

>the turret defense section
oof

Thanks I didn't read that one

Oh yeah that part was gay

I agreed with everyone about how awful the turret section is... but then I learned you can fire both sides by clicking both left and right. I always did it with just a single side on the turret. I felt like a retard after I learned that. It's easy as fuck if you use both buttons.

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Imagine liking dead space in 2019. This shit is decade old, looks like shit, controls like one on pc. Story about "muh big evil aliens" almost as retarded as Reapers from ME which it rip-offs to a detail. Dumb nostalgiafags

turret section isnt even the worst part, the segment right before it where you run across the outside of the ishimura while meteorites hit you is

Imagine having this opinion in 2019.

>gasping for air intensifies

I am also just now remembering Isaac has unique gasping noises and animations for when he is on the verge of death. Love small touches like that.

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>plasma cutter wide enough to cut two limbs
Ah you meant...
Heavy frame 1
Base Tesla core + Mk2

Yes, Tesla core, or for a more simple term, rifle grade Plasma cutter is good for cutting a wave of necromorphs, but its incredibly slow rate of fire combined with its slow reloading speed will definitely get you killed compared to any other gun combination out there.

Sadly, that is what disturbs me regarding Deadspace 3. Almost all the military engine variants are almost useful compared to some. Fucking hell, the saw blade is almost useless because of its low base damage and the Tesla core/rifle Plasma cutter is useless as I stated above.

Perhaps its a way to pander to cowaduty peeps, specially with the introduction of player 2 Carver? Who knows?

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>he doesn't know ME ripped off a book

There was some cool ideas in there despite how mean I am with the game. And I think they did well with that DLC

we can at least all agree that the slim jim weapons were boss as hell though

>They really did the very best they could with that game and despite how we shit on it, it was way better than it had a right to be.
Honestly, I could overlook all the questionable gameplay choices they made if they had at least given us a compelling story. Instead they gave lazy, cliche ridden shit that ultimately wound up writing itself into a corner from which even the guys behind the game say it's unsalvageable and all you can do with it is reboot it. EA didn't order them to have shit writing, EA just cared about microtransactions and broad appeal gameplay.

Not really, which is kind of the idea. Isaac by this point is very skilled in killing necromorphs, but he’s not skilled at all in killing humans with armor and guns. Fighting a squad of soldiers would realistically just get him killed, so human enemies are more just something to avoid rather than fight.

I always thought the human enemies were just tacked on to 3, I imagine carved being able to do it but isaac is just an engineer

>Just an engineer
Killed hundreds of horrible mutants of all kinds (armored, with explosives, shooting spikes) on Ishimura and Titan with both tools and firearms. Oh no humans that die easily would be grave threat for him!

>has never fought a human before
>most necromorphs just rush him with no tactics and very few use ranged attacks
Military trained personnel would kill him very quickly, but it wouldn't take long to adjust after a few fights

Except hes not facing trained military forces. But bunch of braindead fanatics instead

Dead Space 2 had the best ending to the story with Isaac finally dealing with Nicole's ghost and going forward in life together with Ellie.
>that moment when she breaks through to get him out

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>tfw already satisified with DS2 ending.
>tfw frowned when DS3 is announced.
>tfw Isaac can't escape his destiny as the marker killer and killing the marker signals means his death too.
>tfw satisfied to see Isaac at the last moment looks at Ellie's picture before letting go.
>tfw satisfied to see Ellie, having done her part, smiles proudly to what Isaac has done for the whole of humanity before Driving out of Tau Volantis.


>everything is thrown out with DS Awakening.

Yeah fuck Awakening.

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It was only thrown out for the purpose of having mandatory, EA-dictated DLC.
Or are you one of those idiots that thinks the ending was a cliffhanger?

I wanted Isaac to die at the end of 2. Finds peace and doesn't have to be in 3.

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In Dead Space planet cracking is an absolute last resort. Humanity is already on the verge of total collapse despite its progress, if they didn't try to find an alternate energy source and resource market their entire spacefaring civilization would collapse in a few generations tops. The humans in dead space aren't advanced enough to have a good solution for resources but are advanced enough to consume fuckhuge amounts of it during expansion.

Desperation or not, trying to build something you KNOW can eradicate life as you know it for a chance of success is fucking dumb

The ending was a cliffhanger, they had an entire plan for 4.

Dont forget that marker can influence minds and make people want to built them.

>Don't do it
>Completely fucked, guaranteed
>Do it
>Slim chance of not being completely fucked

Makes sense

>Dead Space 3 final boss

Boy that got stupid in a hurry

The base game doesn't show you Isaac dying, either, idiot. Everything's a cliffhanger if there's money to be made, even though you don't survive mooncrash or the total extinction of the human race by any remote stretch of rationality.
They knew the writing was on the wall.

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it only works if humanity is so stagnant/frantic because of the marker/the moons fucking with their heads. They have almost lossless solar energy, as evidenced by the time you turn the collector in 2 into a fucking LASER.

The developers do not get how much fucking energy the sun puts out. Near lossless solar ENDS energy problems. Period.

My headcanon is that the entire race is suffering from the DELUSION their extinction is near as a mania projected onto it by the Markers psychic influence to drive them towards harvest.

But you're not completely fucked, guaranteed, in fact Markers are the shortcut that damns you instead of finding a usable alternative

Fuck off, Oppenheimer, shit's your fault in the first place.

>My headcanon is that the entire race is suffering from the DELUSION their extinction is near as a mania projected onto it by the Markers psychic influence to drive them towards harvest.

Sounds good to me, I'll take it

Dude, I did say that I am satisfied with DS3 ending where Isaac, although hesitantly, sacrificed himself knowing that he won't be at peace without fullfilling this 'destiny' of his to end the marker signals. Of course I am still bummed out to see him die at first, but the moment I saw Isaac pulls out Ellie's picture and staring at it before letting it go as his last act is when I myself felt satisfied for him and the story since it is a competent closure for his somewhat depressing life.

And seeing Ellie who is now at last also relieved of the burden to babysit Isaac and at last killing the marker signals brought me a lot of relief.

Yeah, fuck Awakening and the plans for a fourth DS. I still view DS3 as the official ending.

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Listen man I warned them, I told them. The only reason I did it is because someone else would've done it eventually, and they might've gotten it worse.

So wait, hang on, I was drunk when I played through 3 and my memory's fuzzy. What's the connection between the Necromoons and the markers? The moons influenced populations to build the markers right? And the markers initiated Convergence, right?
Also posting the best suit in the series.

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I didn't say it did. They were planning on it being a game where you're a guy (maybe isaac, maybe not) trapped in a graveyard of decimated space craft. You would travel in a space dingy between fucked up spacecraft of varying size to try and escape the graveyard and get away from humanity's necromorph crisis. EA shot it down.

it's the only thing that works. They're harvesting whole planets for resources. They've got massive energy collecting solar arrays. Resource problems are SOLVED. It is literally impossible to use up an empty galaxies resources. There is so much shit in just our home solar system.

Don't forget they're so advanced they have telekinesis modules and can slow down time with a man portable widget. The technology and power compression they have is insane.

>The Moons create the markers
>Seed them on viable planets
>The markers direct and influence evolutionary life to produce a rapidly breeding, invasive, sentient species that will grow into a multi-planetary civilization
>Marker influences the host species to grow population dense, and eventually to create new markers
>once critical biomass is reached, convergence is initiated, the moons 'wake up' and begin to harvest the civilization for life/biomass
>A new moon is grown from the death of the host species
>the moons feed and reproduce, then seed new worlds and go back into hibernation
>cycle resumes

They were already influenced by the cult of Unitology.

The black markers are, all things said, the "eggs" of the bretheren moons that they ejaculated randomly in space before hibernating, hoping that this marker would end up in a habitable planet where its organic beings can interact with and be somewhat influenced when the time comes where the host planets local species are suffiecient in numbers that convergence is a possibility. The markers influences the inhabitants of the planet with its never ending source of energy to create red markers which are pseudo markers helping the black marker to spread further influence which in the end will fuck up every species in the planet through wanton death. Only when a sizeable biomass would convergence happen, lifting the black marker up the sky and 'hatching'/gathering all the biomass it can to become a new bretheren moon. The other moons in hibernation will somehow warp speed and gobble up the remaining species up.

Attached: 1473027825027.jpg (750x754, 48K)

It's a shame the boss fights in DS1 just boil down to "shoot the yellow part"

>even if it created unlimited energy?
unlimited energy. are you stupid or what?

youtube.com/watch?v=Po4adxJxqZk

That sounds like it'd been enjoyable.

Necromoons are pretty fuckin metal

first part of dead space 3 was the only great thing about that game

How is DS2. Is it good?

I just finished DS1 but I'm hesitant to start it because of how everyone says it's more action oriented

my theory is they're psychic inter-dimensional entities, the meat moons and the markers are just how they interact with our universe. Otherwise, it wouldn't be necessary for them to create SENTIENT life for biomass harvesting, it'd be more efficient to farm less complex creatures across multiple worlds constantly. Something about them requires the host species to be sapient and of a sufficient civilization level as well as numerous. My theory is pyschic resonance, and I feel this is backed up by the Moons dialogue to Issac in 3 where it suggests that humanity will undergo a sort of ascendancy when being consumed, similar to Harbingers dialogue in ME1 (before they ruined everything in 2)

yeah, the devs agreed which is why they wanted 4 to be nothing but that.

Yes, DS2 is good. It's slightly more action oriented but it's not full cawdooty like 3. Isaac is far more capable and experienced now (listening to his dialogue when he spams stomp is fucking hilarious), so he fears the unknown less. So the spooks come from the environment and being 'under the gun'.

What the fuck do you need a drawing of Reimu and Marisa kissing in permanent view for?

Dead Space had a great enemy desing. Too bad EA fucked them.

Fuck these guys

Attached: Twitcher_ds1.png (340x458, 171K)

It's great. It should have been called Dead Space 2: Isaac is Fucking PISSED

It's a bit more action-oriented but it's still atmospheric. Gameplay is way tighter, Kinesis feels a million times better as does zero-g, boss fights are okay, it has an amazing 10th (11th?) chapter, the new Necromorphs are great, it does the psychological horror bit quite well, and despite what you'd think about Isaac talking it actually makes him even better as a character despite how much of a lie you think that sounds. Dude really has space PTSD thanks to the Necromorphs.

Make sure you enable Hacker Rooms if you're on PC, the few items there are nice to have and the suit is as well, it was unlocked on console if you had an Ignition save file on your machine. You can't get the Extraction DLC though, that's console only.

Attached: deadspace2 2015-10-21 12-57-36-40.jpg (1920x1080, 288K)

>DS2 multiplayer is all about the dwinding Security Teams trying to contain Isaac, Gabe, and the Necromorphs
>whenever Security wins, a new obstacle blocks Isaac, Gabe and the necromorphs; whenever the necromorphs win, they make a new obstacle for Isaac and Gabe, which makes the Security team try to make their own obstacles to slow down the two guys and the swarms
>Isaac does so much damage that the MP as well as Severed don't matter anymore. Station is kaput, so is Gabe and the Security. Necromorphs implode
Those poor bastards should've just deserted and ran

>You can't get the Extraction DLC though, that's console only.
Still annoyed by this, even if the DLC is just an hour long backtrack.

>and ran
to the other side of the galaxy

Gabe's also an idiot at the end so that doesn't help much either. It's not really worth it, the Twitchers returning are all that made it worth playing through once. Well, that and Lexine but she's a given.

>(listening to his dialogue when he spams stomp is fucking hilarious)

Isaac raging when you stomp spam is a fantastic little touch that's legit cathartic at times

>still hates the idea that the Bretheren moons "wins" by eating earth.
>still liking the idea of Isaac, Ellie and the new marker OPS gang going from derelict to derelict, station to station and marker planet to marker planet in a sort of scooby do HORROR adventure to stop a moon who is still gobblin up settlements even after the other moons have finished eating earth and hibernated already.

I just want Isaac to have some peace, but I got to admit that having more horror adventures with him sounds fun.

Attached: sad guts.png (600x640, 678K)

>elton john starring as the bad guy in dead space 3

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>Dead Space 2: Isaac is Fucking PISSED
youtube.com/watch?v=vzlVhOrt8CU

spoilers for the user who hasn't played 2
youtube.com/watch?v=EE1EP3FWa-s

Does anyone have that screencap about an user's idea for Necromorph amor?

>Oh hush Isaac darling, Convergence will be fabulous
>In fact I've written a song about it!
>I'M A MARKER MAN

Definitely the scariest necromorphs out there for me. The rewinded back-masked slasher voice combined with the twitching...

it's sad and I dislike it too but there was no way this series ended happily.

>Isaac and the gang run around trying to save people
>win some, lose some
>eventually they're the only ones left
>group numbers dwindle
>one by one, everyone dies, in sacrifices poignant or meaningless
>just ellie and issac left
>in despair, ellie takes her own life
>isaac left alone with the voice of the moon taunting him in his head
>with humanity doomed, all alone, Isaac carries out his final purpose
>builds the black marker that will start the cycle anew, and flies it toward a planet far away

Post Credit
>an alien species uncovers the marker amidst the wreckage of a mysterious planet
>along with it they find a strange sarcophigus, sealed, humming with power connected to the marker
>inside in stasis is a strange figure clad in armor
>Isaac is now Doomguy
Fuck you and Fuck your marker