How many did you play before you dropped it? I stopped after revelations
AC
All of them. Still playing.
I stopped after playing a few minutes. Even the "best one" is boring and repetitive.
One is more than enough.
I stopped very early into Revelations when it made me do some kind of tower defense minigame.
I stopped after 2.
Played a bit of the pirate one at a friend's place, but never got it myself.
I did not stop and I do not intend to.
>I stopped very early into Revelations when it made me do some kind of tower defense minigame
Yeah that killed it for me as well. Ended up not touching the series after that for years until I played Black Flag a year or so back because I was in the mood for pirates
Should I hop back on the bandwagon? Pls no bully desu it was repetitive but it did make running really fun
which one was your last?
played up to 3, skipped to origins after that but it wasnt good.
Revelations fren
play Unity
I'm still playing them. 3 nearly stopped me though.
i stopped at 2. are all the ezio games good?
Black Flag and Origins you should definitely try, play Unity if you want the classic AC gameplay at its peak though.
>but it did make running really fun
Is that when it gets good? Thats skipping like 12 games...Im willing to play them all unless YOU tell me they're shit
How good was the last one
Brotherhood is the best,
Revelations is fine,
3 is shit.
I only played 2 and black flag I skipped most of them
Not really dropped but I can't finish Origins. It's just way too big.
>AC1
Never played
>AC2
Got me into it the series when it was released. Loved it.
>AC2 (brothood/revelations)
Loved it, the tower defence parts sucked though. Ezios story tied up, great ending.
>AC3
Never finished it, tried 3 or 4 times to get into it but it just feels clunky and slow.
>AC Black Flag
Wary of it at first because of the ship battles from the third game, eventually played it
and fell in love with it almost immediately.
>AC Syndicate/Liberation/France/London/China/Mobile game
Never played.
>AC Origins
Holy shit! This game changed it all. Like Witcher 3 was heavily inspired by Skyrim
this was heavily inspired by Witcher 3.
>AC Odyssey
Don't have enough words, amazing world building. Some side quests can get pretty boring
but everything else is beautiful. What a fantastic world to just get lost in.
2 is the best, though some people prefer Brotherhood. Good game. Revelations is great for its story because it finishes Ezio and Altair's arcs, but it's very short and doesn't bring a lot to the table otherwise. Still would recommend just for the story alone though.
1, 2, brotherhood, BF and now playing Odyssey.
At least Odyssey feels different.
that's what she said
I SAID NO BULLY
I think Im gonna just buy them all and grind it out this winter. They're repetitive but I kinda liked the story. Thank you
i have 3 since it was free. i dont remember ezio being involved though. maybe its because i dropped it after a few hours
Same thing here.
I'm interested in the setting of many later games, and I'd even play Origins and Odyssey if it wasn't because they are now the worst kind of RPG that there is but it would feel wrong to skip games in a series so I will never play any of them.
They are all atleast decent, nothing really offensively bad and some have some pretty cool highs, but I would recommend against marathoning. You'll tire yourself out very quickly, take some breaks inbetween.
Nah Ezio dies an old man sitting on an old throne
in a cave protecting one of the pieces of eden.
It's in Revelations.
>Ezio
user..
my bad, was thinking about Desmond
Origins and Odyssey are so disconnected at this point you wouldn't really miss anything. Origins grind bullshit isn't as bad as in Odyssey, so I can definitely recommend Origins to you just for the setting, they did a great job there.
>fags can't get Ezio out their minds
Can't blame ya, he's the best.
They're like marvel movies...at least thats what I got from playing the first 4
>grind
you don't know what grind is
Edward Kenway is at least equal
stopped after Black flag, and i refuse to play any oter game until multiplayer comes back
the story finishes with 3
multiplayer in 2/brotherhood was good fun
What am I remembering wrong here?
He dies of a heart attack in a market like a regular person.
Who was in the cave all old and grey then?
I'm positive it was Ezio.
I never getting a 100% on Brotherhood thanks to the multiplayer so fuck you.
Altair
i distinctly remember seeing ezio sitting on a bench and its implied that he falls asleep and never wakes up again on it while playing revelations but i cant find a video of it.
Embers
no i have never played that. im certain it was revelations.
That's Altair that dies in the chair. Ezio dies of old age or by the Templar boy that holds his hand on a bench looking at Sofia and his daughter after he sent Shao Jun away.
I stopped playing after 2 once Ubisoft announced they were putting the last half of the game back in for $20 extra. That also killed my interest in games for awhile after seeing that kind of DLC abuse from the industry with no stop coming.
>Ubisoft announced they were putting the last half of the game back in for $20 extra
?
I played them at release and enjoyed 1 through Brotherhood greatly then found Revelations somewhat tedious and 3 was absolute fucking garbage that put me off the series for years. I tried 4 much later after hearing everyone say it was great and it was actually shit and almost as bad as 3 so I haven't touched the series again since.
it's a short movie you dip
he gets a heart attack
The Templar boy didn't kill him, there's not a single scene that suggests that. Ezio was an old man. Maybe the boy did have intention to kill him, but he probably realized there wasn't any need for it.
He probably means how Brotherhood and Revelations feel more like expansion packs rather than full games and the fact that they charged full price for them.
You would be wrong. Assassin's Creed Embers covers Ezio's death, he never dies in Revelations, his last scene in it is telling Desmond he realizes he's only a messenger for him years down the line and rather than chase mysteries he will never understand for the rest of his life he'd rather live it with Sofia.
It's all pure speculation just because of how suddenly it happened, especially after the kid sat down next to him. Of course, the point of the kid is to show how far Ezio had come, but they had to include the red cross to cause the speculation in the first place.
You know, AC3 and Unity are regarded the black sheep of the franchise but looking back they weren't all that bad. They had some cool shit on their own, I think it's because of past hype and expectations that gave them their reputation. And technical issues for Unity I guess.
who am i remembering sitting on a bench in revelations then?
Other user already said it, it was Altair. You write like there were 2 Ezios.
3 was also fucking broken shit.
no im not talking about altair, he dies in the cave. the guy im talking about is sitting on a bench in a city.
That's Ezio. Bro, Altair dies on the throne in Revelations (game), Ezio dies on a bench (Embers short film). Come on now!
Sometimes I wear this out, only a few awesome people get the reference though xD
No fuck you, 3 was that bad.
Nah, he's talking about Sequences 12 and 13 which are short sequences that were taken out of 2 for no real reason and "corrupted". You had to buy them on 360 and PS3 for $4 I think it was each, PC got them free a year after consoles if I remember right. They're the sequences where Ezio helps out Caterina Sforza with the guys who stole her kids, and then he loses the Apple and has to grab it back from the monk in Firenze who took over most of it. It's the one and only area in the entire series with those springboard things that were never used again.
3's still pretty bad once you switch out from Haytham, the Homestead is really the best part of the game after that because Connor's not a dick to everyone and actually has an emotion that's not pissed off or randomly angered. The naval stuff with the Aquila is also more fun than BF and Rogue's stuff in my opinion, I really love 3's naval combat in comparison even if the latter are much more responsive they're not as hefty.
Unity's bad for the characters and story, but it's great for the gameplay since it's a massive improvement when coming off of the other games because they improved stealth and parkour heavily. It'll never live down the launch stigma though, everyone still thinks of it as a buggy, unoptimized mess that's not worth touching.
I bought 2 and decided that, while a bit fun it was ulitmately too simple. Got the french one for free later on and didn't change my mind. They're just so basic
No bro i have never watched embers, its in the game. Somebody dies peacefully on a bench in a city, could be in brotherhood i guess.
I played every one up until Black Flag. Then I stopped.
I miss when these games were actually about assassination.
I think you might be thinking of Yusuf then, the assassin that welcomes Ezio to Istanbul
Skipped Revelations and 3. Last ones I played were Black Flag and Rogue.
>Somebody dies peacefully on a bench in a city
No one dies on a bench in a city in Rev.
The closest is Yusuf dies sitting upright on a bench with a knife in his gut in Sofia's library.
forced myself to play 2,3 and relevations was?
regret every second of it
played ac2 and black flag. But haven't touched any other games inbetween.
Yusuf dies on a bench in Revelations but he got stabbed so it's not exactly peaceful.
As soon I finished 2. It was nothing like the first besides a barely improved gameplay, completely removed the mystery and eeriness of the first alongside the, for most of you, boring repetitive openish mission approach.
If any of the following games of this series came close to the first's aspects, please do tell, I would expect the games that go way further back in time to be like that but I'm not sure.
Only played Ezio games
Yeah, that's what I meant. I remember them being much more expensive though. Still thought it was bullshit that you had to pay for it regardless.
just watched it and thats not it. maybe i dreamed it...
Literally could not get past the first mission of the OG AC. It's so fucking bad. How was there even one sequel, let alone 20?
1 is kindy bad and ezio games are better in every single way
First one sold millions because of hype alone, second one vastly improved it and opened the doors to the cash cow realm.
So what are some other games in this series that come to be as bad as the first one, so I can have enjoyment playing it
Happy now child?
I played all the way through AC4. Aside from 3 they really aren't that bad, but they set a terrible precedent for western games being open world collect all the useless shit garbage.
I didn't get unity because I didn't have ps4 at release and saw it was buggy garbage, haven't kept up with it since then.
I actually really like Revelations because IIRC it made all the desmond shit completely optional. They really pushed themselves into a corner with 3 rushing the story to have that OMG 2012 PROPHECY moment.
some people will say I'm wrong, but I honestly wish they would cut the whole modern part out of the series. It doesn't make me feel smart, it doesn't feel very deep, and the whole "abstergo entertainment" meta joke doesn't make me think they were clever at all. it just feels like pointless bloat when they could just show the story purely from the perspective of the historical assassins and people want to play in these big sandboxes not spend an extra 20 minutes outside for them when they have chests to find and side missions to do..
>How was there even one sequel, let alone 20?
At the time it was a brand new idea, historical tourism wasn't really touched upon in that manner, open world parkour with stealth and action elements was a novel thing, the modern day sci-fi stuff intertwined with the historical stuff attracted a lot of people, you had the massive conspiracies via the Assassins and the Templars with people wanting to know who was on what side, and it was pretty impressive technically. Then AC2 improves upon all the base gameplay, addresses almost every complaint brought to the table by 1, added more varied areas, and Ezio was a very charismatic protag people liked. Then it went on from there, it's mostly for historical tourism, you can tell the artists and animators put in a lot of effort into the games, not to mention the people behind all the parkour and social stealth stuff, but sadly they've been moving away from that with the last two games.
It's more of a love-it-or-hate-it kind of series, a lot of people find it dreadfully dull, especially due to the ridiculous amount of collectibles (and I can agree with them there because it gets to be very bloated the further into the series you go), and others find it enjoyable and intriguing. It also helps things get really silly in modern day despite them playing it straight. Ubisoft is canonically working for the Templars just as a quick thing to mention.
The future setting was cool back before 3 came out and I was expecting to have new games come out using settings like Desmond in a futuristic city that you could fully explore, or going all the way back to an ancestor in Eden. But then they never did that.
I used to defend that stuff because I thought it was genuinely interesting, but 3 completely ruined it and it really has been an unnecessary baggage since then. Why they refuse to remove it when both camps hate it now is a mystery to me.
I couldn't get through Brotherhood
played and finished 1 and brotherhood, but it all ended with 3. The intro was ok, i suppose, it was a nice twist realizing you've been playing like a templar, but then it just get worse with the extremely low pace story and thousands of bugs.
It got worse when they decided to make Haytham's buddies into retarded puppy kickers and when someone in the staff decided that it would be a good idea to make Connor an obnoxious dickhead who does nothing but fuck up and refuse to listen to anyone.
Two
>Why they refuse to remove it when both camps hate it now is a mystery to me.
First, it's part of the brand's identity.
Second, Ubisoft themselves say modern day is just as important to them as the past. It's clear they have no idea what they actually want to do though this Layla stuff seems like them trying, and the Juno situation is incredibly dumb on their part considering how much of the main story she was involved in with 4 yet the reason she wasn't concluded in the games was "We didn't want to devote a lot of game time to her".
Third, it gives you a reason for going into the past in the first place.
Fourth, you can't just drop something that has been in like eleven games at this point (The Animus).
Fifth, there is a modern day Templar vs. Assassins war going on and that gives context as to WHY some of the stuff is important. Imagine if in 3 you took out all the modern day stuff minus Connor talking to Juno both times, you would feel no real push to actually learn stuff as Connor. The entire story would be about getting a necklace and burying it but never finding out why outside of it being for some shmuck named "Desmond".
If they started without the modern day to begin with then you'd have rewritten stories to accommodate that, but who knows if the historical tourism alone would have sold people in the first place since a lot of discussion of 1 was about the Eagle Vision stuff in Desmond's room and tons of speculation about all the various Templars and Assassins throughout the ages.
Why didn't people like the movie again?
Oh, and a lot of public opinion is that people WANT modern day but they want it done like it was with Desmond, not how it's been done from 4 to Syndicate which is why Layla exists in the first place. Hell, Ubisoft is apparently thinking about a reboot and putting out their feelers for opinions, and the comments I saw regarding that dealt with a lot of people wanting 3's ending retconned entirely just so we can get Desmond back. People are also not happy with shit being relegated to books and comics, especially heavy development for characters like William and the modern day Assassins. Apparently Desmond has a son that killed Juno in the comics.
I played 1, 2, brotherhood and then dropped it about halfway through 3.
how does the new games try to retcon the hidden blade existing early? i remember in 2 you learn of when the hidden blade was made
It's part of the identitiy that doesn't exist anymore. You literally played a demi-god in the last game, the lore connection was just a very easy excuse. They don't have a set story and are throwing breadcrumbs everywhere that lead to nowhere. It's been like this for 7 years atleast, and nobody is satisfied with it. It doesn't fucking work (anymore).
They should've hard-rebooted it and just made it about assassins and templars in history without any of the sci fi shit, historical realistic sandbox hitman gameplay with conspiracy stories everywhere going through all sorts of timeperiods and ending in modern day.
Now you have pseudo-rpg gameplay with a dumbass rehash of Desmond's original story with the lowest pacing and cancelled arcs being thrown into comics. It's the definition of mismanaged. If you can't do it, get rid of it. Especially when the series was CONCEIVED as a trilogy. No wonder it doesn't fucking work.
There are no records of when it was made, it was just that some guy named Darius was the first recorded user. And he lived during Odyssesy's time.
2.5, skipped Brotherhood, dropped revelations halfway through
Me too fuck. That tower defense bullshit just destroyed the experience entirely
It was only mandatory once and only part of optional side missions after that. But Revelations in general was a lot of tacked on bullshit that added nothing while the main game was just stale.
sure, it's part of the identity, but it's gotten stale and hasn't lived up to people's expectations. People were really only excited because they thought it would lead up to a whole modern day open world game with Desmond, instead we got 3 or 4 super short missions in 3. They almost definitely were planning on doing this at the start, but decided it would be too much trouble to do it because then they would need to do shit like add moving cars and trains to the environments.
>3rd through 5th
but you can just give the main character a normal story following their own motivations, have the main conclusion have nothing to do with the present and simply "we did what we needed to do and restored freedom to the people"
People would entirely understand the context that it was just one of many conflicts between the two factions over the centuries, not every single thing that happened between the two orders needs to be a set up for someone to be confused what the information means just so someone in an animus can see it through their eyes centuries later.
On that note, couldn't they just write it down and pass it on? Some secrets, i you have a PoE you get to learn em all anyways so it is not like they did it to stop information from getting into the wrong hands. Why would Templar want the world to be destroyed by sun flares?
>It's been like this for 7 years atleast, and nobody is satisfied with it. It doesn't fucking work (anymore).
and I agree which is why I want to see them get their ass in gear and understand their faults rather than just wipe it all away. They need to end their loose plot threads, they need to stop with the books and comics because the nichest of niches read that stuff, and they need to finally work on what they've got rather than add more stuff they won't explain for ages. I honestly want to know what would have happened in 3 if Forsaken was an actual part of the game, the Haytham insight alone would have been fantastic to see realized, even if it was only that passage that Connor's VA read of it inserted into the end of the game.
Most people wanted more of what Desmond brought to the table, his stuff in 3 already proved it could be fun to play in both modern day and the past. They built up his companions, they introduced us to William, they were already building up new Templars in the background to deal with like Otso Berg (Even if it was mostly in Project Legacy until Rogue came along), Brotherhood covered a lot of the reach Abstergo had, and we had threats.
Controversial opinion, but I thought both 3 and 4 did forced modern day pretty well outside of maybe one sequence in 4. Rogue as well because Rogue doesn't really take you out often either. They usually ended the sequence wrapping something up, they didn't really leave a "What's going to happen next" tease for you to want to get back to it just yet, and 3 had a bunch of interesting missions while 4 had you sleuthing and learning stuff about Abstergo.
They need better writers that can handle something like this properly instead of how spread out everything is.
you're definitely going to want to play black flag.
if you are interested in colonial america, play 3.
unity would have been the best game in the series had it not be for the horrible optimization at launch.
origins and odyssey are trash. AVOID!
>Nah, he's talking about Sequences 12 and 13 which are short sequences that were taken out of 2 for no real reason and "corrupted". You had to buy them on 360 and PS3 for $4 I think it was each, PC got them free a year after consoles if I remember right. They're the sequences where Ezio helps out Caterina Sforza with the guys who stole her kids, and then he loses the Apple and has to grab it back from the monk in Firenze who took over most of it. It's the one and only area in the entire series with those springboard things that were never used again.
what the fuck i had no clue about this. that's really scummy. classic ubisoft. hate those french fuckfaces
i haven’t played the last 2 games so i’m not sure if it’s better but i have to agree. the modern day stuff was interesting for a while but 3 fucked it up completely going overboard with the gay ancient alien soap opera shit and then killing desmond in a shit way. 4 and rogue made you a faceless ubisoft employee and unity and rogue basically was on life support with the modern day story. they fucked it up with desmond so they should call it a day and remove the modeen day
1, 2, 3, black flag, stopped about 25% into origins, finished odyssey because tits.
1 then 2, and hten Unity strictly because it came with my PS4 and no other reason.
afaik they're all the same,
Brotherhood, skipped them all, then Odyssey
Want to play unity, maybe syndicate, maybe origins
That one part in 3 where you're running around the top of a skyscraper in NYC at night at Desmond is the one time I wanted a completely modern AC
the dual narrative (modern and past) just doesn’t work within the timeframe of a movie. both just end up underdeveloped and every time in the movie they go to the past, just as you are getting into the action they just leave the animus
>They almost definitely were planning on doing this at the start, but decided it would be too much trouble to do it because then they would need to do shit like add moving cars and trains to the environments.
Right, but at the point we're at now we have W_D for the former and Syndicate for the latter. Hell, Unity did working cars in the WW2 segment if I remember right. There's really no excuse not to have small cordoned off areas in random countries in the modern day, but then that would make their scope way more convoluted at the same time. Plus, with their take on Juno I wouldn't doubt they'd think they shouldn't focus on it as much either.
>have the main conclusion have nothing to do with the present
The thing is that we've already had the Animus established. They can't just pretend it doesn't exist. The same applies to everything else in modern day, it would basically be covering your ears and going "Modern day? What's that? We never had that.". You'd have a point if this was a brand new IP or a reboot without modern day things, but they're entrenched into it that it has to happen and you're cutting out a massive portion of an overarching story.
Now, that's not to say they can't just have a standalone story, we saw it with Liberation, Bloodlines, and Freedom Cry, but again, we have tons of things you can't just drop and pretend no one will notice. Could it work? Sure, the stories would just have to be written differently, but then you'd also lose a lot of the conspiracy angle that modern day sells you. That's how I see it anyway.
Weird, that's exactly why I liked it
You seem to misunderstand the foundation that they are trying to build on. What they had in the beginning was so special because it was conceived to only go for three games. The modern day being as garbage as it is has many factors. Stretching these games out beyond 3 is the biggest one. Throw in Ubisoft not having narrative focus on their games, with the writers they have being garbage, and no outline of what can be done (because they are chained by past lore) and you have a narrative that fundamentally can't go anywhere.
Them hiring better writers would certainly help, but it would still not be satisfactory enough simply because of past mistakes. These past 7 years are all you need to see. There's no saving it.
have they got rid of that blue alien bitch with that fucking grating voice? i stopped playing because of that shit
I've played all of them except those little side-scroller spinoff games they released. Chronicles I think they were called.
I fully plan on playing the next one as well.
Yeah.
She got replaced by another one.
Yes. They killed her off in a fucking comic book that no one read and never even showed or addressed it in the games. But yeah Juno and all the rest of "the ones who came before" have been absent from the games since Syndicate.
1, all ezio, 3, Black flag, started unity, started rogue, playing syndicate right now, and finished odessy
I'm ready to go back and do rogue now that black flag isn't so fresh
Fuck Unity, I tried it a few days ago out of boredom. You can tell this is where Ubisoft really started to get on their bullshit.
>four different currencies, one of which is bought with real world money
>paid stealth and combat "boosts"
>a few collectibles in each district don't show up after you use the viewpoint, trying to bait you into spending money on a "time saver pack"
>combat system is somehow even more reduced, fights indoors are impossible due to the camera being unable to keep track of 10+ opponents in a hallway
>can't lure enemies with whistling while hidden
>"nomad points" on the map that require you to do something with a companion app, fuck if I'm downloading it
And that's not even taking into account the issues at launch.
Buddy there's a whole DLC where you literally visit a city of those alien cunts (Atlantis). If anything they came back.
fuck that gay shit. i liked how in 2 you are learning about conspiracies like world leaders using pieces of eden and religious artifacts being pieces of eden too. the mystery was good until they revealed it to be about ancient aliens with shit interpersonal soap opera crap about the blue bitch’s fuckboy being killedlike anyone cares
The thing they can do is consolidate what they have now. They already have the baseline to work with Layla, they have their Isu nonsense in Odyssey, and they have a general idea of Templar vs Assassin conflicts along with whatever doomsday is coming up next. Obviously the original writer didn't plan for Brotherhood or Revelations, not to mention everything after 3, but that doesn't mean they can't compact it and make the scope smaller. Leave questions unanswered and focus on what your strengths are. It can obviously work, it's not like it's unsalvageable, but they need to stop explaining shit so in-depth that there's no room for mystery, the Isu in particular.
>four different currencies
Money, Helix, and skill points. What's the fourth?
>a few collectibles in each district don't show up after you use the viewpoint
The only thing I can recall not showing up are the co-op skill points. The ribbons, chests, various side quests, co-op stuff, random faction houses, riddles, and so on all showed up fine on my end.
>combat system is somehow even more reduced
Okay, what? It's actually a challenge because you can't insta-kill anyone and smoke bomb spam is a pain in the ass because you get maybe two kills a smoke bomb and have to go to a shop for it. I never had problems with indoor fights either unless it was in one of those open houses and even then I can't recall problems. No Human Shield is a dumb removal though.
The companion app also isn't needed anymore, it's mainly just for extra money gain. It was originally used to get all the previous Assassin's clothes and the only way to do it, now it's just an item you grab and that's it, you use the app if you want to do that stuff.
Really? I never play DLC so I had no idea.
They should make a game that resembles their cinematics already
I stopped halfway through black flag.
The boat stuff was fun, I wish they'd make a game using that without the ass creed shit.
Forgot pic
They already fucked their franchise up with that overarching plot about Desmond and the Templars.
Skull and Bones but it's been delayed several times now. It was originally going to be a multiplayer only thing with just the ships but now everyone's speculating it'll have a fully fledged singleplayer due to all the delays.
3 really was the tipping point for me
then after many years i borrowed Odyssee from a friend and expierenced the most boring 10 hours of my life
Black Flag. Revelations was pretty darn bad and I skipped the Indianfag's game because pirates are way better.
>Shay visits the Homestead and because he refused to do training his teachers all admonish him, rightfully so.
>If you stand near Adewale and Achilles they speak about how Mackandal lost a person he sent to one of the temples due to a freak earthquake.
>Shay meets Chevalier and all the guy does is talk down to Shay and act like he's perfect.
>Shay asks Liam why they have to listen to Chevalier and why they haven't been rushing for the Precursor Box.
>"Because he actually knows this area better than most of us and understands how to do things efficiently and safely even it takes time."
>Shay kills Washington, mentions the man was going to die soon regardless, mentions he already set a plan in motion for successors, and questions Liam about it.
>Liam replies that it's better to have taken a Templar out of the picture regardless.
>Shay goes to kill Samuel Smith and mentions to Liam the man was barely able to hold a sword to which Liam rightly replies that some Templars work from the shadows to puppet people, not fight.
>Shay finally goes to kill James Wardrop and grabs the manuscript.
>James talks about how they're trying to help people and that the Creed only promotes disorder to which Shay vehemently disagrees with and argues against.
>Shay finally gets sent to Lisbon and triggers an earthquake which demolishes the entire town.
>As soon as he gets back immediately starts shouting at Achilles.
>Acts like Achilles knew that the temple would cause an earthquake when in the discussion you can hear with Adewale they thought it was just a freak occurance.
>But Achilles doesn't mention this and acts like everything Shay is accusing him of is completely correct and also doesn't argue against his accusations besides stating a man can't cause an earthquake (This even shows Achilles is just as confused), he literally just shouts at Shay to leave.
Even going through this game a second time the betrayal is so forced and no one acts like a real person.