downloading this game now
what am i in for?
Downloading this game now
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Extremely jank and unpolished gameplay
An eyesore for the first few minutes, bank that needs getting used to and after that one of the best games of your life
use the riot baton on the lower back
Old men.
A game that didn't age well. Try Human Revolution instead if you haven't played that yet
a bom
Amazing game that looks like ass. I gave up on it the moment I finished the tutorial. Good thing I gave it a second chance.
Headache inducing visuals. Everyone says it's one of the GOAT games but I never bother going back after the first mission. Human Revolution and Mankind Divided were better.
I'm more concerned about savage.
A whole lot of swimming
also use this kentie.net
UNATCO?
One of the greatest games ever made. The first area is a pleb filter though, as you can tell by reading this thread, so be ready.
Imagine being an Eidos Monteal shill.
Savage
Number One.
A game that holds up in most ways except it's janky control scheme.
The very first level you start in is perhaps one of the worst sections of the game. Power through, and by the time you hit Battery Park the quality rises very fast. It peaks at Hong Kong but many later sections of the game are great too.
That's terror.
Number Two,
Cherry Picked Facts...
A meme game, a severe disappointment
t. didn't even finish it.
The bestest game ever
One of the best RPGs ever with an incredible level of freedom.
PRO-TIPS:
1. Don't waste Skill Points on Swimming. I personally level it up ONCE for convenience sake, but it's never really necessary.
2. Look up the inventory glitch and the lockpicking/security glitch. Using these will save you a lot of trouble.
3. The GEP Gun, which you're offered for free at the beginning, is a rocket launcher. It is endgame level overpowered and there is absolutely no reason not to take it. Your other options (a tranquilizer crossbow and a sniper rifle) can easily be found later in the game (1 of them you can get super early in the first level). Whereas the GEP Gun is hard to find and rare (and, IIRC, can't be bought).
4. There's also a glitch at the end of the sea base level that will give you infinite Skill Points. Look that shit up, too.
5. Play the game however you want. You literally have no limits on how you approach missions. It will seem at the beginning like the game is telling you to play it as a stealth game, but you absolutely can ignore that. It's just NPCs giving you a hard time. The ONLY time when going in guns blazing has any negative consequences is the gas station level where you have to rescue a hostage and if you DON'T stealth it then they die. And even then you can still finish the mission.
a short download
>wads/arrows for movement
>mouselook to look
>left button to fire gun at thing you're pointing at
>right button to interact with thing you're pointing at
damn that's what I call JANK
>2. Look up the inventory glitch and the lockpicking/security glitch. Using these will save you a lot of trouble.
4. There's also a glitch at the end of the sea base level that will give you infinite Skill Points. Look that shit up, too.
Ignore this cheating retard, op
Install Deus Exe and the DX10 Renderer to make it run better on modern hardware
kentie.net
kentie.net
Don't install any mods that change gameplay, those are all memes
>(1 of them you can get super early in the first level)
Both the crossbow and sniper can be taken off enemies in the first level. You don't get another opportunity to get a GEP gun until the airfield.
>2. Look up the inventory glitch and the lockpicking/security glitch. Using these will save you a lot of trouble.
>4. There's also a glitch at the end of the sea base level that will give you infinite Skill Points. Look that shit up, too.
c'mon user...
cheat engine more points on the character creator, give yourself expert everything
is more enjoyable that way now
Still one of the best games ever made. I played it after Human Revolution and didn't find it hard to get into.
anyone else get motion sickness if you use the speed enhancement
You can miss the sniper rifle if you're not making an effort. They practically hand you the crossbow.
A deeply philosophical/political game about whether society is best ruled under a benevolent god, a secret society who secretly rule for betterment of mankind or complete freedom & anarchy where everyone is free to do whatever they want (at the cost of government)
Telos has always been the best ending. Everything else is just partisan shit, and those who would hate a hivemind is someone who is too invested in his ego
If you're going to cheat, just use console commands and bind the cheat to a button in your keyboard you lazy fucks
To give blind faith that a cold calculating machine albeit that makes decision for the best of mankind regardless of cost (ie overpopulation, HELIOS has no qualms about killing half of humanity like Thanos)
back in the day you just edited the controls to allow T to talk or something
is that still how it's done?
>exploiting bugs
>"cheating"
So speedrunning is "cheating"? Doing combos in Street Fighter II is "cheating"? Are you fucking retarded?
Red Pill: The Game
You're gonna burn, all right.
>cheating
see:
fun conspiracy spy simulator. talk to everyone, read everything, explore.
deus ex is one of the most playable games from that period I've ever played, I have no idea what people itt are talking about when they say it's "janky" and "aged poorly", the graphics also aren't even that bad.
pretty sure most of v haven't played a truly old pc game.
Yes. If it's untended by devs it's cheating
You just launch deus ex with -hax0r I believe let me look it up
It's not cheating but doing speedruns and combos are something extremely different, game allow combos they don't exploit a bug. Also they lessen the quality of the experience specially the first time you play the game
Well shit, ive only seen the deus ex 2 video.
>its a dynamic between individualism and collectivism
>peoples personal thoughts are respected
>at the same time theres also no conflicting opinion because of connectivity
>also this feeds helios data
I really dont think anything could go wrong here. Everything literally is going for what humanity wants, and at the same time humanity feels indifferent about being part of a hivemind at this point. I dont think overpopulation could be an issue either since if theres any indication of danger, then the whole of humanity could agree about it and people would consent to anti natalism for a brief moment.
Basically humanity has consented to being 1 person w/ the brain of a supercomputer. I think the only threat to them at this point would be something extraterrestrial
You have literal autism.
Combos were bugs in early fighting games.
You also need to add Tilde=Type to user.ini
Invisible War is better than Human Revolution
Should I upgrade swimming then?
The only reason to do it would be if there were secret areas that had aug upgrade canisters hidden. I can't remember.
It's not top priority and it doesn't need to be maxed out, but I actually like upgrading swimming after I've gotten my main skills up a bit already
Make it to Hong Kong before writing it off. If you're a zoomer the mechanics can take some getting used to.
Swimming is an in-joke with Deus Ex fans because it's usually regarded to be one of the most useless skills.
That said putting 1 point in swimming early on can be surprisingly useful.
shit story and shit gameplay but pretty good level design
Dude it's not like you're stealing from the cookie jar or anything, you don't have to justify your cheating to us, play the game how you want. Just know what it is and don't suggest other people to do it
One point is only 675 skill points and it makes you swim 3x faster. Swimming is not a joke. For some of the secret underwater parts you can access, it easily makes up for it. Diminishing returns after that though.
>Finally finish clunky ass of a video game because of semi-interesting story
>decide to google how a majestic 12 run looks like because I decided to help the resistance from early on
>turns out you can't and the game forces you that route, apparently choices dont matter in the grand scheme of things
>realize Paul is alive in the video
>in my playthrough I made sure I killed everyone in the hotel before leaving because I thought it was an obvious choice regarding his life, and he still died
>google it
>"Even if you save Paul at the 'Ton Hotel by killing all the MiBs, Paul's death will still be triggered if you still decide to exit through the window."
Gargabe game and a pain to play through that Yea Forums not only lies about but turns a blind eye to its many flaws and shortcomings while at the same time nickpicking and even making shit up about perfectly good games
Recommending to a new player that they abuse a bunch of bugs that will trivialize multiple aspects of the game is still retarded whether you think it's cheating or not. I still like to do it sometimes, it can be fun playing a maxed out character from the start, but you shouldn't be telling new players to do it.
You could've just said you didn't like those two things and most people would've agreed with you. Not sure why you feel the need to start a fight over it instead.
Terror, a bomb and just another parasite
Electronic old men. Running the world.
UNATCO?
to drop it once you reach Hong Kong.
Their ethical inflexibility has allowed us to make progress in areas they refuse to consider.
You play as a man who is unironically somehow both heavily autistic and somehow charismatic in spite of it. He drops one-liners left and right and somehow pulls them off. Then he fucking outdoes himself in the sequel in spite of everything else being worse.
>Bravery is not a function of firepower
>What a shame
>I'm not big into books
>Sticks and stones
>Maybe you should try getting a job
>Maybe I should sent you back to the people - in a body bag
>Give me the GEP gun
>You've got 10 seconds to beat it before I add you to the list of NSF casualties (I think Calo Nord counting down in KOTOR was a reference to him, honestly)
>You're gonna burn all right
>Neither did I
>Just another parasite
>I have no enemies, merely topographies of ignorance
deus ex has a huge amount of choices, but no one ever claimed it was an extremely reactive elder scrolls level sandbox tier game where you have almost limitless narrative options, it still is fundamentally a linear game.
what dx is primarily praised for is mechanical and emergent freedom, it's the choices you have in solving problems which makes it impressive. plus you are offered some interesting narrative options through the game and is somewhat reactive, from killing navarre early is a good example to saying the wrong thing to an npc leading to him to not offer you some equipment. I seriously hope people aren't approaching the game like it's Planescape.
Hong Kong is the best part of the game though. The game goes downhill after Paris though.
Who voice acted JC? Did he act in other games?
Deus Ex doesn't have a nonlinear story but each individual level is full of branching opportunities.
>extremely reactive elder scrolls game with nearly limitless options
Either upgrade it ONE time, or just ignore it. The ONLY benefit you get from it is minor convenience in entirely optional areas. It's not important.
youtube.com
he sounds nothing like JC, the very autistic monotone voice was a deliberate stylistic choice from what I understand. He was in Daikatana too.
Only in some shit ones, he can actually speak with a bit more emotion but he didn't get many roles for some reason. I guess he's just too deadpan.
Do you have a single fact to back that up?
yea, that's a more concise and better way of saying what I meant to say.
not saying tes games are extremely reactive, was being hyperbolic
Unpopular opinion coming through: I think level design in Deus Ex was shit. While there were multiple ways to approach different situations sometimes, it was more an effect of how the items worked. I didn't really like any particular area in DX in terms of what it looked like, how you could traverse it and how areas were connected.
Deus Ex? More like Deuce Sex, because this game is fucking shit.
I start the game, and some old guys are talking about some boring shit. Something about a plague, I guess. The only cool part was when they were talking about me being a supersoldier.
My hopes were dashed as soon as the game started. Considering I'm a "nano-aug" (what the fuck does that even mean?) the fact that I die in a handful of pistol shots is shitty.
Guns and melee in this game are both broken. It takes forever to line up a shot and bullets do laughable damage.
I couldn't even bear to finish playing the first level. Fuck this game, and fuck Yea Forums for calling this turd a great game.
>tfw no Bob Page ending
nigga the game is linear
no one said it wasn't linear
>semi-interesting story
Name 3 games with a better story.
>apparently choices dont matter in the grand scheme of things
That's true but the ability to affect outcomes for regular people was cool and I liked being able to bring some hope to this dystopian world.
>fixing relationship between 'ton owner and his daughter
>killing corrupt journo who spread propaganda
>saving Tiffany in abandoned gas station
>helping soldiers out fighting with NSF
>saving Lebedev
>saving Paul
etc.
no john, you are the bob page
>no points in melee
>one point in pistols
>one point in rifles
>Pistols and rifles are impossible to aim, and if you somehow land a shot, it does no damage. Melee is useless, unless you use the crowbar, which kills everything in 3 hits or somehow stuns them or makes them run away and stop shooting, you can effectively clear a room full of enemies only using the crowbar
Is there any point in using anything other than the crowbar? This is kinda boring
Paul is va'd by the same guy
Have you tried not moving and actually aiming
>melee is useless
lmaoing at how little you know, if you're playing vanilla you have to wait a bit but then you'll get the universal lockpick and death machine
Pistols are OP as fuck if you can land headshots. And the Dragon's Tooth sword you pick up in HK makes all melee weapons redundant.
>he fell for it
ohohohahaha
The starting pistol one-shots most human enemies if you hit them in the head. Either learn to aim or upgrade your pistol past 'Trained'
have you tried using stealth?
Not moving sounds counter productive when Im being shot at and die really fast
Deus Ex operates under the assumption that even though you're a nano-augmented agent, you're still a guy who is going to die if he gets shot a few times and bleeds out or gets their brains scrambled. So use stealth to give yourself an advantage. It's not a run and gun game.
Think about it in real life terms - getting into a gunfight with a single person is already bad enough, and you're practically fucking dead if you're facing off against more than one guy in full armor.
You're also literally just coming out of training and on very new technology. You can still become the run and gun nearly invincible supersoldier later in the game though.
Some random TV actor.
He's only done additional voicework in Invisible War and some Mass Effect phone game.
Yeah, plus the game is still generous with things even on GMDX realistic difficulties. If you camp out a corner with a pistol and headshot from close range it will literally kill anything that comes your way and that isn't augmented.
>one point in pistols
>one point in rifles
>Pistols and rifles are impossible to aim
nigga pick ONE
You basically need to put 2 points into any combat skill before it's noticeably effective. And melee will be SUPER effective once you get swords. That shit is so overpowered that you don't even need to have any points in it for it to like 2-hit kill every enemy in the game.
I played deus ex goty version one year or so ago and Yea Forums recommended a mod that was basically an alternative launcher for the game to run in directx10(?), have 1080p and 16:9 options and supposedly better graphics and performance here and there. Do I need the same thing for deus ex 2?
Go for headshots. Also, you'll get better weapons before long. Don't worry about it.
>melee is useless
Dude you can just run up to every enemy while their backs are turned until you're about 15 feet away, crouch-walk for the rest, then stand up and slit a guy's throat for the instakill.
I admit that while posting it I expected a discussion on level design in OG Dude Sex but I guess my opinion wasn't as unpopular as I thought
A shitty engine made by Timmy Tencent
Tong, Everett or Helios?
(You) didn't give any examples to make your case. Items have little to do with it though; on Liberty Island you basically have two entrances to the statue, the front and the back. The front can be dealt with a number of different ways (hacking, rocket launcher, lock picking, etc) while the back requires no inventory items or abilities, only climbing some ladders and maybe stacking crates. But a lot of the fun comes in that you can loop around the entire island as much as you want before entering, scrounging for all you can, or you can just go straight to it. You can go to Gunther right away, or you can forget about him, and that will yield different results down the line. You can talk to Filben as you're supposed to, or disregard him and have him chew you out after you've already dealt with the commander. You can sneak by virtually all the enemies or you can have a bloodbath, and that too will yield different results in what the various NPCs say later. And Liberty Island is the relatively-ordinary demo microcosm level, other levels tend to have more choice.
I hate the way ATMs work in this game. Why the fuck is an individual citizen's account assigned to a specific ATM machine? On the other hand we have public bulletins that update over time and np matter which machine you enter, you will be able to read all bulletins available at this moment. With ATMs it would be better for the player to be able to collect account credentials and withdraw from multiple accounts on one ATM. ATMs could have a limited amount of money available on them so hacking still wouldn't be OP.
What I meant with items is that they are the factor that contributes to there being multiple ways to approach situations (grenade climbing, using pepper spray to get past lasers etc.) not level design itself, where there are just some air vents sometimes but generally there is one, max two designated ways to go, unless of course you use items, which I mentioned later.
Level design on the other hand is pretty subpar. All locations except Hong Kong marketplace look like shit. Buildings are too wide, like you have one family flat that it takes you two minutes to walk from one end to another. There is too much empty space. I know this is to let the player move conveniently and interiors can't be as cramped as they are irl because game physics would cause player character to get stuck everywhere, but Deus Ex overdone it. Most interiors could easily be half as sparse and still allow for convenient movement. Think of interior in Paris, they were terrible. What is the point of all that empty space?
Not to mention that visual design is generally pool. Liberty Statue is a fucking joke, both outside and inside. Those blank, boring walls, those high-ass stairs. And it doesn't get better either. To enter Unatco HQ you need to go through a long corridor with no doors which also turns a few times like a serpent, and it's the same with the corridor on level 3 and in Unatco prison. Area near 'ton Hotel is surrounded by boring buildings with same textures. Apparently there are no shops in New York because there was not a single one there, and I' m not even talking about functional ones, there are no flat shop textures either.
Why the fuck is Smuggler's pit so sparse? Why doesn't he use all that space?
I could talk about all the levels, but what's the point. In general, open spaces are too sparse, corridors are too long, interiors are too empty, there is little interconnectivity because usually there is only one or two designated, linear corridor to connect more open spaces, it all looks the same, it's all blank, there are too little people (I know there is a plague but come on, there should be at least some prostitutes, some guests in 'ton etc.) and all of it looks like shit, visual design is uninspired as fuck, there are no cars except those few crashed ones near the 'ton, there' s too little litter, I don't remember there being any disfunctional street lamps. There's too little of anything.
*which I mentioned earlier
Then just rebind it??????????
I don't really mind that so much. I actually hate when games start to feel too cluttered for no reason.
Kentie's launcher only breaks shit, don't bother
>I have no idea what people itt are talking about when they say it's "janky" and "aged poorly"
Most people say this when a game just feels a bit different to play and they don't want to get used to it. They want it to feel like every other game they've gotten used to.
What's an example of an FPS with good level design in your view then? It's not a sandbox game, there still has to be walls and corridors and stuff.
I don't agree at all that it's sparse. The park by the 'Ton has an entire fucking mini-war break out next to it, and alongside the resulting corpses you'll find trash, cans, mailboxes, rats, trees, etc. The DuClare Estate is full of random stuff, walls with paintings, lots of little secret nooks and crannies, etc.
The proportions aren't the most realistic, but for its time it was still pretty damn close. What do you have against the stairs?
>While there were multiple ways to approach different situations sometimes, it was more an effect of how the items worked
And why is this a bad thing?
>I have no idea what people itt are talking about when they say it's "janky" and "aged poorly", the graphics also aren't even that bad.
"Janky" is a go-to word for people that don't like the way the movement works but don't know why. The word in this context has no meaning, it's just a synonym to "I don't like it". That's why I hate when people use it. It's perfectly ok to not like a game, no game will appeal to everyone and there is nothing wrong with disliking a cult classic, but come the fuck on, don't use a word that doesn't have a meaning as if it was a descriptor of the game. Just say you don't like it.
>Your other options (a tranquilizer crossbow and a sniper rifle) can easily be found later in the game
you can literally find both on the first level on the NCF if you immobilize them, but yes GEP gun is best
Half Life had generally well designed spaces, I didn't have a deja vu when I went from one room to another, areas were properly filled with stuff, even if it was just crates.
It's not. I didn't say it was a bad thing, I only said that there being multiple ways to approach situations in DX was an effect of good item design, not good level design.
>too little people
And that's a good thing. Instead of filling up space with useless NPCs that repeat the same dialogue, they put in a bunch of unique NPCs that have their own dialogue and character. Most of your complaints are just needless nitpicking about a lack of filler content, which doesn't really matter, and many of your complaints aren't even correct. Name a game with "good" level design if Deus Ex has bad level design.
I'll grant you that HL was both more realistic proportionately while also being a little more level-engaged. However, it's a bit different as well when HL is almost purely-linear with just little brief alternatives here and there, while Deus Ex is a mix of less-linear missions and hub areas.
Name the most sparse part in Deus Ex outside of Liberty Island. There is stuff all over the levels
An amazing game. there's a mod that improve skills and graphics you should install it (maybe gmod? Forgot its name)
Also pretty sure JC is partly retarded and his dialogs are hilarious. Still a great game.
Filler content is necessary for a game place to feel real and lived in.
Please point out which of my complaints were incorrect.
I already named one And it came out 2 years prior to Dude Sex
The password is iron cock.
Level that forces you to use your gear is still a part of level design
The levels are designed for those items, and vice versa. You can't separate the lock from the lockpick in evaluating the level as a whole.
I'd play with GMDX v10. First level is the best one. One of the best games of all time, and probably one of the best examples of storytelling delivered through gameplay and worldbuilding.
>When you get a silenced 10mm in HR
Fuck pacifism
Even people who love this game think it's jank, because it is. Arguably on purpose to discourage combat.
Source? It werks for me, I didn't think it did much else besides being a nicer configurable launcher.
What would you say is the best way to play, just the DX10 renderer and nothing else?
I don't know if I can name the most sparse one, but I can name some that felt too sparse, either due to being too large for the context of what that space, or little filler.
>interiors in Paris
>bar in Hell's Kitchen
>Smuggler's den
I also wanted to mention Area 51 which was a pain in the ass due to its sparsity, but it was fitting for it's context and it was filled with elevators, monsters, etc. Still it got a bit tiring with all the running around before you could achieve anything.
*of what that space was
>fps limiter is broken, makes the game freeze when opening menus
>borderless windowed breaks gamma options in some renderers
>mod loader only works with basic gameplay mods
And probably some other stuff I can't remember. It's only really worth it for raw mouse input, otherwise it's better to use vanilla or Han's launcher. And as for renderers, DX9 is the best option for me, but you can experiment if you want
Define jank
Funny since multiple people in here refute that it's jank.
>interiors in Paris
Eh maybe a little in the main city hub, but they generally still spruced things up with wall decorations, bottles of wine or newspapers on some tables, potted plants in corners, etc.
>bar in Hell's Kitchen
Can't agree with this, you've got pool tables, pinball machines, different ceiling lamps, cig machines and ATMs, plenty of tables/chairs and NPCs, wooden support pillars, the bar itself, etc. The level is unnaturally large and out of scale so the tables are far apart, but in terms of practical use it doesn't really matter.
>Smuggler's den
It's a hidey-hole for a paranoid smuggler so it shouldn't be super decked-out, but even if you're only counting passed the tripwires, you've got lots of crates stacked up, newspapers and datacubes with new content, a makeshift bed, a secret safe behind the mirror, his desk and computer, and his gun tables.
So the gameplay mechanics were well designed to accomodate for the shitty level design. You can make a game that is all an empty, grey, long corridor and design great mechanics that allow for fun play in this corridor. The corridor will still be a shitty level even if the mechanics available allow for fun gameplay
you're in for downloading GMDX overhaul mod.
Helios
Recommending overhaul mods to someone for their first playthrough is stupid. Stop doing that.
One of the best games ever made, and the best written game so far. Very reminiscent of Philip K Dick's books and style. On top the writing quality, the game is also an excellent RPG with good level design and gameplay (people who tell you the gunplay is bad are retards who neither leveled up their gun skills nor modded their weapons.)
There's one in Hong Kong (the submerged highway or something like that). However you don't need to upgrade swimming to get it as long as you have 1 or 2 breathers.
This
GMDX only changes the stupid shit from the game that would've turned first time players like me off it e.g. having to manually activate that boost aug every time you want to augment your augs
>The corridor will still be a shitty level even if the mechanics available allow for fun gameplay
Augs and items are one of those mechanics. Do you also think item and enemy placement is not a part of level design?
>protips
>use glitches
t. CyberP1
you clearly don't know what GMDX is, shut your fucking uneducated nigger mouth.
Bet you also like STALKER Complete
I bet you blow guys for 10$ you dumb nigger.
This. Finished the game twice before the mod recently started another run with it and it's so much better. Tbh I would make the auto a activated augs a choice (either off, auto, or on) but the current state that is auto is still a huge improvement from the manual mode. Also athletic skill and oxygen management is pretty neat.
Shape, size, look of level = level design
Anything that is not the above =/= level design
Thank you for admitting you don't know shit about what you're talking about
What else is level design in your opinion
>story-focused game with a story that doesnt make sense
nah
Liberty Statue is extremely well-designed, shut the fuck up
I know what it is, retard. And I didn't say if it was good or bad. But you should always play vanilla your first time, it's absolutely retarded to alter a game you haven't even played yet and even more retarded to recommend doing that.
real conspiracies
Is Doom's E1M1 a good level design? Would it still be a good level design for a Rainbow Six mission, with Rainbow Six enemies, weapons, and all?
I haven't played Doom so I can't answer the question.
Also I see what you're trying to do here. You're trying to suggest that a level cannot be designed badly as long as the mechanics available in game work in it. That's bullshit and you know it
Holy fuck you're so dumb
Using insults does not work as well as countering an argument
there's nothing to get from playing vanilla other than bragging right 'I've played vanilla Deus Ex 1'.
You can, at least first level, but in the end GMDX is an enhancement with no downsides. It looks, feels and runs better while being as close to vanilla as possible.
It could be released as official remaster or 'HD' version.
Zoomers would kill themselves while trying to play vanilla DE1, not to mention SS2 or older ones.
>GMDX is an enhancement with no downsides. It looks, feels and runs better while being as close to vanilla as possible.
It makes a bunch of unnecessary changes for no reason. It's just VtMB with the Unofficial Patch. People say the exact same thing, "it's an upgrade", and it does upgrade some aspects but ends up being a sidegrade at best overall because of all the unnecessary changes it adds. There's still no reason to recommend overhaul mods for someone's first time. I'm not trying to stop you from using it at all, if you like it then keep using it, but stop telling people to install mods for their first time just because you prefer them.
>That's bullshit and you know it
Unless you're talking purely aesthetics, I don't know it. Make your case.
The "don't kill bad dudes" gets dropped after some hours for no reason
brotip: don't exit through the window
>tfw still no co-op mod
System Shock 2 was great in coop mode. Deus Ex would be badass with 2 or more players, one player being hacker tech guy and the other player a walking deathmachine.
laputen machine
You could literally just make a giant room with one laser gate, a camera, a robot, a locked chest, a small pool of water and one barrel of gas and you would be able to use all items in all ways possible. Basically a room to test mechanics. What I said is not even far off from what some areas in DX are.
Deus Ex is one of those games I play over and over again. It's just so damn good and I've been playing it for years.
So we just have a difference of definitions then. Portal has very minimalistic levels often artistically, but they're still good levels. That appears your problem with Deus Ex, the style/decoration, which is fair since you've at least explained that you don't like the size and relative emptiness of the levels.
Except Portal takes place in a test lab and even then it is fairly decorated (even if with VERY limited resources - it's basically just tiles that come in two colors, some platforms, signs, pipes, cubes etc. but - used in various ways - tilted, rotated etc.) and rooms are smaller. Meanwhile in DX you enter a room the size of a football stadium and walk for two minutes just to talk to a guy sitting on couch in front of a TV, and there's also a table and a plant. I exaggerate, but slightly.
The most amazing thing is that whenever I do I find something new.
I played it recently for the first time, good game.
F7 brah
?
F7 is the default setting for the speed augmentation. Get around faster, jump onto balconies and other vantage points, turn an open hall into your sniping gallery. I know some people like going for silent running aug instead, but you can always crouch+speed aug. Certain levels, particularly the more combat missions (e.g. airport outdoors, super-freighter, Paris streets) seem designed for making the most of the big open spaces you're given.
Plus, the AI is a little spazzy (the one thing that I consider most in need of improvement about the game), so oversized rooms make sense when everyone with a machine gun does 8-foot radius circles while shooting at you.
I didn't really need this. I love the game and had a lot of fun with it, I just think that levels are lacking, at least visually. They don't feel like real places and they often look really shitty. There certainly is still room for improvement.
Fortunately for you there is an objective answer to this question from best to worst choice:
Helios
Everett
Tong
Tong is based if you don't give a fuck about the world and just want JC to chill in HK with the Triads forever.
He could probably do that without destroying global communication
Of course Tong, it was the only ending that solved the problem at hand.
That's not solving the problem, it's putting it on a temporary hold.
He only destroyed the infrastructure under the control of the MJ12. It's not like no one would ever be able to make long-range communication again.
Untrain pistols and stick with the prod.
You can skill heavily into a subset of weaponry from the get-go if you want, of course it takes augs and weapon mods to become OP but that still doesn't make it janky by any means, just an RPG. It handles most mechanics arguably better than most of the games it inspired mechanics-wise.
Literally the only thing that can remotely be classified as jank is the default control scheme but if you decided to play this game 19 years after release at all I expect you can take 30 seconds to rebind them anyway.
is Revision just a cosmetic update or does it fuck with mechanics / gameplay?
I want to improve visuals / resolution but still want a vanilla gameplay experience.
Tong says he wants to take down global communications altogether. He thinks it would improve individual communities.
>It's not like no one would ever be able to make long-range communication again.
That's my point. Tong's ending is just turning back the clock but eventually you're going to end up with the same problem again once global communication is reestablished, because the problem was never solved the first time.
It just changes the maps, but there are optional gameplay mods like Shifter and Biomod. Still the maps are ehh at best, and really annoying at worst
For a long period of time, still better than
Helios - becoming a tyrant yourself
Illuminati - becoming a sidekick to tyrants
I chose libertarian Tong ending, keep seething commies
But the scenario is different because now potentially dozens if not 100s of communities are starting at a very high point on the tech-tree, with the main monopolists killed and their infrastructure in ruins. It's true that things can and will centralize again, but that isn't a problem either; whether you're a water-the-tree-of-liberty guy or a perpetual revolution guy, the fight will just have to be revived again.
Everett is certainly no better; all it would take is another Page-like character to usurp order and inherit a massive political and economic network once again. Helios is only better if you assume that 1) he's truly benevolent, 2) he has correctly ascertained the desires of man, and 3) JC Denton is an appropriate human substrate to use as a model.
Tong >>> Everett > Helios
>Helios - becoming a tyrant yourself
Thinking that's what happens might say more about yourself
This guy put it better than I did
You have no guarantee whatsoever that Helios's rule will be benevolent even with your best intentions. It is not specified how much control over Helios JC would have
>youtube.com
>wake up in your high-sec prison cell with this playing
>a short chubby old woman's silhouette is standing there, looking at you
>*epstein ... *
If Helios did not have benevolent intentions he would not even bother to try merging with you. Anyway, when you are in Area 51 he already took over Hong Kong and people just accepted that, so he understands our desires in some way
>If Helios did not have benevolent intentions he would not even bother to try merging with you.
Unless it told you some bullshit to ensure its survival knowing you will not be able to control it
>If Helios did not have benevolent intentions he would not even bother to try merging with you
Oh yeah, it would be a great idea to give an all-knowning AI a biological avatar. If it goes rogue we would just have to kill every single 0.5 micrometer bacteria it encoded it's programming into.
Literally every deus ex thread has some lame faggot meme quoting. The game is trash.
No, it would be a tactical nightmare of open spaces and no cover, and you would be lit up every time you opened a door.
There's a mod that answers this question for you called Hideous Destructor that turns Doom into a tactical shooter. You will get lit the fuck up just from walking by the windows in the very first room of E1M1.
I agree with gmdx being great but you lost me at SS2. All the overhaul mods are shit and make the game look worse (except that one bugfix one, but ss2 actually has gotten semi-official patches in the last few years that fixes most of it)
Why would it try to sabotage Page's plan though?
You didn't list any
>I was never properly trained in its operation
Laugh it up, Denton.
Because it was just an act for Paul to not look suspicious by not killing anybody in the NSF. He has no qualms gunning down UNATCO during the hotel escape
Based on what? The entirety of Deus Ex takes place in roughly a 24 hour window. I don't see why Helios couldn't keep a facade over that time period, particularly since he was only several hours old himself (after the Daedalus + Icarus merger).
It replaces the music, so it's shit
>I don't see why Helios couldn't keep a facade over that time period
Why would he do that though, if he didn't give any shit about humanity then he would just merge with Page
>what am i in for?
One of the best games ever made.
You're gonna burn alright
Page wasn't fully augmented yet, he was basically a talking second trimester aug fetus at the point you merge with Helios. I haven't played in over a decade, but I'm pretty sure that Helios threatens you in saying that if you don't merge with him, he'll pick Page anyways, despite his misgivings with Page. For all you know, Helios was actually playing your emotions towards Page to convince you to merge with Helios faster. Helios was looking for the strongest, most technologically-attuned human on the planet, and you were it.
>>I have no enemies, merely topographies of ignorance
>>I was never properly trained in its operation
Huh. When did he say those?
Is the series salvageable at this point..?
I recently decided to try Revision out after feeling the itch to play DE again and I was pleasantly surprised. I definitely disagree about the levels, they were at their worst okay but some I found amazing at their best. Mind you, I have played quite a few "revision"-like mods for various games and most of the time, they really lack the design or polish compared to original release.
Oh yes, most certainly.
>I was never properly trained in its operation
I believe that's after you deal with the UC in HK.
To be fair, Mankind devided wasn't that bad of a game in itself. If they could revive the series 10 years after invisible war, I don't see why they can't do it after MD.
I loved HR and MD to death. I'm sure I'd enjoy another just like that, if they actually made one.
They were good games, but not good Deus ex games imho
At best he tells you he does not wish to wait for Page, and that way too vague
Yeah mechanically those games were okay (although cover based shooting that turned your perspective to third person and gave you a significant advantage was bullshit and should never have happened), but I wish that for a new Deus Ex they wrote a story and main character equally good and complex as original (just not the same).
I agree, the story and setting were complete ass. But the mechanics were more than enough to make up for it, I've replayed those games more than any other 7th/8th gen titles.
>I have no enemies, merely topographies of ignorance
Absolute legend, the fuck does this even mean?
You do know that with DT, maxed out melee and the arm aug you can literally break down doors with it and one shot MiB?
If that was the wording, then that is even more to my point. Helios chose you because you first and foremost because you were ready and physically capable, not because you were some kind of superior moral being over Page.
I kinda agree with the story when it comes to HR, but it did have some itneresting elements up until the final reveal which was underwhelming.
The settings in bith games were interesting though, I love both Detroit and Prague.
The gameplay in HR is a step down from the original in many ways, at least MD had more variety and some cool augs.
Yeah I'll give you that
I guess it means that his enemies are extremely ignorant of his superiority and righteousness.
>Yes, a corpse. You feel something. I must know what you are feeling
It could have been both
I started HR with a high degree of skepticism and was surprised at how much I really loved about it, but the game peaked with the immediate return to Detroit. I remember when that once desk officer confronted me angrily outside my apartment I was like "Holy shit, they even are nailing that Return to Hell's Kitchen vibe", but then that was it. Nothing else in the entire rest of the return really referenced previous actions, the Singapore level was a total bore and just another faceless lab with a bit of cuckold love triangling at the end of it, and then Antarctica was a total disaster, literally the worst ending to any game I've played in relative terms. The NPCs on the whole tended to lack character outside of the top ~5ish. An above-average bum in DX1 was more memorable than 90% of the HR cast.
Singapore level?
Watch Ross's video on Human Revolution, he points out serious flaws with the game that nobody ever mentions
Knowing how I generally play a bloodthirsty Denton, Helios would have learned the feeling of arousal. I mean, JC is literally a bioengineered killing machine, no matter how you actually play the game, his nature isn't exactly the kind of thing I'd want to entrust to the entire world's safety.
>An above-average bum in DX1 was more memorable than 90% of the HR cast
I seriously only remember 5 characters from HR and I can barely recall their "personalities" if you can call them that.
I thought it was in Singapore. After the Detroit return with all the riots, you land in some office-y lab area. There are a couple of labs that are multistory and kind of copy-pasted. Then near the end you discover that the kidnapped chick you were looking for was actually working for (and dating) one of the evil boss dudes you have to fight. Yeah I forget all the details but that part was particularly weak from what I vaguely remember.
wasn't that montreal?
MD did the curfew level really well IMO.
No montreal was offices where you find out eliza cassan is a waifu. I think
I forgot about the Montreal mission. But wasn't that before the return to Detroit? Actually, I forgot about the return to China as well though (which was slightly better than the return to Detroit but felt more like an excuse to recycle assets than anything). Singapore was close to the end of the game. Apparently the lab was called the "Omega Ranch" though I completely forgot the meeting of that.
Can I kill Jensen's ex in MD?
Oh yeas you are right. I completely forgot about Singapore
This chain should be capped and posted everytime someone asks about the quality of writing and story in nu-Deus Exes
I wish the bosses in HR weren't absolute shit.
What were they thinking?
all bosses in deus ex games are dogshit, to be fair
I kinda liked the first one in HR. Jumping between columns and throwing shit at him.
>t. flatlander woman
Yeah but at least I can take out the bosses in one hit with the GEP gun in the first game.
>what am i in for?
Escaping through the window so Paul dies instead of helping him escape.
Not killing the fake mechanic and saving Jock.
>talking shit about my nigga howard
>not killphrasing them
>howard strong
>isn't strong
It's Laputan. You'd know if you read books, flatlander woman.
>how strong
Yeah I just remembered that.
And remembered why the new deus ex games annoy me
He's the most powerful character in the whole series
Do you have a single fact to back that up?
He's so powerful he can't contain it and blows himself up
Stop screwing around
>Extremely jank and unpolished gameplay
Nice meme.
>A game that didn't age well. Try Human Revolution instead if you haven't played that yet
I wish people would stop spreading this false narrative.
Rhetoric, always more rhetoric
That's rhetoric.
Rhetoric built into the system
The simplicity of the DX1 bosses was their strength. How many games just let you outright run from a primary antagonist, only to then have him reappear a couple levels later? How many let you kill them with a simple phrase (there's the classic Fallouts but still)? The fact that they weren't arena-like encounters was a huge positive point.
Tonnochi Road is such an amazing little sliver of level. The verticality of it, the several balconies to hop around on and find secrets, that under-renovation apartment floor with the addicts squatting in it, I can just sit on a billboard and watch the people down below and totally feel that superhuman essence rushing through me.
As someone who's been recently playing it, it's pretty fun, and interesting. Has a very cool atmosphere, there's plenty of lore readings around that makes it better, maximum comfy I play with the cop borders late at night. I've been taking my sweet time. First mission was kind of weird but once you get the hang of it, it's awesome and it picks up after you complete it nicely.
IW is closer to the overall style and feel of the original, but it's also really clunky and slow. I think some people are better off playing HR second rather than IW.
IW is a fucking dumpster fire.
I literally couldn't play more than 1 hour.
It's almost as bad sequel as Red Faction 2, and in the same basket as Soldier of Fortune Payback.
What a FUCKING trainwreck.
I've completed DE1 and DEHR like 20 times each.
Nobody says IW is perfect but I'd rather replay it over HR
Good luck user
we're 100%black
I'd rather watch my children drown than go back and play through IW.
Gameplay experience is shit compared to DE1, holy fuck it's one of the reason why people hate consoles- they destroy everything.
It's insulting the way IW is made.
HR took a shitload more of its design from consoles, what the fuck are you talking about?
I'm talking about IW being a massive piece of fuckign shit. Are you blind or stupid?
why the fuck would you exploit your first playthrough?
>Gameplay experience is shit compared to DE1, holy fuck it's one of the reason why people hate consoles- they destroy everything.
As opposed to Human Revolution, which only has 4 active augmentations in the entire game because a d-pad only has 4 buttons? Even IW didn't go that far.
sauce
BROTIP: starting a new game, downgrade your pistol skill to untrained. You will start trained anyway.
dont remember. Maybe some guest hoe on GiantBomb.
Why are you saying consolization is the reason IW sucks but then praising HR which is even more consolized? HR was fucking designed for consoles first which is why it has that awful cover system.
wait, this isn't porn?
fuck
IW had a seriously fucked up HUD because of console standards at the time, and the levels are all micro-size with long loading points in part to fit with the requirements of the XBox. HR wasn't nearly as constrained by console tech.
>looks like ass
>putting points in the wrong things makes it a pain in the ass to play
>tutorial is some of the worst things i've ever seen
>all for a shitty attempt at a "muh first redpill" story
It might've been good for its time, but don't waste your time trying to play it now.
>IW had a seriously fucked up HUD because of console standards at the time, and the levels are all micro-size with long loading points in part to fit with the requirements of the XBox. HR wasn't nearly as constrained by console tech.
So what you're saying is that HR is not better because of anything to do with actual game design, but only because it had access to better console hardware?
no savage
because it's the main reason why IW suck- it's the same developer, tries to pander to the same group of people, and contrast in quality is staggering.
HR was released 11 years later, made by a different developer, it wasn't 'consolized' because it's a completely separate project and it's fucking stupid to draw any serious and bold lines between DE1 and DE3.
It was made for all platforms and overall is much more cohesient and thought-out.
The argument was about "consolization"
Neither did Human Revolution, with that shitty 1st/3rd person
A great game. Don't play it like a shooter or you are probably going to hate it. It's more of a stealth game.
The whole consolisation thing is overstated any way. Fucking Morrowind was made for the original Xbox too, that didn't harm the game one bit. IW's engine being a load of raw piss was the reason the level design sucked balls.
>Fucking Morrowind was made for the original Xbox
It wasn't. It was developed for PC and nearly done before the Xbox was even announced.
IW on the other hand was designed from the ground up for consoles.
widening the audience.
how did you guess my fetish
Lemon-lime
HR was bland and generic. nothing noteworthy or remarkable. the story sucked, visuals were drab, the gameplay was lame. hate that game so much.
who hurt you?
Looks like somebody was a lame bitch and wasn't able to save Malik.
The only thing that was lacking back in 2011 was the engine- technically it wasn't impressive in any way.
Of course it was bland- that's why everyone loves it.
Gameplay is superb, story is great, visuals (artstyle etc, not technology) is 10/10.
Go back to Overwatch.
Design and artstyle behind DE:HR is easily in top#5 of all time.
Soundtrack for me is one the same level
the story shied away from the actual NWO conspiracies big time. Character customization lacked significiant depth since you could unlock everything.
>Of course it was bland- that's why everyone loves it.
What a fucking retard.
>Design and artstyle behind DE:HR is easily in top#5 of all time.
>Soundtrack for me is one the same level
Deus Ex 1 music
>music drawing from a wide variety of genres, with strong melodies and catchy hooks
>every area in the game has FOUR unique pieces of music: one for exploration, one for combat, one for dialogue, and even a unique game over theme
>music changes if you revisit areas after plot-critical events (such as the escape from Unatco)
>hours upon hours of music
Human Revolution music
>generic ambient noise
>almost no unique music, tracks are reused constantly
>barely one hour of music in total
I genuinely don't understand how anyone can think HR music is anything special. I can't remember a single track from the game, except for the Icarus theme because it was used in trailers a billion times.
And while the artstyle is certainly distinct, it's the very defintion of overdesigned. IT doesn't fit DX at all.
I'm sorry the truth is too painfull for you to handle. It's ok though.
story wasn't crazy serious and over the line but was fairly close to it, and for a game- a very, very good one.
Well by char customization personally I'm thinking about different trenchcoats and hairstyles.
It's not really RPG, base is stealth-action with a layer of customization.
Yes that is valid, personally? I like to put extra effort, farm XP and unlock everything.
I play stealth-action 99% of the time, so it doesn't matter if I unlock extra offensive skills (I only use silenced weapons) or max armor (same reason since I'm avoiding open conflict and close combat outside of takedowns).
I will forever hate the music direction of the remakes because they BUTCHERE MY MAN ED HARRISON AAAAAAAAAAAAAAAAAA
It should never have been a series to begin with. All the games after the first are too focused on the lore and the plot, the first game is so great because it couples a fantastic atmosphere with real world conspiracies mashed together. The first game is committed to the chosen theme while the others are solely committed to the plot, but the plot was never that innovative on its own and the more you progress the more it just turns into sci fi, but the first game's commitment to the theme of insane conspiracies being true the stronger it becomes. The other games have none of that and as a result they are just forgettable sci fi stories with none of the heart of the original.
The biggest example of this shit I can think of is in Human Revolution, they reveal that it actually was a conspiracy against Gunter to replace his orange drinks with lemon lime. Did we really need to know that? Of course we didn't, the joke was that it could have been but ultimately we didn't know which was what made it a paranoid conspiracy theory. By revealing it was a conspiracy it just becomes a fact, and facts aren't funny or spooky.
>visuals (artstyle etc, not technology) is 10/10.
Piss filter
>Character customization lacked significiant depth since you could unlock everything.
Not even that, almost everything meaningful is already unlocked from the start.
At the start of the game, Adam Jensen can already
>hack computers
>regenerate health automatically
>regenrate bio-energy automatically
>aim accurately
>perform takedowns
>see enemies on his radar
It's on of the reasons why the character customization (what little there is of it) is incredibly boring as a result
>in Human Revolution
infinity war
>Piss filter
so colour filter nullifies weapon design, architecture etc?
Fallout 3 had green filters. Gears had brown, Thief 4 had grayblue filter... it nothing more or less than a creative choice.
I like it, fits the game.
But all conspiracies in original DX were true, it only made sense for IW to confirm the lemon lime thing
I didn't deny that other designs were good, but yiu fucking said that all visuals in DEHR were 10/10,don't expect me not to correct bullshit when I see one
>Half Life had generally well designed spaces
In what sense? Half-Life is completely on rails and extremely scripted. It just sounds like you prefer games with linear level design.
>And while the artstyle is certainly distinct, it's the very defintion of overdesigned.
Nah, HR was great. MD is where it crossed into overdesigned.
>At the start of the game, Adam Jensen can already
WHAT THE FUCK
why do you autists neatpick everything?
Adam is ex-SWAT.
What in the name of flying fuck do you expect? You know nothing about game deisgn.
You are a massive shitter and can perform BASIC 'hacking'- by bypassing BIOS password or getting admin rights through guest account.
You say ex-SWAT active agent should NOT aim? Are you stupid?
It's not fucking Elder Scrolls or Neverwinter Nights. You start as middle-aged, heavily trained guy.
Maybe during hostage rescue mission he should fightr rats with wooden stick?
He's heavily augmented, you know that right? You know that these are cutting edge military augs, right?
You know Deus Ex games are about freedom of approach so player must be able to do basic sneaking, fighting etc. from the start?
This fucking board...
No, I like both when done well.
Areas in Half Life were varied, there was an appropriate amount of physical objects laying around, those objects create both tactical (allowing you to hide) and visual (covering stuff so you don't see everything at once) cover, most of the time the size of different areas made sense, you didn't feel like you are taking a long journey through one goddamn room.
Also Deus Ex is a linear game
I'm at Hong-Kong and I need to have 2000 credits to bribe a guy to continue but I spend most of my credits in weapons uprgrades, how do you make money in this game? Am I soft lock?
Who you need to bribe and to what end, I don't remember. There is another way,you don't have to necessarily bribe.
What mods should I use for a first time playthrough? I already know about kentie and I tried using HDTP and New Visions but I don't think I installed them correctly because the characters still look like ass.
>Areas in Half Life were varied
They're not. 95% of half-life is spent in samey industrial corridors.
Half-Life's level design was a major downgrade from other FPS before it. It takes place in Black Mesa, this massive facility, but since it's completely linear, it doesn't take any advantage of that like Hexen, Strife and System Shock did with their hub worlds. At the same time, Half-Life also lacks the variety other FPS like Duke Nukem and Blood had with their unique self-contained levels, nor does it have something like Unreal's epic journey across an alien planet, or Deus Ex's globe-trotting conspiracy chase. It's the worst of both worlds.
>What mods should I use for a first time playthrough?
None you dense faggot
Game won't even render at 1080p without mods retard
super simple to install, works without any errors or crashes, makes gameplay super smooth.
Stop lying you retard, everyone has played Half Life. What do you even hope to accomplish?
It's a manager in a firm, you need to bribe him to get access to the labs, I've tried to kill him but he does not have the anything useful on him, you can't hack the door and there's no other way to get to the labs.
GOG
Jesus christ, please stop playing games.
1. Front guy doesn't let you in
2. There is an ally next to the building
3. ???
4. Be inside
Also it's shanghai and not hong kong.
And I didn't even like the game or finished it.
he's probably from Russia or Brazil, they still run CRTs@768p, how could he tell.
>Deus Ex 3
Human Revolution?
>first time playing
>total overhaul
no
Ah Versalife. Go to a room with a lot of computers on, I think, 2nd floor, there's an employee there who will help
I didn't make this pic.
Anyway- are there other 3rd installments in this series? Yellow filter is not good enough hint?
He's talking about OG, not HR
you make money by finding it, doing sidequests, breaking into people's houses and hacking their safes, and with cheats
Beware of the cursed window
New Vision has an AI upscaled version of the game. Has anyone tried it?
I think I've tried talking to everyone at Versalife but maybe I've missed someone, thanks I will try again.
I love the game even if it's too cryptic sometimes.
Lol he's not talking about the hive from Human Revolution you idiot
Reminder that the IWfag is a redditor.
It's a very old picture from pre release
He's in one of the cubes like pic related
He's right you idiot
did you miss first line 'I did not make this picture' or are you just fucking around?
Is this really a problem for you, not calling DEIW DE2?
You have my permission to edit this pic and repost it. I swear I will delete old one and replace it with your corrected version.
Prod with the prod, JC
No you're not, stop samefagging
At least post the updated image.
what was inside, Yea Forums?
REFUTE IT HLNIGGERS
a bomb!
imagine defending linear level design, imagine liking hl.
HL has dynamic levels with well-timed scripted events, marines that flank you and take cover, intersections where you have to worry about enemies coming from more than one direction, occasional verticality where turrets or snipers have to be watched for from below, etc. HL has good levels.
To be fair, most of HR's plot is a very shallow and obvious imitation of the original, so the confusion is understandable.
faggot
>HL has dynamic levels with well-timed scripted events
>linear level design
are you 14yo eating up every single open world crap Ubi shits out?
What's wrong with linear design? It doesn't matter if game is good (Max Payne, METRO etc).
Most games are linear, but they take place in bigger or smaller arenas that give illusion of freedom, but it's just space (Crysis, BioShock etc).
As you wish
>nor does it have something like Unreal's epic journey across an alien planet
You mean, like, Xen?
>or Deus Ex's globe-trotting conspiracy chase
Yeah because I give a shit whether this samey room is said to be in New York or Paris
You accuse HL of lack of variety in levels so let me remind you of some
>starting area with locker rooms etc
>vent shafts
>Xen
>the bridge with a helicopter
>that weird room with containers hanging on chains
>the underground tunnel under the three-clawed monster's ass
>test chamberrr
>helipad
>mountain slopes
>the rail
>radioactive river
And that's just off the top of my head
Helicopters swooping in to drop off soldiers, zombs falling out from the ceiling, that first encounter with an alien soldier breaking through the glass, more zombs breaking through walls, lights going out and vorts charging up, just lots of neat little things to give tension and variety.
>HL has dynamic levels with well-timed scripted events
How are the levels "dynamic"? Deus Ex has environmental hazards, turrets, alarms, cameras etc. that can trigger as a result of a player's action, as well as doors and containers that are destructible. HL has...what, exactly?
As for those "well-timed scripted events":
>try to use flashlight in pitch black area
>doesn't work for some reason
>walk into pitch black area
>i get ambushed as part of a scripted event and my weapons get taken away and I am locked into a trash compactor
>I realize that the game arbitrarily disabled my flashlight because otherwise I would have interfered with the scripted setpiece
HOW IMMERSIVE
>marines that flank you and take cover
Human enemies in Half-Life are actually pretty disappointing. They can't even move and shoot at the time. Even DX's enemies are capable of circle strafing.
>intersections where you have to worry about enemies coming from more than one direction
Half-Life is very linear. What intersections? There might be some, but it's hardly noteworthy or on par with other FPS, much less with DX.
>occasional verticality
Meanwhile, DX has significant verticality in most of its level, starting from the very first level, and this is long before you even get the augmentation that increases your jumping height.
oh yeah yeah
>Helicopters swooping in to drop off soldiers, zombs falling out from the ceiling, that first encounter with an alien soldier breaking through the glass, more zombs breaking through walls, lights going out and vorts charging up, just lots of neat little things to give tension and variety.
All of these things are just shallow window dressing for what amounts to spawning in enemies.
>Human enemies in Half-Life are actually pretty disappointing. They can't even move and shoot at the time. Even DX's enemies are capable of circle strafing.
Soldiers in Half Life have better AI than your circle-strafing NSF
>Half-Life is very linear. What intersections? There might be some, but it's hardly noteworthy or on par with other FPS, much less with DX.
In Half Life you will find yourself surrounded and possibly outplayed by enemies due to physical objects scattered around forming covers and corridors, this doesn't happen anywhere in DX
>Meanwhile, DX has significant verticality in most of its level, starting from the very first level, and this is long before you even get the augmentation that increases your jumping height.
Half Life is easily more vertical than DX. I mean, at least try when arguing
No they're not, enemies can come from any direction at anytime and you never know, the game constantly keeps you on your toes. Meanwhile in DX most enemies are completely static before engaged
>GMDX
Jesus christ. If you're gonna use a Deus Ex ovehaul mod for you first playthrough use fucking Shifter. It literally adds in cut content and fixes unbalanced shit, the only things it adds are a few bonus weapons you can find that are just already-existing weapons with different stats. Why the fuck would you go with GMDX on a first playthrough? Holy fucking shit the absolute state of Yea Forums
Just to be clear, DX is my favorite game and I'm not the HL guy shitting on it. That being said, HL is a lot more active, it's scripted like a movie, every single level has probably dozens of events where something happens in the environment that results in a new hazard, a new batch of enemies, etc. You have to constantly react to the world because sudden shit happens that hurts/kills you all the time.
For DX, it's relatively static putting aside dialogue encounters. The turrets behave predictably, and many aren't even active unless the cameras (which also follow a fairly predictable script) alert them. You almost always encounter enemies before they encounter you. The levels don't change as you move around in them, unless you break objects. There are a handful of exceptions; the rush of troops when you betray UNATCO, the raid on Paul's apartment, the drug deal you crash in Hong Kong, the raid when you talk to Dowd, the stalker just before Dowd as well, the silo tunnel ambush, the Area 51 cloning room door exploding, probably others that I don't remember off the top of my head. All of those were really cool, but they're like little bits of sexy spice sprinkled onto the game levels, they aren't a heavy part of the game like such events are in DX.
Revision changes level design, graphics, music and a lot of other stuff. It's a good mod to play on a second playthrough. NEVER play it as your first playthrough.
>You mean, like, Xen?
What part of "95% of the game" don't you understand? Xen is the remaining 5%.
Oh, and there is the odd cavern or section where you briefly go out on the surface. Whoop di doo.
>Yeah because I give a shit whether this samey room is said to be in New York or Paris
DX's levels have you exploring underwater labs, nightclubs, rooftops, catacombs, ships and literally Area 51.
You are utterly deluded if you think HL's level design come even close.
>And that's just off the top of my head
Again, all of this stuff boils down to 'generic corridor/cave', and none of comes even remotely close to the variety of typical 90's FPS. Let's take Blood. You have:
>a cemetary/morgue
>train station
>a moving train
>a circus/amusement park
>Lovecraftian temples
>the frozen arctic Sea
>a hedge mazee
>a creepy mansion inspired by the Shining
And those are just some of the levels of the first TWO episodes, which doesn't even cover half the game.
>Half Life is easily more vertical than DX. I mean, at least try when arguing
Eh I'd say they're about equal. There are a few snipers in DX that are really lethal the first time you play the game, and the more open levels makes verticality more of an option. But HL does it in more creative/experimental ways, like the tentacles or the cliffside part of Surface Tension.
It was planned but scrapped due to time constraints. IIRC a full-on story sequence where you stayed with UNATCO was planned, there's even dialogue still remaining in the game.
Imagine being this retarded
>disregarding all those various levels with a shitty "b-but it boils down to a generic corridor/cave".
So do all levels in DX that you mentioned. Everything ultimately boils down to generic shapes
Hey guys
I like both Deus Ex and Half-Life
Imagine not being able to refute the point of someone you call retarded
>Again, all of this stuff boils down to 'generic corridor/cave', and none of comes even remotely close to the variety of typical 90's FPS. Let's take Blood. You have:
If you're talking about only style, then HL has
>lab corridors
>contemporary work offices/lunchrooms/kitchens/etc
>sewers
>cliff sides
>dams
>military camps
>train tunnels
>chemical vats/plants
>alien islands
>alien factory thing
>a nuke silo
kek, that's what I read the first time
474567334
i love both gold and shit xd
Did you zoomers play system shock, marathon, hexen, sin, goldeneye, quake, duke, blood, doom, unreal, thief?
games with real level design?
Yes I played all of those and liked all of them just as much as I did Half Life and Deus Ex :)
keep defending linear cinematic level design. i bet you like cod too.
Marathon Durandal > Blood > Doom > Marathon > Marathon Infinity > Duke 3D > Unreal > Doom 2 > Quake > Heretic
Can't really compare System Shock or Thief to the others though
im a zoom zoom and this game was great everyone here is a bunch of complaining hoes
No, cod is shit
>What's wrong with linear design?
Nothing, although too linear can be bad if you're literally just walking down a hallway the entire time. It was more common for people to act like not being open world was a fault 10~ years ago, but people eventually saw the flaws with open world too.
>I'm not gonna quote his post because he's a dumb zoomzoom
Lmao are you really this fucking mad that not everyone shares your opinions
What would I defend linear level design from?
>Why the fuck would you go with GMDX on a first playthrough? Holy fucking shit the absolute state of Yea Forums
Every game with a modding community eventually gets an overhaul mod and has this happen. It's pretty frustrating. It happens with Morrowind and VtMB too.
Itself
I don't see the point, there are many great linear games. Well, tastes, I guess. Hope you enjoyed Horizon, Ass Creed Odyssey and Far Cry 3
>games with real level design?
umm i prefer games with real graphics...
>what am i in for?
A fun time
Imagine being this much of a zoomer
These, people can only respond with buzzwords & spamming "Zoomer". But in reality that only proves your points even more because the truth causes them to overreact
If you actually get a headache from it, it might be motion sickness, in which case you should try disabling "player bob" in settings -> game options. Headbobbing can cause motion sickness for some people.
jank and "didn't age well" are basically buzzwords at this point too. any game that takes a slight amount of adjustment time because it doesn't feel like every other game someone is used to is said to have "not aged well".
what's your Fortnite season pass level?
prodding with the prod and swimming
>all of those kids are old enough to post now
wew
hlniggers can't defend their shitty game.
I don't play Fortnite. The only multiplayer games I play are HL2 mods that are still active.
I was just using the "actual graphics" meme, because saying "real level design" doesn't mean much. I've actually played most of the games you listed, and I like them. System Shock's level design was just too far in the other direction from completely linear to the point where the levels felt like tedious mazes though.
life is hell.
Also they were prolly posting back then, tbqh.
half life is so linear it should be an on a rails shooter like house of the dead or time crisis.
Literally no agency proto-cod game.
with each day we don't question or challenge our leaders, extreme becomes absurd, absurd becomes impluasible and impluasible becomes a reality
hlcucks can't refute it.
Still no refutation.
keep seething.
see
>so colour filter nullifies weapon design, architecture etc?
all of those things are fucking disgusting in the nu ex shits. Deus Ex took place in an actually believable world and somehow the prequel has hovercraft super jets, ascended sci fi supercities and weird future renaissance fifth element shit fashion on every character
... A bomb
because it improves EVERYTHING, playing without it is like playing a demo or beta
FUCK LINEAR CINEMATIC GAMES
GMDX with super hard mode (saving at checkpoints only) is amazing.
Recommend additive or overhaul mods for DX
none
Probably the best game you will ever play.
GMDX
I don't know if "overhaul" is a good word, english is not my first language. I meant mods that change the game, not fix issues
Metal Gear Solid has more sophisticated level design than Thief.
actual lying retard spotted
Nice non argument.
what fucking argument is necessary you fucking autistic toddler? literally everyone can compare any thief level to probably the entirety of any MGS game and laugh you out of here
>Didn't age well
This. In Dues ex characters and events react to your gameplay actions with an extreme amount of content. The game didn't age well, too much content and choices makes modern gamers upset.
cringe
>hlnigger is a mgscuck too.
lmao back to your movie games.
A NEW AGE
You take away from the game if you abuse a bug that takes away all the difficulty. It's better to save that for the second playthriugh. Nobody does speedrun skips in their first playthrough to beat it in 30 minutes.
The problem isn't even the fact it's an Overhaul mod. The problem is that it's SPECIFICALLY fucking GMDX and not Shifter which is vanilla + cut content.
Then fucking play it on the second playthrough. It's pointless to tell someone to play an overhaul mod that adds unecessary shit when they can easily play both the Shifter version and GMDX version and then decide which is better, by making them play GMDX it'll sour their first impressions of the fucking game.
Bull fucking shit.
There’s a reason why MGS is considered the best stealth series.
MGS is a fucking meme lmao nobody considers it to be the best at anything other than long-winded cutscenes and shitty meme camera angles
yes, the reason is literally that it panders to casual console kiddos, the same reason why something like TW3 or TLOU is considered the best of anything. What a fucking autistic toddler you must be to actually unironically say something that fucking retarded. Its considered "the best stealth series" by autists who have literally never played a stealth game
The Nameless Mod
imagine thinking hl or mgs are better than thief.
Nobody really thinks this
hlniggers and mgsbabies BTFO.
No way you actually think this. Metal Gear Solid is basically a linear game with some backtracking.
mgs and half life are movie games.
Do you have a single fact
TO BACK THAT UP?
Dues ex is literally the best rpg ever created and one of the best games ever. It has better writing than nearly any piece of media ever created and actually is unironically redpilled and more red pilled than nearly any other form of fiction
>people pic anything other than the Icarus ending
>the game is literally called Dues Ex
Mankind divided failed because it didn’t have you play as a new character. Forcing the player to return to an old character shackled the writing.
mgsbabies and hlniggers can't defend their games.
this is true, but out of all the sequels and prequels I thought it had the strongest gameplay and level design more closely to the original game
A rough diamond. I recommend playing with GMDX for the best possible experience. Despite it's shortcomings it's still one of the best games ever, and my personal favorite game.
Fuck you. I liked it
It's way worse than the original, but at least it had SOUL compared to HR
Anyone here have experience with the v9 and v10 versions of GMDX? I'm seeing mixed things about which is the better option.
iwfags are redditors.
Upvoted. I like my NPCs to have exactly two lines of dialogue.
Gods come in many forms
the NPC.s have little dialogue in deus ex as a design choice since warren spector felt that consoles were outclassing PC.s in the department of RPG npc.s by prioritizing memorable variety with short and meaningful dialogues rather than gigantic checklists of nothingness
boo fucking hoo.
I was making fun of HR. DX1 has some of the most NPC dialogue of any game I've played. If you exclude soldier NPCs, it's the only game I've played where every NPC is completely unique with their own set of lines (as opposed to the same bum with the same lines being found several times throughout a level)
it's ok to have terrible taste.
I haven't played Mankind Divided yet, but Human Revolution is alright.
>the NPC.s have little dialogue in deus ex as a design choice since warren spector felt that consoles were outclassing PC.s in the department of RPG npc.s by prioritizing memorable variety with short and meaningful dialogues rather than gigantic checklists of nothingness
Source for this?
mgs, half life and nu deus ex are fucking garbage.
human revolution is the literal definition of tasteless overly designed overly kiddo pandering flashy bullshit with epic cool slick super nano epic shadow death darkness arms and flower pattern fedoralord coats. The original design doc of deus ex describes the game with things like Arnold action movies meeting Men in Black, not your gay overly designed sci fi shit
the original game design document
So they improved upon the original in at least one respect.
in the department of pandering to tasteless, retarded 12 year olds, yes. The original game aims for an actually believable world and aesthetic which enhances the conspiracy aspects rather than the completely retarded sci fi fantasy aesthetic of the nu ex shits that desperately wants to be ghost in the shell or some other anime shit
And yet the original looks more comic booky than HR.
Mankind Divided is an expansion pack for HR. It has the length and stakes of one. But the gameplay is a fair bit better, and the side quests are excellent.
Why was human revolution so comfy?
I've been playing this for the past few weeks, trying to do nonlethal. I'm in the Paris cathedral, and I only just learned earlier today that lower back while "touching" the enemy model (all the way bumping into them) is a guaranteed knockout. Even though I had low tech upgraded to master, I could barely one-shot people with the baton, and I thought it was just because later game doesn't want you doing that. Now I see the light
Speedrunning is cheating by default.
Glitches got turned into features do not count
Arnold action pulp or MiB cringe is supposed to be a higher level than what's presented in DE:HR?
Are you a 14yo kid? Are you fucking kidding me?
DE1 design documents? But DE:HR is not DE1, it's not made by the same people, it's not a DE1 remake.
You are throwing so many stupid buzzwords I don't know even where to start.
Transhumanism, sophisticated elegance and high tech meshed with social and cultural decay and rot is tasteless compared with... caricature cyborgs with glowing eyes?
You dumbo.
Is wave-dashing in Melee cheating?
>DE1 design documents? But DE:HR is not DE1, it's not made by the same people, it's not a DE1 remake.
are you fucking retarded? its a PREQUEL to a game with an extremely realistically believable aesthetic yet the prequel has a retarded high fantasy sci fi look
>a game with an extremely realistically believable aesthetic
lol wut
>the prequel has a retarded high fantasy sci fi look
I am convinced you have no idea what words mean.
>Transhumanism
What transhumanism? The HR and MD narrative is just making up a totally hypothetical social issue and 'debate' out of nowhere then trying to clumsily tie it in to modern day shit which just feels fake and stupid.
>WOT IF 50% OF PEOPLE HAD ROBOTIC LEGS AND THEN IT'S KIND OF LIKE APARTHEID
The original Deus Ex had a far more meaningful exploration of transhumanism, culminating with JC merging with an AI to form a new enlightened form of government free of human errors.
it actually put effort into worldbuilding which was something devoid of in that generation of games
Are you braindead? deus ex literally has real world environments and the second you see something offputting it actually hits hard because the game doesnt look unrealistic at all fucking retarded toddler. Men in black are creepy when they self destruct because they arent epic super amped up mega deviantart robots in fantastical environments. When you see a fucking alien it actually feels creepy and makes you think because the entire game has been nothing but humans in realistic environments and the most inhuman thing you could have possibly seen are the extremely rare super military tier overly amped up super cyborgs in your unit like gunther which still look far more grounded than even fucking jensen. fuck off autist
One of the best games ever
i love both games but he is kinda right.
DX1 was very grounded in terms of what could be achieved by year 2050 or 2070 or whatever. it was a 90s scifi fantasy, in a way. DXHR went pedal to the metal scifi, chinese city built over a city kinda ruined the immersion for me. the main premise of normal humans vs tranny biomodded faggots was fucking retarded nonsensical bullshit, too. DX1 could go too far as well but overall felt much more thought out. I still liked HR very much tho
>lol wut
DX1 was 90% realistic, largely modeled off of real world locations. The other 10% was the occasional top-secret tech like the UC's and Area 51. The New York slums were brutally low-tech cyberpunk.
>that stupid fucking Icarus meme
They’ve been using this iconography over and over again for the past two games. And it doesn’t really make sense. Like, how is Adam Jensen an Icarian figure? Icarus was full of pride and hubris and it led him to try to achieve impossible things which lead to his downfall. Adam Jensen, famously, never asked for this. Not really an Icarus-y failing. You could argue that Adam Jensen is a stand-in for humanity writ-large, I suppose, but that doesn’t really work either – mankind didn’t reach for transcendence and then fall, they just sort of got… well, divided. If anyone was striving for more than they could realistically achieve it was the illuminati, who had the whole “let’s control human evolution thing” blow up in their faces a bit. But if that’s the case Adam Jensen is perhaps the worst person to use as a symbol of their hubris, so why is he the one in all these pictures and not Manderly?
Worse, the original Deus Ex already used a reference to Icarus, and it did it correctly. First the Illuminati developed an AI called Daedalus, which is named after the father of Icarus in Greek myth. Then the Daedalus AI went rogue and escaped onto the internet, and the Illuminati built a replacement based on the original tech but with more constraints and named it Icarus, so… yeah, the Icarus AI was the son of the Daedalus AI. That tracks with the myth. Later, when Icarus and Daedalus combined they made Helios, an AI named after the god of the sun which is kind of important to the whole Icarus story. Helios was the AI that was key to Bob Page’s ascent to digital godhood beyond even the Illuminati’s control, but that ascent was thwarted by JC Denton. So there hey, there you go – in his hubris Bob Page tried to fly too close to the sun and got burned. The AIs track with Bob Page’s Icarian myth. That’s how you do a metaphor
>chinese city built over a city kinda ruined the immersion for me.
But dude it's an allegory which represents social strata of the rich over the poor, *literally*! It's so fucking deep man
Deus Ex may have been more believable in concept (I think they low-balled it really) but its presentation is less convincing. It didn't really go for plausibility.
You are right.
>gunplay is shit
>AI is brain dead
>Stealth is broken
Still, somehow it manages to be a 10/10 game and it's not because it's nostalgia as I'm playing it right now.
>yfw the cop yells at you for killing the insane terrorist with a gun pointed at a woman's head
Sci-fi by definition isn't plausible. DX did it more plausibly than basically any other sci-fi game
you're just a zoomer
>Deus Ex may have been more believable in concept (I think they low-balled it really) but its presentation is less convincing. It didn't really go for plausibility.
>DX 1
>the only person who berates you for going lethal is your brother, because he's secretly allied with the NSF
>Human Revolution
>accounts, secretaries, programmers, etc. all yell at you for killing terrorists
>"more convincing"
some of the shit HR pulled was just a little stupid but MD was retardation on another level. i hate this game so much
One could argue that the high level of political correctness in the prequels was intentional, and meant to foreshadow the total societal collapse that takes place between the events of HR/MD and DX1.
>Sci-fi by definition isn't plausible.
Not really. Look, the original Deus Ex is deliberately over-the-top in its designs, slightly cartoonish even, to match the somewhat ridiculous conspiracy theory kitchen sink plot. It's pulpy and aware of it. Human Revolution went for a more realistic aesthetic, and that is regardless of whether you think it's actually achievable to build something like Hengsha in real life. HR presented its technology in a more believable way.
At least try to follow the conversation. Your point isn't even a good one in the discussion you think we're having.
>Human Revolution went for a more realistic aesthetic
someone get the brainlet wojaks out, this has to be either trolling or actual retardation. The perfect example of this "realistic aesthetic" (in a fucking prequel once again) is probably the epic hovercraft halo jets owned by X corporation in HR while actual military groups making clones in deus ex were using normal helicopters
>the original Deus Ex is deliberately over-the-top in its designs
>that is regardless of whether you think it's actually achievable to build something like Hengsha in real life
man you're so fucking stupid
DX > Mankind Divided > Invisible War > Human Revolution
md sucks and is even more stupid than HR. the real chart is
gameplay: MD > HR > DX1 > IW
lore: DX1 > IW > HR > MD
>Not really. Look, the original Deus Ex is deliberately over-the-top in its designs, slightly cartoonish even, to match the somewhat ridiculous conspiracy theory kitchen sink plot. It's pulpy and aware of it. Human Revolution went for a more realistic aesthetic, and that is regardless of whether you think it's actually achievable to build something like Hengsha in real life. HR presented its technology in a more believable way.
What in DX1 is less believable than city-on-top-of-city? And what particular designs? Most of the game is pretty gritty and realistic.
>Not really. Look, the original Deus Ex is deliberately over-the-top in its designs, slightly cartoonish even, to match the somewhat ridiculous conspiracy theory kitchen sink plot. It's pulpy and aware of it. Human Revolution went for a more realistic aesthetic, and that is regardless of whether you think it's actually achievable to build something like Hengsha in real life. HR presented its technology in a more believable way.
>In Deus Ex JC Denton wears a trenchcoat and sunglasses
>Characters actually make fun of him for that (even though there is an in-universe explanation; JC wears sunglasses to hide the creepy pupils caused by nano-augmentation so as not to make other people nervous)
>In Deus Ex: Human Revolution Adam Jensen wears a trenchcoat and doesn't simply wear sunglasses, the game goes so far as to graft mechanical sunglasses into his skull. On top of that, he is voiced by an actor with a voice so gravelly you wonder if he has throat cancer.
>We are expected to take Jensen seriously as a character
>prostitutes have their limbs chopped off and replaced with cybernetic parts to cater to a very specific fetish
>they pay millions for this operation and millions for the anti-rejection drug that they will have to take for the rest of their lives
>they do this despite aging in a few years to the point that they will no longer be able to make a living as a prostitute
>we are expected to take this seriously
>someone presses a button to remotely take control of augmented people and force them to kill tons of people
>this is somehow the fault of the augmented people, who are exiled to ghettos, and not the fault of the manufacturer who deliberately programmed those augmentations si that someone could press a button to remotely control them
Nothing about HR is believable. The original DX was campy, yes, but it was actually self-aware about it, whereas HR takes itself utterly serious despite being far more ridiculous.
The point is that even the "hovercraft halo jets" (please stop mashing random words together) were designed to LOOK more realistic than the deliberately cartoonish and exaggerated designs of the original.
Do you just not get the point I'm making? Does any of you?
Some designs in particular that come to mind are the bots. Cheesy 80s movie mechas in the original, semi-plausible DARPA inspired designs in HR. Also, cybernetic implants in the original look like body horror, in HR they look like logical extensions of prosthetics available today.
So you've got the main character which are basically designed to be identical, and two plot points you misunderstood, one of them being very minor too.
stop arguing with the IWfag. he literally posted this shit on reddit.
>In Deus Ex: Human Revolution Adam Jensen wears a trenchcoat and doesn't simply wear sunglasses, the game goes so far as to graft mechanical sunglasses into his skull. On top of that, he is voiced by an actor with a voice so gravelly you wonder if he has throat cancer.
>We are expected to take Jensen seriously as a character
I really liked that. I feel like I really liked the lore before you get to china, it's campy and hard to believe but still enjoyable, just the right amount of stupid stuff for me. Gameplay was great so I really enjoyed it, but then plot unravels and it goes way downhill. You now remember the HR final boss
just shut the fuck up already retard
No one is even talking about IW
>HR presented its technology in a more believable way.
>typhoon aug that fires cannonballs literally out of jensen's ass
>actual anime weapons like barretts gun-hand and jensen's armblades
The most implausible DX got to was the microscopically tiny spydrone fabricated by JC's internal nanofactories
im refering to
>deliberately cartoonish and exaggerated designs of the original.
name a few then
>Some designs in particular that come to mind are the bots. Cheesy 80s movie mechas in the original, semi-plausible DARPA inspired designs in HR. Also, cybernetic implants in the original look like body horror, in HR they look like logical extensions of prosthetics available today.
The mecha bots are probably among the least outlandish things. Boston Dynamics already has robots that are more nimble and complex than those in DX1; if anything they were being too conservative.
Why shouldn't prosthetics look horrific? And I'm not aware of anything in real life that resembles the HR prosthetics
>prostitutes have their limbs chopped off
They never mention what they do with them actually, probably augment their vaginas.
>just shut the fuck up already retard
What? I'm right. I understand you think Deus Ex is a classic (because Yea Forums told you so) but that doesn't mean it's immune from criticism.
DEEPEST
>Hurr muh actual anime
Deus Ex was actual comic books. Like, literally, in its visual design. Some anime in there too, why not. Have you ever seen the assault rifle?
>Boston Dynamics already has robots that are more nimble and complex than those in DX1
But they're not going to make fucking two-legged stompers with glowing red eyes and miniguns for arms, they're going to make something like the Boxguard.
>Why shouldn't prosthetics look horrific?
Because they're made for actual people to use, realistically speaking. Of course if you want to emphasise the body horror aspect it's a valid design choice, but then you can't claim to be realistic.
Yeah, also it's obviously not prostitutes doing it themselves because they love being prostitutes, it's their pimps making them in order to draw in more clients and make them dependent on neuropozyne, same they might do with heroin today.
Trying to rule the world.
Glowing red eyes? It's just a horizontal bar that's probably supposed to symbolize some kind of IR vision. You'd probably flip your shit if you ever saw an 80s HP calculator with the red LEDs.
In DX1, only a tiny number of people have heavy augmentations. Nearly the ones you meet are from UNATCO/MJ12 agents, present or former. The game explicitly talks about recognizing the sacrifice of the brave men and women that had parts of their bodies removed to better serve their nation and yadayada.
Just ignore his point about how fucking expensive augs are and the game has them wasted on random street whores. DXHR might have made sense if set 100 years after DX1, but zero sense set less than a decade from today.
>game allow combos they don't exploit a bug
That makes no sense. Bugs are literally in the game, in the code itself, as is, just like every other part of the game. Of course the game allows it. There is absolutely no inherent difference between what is and isn't a bug in a video game.
More realistic than the HR one. Do you have something against drum magazines?
The retard (you?) has no point since at no point we learn about the value of whatever vaginal augs they receive. They aren't getting their limbs chopped off and replaced with chrome.
Oh, so now it's symbolic? I thought it was realistic? You think it's realistic for robots to look like 80s calculators thirty years from now?
>In DX1, only a tiny number of people have heavy augmentations.
Yeah, this is getting into the plot, not presentation.
They're not that expensive. But yeah, they're obviously seen as an investment that has to be paid back.
>DXHR might have made sense if set 100 years after DX1
Not really, considering IW is only twenty years after the original.
based
I haven't heard more nonsensical gibberish about HR in a long time and i'm fairly sceptical about the game.
>More realistic than the HR one
lel, I give up, I can't fight this much wilful ignorance.