Itt casual filters

itt casual filters

Attached: kbd.png (570x60, 52K)

>have to masturbate your stick just to walk properly
tekken is so shit

>walk
It's a dash technique. You can walk by holding back or forward. Dumbass.

The trick is to double tap a direction

You already made this thread

acquire skill

Attached: ewgf.png (184x104, 50K)

>use keyboard
>learn to do it properly in seconds
sticks and pads are fucking memes

so why not just give the characters acceptable walk speeds to duck in and out of button ranges instead of having to spastically dash cancel back and forth to simulate good movement?

thats way pros use those button only fighting controls.

you dont have to learn the technique, you just wont play at a high level if you dont. Its pretty simple and tons of games have mechanics like this

>tons of games have mechanics like this
name another fighting game where you need to do a mandatory cancel every single time you take a step backwards

its not mandatory tho

it is mandatory

can casuals really not do this simple input...?

Found the scrub.

Tech Hit

Marvel vs series. It's easy as shit in those games but it still is mandatory to cancel all your dashes to move around at an acceptable speed.

Just use a hitbox

if you want to be good you have to be able to do it, but you dont need to do it just to play the game at a lower level. if you dont want to learn the deeper mechanics then tekken isnt your kind of game.

Looks like that phone jingle in that commercial.

Its really not. The guy who founded eight arch, a steve player recently beat the shit out of Qudans, one of the best mishima players on the planet. He also almost beat Anakin, the chosen one from the US. All the guy did was flicker step back and do whack ass combos because he cant physically do anything more complex.
Its not mandatory at all. Wish I knew his name offhand

KBD is not a deep mechanic though. there's nothing deep about it. it's just legacy shit to give you arthritis.

Attached: 1559023936396.png (600x800, 849K)

>but you dont need to do it just to play the game at a lower level
You don't need to press buttons at low level either because you don't need to win.

>Tekken
>deep mechanics
LMFAOOOOOOO

Attached: 1542837953746.webm (768x432, 773K)

>at a lower level
who gives a shit about button mashing scrubs online? scrubs do, that's who. scrub.

So which is it today SFags? KBD is easy and tekbabs overblow it or KBD is too hard and tekbabs are autistic?

Neither. KBD is mandatory and you are coping hard for being wrong.

Imagine defending a game you clearly don't play.

KBD is easy and tekbabs are autistic

strict execution requirements on basic mandatory stuff is the most shallow way to add depth to your game

look at SF4, a game where mashing ultras during pressure and combos is encouraged on the off-chance that your opponent can't perform their 1 frame link

You're a retard, don't bring up SF4 when you don't know what you're talking about. You can option-select block Ultras because they're slow as hell.

What fighting game doesn't have mandatory quarter circles?

>SF4
>1 frame links
Yeah, TECHNICALLY, but plinking means that almost everyone doing those combos was a fraud. Plinking was the KBD of SF. Mandatory meta shit that should have been streamlined (by having an input buffer on normals since that's basically what plinking is) but wasn't because it'd expose the fact that the game's reputation as mechanically complex is unwarranted.

Attached: goalpost.jpg (273x185, 11K)

>KBD sucks because i dont want to HAVE to do qcb
>unlike these other games where you have to do qcs
Yeah okay retard

Who are you quoting?

See
or maybe learn to read, ESL

I don't see the quoted text, schizo. Where is it?

youre right its incredibly easy, applying it well is the hard part.

>Neither. KBD is mandatory and you are coping hard for being wrong.
Are you seriously telling me you don't know that you can do KBD with QCBs? When did I ever say that KBD wasn't necessary? Find me that quote

red capote intensifies

Attached: 113039D8-7502-439A-9540-D04A32A78142.jpg (600x346, 70K)

you are seething so hard you fell for bait that has been spammed for the past few days.

>Are you seriously telling me you don't know that you can do KBD with QCBs?
No. Take your pills, mentally ill ESL.

>tfw I can literally only play Zangief well

Attached: sad gief.png (192x192, 72K)

how do you do it with a character with a sway?

>game is so sit they can't even program a dash correctly

ok mongo
>getting filtered by tekken of all games
lmao

I thought this was DDR related and for a second I was happy.

you have to do it perfectly, b,d/b,b,n you cant do qcb it or else youll get the sway.

Who are you quoting?

Just because the quarter-circle and half-circle motions of Street Fighter are universal doesn’t mean they’re accessible or good. They’re just entrenched. But they’re such bad inputs. Doing circular motions on 4- or 8- way joysticks, hitting unseen “diagonal” parts of the D-pad, “charging” the stick for indeterminate amount of time, are asinine ways to control a video game. They just add a pointless and frustrating layer of delay and unreliability to performing basic actions.

This is KoF, yeah?

found the casual

The best part of fighting games are the execution barriers people without dedication don't deserve anything IRL or in game. I mean all that unironically

b (b db) (b db) (b db) etc

charge moves are alright if you can basically tap back/down and go right into it. that form of input is easier than something like the z-motion.
but more importantly, how are you complaining about quartercircle motions? that's the easiest and quickest possible motion that doesn't fuck up hitting any normals. if you have an action that activates on a diagonal or a forward motion alongside a button, that's going to easily fuck you up compared to a quartercircle.

thanks.

Played this game for the first time the other day. He was seriously a breeze with a few -unda spells.

Severely overhyped

Attached: Replay_2019.08.07-11.10.webm (1280x720, 2.1M)

Nigga I can understand having problems with a dp but a fucking quarter circle motion? Even my retarded 10 years old brother can do an hadouken

I'm literally a casual JRPG player and I think this dude is kinda overrated, other than his surprise factor.

Trumpeter on the other hand was a bitch.

I barely even play fighting games that aren't smash and I can do that.

they're games for people to enjoy, not some cool kid club for you to get elitist about. dedication will still show by way of beating other players. the only time where i can see having dumbass complicated motions is if you have to constantly input them to a ridiculous degree like tekken or some shit where someone can actually be better at doing those motions, but in games where one player isn't going to be better at doing the motions than the other, they have no place. and that makes up most of fighting games.

I understand that practiced, physical execution is a skill, but it’s a needless, overvalued one. To me, the joy of fighting games, and really any sport at a high enough level, is the theory. The true skill, the real understanding of the game, comes from knowing the proper time to use a move. Being able to perform the move should just be a given. The real exciting part of the legendary Street Fighter III parry from EVO 2004 isn’t the parrying itself, but Daigo knowing ahead of time what his opponent would do and putting himself in the right position to counter. He already won the match in his head. Pressing buttons was a muscle memory afterthought. So why make that button-pressing so arbitrarily difficult?

>they're games for people to enjoy, not some cool kid club for you to get elitist about
Wrong. Fuck off, casual, your opinion literally doesn't matter. You're trash.

nigger you listed exceptionally simple motions as being difficult. they are there because they aren't going to make every single special and super into a button. until we're playing fighting games on grand pianos, you're going to have to put up with quartercircles.

>The real exciting part of the legendary Street Fighter III parry from EVO 2004 isn’t the parrying itself
Yeah, retard, that's why the cheering grows louder with each party. Because the positioning was good and THAT exciting.

Retard.

Attached: 1509790125296.jpg (584x560, 62K)

>The real exciting part of the legendary Street Fighter III parry from EVO 2004 isn’t the parrying itself, but Daigo knowing ahead of time what his opponent would do and putting himself in the right position to counter.
Whoever told you this was wrong, the hype thing was just the sequence of parries
The total amount of "setup to counter" needed was "not pressing a button or tapping forward in the last 30~ frames."
You can just react to the super flash, then the first parry after the flash is like a 2-frame window. It's hard, but doable.
American players were really bad and lazy with practicing parries at the time, so they didn't know that was possible

Just a bad example though, it's probably the only execution-focused FGC hype moment