What the fuck

What the fuck

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What the fuck was Iori's problem?

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Because Kyo is the ultimate chad and his mere existence made Iori's dad depressed witch pissed off Iori because while he hates violence, he hates seeing his family disrespected a lot more

never played whatever game this comes from. Anyone knows why the left arrow is white and the other is black?
also what's a good way of doing that input? would something like holding 1 into 2319 work?

>he can't do the rolling izuna drop on command
git gud

oh whoops, meant to say 23219

white arrow means you have to charge it in that direction for a few frames

Fighting games are at the point where they need a fucking rosetta stone for this shit.

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Heh good one

They’ve become simpler with every new edition

why not just have every input be quarter circle or shoryuken?

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This is why people shouldn't start with SF. Just play some anime games

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yeah bro, just start with anime

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fighting games are easier to get into now then they've ever been

This is Guile's ultra isn't it? Everytime I do it, it feels like it's by accident.

Charge 1, then 3219? Does it want you to go to neutral or something?

ash combos are really fun tbqhfam

but there's nothing hard here?

youtube.com/watch?v=Gca2gAUyybA

fuck that one of the kim's challenge combo. literal aids

someone should make a version of this but use shen's simple 1k instead of iori

You clearly haven't played any in the past fucking decade

CHARGE DOWNBACK FOR 2 SECONDS, THEN INPUT FROM DOWNBACK POSITION TO GO TO DOWNFORWARD, THEN DOWNBACK AND THEN FINISH AT UPFORWARD POSITION ON THE STICK/PAD AND PRESS THREE KICK BUTTONS. I DON'T KNOW BUT I THINK THE GAME MIGHT ACTUALLY REGISTER ANY UP COMMAND INPUT TO BE VALID FOR THE SUPER/ULTRA SO YOU MIGHT BE ABLE TO FINISH IT IN THE UPBACK POSITION AND STILL GET THE MOVE TO COME OUT. WORKED FINE FOR THAT IN OLDER STREET FIGHTERS.

I HOPE THIS CONFUSION HAS BEEN CLEARED.

Where's the anime one where you draw a pentagram

Yoriko from Arcana Heart

Fighters have loosened up on execution requirements for a while now in order to keep less-hardcore fans into the genre and some have gotten to the point where they can simplify controls down to having few-to-no motions at all without sacrificing much depth.

There's still a place for execution requirements though. Guilty Gear is still Guilty Gear, SNK doesn't shy away from most of its old motions, and Tekken 7 made sure that Geese has his fucking Pretzel motion for Raging Storm.

Why does this have to go from 1 to 3 btw? How come it couldn't just be 1(charge) 219?

>Combo asks me to do crouching punch into DP
>Always get a super instead if I have the meter
I hate this
Maybe I should learn how to play on an actual stick

Just 3p into the 323DP.

It's impossible to get super if you don't press forward. So don't press forward.

So it combines a back-forward and a down-up charge in the same motion. I guess they could've accomplished the same thing with 1(charge) 39 or 1 (charge) 328 but I feel like those would either be even less intuitive or easier to shortcut.

> people complain about these combos as if SF historically hasn't had really hard combos with one frame links before
Learning all the optimal combo's is hard in any fighting game, doesn't mean you'll need them to compete at a mid level online.

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Charge moves involve charging in one direction and then hitting the opposite direction. This one is slightly different because you need to maintain down charge while you do the first half's charge back -> forward.

Just going to half way would make it a weird exception to that rule and there's no benefit for doing so.

He's the Virgin to Kyo's Chad. Fun character though.

What in the absolute fuck is this moveset.