How do we save the Horror genre?
How do we save the Horror genre?
By making good horror games.
Stop making pixelshit
I have no mouth is a terrible terrible game
By actually releasing some horror games.
By ignoring the typical things you need to do to make a good game and focus on what SCARES people above all else. Horror depends on atmosphere and design moreso than practically any other genre, and you can easily make a walking simulator a great horror game with the right atmosphere and tension.
exploit uncanny valley
try to make horror games out of mundane stuff.
do not abuse jump scares(also change the location of each one depending on the difficulty and play through)
if you can put a monster in a fully illuminated room and still give you chills, you are doing it right.
The problem is horror is subjective. What scares one person won’t scare another. So what we have to do is bust into people’s houses and make them experience real fear while playing the games!
Get back into your grave, Charles Manson
Play RE2
i wonder if playing a horror game in VR has killed anyone yet
Horror is an ill-defined genre. Action, point and click, walking simulators, and survival games all fit under the umbrella. It’s like saying how do you fix Science fiction games. Try to be more specific.
It's a point and click, that automatically limits its ability to be a good game. The story is fuckin great though.
>mfw pat and woolie played this to flex their undergraduate psych knowledge
The game needs to make me go "Ah!"
people have seen everything... you can't make scary anymore. What we need a real alien invasion. That would get people scared...
By stopping shitty first person escape games like Outlast and all its clones
By making good puzzles, backtracking level design and decent combat system
By hiring japanese horror artists but the west SUCKS
bc the west SUCK*
S U C K S
Outlast and Outlast 2 were very good and scary though, they practically exemplified what horror games should be.
Any alien species that could reach us wouldnt need to invade to destroy/subjugate us though
A lot of the people look at the genre through a binary lens, either it's an outlast clone or its an RE clone with lots of disposable mooks scattered around to kill. You can develop gameplay systems outside of shallow hide and seek and RE4 combat.
I'm surprised that we still haven't weaponized space yet.
take out jump scares and horror house "hidde here when we tell you too" and make a fun but tense game that doesnt rely on UGA BUGA LOUD NOISE
Should I play IHNMAIMS with a guide? I don't think I'm smart or patient enough for old school point and click cryptic bullshit.
Yes, honestly it’s best as a short story, dragging out the orgasm does nothing.
romancable monsters
Lean into immersive sim style systems. Alien Isolation had serious flaws but there were hints of the sort of creative, environmental logic you see in horror movies that's rarely replicated in horror games, where the ultimate solution to the problem usually ends up being either just hiding/running or shooting.
the last horror game that really scared me was darkwood
>take out jump scares
kys
-low bit female screams
-exploring more mechanics that aren't often explored (re-dead freezing you when you look at it kind of thing)
-Surrealism
-Character doing awful things
-Enemies that can be attacked and die
-lack of music
-lack of musical stings (the jumpscare shit)
-ambiguous moments
Shits ez. I'd do it if I could program.
t. streamer
Was literally watching this lp when i came across this thread. it's probably one of their best.
t. someone who doesn't understand fundamental aspects of horror.
This
>retard friend screams in your ear
>wtf dude that was scary!
Ok basedchugger.
It's much easier than 3d development. It's more than just stylistic choice.
long quiet tension > quick loud scream
>take out jump scares
but then its just build up
that is such fucking horseshit. True horror is a universal that feeds on the primal fears of every human.
Do scary games exist? I've played horror games with surprises (jumpscares, etc) but never a scary game. Will devs ever try to making something truly unsettling?
And bears, fuck bears!
What are those balls?
how the fuck can there be any tension if there is no possibility for a scare?
If you can predict a scare from 2 years away how does it scare you anymore?
I consider Penumbra to be actually scary, Amnesia to a lesser degree but still both try to actively scare you. Some people think Cry of Fear is scary, but I think its just intense more than anything.
a jump scare is not the only way to scare someone, payoff is payoff be it either loud or silent as long as it is a confrontation after a wait
More rape. All the good classic horror games had rape central to their stories.
That long quiet tension disipates when every scare is telegraphed for the player, it leads to a situation where they are always aware of when they are safe and when they are in danger. The worry of a sudden scare in the back of their mind accentuates the tension. A jumpscare can be more than a cat jumping at you and a shriek.
By exceeding your expectations. Most people will say something scared them even though they knew it was gona happen.
Use an engine with no coding, theyre everywhere
Look to Doom 3
classic horror and immersion sim all in one
Observation is good. Play it.
There is literally nothing in existence that would scare 100% of humans
I want to make a game that psychologically fucks up people. Give them chronic nightmares, induce new phobias, make them feel the same anxiety I do.
Not gonna happen because something you find traumatizing might make others laugh.
Or don’t because it is tedious as fuck to play.
As long as it affects enough people, I’ll be satisfied
What kind of horror do you call it when your up at 2am and can't stop thinking about the future,
The march of time and your fleeting life and whats after death or lack thereof?
Make VR a viable gaming platform. There's really no comparison if the horror relies on visuals in any major way.
Existential. Play Soma if you haven't already.
Very, very simple. More meat. Meat's so easy to make creepy.
Explore unique types of horror. Subnautica isn't even horror but can be terrifying at times especially for people who fear the deep ocean
Last good horror game I played was Perennial and the design philosophy for the game was beautiful. I've given up on Triple A studios for horror because indie devs are able to allow themselves to experiment with more novel premises and divergent gameplay. Big studios HAVE to be formulaic in order to get the lowest common denominator's dollars.
>main menu's theme is best described as pulse-pounding and terrifying
>The game loads to dead silence and there is no music besides the ambient sounds of leaves falling and your footsteps and the thing pursuing you, save for the occasional crackling fire.
By making clear to western developers that GORE isn't horror. Aka the saw audience (the first one was good though).
>used to feel grossed out as a kid
>nowadays i literally put gore videos on the living room tv while eating dinner
if you do it enough people become immune to it
He’s not wrong
by making an ambient like SH2
Monster girlfriends and boyfriends for everybody
No shit but it's bad
Text adventures are easier than Pixel shit but people stopped making them because they fucking suck
Yes I recognise their influential value but we all know why they went away
Stop it with the grimy gross horror
That's Silent Hill's trademark and anyone doing it is blatantly copying them
There's more ways to make disturbing imagery
'Sup
I recently dated a girl like this. She was all kinds of into gore, we would send it back and forth once in a while. She turned out to have a lot of previous sexual partners so I left, but yeah she was way into gore and death and stuff, not in an attention seeking way she just actively enjoyed snuff films and stuff.
>the west SUCKS
Hire Lumpy Touch to do the game graphics, hire me to write the story
Most people are confusing being scared with being startled then.