Which game first dethroned Crysis as the king of graphics?

Which game first dethroned Crysis as the king of graphics?

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Uncharted series.

Metro

hasn't happened yet

crysis 2, and its the best of the 3 crysis games

Ryse.
After that, Star Wars Battlefront

Depends on what you mean by graphics.
You mean technical application? Well shit pretty much everything AAA coming out is more advanced
Visually? That's a bit harder since art style/presentation comes into play here and it's down to personal opionion
I honestly think that CoD series is currently pushing graphics to its limit at the moment, the shit they do and still keep it 60fps on consoles is actually really impressive.

Killzone 2.

5 different answers already, sugoi

Metro 2033.

>lets take away to open roam maps
>lets fuck up the suit powers
>lets focus on the mediocre gunplay
nope
Crysis is at its best when it's a big sandbox to murderfuck Best Koreans in Looney Toon fashion in

crysis warhead

I liked the setting and visuals of crysis 2. The game was okay.

>>lets take away to open roam maps
Hardware at the time couldn't handle open urban environments. Switching to interconnected combat bubbles was the only way to set a Crysis game in a city. Homefront: The Revolution came out 5 years later and required baseline hardware that wasn't available for most gamers in 2011.
>lets fuck up the suit powers
A lot of people didn't like the original nanosuit, viewing it as too fiddly and complicated. I have mixed feelings, but people shouldn't have been so asspained about this one.
>lets focus on the mediocre gunplay
Crysis 2's gunplay is really good. The issue I have is that the Ceph aren't aggressive enough. They should chase you around and force you think on your feet.

Graphics are the cancer killing vidya. Graphics were as good as they ever needed to be back in the 7th generation. Hell, even the 6th generation.

t. boomer

are urban environments that hard? Geometrically its a bunch of grey rectangles vs a shitload of curvy organic trees and foliage.

All of things, graphics is the cancer killing video games. Nice one user.

>are urban environments that hard?
Yes. Highly detailed open urban environments have extremely high VRAM budgets because you need unique textures for everything.
>Geometrically its a bunch of grey rectangles vs a shitload of curvy organic trees and foliage.
Organic trees and foilage can be copy-pasted willy nilly. In order to create a beach scene, you can get away with a handful of textures for the sand, grass, pieces of vegetation, etc. In an urban game with Crysis-level fidelity, you need thousands upon thousands of unique textures for unique assets. Nobody notices if two trees have identical geometry and textures, just rotated. People do notice if two buildings are absolutely identical and sitting next to each other. Crysis 1 has literally one car model. It's a low poly Toyota Hilux. Good luck getting away with ONE MODEL OF CAR in a game set in a city. You need several models with colour variations.

Relatively few developers make sandbox FPS games set in realistic urban environments. Ubisoft make open worlds filled with empty space and outposts. This is way easier, and less resource hungry.

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The graphical hardware we have at hand has peaked, now its just a matter of devs using the tools and resources at their disposal to create the best visual experience for the player. The most detailed or lifelike game will not win at this, the one that gives higher resolution and render speed while still being visually interesting and features a strong art direction will.

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That explains quite a bit on why Homefront The Revolution felt more demanding to play compared to the Far Cry titles.

Graphical power hasn't peaked, the problem is that no one has been able to push cpu cores past 5ghz stably. We've been stuck at 4gz since fucking pentium 4s. Crysis was designed to scale with cpu advancements, however we got stuck and just add more and more cores.

Kz2 looks rediculously good, by far the best looking ps3 game. I dont think i have seen any other 3d game with such a polished graphical design. Technically it's probably worse than crysis in some ways though, textures are shit and resolution is shit

Just wow

If you can't do city, don't do city.
And what was so complicated about suit powers?

>And what was so complicated about suit powers?
The fact there were separate modes for speed, strength, and armour annoyed casual gamers. Nobody except really, really hardcore Crysis 1 fans give a shit about performing acrobatics using the nanosuit.
>If you can't do city, don't do city.
They were sick of jungles. They're been doing them since the late 90s.