Anyone able to put it into baby retard terms for me why certain weapons do way less damage. I got a great sword and used it on the ghost enemy but it did hardly any damage. Am i going to have to switch out weapons for every encounter?
Vagrant Story
It's been a long while since I played it but weapons have affinities.
I think that if you used a weapon against a specific type of foe the weapon would get better against those foes but worse vs any other enemy. So when you find a weapon that's good vs a certain type of foe it's better to stick to those foes because otherwise you're hindering yourself and making the weapon worse.
I'm probably saying something wrong but just check weapons class and affinity and you'll see they're better for certain enemies and worse for others and that's why they deal less damage.
Dude I haven't played VS in so long but even I can tell you to check weapon effectiveness/enemy effectivness in the menu. You can't just swing shit at ghosts and expect it do damage lol
so if i have a great sword equipped i should avoid enemies that the weapon hasnt got affiniteis to or is it more optimal to switch weapons each encounter?
> Am i going to have to switch out weapons for every encounter?
Yes, you can "level" a weapons strength against certain enemy types though.
Your best bet is to have a handful of weapons that you can switch out against certain enemies.
There are tons of crafting guides for VS, so finding out what to build shouldnt be too hard.
Doesn't this game share the combat system with parasite eve?
Here, read the second post. Guy explains it very well: gamefaqs.gamespot.com
I barely remember how the game worked all I recall is that I used to swap weapons a lot to gain strenght vs certain classes. Like I got a great weapon early that had great stats vs dragons and so I saved it for them alone, never used vs anything else.
I kept a weapon for every type of enemy, I think you could level the affinities with the training dummies you find. Also the type of weapon, blunt, piercing or slashing.
>Anyone able to put it into baby retard terms for me why certain weapons do way less damage
All weapons have different stats, here's how they work:
>Damage Type modifier
-Blunt:Maces/Bare Hand/Some crossbow bolts etc.
-Slash:Swords/Axes etc.
-Piercing:Spears, rapiers, some crossbow bolts etc.
Weapons can also have multiple type modifiers, none of these matter one bit, feel free to play around with them, they're pointless because the game's unbalanced as all fuck
>Racial Modifier
Human. Beast. Ghost, Dragon. Undead. Evil etc.
These modifiers do specific damage against a certain family of enemies, e.g. high Undead values means you deal more damage against zombies and all enemies that are classified as undead.
Again, these matter very little because the game is unbalanced as fuck BUT you can notice some minor damage increase with these.
>Elemental Modifiers
Fire, Earth, Water, Wind, Lightning, Light, Dark, and Physical.
THESE ONES ARE THE ONES YOU WANT, basically nothing else is worth pumping up because Elements do 90% of the blunt work in damage calculations, how they work is self explanatory and I shouldn't really need to explain RPG 101 rules here.
Note 1: As long as you keep pumping up a single element you'll eventually bypass elemental resistances and deal a shitton of damage, so essentially, all's good unless you're dumb enough to fight fire with fire.
Note 2: Physical is the best element to pump up since it's universal.
Noter 3: You can use Shaman elemental buffs to pump up your damage even further, do note that since Shaman buffs apply both a bonus and malus in elemental power they're also effectively debuffs when applied to enemies, which leads to even more absurd damage.
Here's how to solve VS's entire weapon mechanic, just pump up elements high enough and you break the game
>Inb4 but the manual and Yea Forums told me to switch weapons
Lolno, just make anything with 80 or so physical and you're set for life.
similiar but not the same
Did anyone else notice that Vagrant Story plays in the same Universe and Final Fantasy Tactics?
WHY DOES VS HAVE SUCH AN AMAZING FUCKING INTRO?
youtube.com
>2:32 AM
>spooky ghost hour spec ops operation
>medieval intelligence briefings
HNNNNNNNNNNGH
this game was too fucking good for its time
You have pointy stick.
Pointy stick gets stronger against enemy type the more it is used against enemy type.
A weapon can only keep so many enemy types levelled.
If an enemy type becomes negative the weapon will deal less damage against them.
So you have to have a bunch of different pointy sticks for different sets of enemy types.
I thought it was pretty obvious.
Just learn to chain link and you can brute force your way through without paying too much attention to affinities and modifiers.
Kino as fuck game youtu.be
Just focus on the weapon types.
Blunt, slashing and piercing, fuck all the secondary shit you use gems for that.
Also if you're doing shit damage, remember to
>debuff enemy
>buff yourself (str, or prostagma or w/e it's called until you get str buff)
Also l2 chain
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I love how matsuno games always nail the "fucking oh shit dread" music
Yes it's Ivalice, so also ff12 and i'm prolly missing some other
Matsuno recanted this several years ago, apparently he envisioned VS as its own universe but Square wanted the Ivalice reference included as product placement
Crazy how the story of this game takes place over 1 day, kino af experience
So... Was it his family or not? Did they even exist?
I'm pretty sure they were just some random family they murdered for kicks, but it's what made him realise he was going down a dark path and the guilt of it overtook him. I might not be remembering a whole lot though other than the Rozencrantz scene.
>ashley actually solves all those box puzzles in seconds
the game leaves it up to the player, so unless the creator has explicitly said it remains open
>Am i going to have to switch out weapons for every encounter?
Yes. You need at least 3 different types of weapons at all times to deal with the different types of enemies.