How's your gamedev going, vee?
Also. Unity or Godot?
How's your gamedev going, vee?
Also. Unity or Godot?
Other urls found in this thread:
youtube.com
youtube.com
twitter.com
going alright bro
Has Godot had a released successful game yet?
Godot is a pretty trash engine. The only good part is that it doesn't crash every 5 minutes like unity and ue4 do on some platforms.
As for unity vs ue4, ue4 is strictly superior. Infinitely faster and less buggy.
Is there a reason it wouldn't be UE?
Godot for 2D
UE4 for 3D
You shouldn't use a premade engine for 2D. 2D is too simple and easy that it will take you more time to learn the engine and convert your assets to the engine's format/pipeline than to make an engine and editor from scratch. Yet the latter will be tailored to your exact game, which isn't the case of a general-purpose engine.
I don't understand why people ask if an engine released a good game, look at the features of the engine and make up your own mind if its a good solution for your project.
many game engines from the 1990s were built in a couple of months and didn't have basic features like a GUI or support for multiple file formats
Having an editor which handles all the files from images to audio, can do pathfinding, physics, packing of projects, camera handling, multiplatform support, fast and easy level edition and so on makes it the far superior choice vs building things from scratch.
You can't tell from just looking at a feature list because sometimes a feature is advertised using wording that suggest the feature is there, working, and complete, when actually it's a borked mess. Another aspect is code quality and API. If it's too convoluted to attach a node to a bone's node (as in, you have to patch the engine to allow that to even happen but it's spaghetti code galore and takes forever to figure out what to patch and where), you're not going to be using the engine for serious games.