As the supreme commander of this organization...

>As the supreme commander of this organization, I am hereby electing my own father to assume my position of absolute authority after my passing. I understand that even the most insignificant member of our organization is unimaginably more capable of leading us than my father, and that he could have just as easily died in an irradiated ditch while high on jet rather than successfully infiltrate our home, but I feel that he has earned his position. Yes, my own father. Now clap.

How would you feel.

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Considering my job would be implanting a toaster mod on carrots I could give a fuck less. The organization is a sham and I'm just along for the ride.

Thank u son I'm honored

>Son why are you replacing people
>Lets not talk about that

Why

Writers didn't know how to write or conceive abstract thought.

This thread made me realize bethesda missed an opportunity to do an abott and Costello joke about father and dad

bethesda missed a lot of opportunities

I wouldn't care because I would hold no actual power and still be asked to do bitchwork for my supposed subordinates.

So Yea Forums who did (you) side with

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>thank you dad, now if you all would excuse me I'm about to go talk the BoS into destroying this entire place. Goodbye

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Minutemen first playthrough, Brotherhood in each subsequent one.

Brotherhood were the best choice. Fuck the institute, fuck the railroad, fuck the minutemen and fuck synths.

Railroad. I just like spies

Brotherhood of Steel, they're the only ones that make a modicum of sense, and fuck the minutemen

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>Now clap.

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The Minutemen for their moral beliefs and taste in clothing.

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I sign with Minutemen at first playthrough and blew the Institute up. But now I think it was a mistake. The Institute is more valuable than both Brotherhood of Steel and The Railroad put together.

He looks like you took an old person and then ran them through the sexy filter of faceapp

>minutemen were about to be killed and entirely wiped out by a group of raiders
>railroad values toasters more than humans
>institute has the tech and numbers to feasibly control the common wealth, but they're scientists who've lived for so long in a hole they stopped asking "should we?" and just asked "can we?"
>BoS also has the manpower to control the Commonwealth, but they are sometimes dicks
Denfinitely the Brotherhood

Hello, Knight.

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Brotherhood. The Minutemen are inept cucks who let you raid their settlements and shoot up civilians without attempting to extract revenge.

>not joining forces
No more brother wars.

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>Even in Skyrim, at least a few of the factions have their own redeeming qualities about them, and only two of them actually matter and are integral to the game's overarching main story/questline
>In Fallout 4, all of the factions are absolute dumpster fires where none of them are good, but you're forced into fighting for at least one of them in the end
It's bizarre how devoid of life Fallout 4 feels, and not in the way the devs intended.

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Kinda wish she could have been a companion after you killed Danse
Or if we just got a different BoS companion

Bethesda is so fucking dense. You can be the leader of the Nuka-World raiders, and the leader of the Minutemen, and a spy for the railroad all at the same time. The only deterrence is that Preston will become a passive-aggressive neurotic mess and berate you for being a bad guy yet also begging you to do good.

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I knew I would side with them since they showed the Prydwen in the trailer and I also like the idea of a BoS vs. NCR V2 at some point.

Brotherhood first playthrough and it felt like the most fleshed out side - it has the best missions as long as you like shooting.

Every subsequent playthrough has felt a little underwhelming with the other factions.

But did you save DANSE?

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>the one faction that spends 90% of the game building a weapon that has no use or relevance in fighting an underground enemy makes most sense
???

I saved him but I think it's better to kill him.

Well at the very least, the final battles are a lot better this time compared to the absolute joke that were the Civil War sieges. The last minutemen battle where you defend the Fort from Brotherhood gunships and power armors being dropped dopped from the sky like 40K were pretty damn cool. Not to mention blowing up the Brotherhood's zeppelin.

In Skyrim, it felt like the engine needed to spawn 20 or so more soldiers on each side to make the battle a lot more climactic
>inb4 Warzones
That mod is fucking broken

>Maxson gets all pissy about you saving Danse
>he keeps you anyways because you’re a gift to the BoS’s PR in the Commonwealth and the one reason they’ve made any progress against the Institute.

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Drop-podded*

*quicksaves*
*fails speech check*
*quickloads*
*fails speech check*
*quickloads*
*succeeds speech check*
*fails second speech check*
*quickloads*
*succeeds speech check*
*succeeds second speech check*

heh

Considering synths have basic recall codes Danse is a dangerous thing to keep "alive", his knowledge of the BoS could be devastating if the institute found him. Plus he's just a robot

Of course I saved Buzz Lightyear, he was my best mate in the Commonwealth.

So what are the goals for the institute exactly? They could easily invade the surface and push everyone out of Boston so why are they content living in their basement when they could expand over an entire city?

>Fallout 4
>Decide to spare that one town that seems completely fine (The town with the robot that sells the lemonade)
>Every subsequent settlement related quest I get for them is bugged the fuck out and you can't turn them in
>Eventually get tired of this and just go on a murder spree in the town

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Liberty Prime was just shoehorned fan service.

>Now clap.

How I'd feel? Patriotic as fuark

Think i did Brotherhood on first playthrough then mostly Minutemen and maybe Institute a few times, i don't even know why railroad exist apart from epic bladerunner references

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Railroad because they have the best missions, mission rewards and content.
I don't care about muh morals or whatever, i pick the faction that is least painfull to suffer through.
Mememen are nothing but radiant shit, settlement autism is shit and the nigger is annoying.
Brotherhood are exclusively cunts except the cripple engineer, Maxson is a bipolar manlet who desperately needs a kick in the ass, their Headquarter is annoying to live in and their quests are almost as bad as minutemen shit.

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Becauae Desdemona was pretty hot.

The institute is the only rational choice
Fuck the wannabe cringefest homo BOS
Minuteman are insignificant
Railroad are just like the BOS in denial
The raiders would be even a better option than the BOS

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>200 years later
>Everything's still a shithole wasteland that looks like the bombs dropped last week

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Because a bunch of crazy whackjobs kidnapped him and raised him into being a crazy whackjobs himself. Too bad Bethesda is so incompetent that their writing staff couldn't just outright say the nature vs nurture stuff.

I remember back when I first saw how colorful and bright the teaser was I assumed that it signified that humanity had somewhat rebuilt itself and brought life back into the wasteland. Nope.

They want to live self-succient and do science and stuff and wait until the surface-dwellers die off.

They aren't that different from the enclave except the enclave had a more pro-active approach in helping the surfacers to die off quicker.

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Fallout 2 is the only game in the franchise that feels like humanity has accomplished anything.

>join up railroad at first
>go through all that trouble smuggling synths out of the institute
>somehow ended up working for the minutemen
>somehow ended up blowing up the institute and killing everyone underground
>eventually end up massacring the railroad
I honestly dont know how the fuck this happened but it was a hilarious trainwreck

How are there even still Super Mutants around a hundred years after the events of Fallout 1

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Conquest isn’t the Institute’s goal. They intend to use Synths to eventually replace the original human race once it dies out, which is inevitable according to them. They kidnap people and replace them to see if Synths could properly live among other people on the surface.

Vault 87 produced their own strain and the Institute apparently made a couple thousand mutants too.

Ret-con in Fallout 3, and the ones in NV are just leftover from the Master iirc

Commonwealth super mutants were made in the Institute and released into the wasteland.

>join railroad
>get dudebro as a companion.
Why?
Why not Glory? why not tinker tom? why not desdemona herself?
We get the lamest dickhead in the crew.

I didnt mind that since technically the pc was an old world vet and chad in general, institute was full of old world descendants pretty much and a lot of them probably have never been out into the wasteland.

What was dumb was the institute raiding a vault full of pre war families just for one baby and not trying to secure as many people as possible.

US Government was dicking around with FEV in West Virginia and in one of the Vaults near DC. The Institute was also making their own versions of Super Mutants.

Deacon isn't a dudebro, he's more of a reddit joke dispenser.

>The Institute were also making their own versions of Super Mutants.
For what purpose.

Tinker Tom’s a bitch.

The pin up girls were among the few things Fallout 4 did good.
Why the hell the Bethesda go for uggo women in their later games?

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Because every single Fallout game must have Orks.
So every single Fallout location has a convenient laboratory that produced a million mutants.

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For science. That's the answer to every Institute related question.

Is that why they start sending groups of Gen 1 to attack everything on sight?

Because their latest version of Synths are basically perfected supermutants.
Also dropping supermutants on the surface helped destabilize the surface or whatever.
Look i know it sounds dumb just go and build a settlement or something okay

>Is she going to make us stop making robot janitors with souls and synthetic gorillas, then actually do something useful? That's not what I signed up for.

>create sentient robots just to be janitors
>mr. handy already existed since even before the great war

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>>The Institute were also making their own versions of Super Mutants.
They probably had the same sort of goals as The Master in the sense that they wanted to create a race that could deal with the radiation on the surface, but in a more refined way. Then Virgil sperged out and it all went to shit.

>Fucking love robots
>Party usually consisted of Codsworth, Curie, or rarely Nick
>Instantly turned off by minutemen
>BoS stance on synths means I can't side with them
>Decide to join Railroad since robots have feelings too
>Railroad for some reason puts Synth "life" above the lives of actual humans
>Questline culminates in betraying your Institute contact and killing a bunch of regular innocent people to free a bunch of robots and then destroying the means of creating anymore of those robots ... for some reason.
I just wanted to be bros with robots without treating them like shit ...

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>Why did you sided against me, DAD? All we were trying to do was murder everyone on the surface and replace them with robots, JEEZ!
Shaun did no grew up well without his parents, did he?

>modicum of sense
>nukes the institute

You can't have Fallout without supermutants and the Brotherhood of Steel bro!

>Have the Xbone version of Fallout 4
>Did a couple Brotherhood quests but never got very far, got as far as getting your own Power Armor, which I already was decked out in before then because the game seriously just hands it to you
>Made a really big settlement in Sanctuary
>Have really powerful upgraded weapons
>Never met the Railroad, still on the quest where you need to go into Kellogg's brain or whatever
Sometimes I wonder if I should just restart or make a new game.

Because raisins. Some doctor in the institute somehow got a strain of it from thin air and they started using it on humans.

not interested in discussing how realistic things are in an alternate universe post-apoc game w/ talking mutants and ghouls

Do the Automatron DLC. Ada has a very hot voice for a robutt.

The minutemen are probably the only people that don't have anything related to robots so it's the safest bet. And I think they also like them aside from Curie who don't give much of a shit.

>Is that why they start sending groups of Gen 1 to attack everything on sight?
Those are just for scavenging missions or to take care of anyone that’s getting too close for comfort, example being the CIT Ruins.

hey man I had 10 int. Im plenty qualified to do science and shit

It's too deep for you to understand!

Later in the game you start seeing them everywhere, if you are far with the Minutemen, they also attack their castle which prompt them to retaliate.

The Minutemen were one of the worst factions Bethesda ever came up with. Le american revolutionary aesthetics xD cuz we in Boston get it? is not enough to be a convincing faction.

i almost wanna buy this for console so id get the physical copy. already finished it on pc but i kinda want to play it again. it's not that bad game

>CIT graduate
>self made billionaire
>created an army of robot slaves who don't break down after even 200 years and fullfill their duty
>predicted the war with mathematic precision
>turned himself into a Tech-Lich through sheer force of will
>saved Las Vegas singlhandedly
The toot people are either the descendants of the most braindead stoners and dudebros in the CIT or House was an even more exceptional student than i thought.

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>Unintentionally sentient synths keep escaping
>Militant group formed around the basis of these synths escaping, with the sole intention of destroying you
>Brotherhood of Steel shows up just to destroy you, because your dumb synths keep escaping
>Create MORE SYNTHS and send them out to kill the synths that escape, which you're also still making

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How the fuck can one man be to indisputably, undeniably, utterly robustly BASED?

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To be fair that happens after you get far enough with any faction that isn’t them. Also the Institute attacking the Castle only happens when you progress though most of the BoS route and then tell Preston that the Minutemen are going to war with the Institute.

>implant a sub-routine that exclusively wipes the memory of the institutes location in runaway synths
>but don't implant a subroutine that shuts them down

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Don't forget that the mere mention of his name causes his contemporaries to foam at their mouths because they were all eggheads and he a superchad beloved by America. His company also designed kinky assassin fembots

>american revolution style with a laser rifle that reminds of that merry-go-round rifle in Futurama
>leader so retarded they make you into a general for killing a handful of raiders
>try to help people so retarded that even 50 missile launchers turret can't stop them from being mugged by raiders
>their radio keeps playing the same fucking music for days to the point it's no wonder their general is the only person actually doing anything since everyone elses turned it off.
>their answer to any problem is a nuke
And yet they still made more sense than any of the other faction.

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Friendly reminder that if the good guys won in fallout 2 the wasteland would be fine again and we wouldn't have needed all the shit games that came after it.

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The difference is in the goals. House wanted to make the most out of New Vegas and eventually bring humanity back to glory while the Institute wanted to straight-up replace humanity, calling it a doomed race.

When you come to think about it, the Institute was the best choice.
>replace your nuthead of a son
>have all the best minds that could help you reestablish mankind
>have sustainable food and electricity
>you can send synths to safely forage for resources on the surface
The only mistake is giving the damn robots emotions. You never fucking give robots emotions and free will. They are tools and should only be used as such.

You forget the part where despite being their leader, you are still everyone's bitch.

>you're an enemy to the state because you drank irradiated water once
Nah.

Not to mention Fallout has established multiple times that bomb collars with vicinity triggers exist.
Insane slavers put more effort into containing random half-starved plebs.

I bet all the cringy Americans joined the BOS, as expected of bootlickers.

it has zero replay value. once you've beaten it, you've had 100% of the possible fun involved

>can’t side with the Enclave in either games they appear in
>in 4 you can side with the faction that kills your wife, kidnaps your child and grooms him to be their leader, and terrorizes the Commonwealth for decades just by existing
I will never understand this.

That's every Beth game. I'm talking more about it logically.

Obsessed

Considering FEV-curling was designed to kill EVERYTHING on the entire planet that wasn't innculated beforehand, i guess you're kind of correct.

>the faction that pointlessly hoards resources for itself but never uses them and even confiscates weapons from dirt farmers so they can not defend themselves and lost a war against the NCR who dont even have half the shit they do

The Brotherhood is irrelevant at this point in the timeline. They had a purpose when shit was pure chaos but society is on it's way back and literally no one wants or cares about the Brotherhood. Their order is doomed to extinction. They have absolutely no place in the world anymore.

based

The Institute, even if they were retarded the Institutes technology and facilities are the biggest asspull in the history of the series and the best hope for the wasteland by miles

>The Brotherhood is irrelevant at this point in the timeline. They had a purpose when shit was pure chaos but society is on it's way back and literally no one wants or cares about the Brotherhood. Their order is doomed to extinction. They have absolutely no place in the world anymore.
Arthur Maxson literally keeps this from happening but alright.

The whole teleportation shit was really stretching it to be honest.

>t.unitedstatian

The Brotherhood because the Institute doesn't explain fuck all about their shady shit so they're automatically out
I somewhat disagree with the Brotherhood's hardline attitude towards the existing Synths but I can understand why they feel that way
Minutemen I just hate on principal because you're not able to kill them so fuck them

by starting the thick symp program.

>the game's best partners Curie, Nick, Danse, and Ada are all robots
What did Todd mean by this?

Mutants weren't all killed after Fallout 1. Many survived and a few created even more Mutants to roam the wastes. These remnants are the Mutants you see in Fallout 1, 2 and New Vegas.

Fallout 3 has Vault 87 a vault meant to test the FEV, which only lead to another brand of supermutants haunting the DC area. And Fallout 4 has the Institute create them for no reason.

>playing Far Harbor
>do that quest for the Children of Atom where I have to prove Aubert is conspiring against Tektus
>ignore quest line telling me to read the note and just follow the marker
>got her to confess, find proof, then tell her to fuck off
>about to wrap up the quest
>realize I still have "Read the High Confessor note" in the quest
>read note
>A U B E R T
I don't think they needed to add that step.

So, do you think if we get a FO5 it will take place in the Midwest? Chicago or Detroit?

You should know by this point that the Institute was never given any motivation to do anything but did it anyway

Afaik, the institute created them to travel into the glowing sea but after finding out that there was nothing there for mankind, they just abolished the project.

Is it canon?

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Fallout is dead. Let it go.

>ayys started the war
I sincerely hope not
>its a fucking loading screen tip in 4

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The Railroad, just because their take on synths is the least poo brained. Institute literally makes slaves they can outright program to the last detail and can't fucking program them to not want to leave. The Brotherhood thinks they're evil when literally all you need to do is just stop the fucking machines that make them, and if you wipe their memories than synths are basically just fully grown humans in vats, not even real robots.

Yes, the Institute doesn't have a plan for the Wasteland, but fuck it, Diamond City was doing just fine before the Institute started killing people for no reason, with the Institute and their synth makers gone, the rest of the synths can live as normal humans and they can take care of themselves.

Well you do find an alien in the game so maybe. One of the better Beth easter eggs I must say.

>Fallout in Detroit
>the Chinese assumed it was already destroyed so they never nuked it

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We all thought it was non-canon until we realized that Bethesda was dead serious with everything after it.

Easter eggs are different from full-size DLCs in regard to validity.

Then why are there so fucking many of them?

In the Fallout universe Detroit should be the technological capital of the world though given the timeline

They rewrote the story after the setting was finalized and asset production had already started. You weren't supposed to be personally connected to the institute in the beginning, but they came up with that pants-on-head retarded storyline with the cryo vault and your family like 2 years before launch.

What's going on with his hair and beard color?

Sadly yes, that jap samurai on it is too

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Failed results maybe? I dont know. Explain why there are hundreds of dragons in skyrim despite being supposed to be rare.

At least Point Lookout and The Pitt were 10/10

Considering FO4 literally calls the Ayys "Zetans" now, yes.

Why does the jacket have the name of two unique Marked Men inscribed on the collar.

Can somebody tell me why they didn't bring over the disguise system in New Vegas? Woulda been simple

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They were canon in 1 & 2 so I don't see why not.

No they experimented and perfected FEV to create Gen3 synths, who are made with Shauns DNA and FEV.

Then they apparently kept making them and dumping them on the sruface to fuck with the srufacerds.

Bethesda hates New Vegas and is reluctant to admit that it did anything and everything better than Fallout 3.

Why would they? It didn't add much really.

Were they canon or where they just easter eggs.

The system is actually in the game, but used only for one single quest.
Every single Brotherhood armor has the "RRdisguise" keyword attached to it, so players who infiltrate the Blimp for the railroad can wear any of them and not get attacked.

sounds about right

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Most likely Chicago. Brotherhood, Enclave, and supermutants are already confirmed to be there.

>rando zaps in at random from an outside telly
>doesn't matter he looks just like us
>not like we're super nerds in an underground base where everyone knows everyone

Why doesn't the game have a notification for this, like when you equip it?

>Explain why there are hundreds of dragons in skyrim despite being supposed to be rare
Because there's a demigod flying around who literally rases them from the dead?

>disable death ray
>use it in the final fight
What the fuck was this dlc?

Because it's used for only that single quest and the railroad guy tells you to not take off your uniform.
But i found it remarkable that literally any BOS armor you pick up at any time during the game has the keyword.

I guess it's supposed to be assumed. Maybe there was dialogue which instructed you to do it.

When you kill them you eat their soul, so they can't come back. Why am I killing 10 bagillion of them.

>Chernobyl was 33 years ago
>Still uninhabitable despite there being no structural damage
>Thinking an entire world that's been absolutely fucking devastated would pick up and rebuild like it's nothing

It took literally thousands of years for Man to even build a house or properly farm. You think a bunch of retarded survivors would be able to rebuild an actual society when most things don't work anymore?
The reason why there will never be a Nuclear War in this day and age is because Humanity knows it would NEVER recover.

It was there when i downloaded it, i'm redownloading all mods anyway because Vortex is somehow a worse piece of shit than NMM

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Why are you playing as a girl.

>Bethesda hates New Vegas and is reluctant to admit that it did anything and everything better than Fallout 3.
They reference Mr. House and literally namedrop the NCR in 4 but ok.

>a nuclear meltdown and an atom bomb are the same
Look at Hiroshima and Nagasaki today.

BOS
I disagree with them but they were literally the only interesting story line
The rest are all literally just the institute route

If I remember correctly you can quick save during dialog.

The NCR predate Vegas

Woah a handful of dialogue lines which alludes to a past character. NCR was not introduced in New Vegas.

Firstly, people weren't bombed back to the bronzeage. They didn't need to relearn agriculture or achitecture.
Secondly, people in Fallout 1 were already living comfortably in adobe houses.

Getting rid of the Enclave so definitively is the biggest mistake this franchise made
They were so utterly wasted in FO3

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The Mr. House reference still stands though.

I've already gone through a gorillion playthroughs as a man it's time to watch titty and butt physics in VATS

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Yes
He fought for the brotherhood and saved them many times only to be betrayed by the "totally not an allegory for a Nazi" leader
Plus he could potentially have Intel on the institute
If the BOS is okay with Nick Valentine, strong, and the ghoul followers then they should be okay with a comrade

>try and play fallout 4 again
>decent PC
>runs like absolute shit in built up areas
What the fuck is wrong with bethseda?

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One single piece of dialogue? Woah.

So how would you guys "fix" the story of FO4?

it didn't even matter at that point, post fallout 2 the enclave and brotherhood of steel were so far removed from their original ideas they were just useless names.

Yeah keep shifting that goalpost.

Why did the nerf the hell out of the minigun. You get it at the very start of the game and it's restricted to low-level combat. What the fuck is up with that.

I loved Danse to death, and I when I first played it I was a hyper loyal Brotherhood soldier.
Bethesda actually got me with the 'Danse is a synth' twist since there was no set-up for it.
Hearing the words "You've never made me prouder, soldier." after telling him I'd shoot him is still the single greatest piece of writing from Bethesda ever.

>Cuz we in Boston
It literally makes sense, it's the apocalypse so they will use what ever gear they can find

Works on my machine.

You can't turn shit into a chocolate cake.

Get rid of the entire shaun plot
get rid of the entire cryo freeze plot
explain the institute's motives if you join with them

You're grasping for straws.

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Unpopular Yea Forums opinions
I liked this game

Yeah 100 years before the events of NV.

>Why did the nerf the hell out of the minigun. You get it at the very start of the game and it's restricted to low-level combat.
What are you on about? The Minigun can tear through shit like Behemoths and the Mirelurk Queen.

>Run away synths go there
>A game by David cage

The "original idea" for the Enclave was genocidal maniacs who wanted to eradicate literally every single living being on the planet so they can repopulate it again.
They were so comically evil, their complete destruction was the only possible solution to the plot.
Bringing them back at all in FO3 was the mistake.

Is your game uptodate? Nvidia or AMD? Use Boston FPS fix and put it at the bottom of your load order. You also might have broke a precombine if you use scrap mods. Lower some settings too while you are at it, use the Nvidia graphics comparisons to get the best results. The game is weird. My RX580 got 60FPS in most game areas but would stutter in the celar in Sanctuary.

>Hiroshima and Nagasaki today
What about it? You honestly think the Fat Man or Little Boy had the same power as Nuclear bombs today?
Everything we have today is 1/50th the size yet does 5000x the damage and radius.

>3700x cpu
>1060 gpu
>32gb ram
>less than 30 fps in large city areas

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Really? That explains alot. The whole SHAUN subplot is so fucking stupid and doesn't mesh with the rest of the world at. Bethesda were clearly going for a New Vegas approach with all the factions and honestly it could've been decent if they fleshed out the minutemen and institute more, I actually didn't mind the new take on the BoS since it seemed like the logical conclusion to what they set up in 3.

It's a terrible Fallout game and a terrible shooter.

Are you using mods? That thing is a piece of shit against armored enemies.

I’m not the one who still thinks Bethesda hates NV and Obsidian.

That's because you're a part of the wave from Reddit, user. You don't have to deny it.

Delete your coin miners

Considering he's the Steve Jobs of the fallout timeline and RobCo makes an appearance in 4 it's not that unheard of for a celebrity name drop when it comes to exposition.

I play on xbox and I get good fps everywhere.

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Same. I can run Skyrim with a million mods still the framerate is fine but with Fallout 4 it always slows down in the downtown city areas

Fucking really?
Modern camoflauge
I believe Mutt/Squatnik/Tiananmen nuclear weapons today are a fair bit more efficent, and thus cleaner than nuclear shota or ugly bastard

>Weren't bombed back to the bronzeage
Never said they were
>people in Fallout 1 were already living comfortable in adobe houses
And people in fallout 3, and 4 are still living in actual houses. That doesn't mean Society has been rebuilt which is what my entire post is about.

>spawn 50 mutant suiciders
>barely affect my FPS in diamond city
"Decent"

i don't have any

>not wanting to build a GIANT NUKE CHUCKING ROBOT at any cost when you have the ability to

>30FPS
>Low to medium settings
Yikes

Yeah, you do.

It's undeniable that they do. The only time they mention it is through gritted teeth.

>Are you using mods?
I maxxed out the Heavy Gunner perk and use the Ashmaker version. Any weapon is a good weapon with the right Perks.

At least my game actually plays.

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not diamond city, i can spawn in loads of enemies and it's fine but in boston my fps is low regardless of how many enemies there are

That's probably the 10 gorillion polygons rocks.

Any mods to make this play like STALKER yet?

>join railroad
>things end up a trainwreck

Nope
Im a 2012 newfag

this is bait
no one is retarded enough to unironically side with muh mysterious institute. its like siding with caesar but 10x because caesar has reasoning at least

>reinstall f4
>by the time i'm at the prydwin the game is such a slog that i just stop playing
Every time, how did they fuck up so big for such a good series?

any word on what the original story was about?

bros... it's time

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After revisting this game recently and putting a good 60 hours in, I agree. I does some things fucking terribly, but the game doesn't get enough credit to the improvements it makes. Combat is finally good, enemy ai is not dumb as rocks and many enemies have unique strategies, the map design is the best it has ever been in a Bethesda game and is almost as open as Morrowind aswell. Settlement building is also a pretty fun mechanic despite your settlers being retards who need to be babysat. Also the engine is much more stable than Skyrim or Fallout 3, although the performance was trash on release, it's mostly fixed now and mods make it run really well and it crashes alot less than other Beth games.

Download a texture mod dude, for some fucking reason Bethesda made the textures xbox huge. Also a mod that fixes shadows. And turn off godrays for the love of christ.

It is interesting, but Bethesda couldn't pull it off because:

>MM abandon their original (and good) base of operations in Concord for no reason other than a rando raider attack
>Concord itself has no people despite being otherwise fine
>zero lore/interest in regards to Canada/ronto or the Pitt, which is probably for the best but either could have provided for an interesting enemy faction instead of just random raiders
>laser musket stops being a viable weapon as soon as the player gets a normal laser rifle
>all the interesting and cool lore with the Commonwealth Provisional Government is blown up/removed to justify why everyone hates CIT
>gunners are more powerful yet do not attempt to form a government or alternative to MM rule, for literally no reason other than Bethesda needed a bad guy merc faction ala the Talon Company
>Talon Company itself wasn't reused for some reason even though them being pushed out of DC because of the BoS takeover would make sense
>CIT not an explicitly Enclave faction, with the MM fighting to restore power to the people instead of just making CIT explode because robots bad

It's just a poor performance all around. If the game just focused on the MM and CIT Beth could have had a really good story about government and representation, with the final battle over the State House instead of CIT. This wouldn't require any new locations or models in the game either and could have made for an interesting Enclave-themed game. Instead Beth shoved in the BoS for no reason, and doesn't even have them as an explicit enemy faction like they should technically be.

Hell you even find Boston's bunker and there's nothing in it besides some dry holotapes and generic RNG loot, despite it being probably one of the most important locations in the region like Raven Rock was for the DC area.

>The implication that the entire world could become like Chernobyl
Chernobyl was an entirely different thing that an Atom Bomb.

>take a group of insane, amoral brain in jars who do SCIENCE! for the sake of doing it
>make them all human
>strip out the fact that they were all deeply flawed people before they went into their jars and only became worse over time due to outside tampering
>ignore the fact that everything they created had some kind of practical purpose to either winning the Great War or saving America from its own collapse
>play them completely straight without a hint of irony

And that's the Institute

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oh no no no

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Look at that 16X detail

>>ignore the fact that everything they created had some kind of practical purpose to either winning the Great War or saving America from its own collapse

The worst part is whoever wrote all the CIG stuff for Nick's companion quest seemed to realize this because they implied the synths, and all the other robots, were originally there to assist police and military operations to keep law and order. This could have been something interesting but there's almost no references to it ingame except for the location names themselves. There's also zero references to the former purposes of the multiple nuclear power plants or radar arrays, the latter is just filled with super mutants for no purpose. Even the super mutants at Mariposa were there for a reason: the vats of goo. In Fo4 they (in theory) should all be trying to get into the Institute because that's where the FEV is.

On it's own this would have made for an interesting plot, even though it'd just be a retread of Fallout 1. Bethesda couldn't even manage this because they don't understand or care about the lore in their games, they just lazily slap everything together.

love that they fixed that bug

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>alien
I think you mean peaceful interstellar refugee.

Did they ever fix the thing were the ground textures go apeshit and appear as a low resolution layer on top of the ground?

just the fact that he made it there indicates he's a little competent. you said it yourself

no
I constantly get that. My favorite is outrunning the lod.
Get into concord and the street hasn't loaded in yet and everything is still in lod textures

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Got 4 on sale
thanks to Yea Forums I expected pure garbage But the base building was really fun

>this is a product by a multimillion AAA company released in 2015
Let me guess, this wasn't fixed in 76 either

Don't be greedy. You aren't entitled to high-end graphics.

B-But I was promised 16 times the detail!

I feel nothing because I'm used to it. It's called real life

Look up the cut content. Originally they wanted just important people to be replaced but then Bethesda was like "we need muh nazis" like Obsidian so they just went lolkill.

I would clap because I was programmed to agree with management and clap.

Chernobyl is still producing radiation you fucking dip. Reddit is a better place for fanboys like you.

Brotherhood
Converted sanctuary into a storage area for the Iron Man-esque collection of various power armors I was putting together.

The all three factions outside of the big bad guy coexist in peace ending is the best choice,

whyd you have to remind me how retarded this installment was

There is no one single terminal that prove that fallacy. The Institute only replaced high dangerous targets, like Danse (BoS), Diamond City's mayor and so on, keeping in mind they only want finishing their fusion reactor.

>stuck in the destroyed ruins of Detroit
>trying to survive in the mad max style wasteland it's become
>have a grand adventure, shooting raiders, fighting off horrible mutated beasts, make friends
>defeat the bad guy and repair an old truck that hasn't been used in decades
>ride off into the sunset as the credits roll
>and then the bombs drop

thought it was a given considering skyrim's amazing guild choices "you have done many fetch quests within a weeks time, clearly you are deserving of our complete trust and are qualified to run this guild even though i have for years and am not really going anywhere"

You can literally find unnamed NPCs with synth components.

So how do you guys deal with no companions favoring the Brotherhood in the end? Just some that are tolerated by them. I consider the companions my link the these games.

This made me not like Maxson.

>my motives are complex

New Vegas

My first duty after finding out Shaun was safe was naturally to find out who the 'old man' Kellog refers to him in his memories is. The one who hired him to kidnap Shaun in the first place. Obviously getting revenge is my characters next priority, right? They wrote him that way.
But... it's a dead end? That's it? There's no information to find and the storyline just resets with completely unrelated motives to the ones you are brought into the game with.

the entirety of FO4 was a burning dumpster fire, even the fucking modders didn't bother and returned to skyrim

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>The Institute only replaced high dangerous targets
Like fucking Art the wasteland schmuck?

Yes, he's a bro, one of the more interesting companions and actually somewhat useful unlike the likes of Piper or Curie.

Bless you for this, Todd

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I don't care since most of the companions are shit in 4.
>Based tier
MacCready
Danse
Ada
Old Longfellow
Custom robot companions
>Could have been based if not for being in a shit faction/moralfag tier
Deacon
X6
Nick
Hancock
>Cringe moralfags tier
Piper
Preston
Codsworth
>Shit
Cait
Strong
>Edgy Preston tier
Gage

> Father, you are the director now, you rule
> Also you must do what I tell you still, we can't have peace with any faction

To be fair, everyone in there is a pencil pushing omega nerd. I wouldn't trust them with leadership of anything.

Why did the Brotherhood, obsessed with the safekeeping of technology, just nuke the Institute and not just aquire it instead?

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Because maxon is a retard with a chip on his shoulder.

"You two are both Jewish aren't you."

Curie is my nurse and my analbot

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>So Yea Forums who did (you) side with
Nobody because I didn't play the game, your game is shit.

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So did you overdose her?

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That cinder block is very heavy.

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listen, skyrim sucked but i knew it was going to suck. i didnt think f4 was going to suck that hard

>only a few nuke mines

Assaultrons were the only good thing to come out of Fallout4.

THOTS don't deserve more than a few

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10/10

brap?

The institute because they have comfy bads and toilet paper

>zis place is so violent...

Minuteman because i'm a goody-two-shoes bitch

Did they ever explain what exactly happened to the people the Institute kidnapped? I don't think the main story ever covered that at any point

Just doing a straight up ripoff of Metropolis was too hard for them.

turned into supermutants and released back to the surface

It was a ripoff of the film Metropolis.

They should of left Sarah Lyons alive like originally intended and made the BoS less dickish. Maxson came out of nowhere and had 0 charisma or claim to be elder.

Bethesda has always been a few years behind the curve. So, the institute was going to be the father, and the minutemen was based on the woman in the slums?

by the time i reached that point of the game my character was a chem-addicted, raider bitch so i found the whole thing hilarious.

At least Skyrim's guilds had goals and characters. FO4's factions were so bland and pointless they may as well have just given you a dialogue prompt at the end to decide your ending.

He's actually stuck fighting ghouls in his first quest and I have no idea how to fix it short of console commands which I think break achievements unlike in FO3 or NV where you can save and reload the game and they work again. The only solution seems to be to start another quest and hope he gets fixed.

>Install "lore-friendly" expansion mod
>Quest reveals that Sean went to the surface for some time under a fake name", fell in love and had a son and then left his son with a synth clone of himself who went to live in a vault and that son turned out to be the lone wanderer and was also Deacon who confesses that he knew he was your grandson all along

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>Fusion City even remotely lorefriendly

Danse isn't even an Institute op. He's some mindwipe job who joined the Brotherhood back in D.C.

Dude's been with them for years going through countless physicals and tests and nobody knew he was a synth.

ouch the edge

Bethesda is ass

>create advanced synths that keep developing free will and escaping
>Your greatest asset and the most dangerous enemy in the wasteland suggests maybe they're sentient and you shouldn't enslave them
>"NO NO NO IT'S A PROGRAMMING GLITCH THEY'RE JUST ROBOTS ARE YOU GONNA LIBERATE THE TOASTER NEXT WHAT DO YOU EXPECT US TO GO BACK TO THOSE SHITTY GEN 2 SYNTHS THAT DON'T CONSTANTLY RUN AWAY? BTW YOU'RE OUR ENEMY NOW AND NOTHING YOU SAY YOU WILL CHANGE MY MIND I'M SURE YOU WON'T BE ABLE TO BREAK INTO OUR BASE A SECOND TIME TO NUKE US ALL"

I just wanted to meme with the red eye glow

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>but son you just made me the leader!

complex motives

I have yet to bother playing Fallout 4, so are all those characters essential or do cars no longer have deadly explosions?

They're all essential

Mama Murphy can give you hints and certain ways to resolve some main story quests easily if you give her chems.

Do this too many times and she ODs and dies.

Why does the institute want to make synths that surpass humans but then get mad when they think like humans

pure fanservice nothing more

I think this was the most retarded thing ever. They destroy potential tech that can be used to the benefit of mankind but they destroy it because reasons xd. I would have taken their base and the scientists knowledge to help humanity.

>on my second playthrough i went with...
how the fuck do you play this garbage game more than once

>What is surface recon and political leverage in surface communities

I cannot for the life of me fathom how someone can genuinely be confused as to why they are replacing people.

>did i ever tell you the time my dad unearthed an ancient alien ruin in the desert and stole an artifact which turned him immortal and gave him super powers and genetically altered him to the point where we can drink his blood to gain immortality ourselves? he was a good friend...

>this is canon and new vegas isnt btw

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wait what?
elaborate on that.

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uhhhh because it's fallout and you gotta fight super mutants

Ad Victoriam

I'm still seething

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The thing is that it literally is just a glitch. If they had developed actual free will, the spoken override codes wouldn't work on them.

even so, it would be nice to get their side of the story

That's retarded. It's like saying humans don't have free will because any number of chemicals can fuck up the way their brain works.

Institute. I just want to be with my son.

Yes

Too knobby. The helmet proportions and armor gaps look stupid anyway. X-01 was a fine redesign.

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I want to strut around with a giant metal ass again goddamn it

It's not the same at all. The override codes are supposed to reset the program that the synths are running. Them doing anything that deviates from that programming is the program glitching out. If they had actually broken free of the program, a code designed to reset it should have no effect.

I am/did.

I sided with the institute but only because the main character is a total idiot who loves his son very much and also every faction is retarded and making synths a thing was a mistake

Because he doesn't want his son to know how petty the institute is, but also doesn't want to flat out lie in case he finds out.

Why the hell isn't there a Vault City like place on the East Cost?

Institute. This was before I realized they were a boring version of the Think Tank and I had no sway in how they operate. Still, best end for dealing with the Brotherhood.

Nothing is more satisfying than storming the enemy's base and systematically wiping them out in the armor of their old enemy. The last thing Maxson sees before an airship falls on him are the piercing optics of an advanced power helmet.

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For me, it's the pinup mod

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>surface recon
kidnapping and replacing people for 'recon' seems far more conviluted than sending any synth with whatever face around, or even making a specific recon robot/drone for said purpose
>political leverage in surface communities
An actual valid point, though this is never mentioned or shown in-game, and the institutes motives are more shown to be isolationist than outward to the surface world regardless

Synths aren't robots. They're humans with robot bits inside.

They did to a degree, but I can see you've never played the Railroad path.

Damn, does anything you do even matter or is it like Skyrim where every single quest related npc is essential and things can only play out linearly and exactly as the devs want you to?

>no big smile on her face like in
2/10

Brotherhood made the most sense to me. Minutemen also but I preferred Brotherhood because they had firepower.

Why even ask if you already know the answer?

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sadly the tards at shitesda really do think that's how it is. so fallout 5 in wyoming is going to have super mutants and DA BROTHER HOOD cuz ya gotta have those in the games! fuck shithesda and their casual babby design of games

Finally started playing FO4 recently and I actually noticed they took several things from NV: Iron sights, Survival mode, Faction based main quest. Too bad they didn't implement them very well.

Any faction that let's me destroy the Brotherhood of steel. We don't need damn tourists strutting around like they own the place.
Favorite method would have to be the Minutemen version since I love cannons.

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The institute, I'm not destroying the only good radio station.

The only part of that that's remotely close to true is Deacon possibly being the lone wanderer

To be fair they were shoving the BoS into everything even before Bethesda took over the franchise.

I installed the Pilgrim Mod on my second playthrough and it was really good IMO

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The game would have been gone if the only faction you could Join was BoS. The rest of the factions were so shitty...

Because I was hoping that Bethesda would understand that Fallout is not the Elder Scrolls and mayhem and death are part of the fabric of Fallout.
That characters in Fallout are just mortal people, that even the most powerful can die in a pointless, meaningless way due to the never ending conflict of man and are not divinely created beings with a destiny like in ES.
I just wish that they would assign different design philosophies to each series as unlikely as that is.

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The Railroad shares my personal philosophy but really it would be great if the institute would stop being so retarded instead.

I know that bug was in Skyrim, maybe FO3 and NV as well.

I just wish Beth would give us blank slate protagonists in FO like they do in TES.

You are a blank slate in Daggerfall and Oblivion but in Morrowind you are the Neravarine and in Skyrim you are the Dragonborn.
But yes I do agree a blank slate allows for much more freedom and possibilities but Bethesda doesn't seem to like that for Fallout, I guess they think you need a grand motivation to go out into the wastes and keep the story compelling.

See I think what Bethesda wants is for them to show you what the world they made is like. That's why every Bethesda Fallout mc is a vault dweller (even though 3 mc isn't really) that experiences the wasteland for the first time is because they think by immersing you, the player into the role of an average Joe that you'll be able to insert yourself into the world easier because you yourself are an average person.

Woah is this Rick Sanchez???

There is only one real answer.

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I might be the minority but minus the stupid salesman shit I thought the FO4 intro was pretty well done other than the fact it gives your MC a complete backstory and makes role-playing an evil or even just dickish character difficult.

I wish you spent more time in the pre war era. Nate was a soldier so I think it would be cool if you played as him when he fought against the chinese

A pre-established backstory would be fine if you were given the choice of different base starting characters. What Bethesda should do is give an option to start as some regular wastelander as well as whatever built up character they make.
Like image Fallout 4 giving you choice to start as a vault dweller or as some traveler and the intro revolves around your character crossing borders and territories to get to Boston. Maybe have them get attacked by Institue synths along the way or something.

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It doesn't matter either way really

shitesda needs to stop trying to force their dnd munchkin campaign into the games and making us god above all and saviour of mankind. its tiresome how they have this mindset you gotta be hero king to all and super savior. you can see in the games overall plots he's still seething he got shoved into lockers in highschool. just a pathetic pink pussy queer bitch mad he's a a nerd and not the cool kind. but whatever squeaks can fuck off with his WHOS LAUGHING NOW! us... at you todd... it was alwways laughing at you

SIXTY
MINUTE MAN

SIXT-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y-Y
M-I-I-I-I-I-I-I-NUTE MAN

>it's the daily "Bethesda's simple writing is WAY TOO HARD for obsidrones to understand so they end up making their games look like they're built for supreme geniuses instead of the common tard" thread
Reminder that Obsidian told Bethesda to fuck off when they tried to give them Fallout
Reminder that Obsidian is the reason Fallout 4 exists

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Replacing an existing member of a community cuts out any time a completely new member would need to gain trust and integrate. And just having observer bots would not give near the level of insight into a society that an undercover synth does.

AD VICTORIAM

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based

The discussion in this thread is too complicated to explain.

Alaska would be cool

I can see this with that cut "The Replacement" questline.

Maybe the story was originally going to involve a Synth version of your wife. Still involving the MC in the Institute backstory, but not with that Father twist.

All they needed to do was making a master 2.0 situation with asimov mixed in and it could have been kino.

The way they did it in fallout 3 was better, we never actually saw the real pre war world just hallucinations or simulations of it

The institute, the price for all the discovery they made has already been paid, so the only choice is to go even higher in our ambitions.
Both the minutemen and the brotherhood belong to a past that will never come back, the railroad are deluded children that are ironically sentencing thousands of synths to suffer.
Only the Institute can pave the way for a better tomorrow.

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I just hate how they wrote the institute. Instead of making believable evil/questional motives they just went full retard.

Why didn't the Institute just telefrag the Sole Survivor in his sleep after he turns on them?

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It's all because they really don't want you to face consequences for your actions (in an RPG!) and get locked out of content. Hence the lack of a reputation system.

I feel like they ran out of time, sometimes if feels like there is two or more writers taking the Institute in different directions.
I wish they had gone full mankind redefined, with the Institute being all about cybernetics and enhancing the human body, or even going full post-human and abandoning your frail human body for a superior synthetic one, you already could become a cyborg in new vegas, might as well go full synth on this one.

There is a mod called Synthetic love, based on a cut content quest about recreating your spouse as a synth, and yet the Institute in the game would never consider the idea of loving a synth, so its clear the direction they had for the Institute at one point was very different from what we got in the actual release.

And I am always going to be butthurt that we never got to make our own personal bodyguard synth, if the Institute only sees them as slaves, then let me have one for fuck sake.

Do they know where he is at all times though? Because I'm picturing in my head the institue teleporting mook tier synths randomly to places like sanctuary every now and again

Would you play the Fallout 4 remake by Hideo kojima?
youtube.com/watch?v=MF6vwvt7_Ac

>that guy in Diamond City that married his robot
We needed much more of that and this

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>we cut content and replaced it with bullshit that doesn't make much sense in conjunction with the other stuff still in the game
Pretty much every Bethesda game since Oblivion/Fallout 3.

The whole thieves guild in Skyrim was supposed to have a lot more, with every member having more than they tell you. And like the Dark Brotherhood, there was supposed to be an option to get rid of the whole guild with the help of Mjoll. But then they didn't know how to deal with Esbern since getting to him is mainly through the thieves guild.

What guy?

The school teacher. It might only happen depending on what you tell his robowife when she asks about love though, not sure.

The school teacher

Which is why they make shit like synth gorillas and replace farmers because ?

Fo4 is the only one I haven't played. I'm kinda tempted on playing because people are saying the gunplay is far better than New Vegas and Fo3. Is the choices that meaningless ?

He says why he does it.
Why they replace people is covered. Why Fr doesn't want to talk about it is realistic.
MM
Why this is the case is covered in every game.
Install some mods on pc rather than buying it again on a worse platform.
Yes, it is.
Cait and Danse like the bos
it could have been Old Ones as well, we don't know if it was aliens. and NV is canon until it is explicitly contradicted by something newer.
of course. he is a good man, synth or not.

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Jesus, I forgot how bad the character models looked. What the fuck were they thinking?

Not really meaningless, but the game heavily favors the minutemen as the main faction, with the railroad and Brotherhood coming as distant second and third, the Institute is the one who got fucked, its the faction who got less attention and its half finished at best.
Its a fun game all in all, the voice acting did limit the roleplay, but the actors did a impressive job, the gunplay is good, power armor feels like a proper machine of war now, and with all the dlcs the game is good enough for a few replays, at least Far harbor is a must play, automatron is good if you want robotic companions.

youre just a lonely stupid fuck. nothing else to you

New vegas is a great game, but the disguise system was absolutely retarded, I'm glad that piece of shit and the ultra retarded karma system are gone for good.

I love how you can sneak steal the fusion core out of her power armor so it opens up and the legless cunt falls backwards and shits her pants as her cancer wig falls off. Bethesda is fucking based.

how lonely do you have to be to write such a try hard sentence as this?

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how virginal do you have to be to simp white knight a digital female?

>16x the detail
>actually, it's 16x the number of map cells

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I thought there would be a level cap or something but no you can just keep leveling until you max literally everything out. I wish they would grow some balls and stop this every class at once bullshit.

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>can never romance anyone because they all feel like a step down from Nora
Default Nora is just so perfect, Its like Dragon age 2 all over again, where FemHawke was more beautiful than every other female character.

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Nora companion mod is best mod. Custom tailor a cute girl without having to be a fag who plays as one.

Nah.
You take a pick out of frozen meat - the vaultdwelers that is. Different backgrounds, different profiles, different stats/skills. Unknown team thaws you out. During thawing, the vault is attacked by raiders. Some of the team members seal themselves in to preven any damage to vault dwelers, while you and two other team members get out. Obviously those two die, though give you a mission to find the Institute and get them to rescue/recover rest of the team and vaultdwellers.
And so begins your jorney into the Commonwealth. Yeah, those two told you to find/contact Institute, did not tell you anything else, did not give you codes/RFIDs or anything. Just find/contact Institute.
Later on you learn that team members that died were synths and those who stayed with vaultdwellers were actual human personel. Yes, synths are used as enforcers/troops.

>RobCo made Assaultrons
>but he used the fucking rectangle on a unicycle Securitrons for his waifubots
House is a man of strange tastes.

based and minutehood of steel-pilled

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fuck institute

House is like one of those tryhard robophiles that talks about how great they are for jerking off to literal toasters

High speed, low drag.
Also, for all assaultrons are worth, securitrons pack a LOT of heat.
>speed
>firepower
while ASSaultrons only have ass and stealth that is easily broken by their clancking.

Boo hoo ahh bloo bloo bloo me want to have authentic role playing and don't care about the fact that several fans at this point have long working hours and go home to families and have to balance everything out and can only play 1-2 hours a day ahhhh bloo bloo

>Still uninhabitable despite there being no structural damage
Most of the exclusion zone is fine, hell, you're mistaking 'you can live here but you'll die of cancer at 50' for 'will kill you immediately.' If you were forced to, you could live in the first and build a society in it, it's just not ideal.

>Why the hell the Bethesda go for uggo women in their later games?
You can say the same about all western games

God you can feel the butthurt of someone with shit taste right through the screen

The socialist gamer.

>The institutes motives are more shown to be isolationist than outward to the surface world regardless

That's exactly why they want to keep tabs on the surface, to be sure that they are not up to something monumentally stupid that could interfere with their plans, or mucking about too close to their surface assets.

what was the point of this game again?
like really, what was the "vision"? the original pitch? the premise?

>People literally making the economy and setting forth the future with children are now socialist

I would tell you to go fuck yourself but you probably already did that twice today

You, not them.

This questline and that one mine that had a cult in it (complete with visions and everything) felt like they just stuck TES quests in a Fallout game.

Ouch :( I didn't realize I was socialist until you clearly and obviously pointed it out.

This thread reminded me of the "You must nuke boston or kill your son" posting before F4 was released. I wonder if it being leaked made Bethesda freak out and shit all over their story even more

>we get another fallout game set in New Vegas but they wont even touch on this and it'll be shittier than 4 somehow
With all the neat lovecraft and alien shit they have they never touch or implement it beyond a shitty quest or a creepy location except for point lookout but I feel like it was tossed to the side anyways.

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