What should change for the sequel to improve on the original? >new map or completely ravamped Hyrule >half the teleportation points, kinda ruins the exploration theme when you can skip the entirity of the gameworld with fast travel >a quarter or the shrines or no shrines at all >caves >at least 6 mandatory dungeons >smaller, optional dungeons sprinkled around the overworld the main quest won't tell you about >new overworld bosses >new enemies alongside older foes like the ironknuckles, skulltulas, deku babas etc >new towns >no kidnapped/trapped Zelda, I don't care if she's playable or not, just don't pull the same shit again >Castle Town rebuild quest
more overworld bosses and enemy variety along with a new map
Gabriel Thomas
>actually fun dungeons >way more enemy variety >actual incentive to explore outside of "generic weapon that will break in 10 hits" or 100 rupees/gem >drop the voice acting >music other than 3 random piano keys at dawn
Julian White
>Durability meter/counter on equip >Hookshot >Caves >Temples >More enemy variety >Weapons that take a looooot of use to break >More inventory space from the start, no korok seeds >No amiibo locked content, especially when it's nostalgic content. >More bosses >Bosses that don't suck dick and can be killed piss easily with balance not simply being health that takes forever to strip. >Possibly some time travelling bullshit to be able to see what Hyrule looked like before.
Jacob Garcia
Disagree on the voices. Just hire some good voices like pic related
>half the teleportation points, kinda ruins the exploration theme when you can skip the entirity of the gameworld with fast travel What's the point of this? Fast travel only opens up when you've already been somewhere and found a shrine. So all it does it cut down on backtracking. If you've already been to a location, there's no more exploration to be done there.
Parker Rivera
weapon upgrade and repair system like Skyward Sword
John Allen
Not that same user, but personally as someone who loves the feeling of travelling in a big open world, I'd like a mode that disables or heavily restricts fast travel. Obviously it's not for everyone though and I mostly agree that the teleportation points are fine as they are.
Matthew Anderson
Plus, the map is big enough and the shrines are far away enough from each other that you're usually still exploring for long periods of time