PC city-building games

Why are they so dead? Is it because of all the Travian-like games on phones being so profitable today?

Attached: kaiser3.jpg (1024x576, 423K)

Travian-likes are really fun and having actual MP competitiveness.

I'm not bashing on those games, I enjoy them too. But, the city-builders are my favourite, and I just want them back...

>Why are they so dead?
They actually aren't, they make a slight comeback since 2015ish. We got Anno 1800, some ukranian banished, Dawn of Man (stoneage banished), Foundation, some soviet commie simulator and City Skylines.

Try these:

Banished
Prison Architect

and... Well that's pretty much it. Also Prison Architect isn't even a city builder. But it's great, I swear!

>some ukranian banished
Could you find the name please?

Can we admit that walkers are a retarded and unrealistic mechanic for city builders?

Ostriv I think

walkers?

Thanks! Looks interesting

>Why are they so dead?
because you're not looking for them.

t. zoomer who hasn't played an Impressions game

Why? Cities are not just buildings and streets, it's also the people in it. Perhaps there is a better mechanic to represent the circulation of the people, but to me, the walker's mechanic fits with how cities actually worked.

OK, spoonfeed me then, or leave the thread.

>doesn't play every strategy game ever
"zoomer!!!1!!1!"

When you playe AoE2 you don't need "impressions" games

Take the sandbox battle pill

Attached: screen455.png (1920x1080, 2.46M)

Based and redpilled.

In the Impressions city-building games (Caesar, Pharaoh, etc.), a lot of mechanics are based on "walkers". A walker is a person who exits a building and walks along streets (choosing a random direction when he exits and at every intersection) over a certain distance before returning to his origin. Buildings that the walker passes may have
Walkers are infuriating because they force the player to minimize the number of intersections in his city and/or to set up complicated roadblock strategies. They're also annoying because the game doesn't actually tell you how far walkers walk--you have to manually measure the distance or look it up online.

toasty zoomer

"look mom, I said it again!"

>Buildings that the walker passes may have
certain effects applied to them. For example, a newly-placed building that has no workers will create an employment walker, who will hire workers from houses that he passes as he walks. For another example, an architect's office will (at regular intervals) create an architect walker, which reduces the collapse risk of any building that he passes.

sounds interesting.

I see your market has access to magazine with everything in it, good.
Too bad the shopkeeper is currently sucking cocks and now we are out of spoons.
Well, let's go back to live in a tend.
I love ceasar 3 but IA was so bad

Guys how do I get good at city building games? I can normally manage a small hamlet before I go bankrupt and everybody dies of truboAIDS.

Attached: Posting on vee.gif (240x180, 2M)

Not him, but something did come out
there are billions
frostpunk
I haven't played them tho

I've fucking dumped hundreds of hours in Skylines. What other games are in that vein that i'll like?

Are there any city builders were time actually progresses?
Where you start out with a tiny cluster of stone age huts and many many hours of gameplay later you're still controlling the same city except now it's a futuristic metropolis?

Attached: 1535500265263.jpg (960x720, 84K)

In the sense of walkers in impressions games. Yes.
Otherwise civilians moving to and from workplaces, shops/stocks and lodging is fine.

Isn't that pretty much SimCity's whole deal?

SimCity starts in the current age and ends in the current age though. It's still generic late 20th century.
I'm talking proper epochs, with technological advances and stuff, so sometime a message like "the railway has been invented - build a station" pops up.

Not really. Most city builder focus on one era and the progression from dingy little settlement to big city.
Progressing through the ages is Civilization's thing, but it doesn't do city building. Age of Empires does both things to some degree but has its focus on warfare.

Sounds like somebody should make one then.
But that somebody isn't me. I'm too much of a lazy nigger.

City builders aren't dead but they sure are on a limbo, we see a bunch of new city building games every few months, the game is your usual city builder with a twist or whatever, it gets promoted on a bunch of youtube channels who exclusively do management game type content, there's usually either some "early access" release or a full release that's totally going to be updated in the future and then the game dies or is just extremely shallow and boring. I can't even describe what makes them so shallow anyways, I want to use the word "soulless" but that's a meme now. Personally I feel like the impression games had a lot of personality to them and the gameplay worked well enough for me to feel engaged with the campaign, which is something I feel like these games are missing now too

Attached: 1565883388355.webm (1280x720, 1.59M)

empire earth

seething

Tropico 5 had you play through different ages as you unlocked techs and completed missions. It's only colonial era to near future though.

Playing Emperor Rise of the Middle Kingdom is strange. I tend to plummet into 1000 debt for the first year and hover at that until my silk harvest comes in, at which time I sell it for 400 a piece and essentially never have to worry about money again. I must be doing something wrong.

it's not a complete progression but dawn of man has you starting with dry fur huts until the iron age and stone buildings

I like them.

Attached: grid.webm (908x512, 2.88M)

niche genre
niche audience
niche profits

>Empire Earth
>City builder

>not 1v1ing an easiest AI and just doing some comfy city building through the ages
i especially like EE2 for this

Anno isn't dead though. I see people asking for a console port too.

Attached: we can do it!.jpg (1920x1080, 486K)

yes, because of them you really want to place everything in straight lines.
plus cities looks like a bit of housing with 384934873904 support and maintenance buildings

is this cossacks?

>Played a bunch of Caesar 3
>Never heard of the name "walkers" despite knowing its mechanics
Thanks user,
And fuck this nub

Rise of Nations as well, but it's also RTS combat focused.

>There are billions
>Doesn't name billions of city building games
wtf user

Attached: 1561282075278.jpg (305x346, 72K)

Because you aren't playing minecraft or terraria

american conquest fight back with the HEW mod

Attached: screen150.png (1920x1080, 2.21M)

because all they make now are sandbox city building games. there isnt any management or skill involved in getting a city to 'work'. its just about how pretty you can make it

>getting this bamboozled by user
honestly I can't tell if you're aware and joke or not

Attached: 980_379493857[1].jpg (980x360, 60K)

Cliff Empire's kinda cool

Has Frostpunk been mentioned? That shit is grim as fuck

Man, AC was the shit. The campaign where you play with trappeurs hunting buffaloes for their tongues is one of the most memorable vidya experiences for me.

>urge to play cities skylines
>remember i don't have a quantum computer
>urge dissipates

Attached: 1527549890037.png (601x695, 5K)

The official technical term was "Roamers."

>Playing cities skylines on mid graphics with a shitton of mods
>Chugging at ~6 fps
Maybe i'm a masochist

Walker mechanic is retarded. Apparently, your citizens are so lazy they'd rather starve and go without clothes than walk 2 blocks to the market to buy them. Imagine if the only way to eat is to have it delivered and if the delivery guy makes a wrong then you starve to death.

frostpunk was fun

Oh and the entire supermarket and mall can only hire 1 delivery guy for your entire neighborhood.

A new Sparta! On new land!

Attached: zeus.jpg (1920x1080, 1.11M)

Is there a game like Tiberian Sun or Terraria that allows me to build a functional base and defend it?

Attached: Screenshot_20190818_001352.png (742x258, 72K)

stronghold

*ahem* FUCK IMPRESSIONS

Attached: 1496320895451.jpg (273x355, 14K)

walkers are a good GAMEPLAY mechanic. especially with the resources they had back then there was no way they could simulate a city. the alternative was simcity that just calculated stuff in the background nad had fake animation for traffic, or anno where you build ugly grids

Attached: boar.gif (88x84, 72K)

What's the closest thing to Impressions citybuilders but without walkers?

I don't mind them if they don't have a retardedly short range.

foundation is pretty comfy but only has about 10 hours worth of content at this stage

Attached: 9900s.png (1920x1080, 2.99M)

I played Zeus to death. Which other city builder from this line is the best?

rise of the middle kingdom

Could you share the youtube channels?

what you do is you design a perfect district that you copypaste everywhere and just enjoy looking at the bustling city

Yes, but I believe that walkers can be fixed with a little bit of smart AI programming. It was just never done.

Hemp is practical!

>walkers are a good GAMEPLAY mechanic
It depends. In Ceasar 3 it fucking sucks, I'm not sure if other Impressions games implement something similar but a way better alternative would have been either let the player set up waypoints for bread ladies and such for each market/granary/etc. OR having "servant" walkers be generated from a group of houses periodically to fetch shit with the knowledge of where the closest resource buildings are.

Attached: needed.png (148x30, 1K)

In empire (the chinese-themed caesar 3), there are a bunch of mechanics to better control walkers (better gate mechanisms and such). But the core remains the same.

Empire was mechanically the best of the city builders Impressions Games put out, but it gets overshadowed by Pharaoh and Caesar.

>I'm not sure if other Impressions games implement something similar
Zeus had roadblocks that stopped regular "patrollers" from taking the wrong turn. Once you figured it out, you could make them do what you wanted.

You could even do a trick where you almost doubled their range. They always take the shortest trip back, so if they are just behind a half circle, they will complete it.

It's a weird logic, but it works if you are willing to suspend your disbelief.

Empire: Rise of the Middle Kingdom was pretty much superior to the earlier games in all respects, but doesn't seem like a lot of people played it.

I think it's because the theme wasn't anywhere near as interesting as caesar and pharaoh.

>shitton of mods
i feel ya
>have 8gb of ram
>install ludicrous amount of mods/assets
>fug this is slow i better upgrade my ram to 16gb
>game runs and loads smooth as butter(well as smooth as it can get with cities)
>immediately go to workshop and install ludicrous^2 amount of assets/mods
>game runs like shit and takes eons to load up a map
halp

Attached: DejaVu.jpg (500x500, 33K)

This. You need to make weapons and armor yourself before actually training soldiers too.

I hope you have the Loading Screen Mod

i do

Attached: 1558280104847.jpg (224x225, 7K)

>8gb ram
>~4000 assets
>~50 mods
>Takes 34 minutes to load
I feel like a drug addict

Attached: images.jpg (243x208, 6K)

>map finally loads
>game crashes

Attached: 1533669735756.png (645x1218, 286K)

>Object reference not set to an instance of an object [System.NullReferenceException] No Details

Attached: 1471719121935.png (818x918, 248K)

>got my ram up to 32gb just because of that
>haven't seriously played CS since then

>see this thread
>youtube recommends me some SC 3k music
Goddamit, I guess I'll play it

you just know that if you started playing seriously again you would have to upgrade to 64gb soon after.

Attached: 1522786787812.png (234x215, 5K)

>Travian-like "games"

No thank you.

Attached: 1564330979815.png (256x256, 123K)

That's generally due to either expanding population too fast and being unable to supply their needs, or not expanding fast enough to get proper coverage of resources.

I hated the art style in Zeus/Poseidon, it's too goofy and Disney's Hercules compared to Caesar 3/Pharaoh/Cleopatra/Emperor.

heres a webm of my city, pls rate!

Attached: Cities.webm.jpg (1920x1080, 775K)

U R a cheeki bastard m8

But user, that's a picture!

SimCity 2000 does that.

So I'm expanding too fast while not expanding fast enough?

You have to expand at just the right rate at any stage of the game. That means fast enough to get the resources you need but slow enough not to get your costs overtaking your economy. It's about balance.

Because pc gaming is dead in general.

Don't know but they would suck ass today. Half the shit you could be able to build would be a part of some shitty DLC package you'd have to buy.

Attached: oy.jpg (1920x1080, 1.01M)

>Being a buyfag
I have around a thousand hours of cities skylines and i didn't pay a dime for it.
Sure, adding mods is a chore compared with being able to use the steam workshop, but i wouldn't give out a small fortune just for convenience.

>city builders r ded

Attached: TRAFFIC.jpg (1829x1047, 257K)

are there any city builders where I can make a town with canals like venice?

Anno 1404 has an entire expansion called "Venice". I haven't played, but it's probably your jam

C O R K

Despite the name, you cannot make a city akin to Venice.

cities skylines with mods/assets

wait a second

>tfw too autistic to build aesthetic cities
>everything always ends up being rectangular commie blocks
Am I a slav?

>Cities: Skylines
>try to start new city
>overwhelmed by the possibilities
>everything looks wrong
>non-issues bother me to no end, like roads plateauing
>they keep piling up the longer I play
>run into actual issues, like garbage not being collected properly
>get frustrated and start anew
I have done this at least 50 times now.

Caesar 2 had them too, though they never were a previous as far as i can remember

Or just literally buy the base game and use creamapi for the dlc, can one click install any workshop mods as well.

baby steps user. stop looking at population numbers and don't rush things, try using props/trees to pretty up your little town and when you're done with that then build a slightly larger town some distance away and connect them using rail&road network. hell you could sprinkle some villages around and when you're ready you can build a huge city somewhere that makes sense(large river/coast) which you then connect all other towns/villages with.

Attached: Cities39.jpg (1920x1080, 545K)

My self-declared goal is a bustling metropolis that doesn't leave a spot on the map unused, but nothing looks right.

no, but it will be a fantastic game if exist

well as long as you're playing you'll get it right eventually

The cracking scene really doesn't care about that game? I don't want to give Ubi money.

>add mods to skylines
>16+gb of ram usage

Attached: 1543588747363.jpg (563x563, 68K)