T. Mark E. Kern, an American video game designer best known for being a team lead on the video game World of Warcraft

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>t. Mark E. Kern, an American video game designer best known for being a team lead on the video game World of Warcraft
retailfags btfo

Attached: Screenshot_2019-08-17 Thread by Grummz A lot of Fortnite players, including my son, are talking abou (560x96, 7K)

>t. Mark E. Kern, the eternal loser

isn't he right tho cucked user?

>t. Mark E. Kern, the eternal virtue signaler

Literally completely right

>A lot of Fortnite players, including my son, are talking about the mech and #removethemech. He plays competitively and the mech represents a random way to get OP.

as if getting oneshotted from any possible direction isn't RNG enough they added that darn thing that makes kill other unaware players even easier

>the guy who gets called alt-right every other day because he didn't toe the line
>now he's a virtue signaler
Jesus, you guys all need to have a meeting and hash this shit out. One day I'm a libtard the next I am a Nazi white supremacist and I just can't keep track anymore

What he's saying is absolutely correct, and I do think vanilla wow could do with some streamlining, however, Blizzard have proved themselves incapable of even making a fun casual game, I would love for a casual mmo, but the problem is casual and mmo don't really meld, because if people are casual, they aren't playing, so they aren't there and the player to player interaction is really the most important part of the game.

Blizzard mistook casual to mean no depth. It SHOULD mean low barrier to entry. It's something WC3 and D2 got right.

Hi Mark. Don't fret too much about people who complain about SJW/anti-SJW, they're all hard perma losers.

FF14 is what a casual MMO looks like. And it's hard to distinguish it between a gacha and a single player.

how do you streamline exploring the world and interacting with players? some mechanics must stay barebones or "raw" so there could be emerging gameplay and player community happening which is very positive for any games. if you try to meddle with those mechanics or "streamline" it you're risking turning the game into theme park like Blizzard did with Diablo 3 and modern WoW

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this

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>If you want tons of cash and don't care about the quality of your product, you need to tap into the casuals
Fixed that for you
Can't blame him for exploiting retards

By making something like BDO. Tons of little features like gardening, horse taming, trading etc. (obviously not talking about the hardcore grinding and crafting).
Kinda like Second Life. That's how you make an interesting casual MMO. Not by making you repeat the same 10 minute braindead dungeon over and over for years.

Emergent gameplay is how it did work back then. I was on the first NA PvP server to unlock the AQ gate and we orchestrated the war effort through the community forums and Vent servers between top guilds.

MMOs like Age of Wushu had this as a part of its strange or janky elements like player run jails. For its time, WoW was streamlined because when contrasted with Star Wars Galaxies it lacked player housing and social elements beyond difficult world quests, raiding, and dungeons.

Pic is also accurate by the way. Warlock had 150d /played on it before TBC launched and I'd played the game a bit in WotLK (skipping TBC entirely), MoP, and WoD. My dissertation was delayed a few semesters from WoD...

Blizzard in its current form cannot be expected to uphold the standards it had prior to the Activision merger. That, and yeah, turning 30 -- mortgage, marriage, upkeep of both impede the "gameplay" of figuring out what configuration of DPS was needed for the week's Nefarion color rotation.

What about fromsoft games? One of my favourite devs, and their games are pretty hardcore, and the hardcore community marketed those games to sell millions of copies

Sure, but too far in the other direction and you lose both. You know, like what happened to WoW

>What about fromsoft games? One of my favourite devs, and their games are pretty hardcore
>and their games are pretty hardcore
Fucking subhuman

Except that WoW, for its inception, represented the sissification of the MMO genre.

It just so happens that boomers who played Everquest, DaoC, FFXI, among others, no longer have enough of an online presence to contest what this faggot is saying.

First it's a single player game, so it doesn't matter how many people are online. Second, as the article says:
>Casuals listen because they ask their hard core friends "hey, what game should I be playing now?"

So if there is "some" challenge in game, hardcore players will be attracted, and casual players will follow, selling millions.

souls games aren't hardcore and they don't pull in 40 million customers. dark souls games are simply designed to be learnable. this has become the "hardcore" state for single player games as a kind of meme. you can keep banging your head into a souls problem until you learn how to do it at very little cost. it's only slightly more hardcore than braid.

One of the earliest plugins for WoW was a UI overlay for the map of where you grinded for the quest item. No one had the time nor care to read why the NPC wanted bear asses because it was shit writing.

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I'd say he's best known as a whiny gamergate truther who bankrupted a company with terrible marketing plans

I'm always the Marxist to Yea Forums. Maybe you're just doing something wrong. To be fair Yea Forums thinks just about anything is radical left-wing propaganda so you may well actually be a Nazi and be considered too left-wing for this board.

everything about your post tells me you cry online e'ery day

No, I'm not Mark Kern, I don't know how you got that impression

no mark kern did something once besides be a washed up narcissist. not you tho.

And in the end we're both just shitposters

it's too late for you to claw him back into the bucket with you. no matter what kind of washed up shitter he becomes, he's long gone.
i mean that's why you are assmad after all.

No, but he is a shitposter and nothing else. His accomplishments are long behind him. He deliberately crawled back into the bucket, it's just that every once in a while someone sticks a microphone in to get a quote from that one crab that used to mean something.

i knew this guy whose mexican restaurant failed. i can lookup his contact info, in case you feel the overwhelming need to remind him that his business failed and he'll never be able to retire. it should get you warmed up for swapping letters from some guy's name and surname.

I'm just confused now. This entire scenario you imagined says more about you than the reality of the situation.

Casuals burn out the fastest and will never build a solid fanbase foundation. Casuals chase the trends, they don't care about your game after the latest zoomer megastreamer drops the game. Gaming becoming mainstream was a fucking mistake

you're a shitty person, user. i hope that i have clarified the matter for you.

you keep attracting casuals by adding new content and network effects. if your active customers decline and you can't rebound, then you'll reallocate resources to other projects and milk the "solid fanbase" until there's no reason.

At least I'm not Mark Kern lol

if but only for a day...

single player 40hours games you retard
also they are a niche genre