Why don't more games have a fast forward button? That way you could get through the bad parts and enjoy the good parts more.
Why don't more games have a fast forward button...
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trust me, like save states, you think you want it, but you don't
Die.
I assume this is a grandia thread so I'll just ask if the grandia 1 port have filters over it. Can you turn them off if so?
Having a fast forward button is basically an admission of bad game design.
you can't
No no, I'm extremely certain I want save states too
I mean he's literally right. Grandia combat is so fucking slow and it's aged badly.
FUCK
zoom zoom
Based on that screenshot it doesn't look pretty at fucking all.
This. Ruins the game if you just abuse save states and fast forward through the “boring” parts. Imagine if you just fast forwarded through every slow scene in a movie. It would kill the atmosphere completely.
Says the retard actually reading gaming journalist "Articles".
>B-But I just wanted the screencap!
You still gave them a click. Good job retard.
Alone in the Dark (from X360 era) had this feature, you can fast forward it.
Compare it to the original. You can actually see what the characters look like.
Its fucking great combat, literally the best feature of the game.
Why go on the internet and lie?
you couldn't fast forward you could jump to any chapter
Does Mr. Schreier even enjoy videogames? It looks like he doesnt, or is the combat that slow? I played Knights and Merchants hd and that game severely needed a fast forward button when I played it 15 years ago.
FF12 remastered has fast forward 2x and 4x and it's amazing.
I don't care about Grandia 1. Is the Grandia 2 HD remastered coming to PC or what? The swtich version is getting proper widescreen, the anniversery edition on Steam doesn't have it.
part of the journey is inconvenience. needing fast forward means a grown ass man still hasnt learned patients.
I honestly could not imagine playing through Trails in the Sky with regular speed battles
I'm going to buy it anyway. I fucking love Grandia
I never played a Grandia game but I remember during the PS2 height of jRPGs it was a beloved cult classic and from what I remember even had a lot of critical success. What happen to the series that it's pretty much never mentioned? What in particular made Grandia 2 stand out in the myriad of PS2 jRPGs?
FF12 is a boring piece of shit that plays itself.
young person bad
old person good
Growth system was satisfying, but I mostly loved the music
It plays by itself just like any MMO plays by itself.
Why does this faggot try to pride himself in being a so-called "JRPG expert?" Seriously?
youtube.com
It saddens me that there isn't more participation in this thread. There is so much talent uploaded to youtube. Also, fuck you, Undertale music is good
Save states take away tension
Same for fast forward.
Just go watch the movie Click to understand why.
Based
Looks like they are based on the playstation versions. That's a shame, was hoping for sega versions. I have the ps1 and ps2 games on my shelf. Any reason to even get this?
Chrono Cross had a fast forward button when you got to New Game+
Gotta say, that's the greatest NG+ feature I have ever seen.
I some times do when is something I already saw multiple times, while other times I want to experience the whole thing. Same with games, so fight me you ricedick/nigger/wetback/cracker
>patients
tension adds nothing to non-horror/survival games. people don't play jarpigs or platformers to feel tense.
loading screens and other unintentional inconveniences were an unwanted limitation of technology, not an intended feature.
unironically this. young people are fucking retards, and only when they become old people do they realize how fucking retarded they were and the current young people still are.
>you think you want it, but you don't
i've been emulating shit with save states since the 1990s you dumb zoomboomer. save states are the single best quality of life you can add to a game.
>Imagine if you just fast forwarded through every slow scene in a movie.
if the movie was 40+ hours long you bet your ass I'd fast forward through the slow or boring parts.
Honestly this.
I was just playing through the Switch version of Turok 1 which doesn't have traditional quick saves like other FPS games but just check points and save spots. Originally I thought sucked but it eventually made me get better at surviving and conserving ammo.
I auto-battled and fast-forwarded the FUCK out of Persona 1's random encounters, and nobody can stop me.
>wanting to not play it
Just go watch a let's play you faggots
A lot of games have tension, dude
Racing games have it during a close final lap
Strategy games have it when your tactics have failed and the enemy now has the advantage
JRPGs have it during a tough boss battle
A sign of good game design is to be able to put the player in a tough spot that they start sweating bullets.
A save state makes it so the player never gets in that dire situation without an easy out.
>A sign of good game design is to be able to put the player in a tough spot that they start sweating bullets.
has a more subjective opinion ever been posted on 4channel.org? our sources say no.
fast forwarding and save states literally enable you to PLAY the game more instead of watching game over screens, loading screens, extreme repetition and boring cut scenes, etc.
>play the game more
No it doesn't
There is no game that cannot benefit from either of those features.
waiting through load times and cut scenes is not PLAYING the game. you have no argument, faggot.
movietard cope
This thread is shit, but does anybody know if the Grandia collection is just run through a shit filter like the Chrono Trigger thing?
zoom zoom baby!
The main point of random battles in RPGs (that even RPG devs have forgotten) is resource management, is it worth using magic on this mob? will the exp be worth the hp lost? can I make it to the boss without losing a party member or going back to the town to stack up is the better alternative? So the battle part of the random battle is not that important in the grand scheme, I think a fast forward/autobattle button is fine as long as the important battles could still be won with strategy and the random battles can still hold a decision.
Anyway, is sad that the good Grandia seems to be affected by bad ports, both 1 and 2 are still better in their SEGA versions.
video games are an interactive experience. any game that doesnt challenge you in any way might as well not be a video game.
It's generally good for 2nd+ playthroughs, but I would never use it for a 1st time playthrough.
nah just antiquated
no im pretty sure I want them
It really depends on the game. I kind of ruined harvest moon psp version with ppsspp's turbofeature, but in trails of cold steel the turbomode was a godbless
I agree. I need to rush through games so I can move onto next game. hop from product to product. I want my time wasted on video games to be as time efficient as possible.