What single player games have great stories?

What single player games have great stories?

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>Fallout 4
>Skyrim
>great stories

I like both of those games but yeah their stories are definitely the weakest part of both of them (F4 more then Skyrim)

>Witcher
>great story
polaks should be gassed

All of those need better gameplay.

Why can't you have multiplayer AND great stories?

You people need to just stop

Last of Us and Witcher do not have good story, but they have great storytelling
Fallout 4 has neither
never played Skyr- wait who's that.. no, please Mr. Todd no- noooooo NOOOOOOOOOOOOOOO AAAAAAAAAAAAAAARRRRGGGGHHHHHHHHHHHHHH

Yeah who needs gameplay in games it's not like there's superior forms of media for delivering a great story.

>TLoU
>Witcher
>Skyrim
>FO

I guess we don't need good gameplay, innovative level design, or challenging AI, either.

Jesus christ I'm so sick of the Cinematic Experience.

pic unrelated

But The Last of Us had awesome multiplayer.

Primordia

Planescape Torment and NWN2 Mask of the Betrayer

now get that other trash shit you posted out of my face.

>we don't need gameplay
>we need movies

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It'll probably be a cycle. We started out with movies. Then someone came along and invented video games. Ever since, they've been dumbed down more and more until they eventually go back to being movies. It's only after this point that someone will "innovate" by making a real game and we'll have another golden age of vidya.

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So, OP's examples are bad, but what games actually do have a good story? Hard mode: what games have a story that is told in a way unique to the medium, that actually adds to the 'game' part rather than detract from it?

Planescape...

I took so much from it.

>Jesus christ I'm so sick of the Cinematic Experience.

that's what normies wanted. normies wanted the non-interactive movie meme, the pseudo-interactive QTE meme from the likes of Witcher and FF and the shit waggle meme from Nintenderp. normies are fucking retarded. hope you're not one of them.

actual games are too hard for normies
they want the "press A to win" and "press X to skip the battle" functions because fuck video games.

epic win

The best story and kino experience i have ever had from a game was
>Dragon age Origins

The first playthrough is absolutely fantastic. Couldnt ever finish another playthrough cause i already knew the (main) plot.

The pile of DOGSHIT they came up with as Dragon Age 2 should be purged from existence.

Havent played Inquisition due to shit experience with 2.

Because great stories don't make as much money as lootboxes and micro transactions. The jew devs put more focus on the latter.

Devil May Cry 3.

>Ummm games are about GAMEplay. If you want a story go read a book or watch a movie.

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well, it's true. get the fuck over it.
A healthy balance is a good thing but if it's more movie than game, I should simply be able to demand a refund.

>Movie games are shi-

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Xenosaga. If you play games primarily for the story though you're a fucking fag

Why is there a PAL cover on the left and a NTSC cover on the right?

I'd say the MGS series balances narrative and gameplay quite well. so no complains there.

I don't know FF7 but I know FF8 has it balanced out well and FF10 is straight up a fucking movie and it shouldn't even be a thing. FF12 did it right again.

Skyrim and FO4 aren't really movie games at all, they're just bad games.

Contrarians may not like it but Undertale had a pretty great story IMO.

Post a game from the past 2 years with better story and storytelling than Prey (you can't).

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Skyrim is good, though.

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Well, they were...

Wrong, try again

>Why can't you have multiplayer AND great stories?
It doesn’t work that way. Take MMOs for example, none of them have good stories.

>Take MMOs for example, none of them have good stories.

Shadowbringers says otherwise

Shit taste. We need good single player gameplay. Fuck the story.

Shadowbringers is an expansion that requires you to trudge through years of garbage for and was probably a fluke.

This. Its so underrated.

What is the relation between the text and the titles listed? It doesnt make sense

it was a good expansion and XIV didn't have part of it's budget siphoned to try and keep XV afloat

>that's what normies wanted
It's what Sony wanted and pushed for

No game is worth playing for its story alone
If you think otherwise you're literally a retard.

>multiplayer AND great stories
>Some important and pivotal moment, ruined by some faggot flossing
I'll be giving that a pass.

Skyrim has some good quest lines and shit.
Fallout 4's good story comes from Far Harbor, or Companions.

Cough Nick Valentine Cough

>Mr. Developer, you will have this HUGE budget for your vidya!
>Do you want to put it more into Multiplayer, or Single player? Both will take vast amounts to make perfect and lots and lots and lots of work.
>But either it can't be done because we don't have all the money for you, OR, because we have a deadline for you to deal with.

>So at best pick one and focus your money into it for the best potential experience.

It's an attempt to start a fight on Yea Forums. It's why you see threads asking generic vidya questions, but the OP's pic is a huge anime ass.

>2 lesbians sniffing each others farts
>great stories
BAHAHAHA

The greatest story ever told in vidya, referring to the whole series of course.

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>games

The greatest stealth games ever made too.

Tetris

>story kicks off because Badguy McCommunist launches a nuke at his own country for literally no reason
>greatest story
uh

Uncomfortable truth: single player games are for casuals scared of losing.

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>474381961
bait

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>Games where half of your time is spent watching cutscenes and forced action setpieces
>Stealth

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No, more like a quarter max. And as a result, MGS is more memorable and than every other stealth game and most games in general.

based

The story for GTA V feels like it was written by a guy trying to imitate the Sopranos but hasn’t seen it since it first aired.

OP has a point, i don't want to hear about how awesome and epic and badass my character is only to be forced to watch a 25+ minute long cutscene of my character doing shit
let me do the cool shit instead of telling me i've done it before but never letting me fucking do it


AND FUCK YOU, PRESS X TO NOT DIE DOESNT FUCKING COUNT AS GAMEPLAY
you know who you are.

>more like a quarter max.
There's a reason people call them Movie Gear Solid.

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>referring to the whole series of course.

2 dropped the ball hard in terms of story

Inquisition is betterish than 2 but still not good

>FF12
FF10 is a movie but a game that is designed to literally play itself for you is "right" :')

MGS4 is the exception to the series. Regardless, cutscenes don't remove anything from gameplay, they add to it by providing context to the player's actions. This is why MGS has so much soul compared to something like Splinter Cell.

lol okay jimmy

>MGS4 is the exception to the series.

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you already posted that shit once in this thread

Eternal Darkness
SMT Strange Journey
Ghost Trick
Infinite Space
Ace Combat 3 Electrosphere (JP)

You can keep posting these, but cutscenes remove nothing from MGS, they're the reason why it's considered a classic compared to games that had more complicated stealth mechanics.

>story that is told in a way unique to the medium,
Undertale, TWEWY.

Yeah tell everyone how pwning noobs in fortnite is the apex of gaming

I posted the one for MGS4, that's for MGS2. Either way, every Metal Gear Solid """"game"""" is clearly more interested in being a movie than a game.

You know I wonder. What would the significance of Earth being flat mean? Other than people going "HA I WAS RIGHT!!!"

What comes next?

>Undertale

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mgs4 STILL holds the world record for longest fucking cutscene.
i remember my girlfriend playing it and i went to have a smoke, walked back in, still on that same fucking cutscene

>implying you could tell Undertale's story in any other medium

Last of us has a great multiplayer and a great story.

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In your own posts you can see that it's half. 5 hours of cutscenes alongside 8 hours of gameplay doesn't make the whole thing a movie. It's a nonsensical term.

Why not add that feature to DVD players or Netflix?
>pause every minute, press X to play the next minute
>press O to skip to the next chapter
Call it game mode and let developers put their movies on there.

I honestly don't understand the appeal of Undertale. The writing and humor is so painfully forced and tumblr-y (or whatever fandom this thing originated from). It somehow manages to be more obnoxious than a Borderlands game. I didn't laugh once during my entire playthrough of it, but I rolled my eyes countless times.

It will also age terribly because of alll the dated pop culture references. Like, there's one part of the game where that scientist interrupts you with messages/calls every few steps you take, which is obviously parodying Facebook message updates. Not only does this show a child's understanding of how comedy works, but that segment is excruciating to play through, because you get interrupted every few steps.

And the mechanics are completely disconnected from the narrative. In other rpgs, non-violent conflict resolution is handled through dedicated mechanics like stealth and diplomacy. Undertale just has this completely abstract bullet hell mini game. How does that even make sense?
The twist is supposed to be that monsters are actually peaceful and just afraid of you. But then why do they immediately try to murder you? Why don't they approach you peacefully first and see if they can reason with you? Or at least run away?
Yet at the same time there is a village inhabited by monsters that don't attack you and interact with you peacefully. So why can't the other monsters outside of the village do that?
Why are you denied the pacifist ending for fighting back in self-defense against monsters that try to murder you (and since the game has invisible random encounters, you can't avoid these enemies and you get assaulted by them just by walking around)?

The whole thing falls apart under the slightest scrutiny.

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Context is great and all and you can put a lot of fun into it, but rarely can story save bad gameplay. The story should be seen as an excuse to make a fun game around it.

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>frogposting

and why should we care what you think?

Are you implying TLoU or TW3 have good stories either?

>le epic twist game

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HouseChad
based

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Modern games? Hellblade's got a great story without being too vast nor ambitious.
I also enjoyed Kingdom Come: Deliverance, both for voice acting and drama. Too bad it's just Part 1, and the second game probably won't come out soon.
As for games in general, Xenogears is kino

>critiques another game's writing
>is a Housefag
oh the irony

We don't need stories either. Just worlds with the ability to interact with it beyond some shallow Xbox controller level.

The Dig, by Lucas Films, has one of the best stories ever told in video games. Tood bad Yea Forums isn't fond of point and click adventures

The Last of Us

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Kingdom Come Deliverance

RDR2 has the best story and writing in any game. It's honestly embarrassing for vidya how far ahead it is of literally everything else.

>Hellblade's got a great story

>Ninja Theory game
>great story

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We dont need great stories, we need great gameplay with an innovative physics engine.
I'm sick and tired of the fags who're trying to turn vidya into a cinematic art form.
Games will NEVER be movies/books so they shouldn't try to emulate them. All forms of media have their own unique benefits and strengths, so they should work to those strengths as opposed to against them.
A good story works as an accessory to a fantastic game.

>I'm sick and tired of the fags who're trying to turn vidya into a cinematic art form.
Blame MGS and FF7.

>TWEWY
Came here to post this.

MGS has good gameplay though. Just because there are cutscenes as well doesn't mean the gameplay ceases to exist.

>MGS has good gameplay though.
Compared to its peers, the gameplay is laughably shallow because the focus is on being cinematic.

Not at all, only Just Cause comes close to MGSV in terms of emergent gameplay.

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Still more of a game than Uncharted even if it's an awkward PUBG/Minecraft hybrid.

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>Planescape
>Good
Virgins, everyone

it is very dishonest to grant a title or franchise the best of it's category based on merits that are not intrinsic to the genre, can one possibly say Halo is the best fps of all time and blows all other fps games out of the water SIMPLY on the qualification that it has a better written story than Blood, Duke Nukem or Quake? To grant MGS the crown of the best stealth franchise on such non stealth terms is silly.

but if we even are to rate stealth games higher by virtue of their narratives, Thief arguably is arguably just as soulful and does a better job at immersive narrative design than MGS.

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Also recommend the fan translated version of Ace Combat 3. Th shit is literally Ghost in the Shell/The Matrix but also visual novel with planes. It has multiple routes also with different endings.

Again...Kingdom Come Deliverance

Mass Effect 1

The first Max Payne
The first Deus Ex

>determination
>power of friendhip can beat everything
>good story
literally a western shonen

Funnily enough, the MP of TLoU was the best part of that game.

Read a book if you want a "great story".
Oh wait, you don't want a great story, you just want to masturbate in front of a screen because you're too illiterate to read.

They do.

>pic unrelated

__________________________________

ESO expands on Elder Scrolls lore better than oblivion

Oblivion is also the worst mainline ES game for lore.

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It's all an art form. As in you have to have some creativity and connect with an audience. If what you make fits that criteria then it'll be successful. No matter the platform.

what did you said?

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But TLoU's multiplayer was better than the story.

Ignore these non arguments babe

Best game play but no indoors except for a few moments. Worst story and really bad twist.

Splinter Cell did it best

Well I would even say ESO is closer to Morrowind as far as lore is concerned

>Axiom Verge
>Darkest Dungeon
Not the best stories but an interesting plot with additional notes scattered around.

>SOMA
Boring game with its amazing plot being the only redeeming thing

Its true, The Last of Us could have benefited from challenge rooms like in Condemned or Batman.
Just let me pick a map section and fill it with infected and bandits and let them fight.

I haven't played Skyrim, but I refuse to believe that there is a worst story in video games that isn't Skyrim's thieves guild.

Fallout 3's main quest.

Anyone who says Witcher 3 had a bad story is either shitposting or being a contrarian.

Throw all those games out the window except for maybe Witcher, get RDR, RDR2, MGS games, and pre-order Death Stranding.

I never gotten to the end of Fo3, but there was at least some intrigue to it. Skyrim's Thieves Guild was a complete train wreck at every step of the way.

skyrim's thieves guild was decent, it's definitely better than the companions and college.

Divinity 2: OS is probably one of the better RPG stories I've seen in the last decade.

>any of those
>good

All those games would be better off as movies. Something about OPs games that make you feel like you're part of that world (not Witcher)

pathologic

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Nier.

the talos principle, my favorite game

>Jesus christ I'm so sick of the Cinematic Experience.
And I'm sick of shitposters with nothing meaningful to say, but here we are.

They would be shit movies. The whole point of the genre is for it to be a movie that you TAKE PART in. It was far more enjoyable burning down the mansion and shooting all those fredos in RDR2 than it would have been to just watch.

>skyrim's thieves guild was decent, it's definitely better than the companions and college.

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did the companions and college even have a coherent story? the college had something to do with a magic staff and an evil elf, but that's it. I fail to see how the thieves guild is somehow worse than those two.

Building blocks. The Companions storyline is driven by characters with clear motivations who actions directly derive from them, and the quests center around matters of honor and tradition. The the Thieves Guild questline is driven by lunatics and near-random decisions that only make sense as a means to drive the plot. You don't even steal a lot of things in that questline.

cope the house always wins baby

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Mass Effect 2. I still firmly believe it contains the best of western sci-fi storytelling in gaming so far. I think it beats out Mass Effect 1's story a bit just because they were technically able to do more stuff in 2. Things like dying in the beginning and being rebuilt, to the increased number of your crew members, and to them being abducted off YOUR ship just so you can turn around and save them, all the way to what could happen to your crew on the suicide mission depending on your actions completely blew me away. The reason everyone hated the ending to 3 so much is because of how it treated the characters we grew to love in 2. Mass Effect 2 isn't a deep™ game because it doesn't need to be. Everything is already right there and prepared for you to see and experience in an easy and accessible way. Some may say this a dull storytelling experience, I say it is top class and almost so good to the point that you don't even know just how connected you're actually getting to the experience. Stop trying to look deeper and just embrace eternity.

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Zero Escape, 999. It's something that can only be experienced on the DS. No, the PC port fucking suck dicks.

Bloodborne
DX1
Metro 2033
VtMB
Both Nier games
SOMA
Witcher 2