Is this really a thing? People are upset with RPGs having story?

Is this really a thing? People are upset with RPGs having story?

Attached: g5342.jpg (854x686, 422K)

Video games should not have stories
Read a book faggot

Underrail needed a fast forward button and it has one now.

What the fuck are these graphics?

lookingood.jpeg

Fuck that jew, Grandia 1 is one of the best RPGs of all time

zoom zoom

videogames doesn't need good graphics
go to a museum faggot

I fucking hate Schreier, he's an idiot who thinks big tits are lolicon fantasies.
But I can't fault this statement. Other remakes like Trails in the Sky and Final Fantasy have implemented fast forward buttons. Basically like what you'd get on an emulator without interrupting the music or in-game timers. It's a pretty nice, and optional, quality of life improvement when you're replaying or just travelling long distances.
I seriously hate agreeing with this fucker.

A game's story should be conveyed through gameplay, otherwise you're just taking from other mediums, most notably film.

Attached: Let the good times roll 3.jpg (859x1024, 106K)

videogames doesn't need good gameplay
go play sports faggot

making a whole article about it is fucking pathetic but if your replaying an older rpg its nice to fast forward battles, hell thats half the appeal of bravely default

nobody cares frogposter

videogames doesn't need faggots
go be a faggot somewhere else

I've never understood people that believe this. Grandia was the game that finally killed my love for jRPGs some 15 years ago. It's unbelievably bland and generic.

Videogames don't need graphics.
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to Zork!' lies by the door.

>People are upset with RPGs having story?
A fast-forward button has nothing to do with story. Most older RPGs just pad out time by having you walking or making you do random battles on the overworld.
The article in your image only says that retro RPGs have slow cutscenes but also says that a fast-forward button is needed because of tedious random battles, not cutscenes.

Attached: 1557650604890.png (692x677, 538K)

Is this a good Grandia 1 port?

>Pretty
>Literally filtered ass sprites
Nah nigga

Maybe enjoying good gameplay and not having shit taste might be one of the reasons why people love Grandia so much.

If you honestly think Grandia is bland and generic, I don't know what to tell you when it comes to garbage like Neptunia, Atelier and modern Tales games.

Attached: DRJBQdfX0AEr7gx.jpg (480x231, 23K)

God no.
They literally took an incomplete undub patch and applied it for the JP audio option. They filtered the sprites and used the results as the replacement sprites (instead of just having filter options). It drops the top and bottom of the screen for "widescreen".

half assed "HD remake" that mostly just ran the texture through a basic photoshop filter with all the artifacts it implies

faggots don't need faggots
go get yourself a woman already

I wouldn't know about those games because I've rarely played a jRPG after grandia. Compared to the some of the ones I had played up to that though, Grandia was irrefutably bad.

I semi-agree. It took me a while butt I finally see how many fucking idiots are in this world. An ez mode/game journo mode that bypasses all battles/random battles andor give god mode to the player is what we need so everyone can shut the fuck up. Don't take shit away from normal mode and up. I'd even say keep side quest stories, secrets, and achievements out of ez mode as well.

He needs that ad money though hence the pointless article

>any other game has lengthy cutscenes
>THIS IS A MOVIE GAME IT'S SHIT
>JRPG has lengthy cutscenes or lengthy dialogue
>KINO
Why is this allowed? You either accept both or hate both

It looks like they REd the game and applied some filters instead of redoing the entire game and graphics

>fast forward button
why are zoomers so impatient?

game is as good as i remember it, no it's even better but i just got my first crash during a battle in the ghost ship, plus there's some weird audio cut out.

>Jason Schreier
EVERYTHING he does, says,etc. is to create clickbait, i just wanna punch this walking piece of garbage

Schreier is such a fucking embarrassing human being. If a strong breeze hit him he would probably have a mental breakdown.

NSP where? It's out for buyfags already.

>apply Super Eagle filter to every texture
>HURR HD REMAKE

And that's why I'm not paying for it.

Attached: 1237540858107.jpg (400x415, 125K)

this makes me wonder when people will start defending Secret of Evermore

Atelier rekindled my love for Jrpgs actually. I loved the fuck out of Rorona DX. Much more enjoyable, funnier, and with more soul than garbage like Ni No Kuni or Dragon Quest XI.

Fuck me modern gamers are such fuckingm faggots about everything now

Text adventures aren't video games.

Take your ADHD pills, zoomie.

That's dumb. It's like saying there should be no music in movies because that's just taking from another medium.

>not posting big anime titties to start a thread
saiged

Attached: fresh smith.jpg (300x300, 47K)

>Is this really a thing? People are upset with RPGs having story?

you got to remember that casuals control the gaming press. They didn't grow up in the 90s

Hi ACfag

Are you that guy who told me that "Blue shell in Mario Kart is a better villain than Sephiroth can ever be?"

Yet, when games do this, subhuman room temperature IQ retards bombard the game with "hurr no story durr headcanon". If you don't shove the story down the throat of fucking retarded masses, they'll miss it. Conveying plot through game play will go over the head of the vast majority of the target audience.

>Maybe enjoying good gameplay
>enjoying good gameplay
>good gameplay
>good
>gameplay
Yeah, those 30 minute visual novel cut scenes of sprites talking through text boxes sure are """"""""""""""good""""""""""" """"""""""gameplay"""""""""""", you weeb idiot.

they ask for a fast forward button so they can pretend they "finished" the game

Attached: 1565726465562.jpg (614x466, 103K)

>jason schreier
There's your problem.

Is the Grandia HD Collection on Switch worth it?
I don't want to hear anything about Saturn patch translation and emulate it on Dreamcast!

Attached: 1398345981290.jpg (316x202, 15K)

Says the guy who doesn't see anything wrong with shitty hq2x filters

The battle system for grandia is so much fun. I love using crits to cancel enemy actions when the timing is right. That's the gameplay.
The story does a good job of conveying the feeling of adventure, gradually turning a vague childish aspiration into a quest to save the world, but regardless it's still generic and heavily reliant on anime-tropes. So I don't blame people for not liking the story. If what you have a problem with is the PRESENTATION (text in boxes) rather than the story itself, you're going to have a hard time enjoying most stories from 5th gen and earlier. I would call you a casual in this case.

It might have something to do with the game coming out in 1997, you nincompoop. I was fucking 10 when I first played it and by then I certainly haven't witnessed anything like it. Even nowadays it's rare to play a JRPG where your party members are not always permanent.

>kotaku
what do you expect
bunch of faggots
to be fair though, grandia does have a lot of fucking downtime

It means the writing is failing if the audience wants to skip past your dialogue

It's sounding like Grandia 1 is a vastly inferior experience. If you're not into emulating, and you don't own playstation or saturn, I hate to say it but you might be better off not playing the game at all.
What I want to know if Grandia 2 is the definitive version, since the PS2 version was apparently awful.

Where do you and OP get story and dialogue from? Turbo is useful for running through areas you have already been or post fight

Social media has ruined people's ability to pay attention to anything for longer than 5 minutes.

The FF rereleases let you fast forward through overworld travel and fights without skipping them, older RPGs had sluggish ass travel as fluff and the problem was exacerbated by random encounters. Complaining that he wants fluff to be reduced is complaining that he doesn't want his time wasted.

What is your least favorite thing about working in the industry?

"Playing the games. This is probably a terrible thing to admit, but it has definitely been the single most difficult thing for me. I came into the job out of a love of writing, not a love of playing games. While I enjoy the interactive aspects of gaming, if a game doesn’t have a good story, it’s very hard for me to get interested in playing it. Similarly, I’m really terrible at so many things which most games use incessantly — I have awful hand-eye coordination, I don’t like tactics, I don’t like fighting, I don’t like keeping track of inventory, and I can’t read a game map to save my life. This makes it very difficult for me to play to the myriad games I really should be keeping up on as our competition."

It's been a thing for years, game journalists in particular have been on a warpath against gaming since the turn of the decade.

Attached: jennifer-hepler.jpg (500x300, 11K)

>I can't read a game map
How the actual fuck do these people function if they can't even read a map?
I bet they would get lost and starve to death if they had to take a bus across town

>s

>needs a fast forward button
What other games needs a fast forward button. I’ll start

Attached: DF3E82E8-1C4A-4B47-8AB4-9D0930A2C358.jpg (4032x3024, 2.51M)

FF9 is pretty miserable on console when you can't speed up the 10 second battle transition EVERY SINGLE TIME you do a battle

This plus you can totally break the Festival of the hunt in FFIX, which is amusing.

another funny case is Pharos in FFXII, you can sacrifice the map but still bring up the overlay map they added for the remaster.

Essentially this. I've played RPGs that were shit on because there was no story but stuff like environmental cues and basic observation tell you a lot.
For example
>enter the pit dungeon
>at the very bottom, there is a broken stone golem, extremely similar to the 3 others that were destroyed as previous bosses in shrine areas
>one party member's hairstyle and garb looks very similar to it, and she has no split weapon affinities in her stats, unlike all the other party members
>there is a destroyed shrine behind it, and swaths of boss-level enemies roam the area
>the singing stone there is the only one that does not make sound
>when in the final area much later on, there are people made of stone. If you touch them, they fall apart, and there's a chance that they will spawn one of the same enemies from the pit upon doing so
Make some basic inferences.
Now in a regular game, it'd be
>Quest: Investigate the pit in the swamp
>7 minutes of dialogue pop ups remarking how strange it is that the area resembles the shrines, and how the one girl's hair baubles look super similar to the ones on the golem, and how strong the enemies are here
>when they come to the final area, they deliberately remind you that the divine statue-people may have connections to the disheveled monsters in the depths of the pit
>final boss has a long conversation with the girl about her origins and she says the equivalent of "fuck you asshole" in 10 boxes worth of dialogue
I'm not even saying that I hate dialogue, or even cutscene heavy games in general (or even that I'd hate the latter example if it were real), I've played a ton and loved them. Just that the former format is impossible to successfully implement in today's day and age.

Attached: DOLPHIN-e1498068222504.jpg (1520x1520, 481K)

this game would be perfect on PS4

old games had no story faggot

Maybe the audience is failing the writing.

>based on the broken ass PS1 version
>smoothing filter
>pretty
Not having fast forward is the least of it's problems. This guy has never been right about anything.

Attached: 1556935855620.png (1199x1342, 2.12M)

Why play a game that you feel is a waste of time in the first place.

>BLUR FILTER
>Based on PS1 version instead of Saturn version
>Broken textures, no shadows
Fuck off

>dude movies should just be pretty visuals, who needs plot or writing

Nice avatar usage!

Nice fucking avatar usage!

nope, audio logs only so I can safely ignore the entire story altogether

Nobody needs women.
Go get yourself money.

sooo are you actually retarded or just pretending?

>kotaku
>no archive
the fuck is he even talking about
I'm cool with rpgs having a skip dialogue chain thing or just a really fast text option.

>Jason Schreier
Every fucking time.

>journos don't like action games having action
>don't like JRPGs having story

color me surprised
it's almost like these people don't actually like videogames
who would have seen that one coming

Attached: 64c.jpg (532x652, 91K)

>What I want to know if Grandia 2 is the definitive version, since the PS2 version was apparently awful.
Nope because they didn't fix the audio desync from 2016 Steam version as that would require basically redoing the whole port from scratch.

that filter is fucking hideous

>extremely shit port that's actually THE worst version of Grandia 1 in history as well as worst version of Grandia 2 in history
>a literal jew journo praises it
Not surprised

Why does Jason Schrier still have a job

Games with slow walkspeed I can't actually fault for calls to implement a fast forward button. You better believe I'd be 150% in support of an option to "skip this fucking 20 minute long summon animation" if I played Final Fantasy 7 again.
Like, Titan Quest (Gold)'s biggest complaint was how pokey-ass slow the player moved. The remaster-outta-nowhere 10 years later implemented an adjustable speed dial that let your pokey ass slow ass move at a FAST and FASTER! settings. Grim Dawn, which was developed by TQ veterans, said to themselves, "yeah we shouldn't make the player move so slow in Grim Dawn" so that was a game that didn't ever need a fast forward knob.
Christ come to think of it even Fallout 1 had settings to speed animations and movement speed.
It's a fine idea if you do a lot of backtracking/traveling. It, at least, is retaining immersion in the game world instead of bringing up a Fast Travel To: menu.

By fast forward I think they mean speeding up the game so you don't spend 5 minutes running from place to place

How the fuck did they manage to mess up such a simple thing? Grandia 2 was pretty much done port-wise so the only thing they had to do was make a passable port of the first game.

Then they have the nerve to charge $40.

>shitfilter
>pretty

Isn't this guy meant to be the shining beacon of legitimate video game journalism?

>buzzfeed tier opinion shoehorned into headline like its fact.

>newfags calling underage

Attached: 1537990909495.jpg (206x228, 25K)

it looks really ugly

a lot of older jrpgs moved at a snails pace and pad out the game with useless grind
the fun thing about playing them is being able to play at your own pace

stop asking jrpgs to be faster, start asking for them to be more fun

>fun thing about playing them is being able to play at your own pace
My own pace happens to be fast, thanks for asking

>god anything to get this fucking game over as fast as possible. I fucking HATE jrpgs, but I sure do love acting like I know everything about them.

based.
evrytime i se an audiolog/box talking to me i uninstall imediatelly

It's one thing for games to have alot of content or a slow burn but shit like Xenogear's unskippable 30 WPM text crawl is not acceptable

Attached: grandia hd.png (496x544, 67K)

Because idiots value completing games, not simply enjoying them.

Beautiful

Friendly reminder that Chrono Cross had a fast forward button all the way back in fucking 2000.

that's a good fucking point