Is pic related the blunder of the century?

Is pic related the blunder of the century?

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>blunder of the century

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Just standard EA fuckery.

The xbone was.

Worst part the pre production artwork is amazing and they really took the worst design for every choice

it wasnt that bad
fun combat, classes offered variety and the worlds had interesting designs and environments
plot had an interesting premise but wasnt executed that great
all in all it was a 7/10 but for modern gamers thats considered LITERALLY UNPLAYABLE

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Look at that Ryder bitch.
That's stolen valour, she wasn't ever an N7
The only good thing about this game was that chief nigger of desert town calls Ryder out for it.

anthem exists

shes wearing her dads armour you cuck

haven't played it. one of the turnoffs I've seen is that most of the main characters (protag(s) included) look like weirdly animated retards. is that cherrypicking by critics, or is it really bad?

no they are terribly written and animations are generally bad

>actually played it
>calling anyone else a cuck
Dilate

>it wasn't that bad
>post no man's sky tier blandness
nah man, it was that bad. you aint gotta lie to kick it.

this

This game really hates white males. Racists.

eat me

Her dad must have a nice pair of tits.

this was quite bad at launch but patched over time, it doesnt look incredible but not bad enough to ruin the game

So? How is that not stolen valor? No one who hasn't played this garbage fire knows that. Expect an N7 badass and get a literal drooling retard.

>what is refitting

cheers. will check it out sometime. going into games with rock-bottom expectations is fun, sometimes they surprise you a little

>Expect an N7 badass and get a literal drooling retard.
if thats how you play your character, that's on you faggot

How would you all feel about a mass effect game that was a prequel and dealt with a smaller,more personal story as opposed to an "epic" story of the potential destruction of everything?

I liked the game. Most of the animations were fixed (for the most part) very quickly, exploration was fun, combat was the best in the series, it was a very nice looking game, interactions with the crew (and the crew with each other) were the best in the series, huge variety of weapons and armor, etc.

The plot was alright, but poorly executed like this user said. It has some big flaws but people REALLY tend to over hate the game.

I didn't play MEA at release so that will probably improve my view of it considering it was an absolute buggy mess at release. But after playing it for the first time on last patch I would say it's a solid 7/10. Its not amazing and it definitely has its flaws but you can see where they were trying to go with it and imo the good outweighs the bad. If you like the ME universe I would definitely give it a shot.

At least this gen ME:A and FO76 are probably tied for being some of the biggest blunders.

The actual game was a mess especially after it's long development like FFXV was but at least those games both did very well sales wise.

Not even close. Mass Effect was already in decline and largely forgotten by the time Andromeda came out.
This game is fine, it's just not the panacea that idiots who never played the post-KH2 games and last played KH when they were 12 years old expected it to be.
That should have been the case. Actually, I'd say the best time to set a game would be during the period in ME2 in which Shepard is dead. You have around two years of happenings there. Let the player choose between several races, make it a real roleplaying game instead of an action game with some dialogue choices. Though it still wouldn't matter because you need a competent dev team.

that would be ideal, honestly. grand-scale games are great for setting up a world, but I'd be happy fucking around in contested space with a crew of outlaws on a little stolen ship
sadly that's not how EA thinks. more likely they'd try to make a huge, epic, multiplayer game that totally redefined the whole setting

>prequel and dealt with a smaller,more personal story as opposed to an "epic" story of the potential destruction of everything?
Okay here's my pitch:
Pick a race aboard the citadel post-reaper war or something. You're an undercover cop working for C-sec that has to live in a midtown ward. You build relationships with locals while trying to hunt a local chemlord or weapons dealer, along the way your relationships may or may not have information or be brokers/dealers and may have to manipulate or betray them. You can be any race and this affects certain Dialogue options/paths so a more respected race option (lets just use the Salarians as an example) may have an easier time negotiating than say a Krogan. You are allowed to tell ONE individual what your actual goal is without compromising the mission and they'll help you throughout the game in the actual combat sections.

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>Anthem was a blunde-

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it was literally unplayable on launch
I have never been so disappointed in a video game
that being said, F76 is a serious contender for blunder of the century for all of the nonsense that accompanied the broken buggy mess

Man I went to an animation talk and I could tell they worked their asses off in that department.

I got that game for free and I still feel ripped off.

Small personal story yes, prequel no.

Make it so far in the future the reaper war is a distant memory and all races completely intermingle a-la stars wars and make it more of a space opera esque setting but keep the harder sci fi aspects. More new races and emphasize exploration in some way.

Agreed. It's not the best, but it does an okay job. It's a shame that they fucked the execution of the story up so hard, because there were some genuinely interesting plot points that needed a second game to elaborate on or literally went nowhere

I bet a Volus wrote this post.

sounds fun to me. the citadel was always my favourite part of ME1.
still, I think you'd need some kind of spaceflight stuff going on or it wouldn't feel like a mass effect game.
maybe rather than being C-sec, you'd be a part of a (very) low-level private security company that occasionally has to pick up jobs on freighters etc. going to/from nearby systems in order to stay in the black, balancing that against your investigations on the citadel

Combat honestly was too easy. Even on the hardest setting. And zone's being at least in part tied to levels which made large enemies bullet sponges was retarded. The plot was pretty bland and you could see it a mile away.

The worst part was the nobody in the crew felt especially unique or interesting, and couldn't get the same attachment as the ME1 crew managed, or especially (most of) the ME2 crew. Yet somehow, the dialogue that different members had in the Nomad was probably some of the best inter-character banter in the series, and there was a good bit of it for each party combo.

So you got the best (but easiest) series combat, the arguably best banter on the weakest characters, and a really mediocre plot that really wasn't even as good as 3s. Shame.

Borderlnads 3 hasn't been released yet.

Imagine giving your best IP to your D team.
What the fuck was Aaryn Flynn thinking

Probably because of the damage ME3's ending did to the brand.

Even after Mass Effect 3 it was still their best setting.

I'd like a game that takes place during the next cycle after the refusal ending, where the new/evolved races from the previous cycle BTFO the Reapers straight away because of Liara's data caches. Because there's no humans, you can play as any of the new races like an evolved Yahg, Raloi, a bunch of new races, and a bunch of background flavor races (AI-Matrix ship race that inhabit an organic body if permission is given, for example). It'd hopefully resolve the bipedal-humanoid design problem of the trilogy, and cater to people that don't want to stick with default humans. Creating an interesting story and atmosphere is a whole other challenge.

Certainly. It was a miscalculation on their part to throw the franchise away like that. But I doubt EA has much talent left even in their A team. Didn't that team make Anthem?
A company like EA will never be able to retain talent because working there drains your soul.

>Mass Effect was already in decline and largely forgotten by the time Andromeda came out.
I can't imagine I spent almost 5 years as a huge fan of that series. Like, I knew every tiny detail of that setting, front to bottom. I could finish each game - sidequests and all - in under ten hours! TEN! That's how thoroughly I knew this series!

And then... This. Nothing. It's all wasted memory. Wasted space. Wasted time.

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>A company like EA will never be able to retain talent because working there drains your soul.
EA has stopped giving a shit about "talent" when their biggest income sources are brainless sportsball titles like Madden and FIFA. Those series are so fundamental to EA's bottom-line they actually took animators from Anthem/Dr4gon 4ge and made them help with sportsball crunch.

True. Those player pack loot box mechanics bring in so much money as well. Then YouTube recommends me videos with millions of views of twins from Europe opening them up.

Andromeda problem is that got little things right, but fucked up on all the big things, the combat was good, the exploration had some meat to it.

But the story was so boring, you endure going to a new galaxy just to have the same plot of me1, this is just not fun.
I had such hopes at the beginning, the game gave this huge idea of survival, help was a galaxy away, you would have no choice but to make do with what you had, there is so many ways this could have been fun, building outposts, handling resources, deciding what kind of colony you will build.
But sadly the game never delivered on the survival aspect, you get one choice between a military or scientific outpost, and that's it, the game instantly gives up on that and forces you to tag along on the search of a relic I could not give two shits about.
We could had a realistic fight for survival, factions fighting for your support, with the player being forced to sacrifice human lives or attack native aliens for territory, your decisions shaping how the initiative would look like ten years down the road, instead is just "search for the relic and defeat the ancient evil" once again.

And the only aliens we have on a new fucking galaxy is the Angara, its like people cant create anything but humanoid aliens bullshit, every single time.
I mean, we could had something like this:
youtube.com/watch?v=CB8xs8uyHLU&feature=youtu.be&t=30

An new species of alien that looks straight out of a nightmare, with a unique society, full of rules completely different from human society, instead we just got humanoid aliens that also worry about gender issues bullshit, just like back home in the milk way, how exciting.

Andromeda had a cool gameplay, but the garbage story killed any desire to ever replay this shit.

>Andromeda had a cool gameplay,
It was garbage because it let you build anything you wanted and your teammates did fuck-all unless it was Drack in which case he broke the game for how overpowered he was.

>I mean, we could had something like this
Good taste but I'm afraid that Montreal didn't have enough talent, time and/or resources to make a non-bipedal species with any sort of character and an interesting backstory.

It's ridiculous that they didn't let you explore Twilight Town, the hell were they thinking?