ITT: god-tier enemy design

ITT: god-tier enemy design

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Mecha has no place in fantasy.

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Where does it put the sword when reloading the crossbow?

the monsters in Dragon Quest are wonderful and deserve more love

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One of those guys was in my monster team in DQVIII

faggot

name a cooler zelda enemy

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What are golems

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bump

>He's never gone on an expedition to the Barrier Peaks
Lame.

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His evolution is better.

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use your imagination you faggot

Not gonna lie, this is probably the coolest looking robot in any game ever.

In the bowels of its latest victim.

he sticks the hilt in that hole in his chest, DUH

>he was online only in DQMJ3
Fuck japs.

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based and sleep pilled.

First time I saw this motherfucker in 6 I thought "oh fuck, this guy's gonna be a bitch". Then he promptly killed my mage and sliced by warrior down to 80% HP in one turn and I flipped my shit.
DQ6 and 7 have the best monster designs in the series.

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the mini-boss in majora's mask was pretty cool

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Also this guy.

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simple but effective.

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I feel like posting DQ monsters in this thread is cheating.

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>Realistic-feeling mechanical construction
>vague cartoon or animalistic features that feel like they were added as an afterthought or cruel joke
>don't all just look like plastic toys or animals with some metal joints
true Badnikino

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I've never even played an SMT/Persona game but this design is rad as fuck

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what is it about DQ's monster design that makes them so appealing and memorable despite how simple they are?

Despite being simple they are very distinct looking. Toriyama's style really shines through.

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Most stuff from Metal Slug

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looking forward to seeing these all realised in the remake!

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fantasy=fiction
science fiction = fantasy

toriyama's mech/vehicle design is just wonderful

FF7 was a mess.

Dead Hand

TP Darknut and the Crossbow Training one that could turn into a swarm of moths for some reason

Post some from games that came out this decade.

I'm sorry wait let me rephrase this for Yea Forums.

You actual fucking retards. You are incapable of posting any creature designs from this decade because you are retarded and there are none because every game, all 10,000 of them, that came out this decade all suck ass after the mass soul-draining of society in 2012. I know of some but because I am so much smarter and because my taste is so much better I'm not going to post any myself. Instead I will wait for you to post and then laugh at you for trying with smug girls from anime I never watched.

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All the Starman varients from Mother/EarthBound.
I'd post pics but rangeban lol.

AAAAAAAAAAAA

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>the bull's nostils leading into a man's skull
SMTIV had a lot of shitty guest designs but man Minotaur really tried to pick up their slack

>laughs at you and then punts you in the face

Mimicuties provided some stiff competition but DS Mimics win by vittue of being more deranged

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I'm going to be so mad if they cut Brain Pod and Grangalan

Those finger like teeth that move on their own

I always thought Subspace Emissary's enemy's were under-appreciated

I'll never underatand why people complained about Sakurai making new enemies that fit the tone of the game instead of just copy pasting enemies from other Nintendo games like Melee did

I always liked this little guy, it's similar to the stuff I drew in middle school

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>A Shining Eye comes into view
>"A huge and strangely deformed floating eyeball, pulsating with flesh-twisting energy. Beauty is certainly nowhere to be found in this beholder."
>Your body twists and deforms!
>You begin to shout uncontrollably!
>You feel weirdly uncertain...

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Toriyama makes awesome robots

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Enemies from Nintendo games fit the theme of the series, the Smash 4 Kid Icarus masturbation was awful though.

Forever my favorite Badnik

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Fucking adorable.

Baddest motherfucker in the game, was really glad to see him in Ultimate

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I'll end it thus

Kill yourself

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Reminds me of these from FFVII
Something about robots having beaks/drills makes them cool as fuck

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FFVII's enemies are so underappreciated. They have such a primative, silly, and unsettling feel to them. It's so interesting to me just how bizarre they are.

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I know he's a boss and not a normal enemy but I love Belome. His design is so nonsensical I love it

>vaguely dog-like
>weird spiral pattern all over his body
>2 pairs of striped horns (?)
>2 pairs of eyes that move independently of each other
>nub arms

The best part is he had his own temple so people at one point worshipped him and were peobably eaten by him

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I thought his nub arms were cheeks for a long time. SMRPG had some cool enemies designs overall.

it is the only final fantasy game i like

Every single version of him has been 10/10. Mecha, Silver, Neo, Overlord, all of them are top tier.

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Lore wise, who is making those robot enemies in DQ?

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Wizards?

I wanted to beat Zelda enemies using Samus, I don't care about Sakurai OCs.

Great silhouettes, which make the monsters distinct and recognizable. Toriyama also manages to balance intimidating and charming very well in his designs.

I saw here a few month ago that dev for DQ1 originally gave Toriyama design for Wizardry as inspiration, and there's an artbook comparing the two that an user posted here, someone know what I'm talking about ?

Is this Sonichu?

Based metalposter

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No one really posted this?

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Please dont trigger ny ptsd

It's really amazing how adorable such a simple design can be and how absurdly popular it is. I sometimes wonder, had DQ never existed, would a design like this be accepted nowadays and would it get the same amount of traction.

It really depends. Knowing how the Internet works, there's two routes. Either the Slime design would be accepted immediately, get tons of fanart and the inevitable porn. Or it would be ridiculed to hell and back, then people would start ironically liking it, then people will like it fully. THEN the porn will start popping up.

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Oswald is actually an interesting comparison. Only reason why we have Mickey Mouse in all of its corporate horror is just because Walt lost the rights to him which forced him to create the mouse, even though it could've been as popular as Mickey is now. I guess part of it is just marketing. See what people latch on to and market the hell out of it.
Or how out of all the Pokemon, Pikachu was the one people found most endearing.
Bottom line, get a good artist for your games. Part of Hollow Knight's massive success also came from very simple but endearing designs.

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Based

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>Only appears in that one gallery room
What the fuck was his problem?

You should consider leaving this place for a few days.

>poring ripoff
>god tier

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Only game that came close to explain that, was DQ7 where Ogrodemir created a factory that made killer robots.

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*DISTORTED ELECTRONIC SOUNDS AND THUMPS*

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My favourite enemy of all time!

What happened specifically in 2012? I can’t recall, I just remember it being a good year until like October

*AHEM* I'M GONNA MAKE AN ANNOUNCEMENT

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WE

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FORM

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THE

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Based and skeledoid pilled

beauty in simplicity, prove me wrong

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BEST DRAGON QUEST DESIGN EVER !

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ff7 house

C-c-c-c-combo breaker

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For that matter.

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Objectively the best enemy design in gaming history.

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Based

Top tier music as well.

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>Dragon Quest - 1986
>Ragnarok - 2002

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agreed

I just like it.

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All minecraft hoardes are well designed. They all have their quirks and clear differences between one another

But do women?

>Inb4 phantom

literal ahegao face

He's fun to fight too.

CREEPER

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Mother 3 had lots of cool designs, My personal favorite being the cuddle bomb.

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Based and spice-pilled
Sly character designs in general are top notch

*blocks your path*

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It's not despite how simple they are, it's because of it. So many fantasy artists come up with a huge origin story and history for all their characters, which is great, but then try to represent every element of that story in the design, so it ends up as an overdesigned mess. DQ enemies are pretty straightforward. You take one look at them and know pretty much everything you need to.

Complex, intricate character designs do have their place, but generic enemies and NPCs are not that place.

I think the real question is why they didn't have containment fail and make you fight your way out of that room.

They haven't shown any of the weird enemies so far in remake footage/screenshots, have they? I hope they don't try to tone them down.

Classic mode was still there.

Galleom is pretty great, and I did get a burst of nostalgia seeing him pop up in Ultimate, but I had really hoped Duon would make a return at some point. Fighting him was just so fun.

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End of the world in 21/12/12
The internet died in 2007

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god the fight with him in Mania was so fucking good

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This thing is fucking disgusting. Imagining it existing in real life and wiggling around makes me sick.

I love it

Ever seen a recently-fed tick walking around?

All monsters are made by magic in Nadiria the monster world

>cum exp
>cum gold
What did they mean by this?

Cumulative

I love how it manages to keep both the majority of the man and the bull without complicating the design at all

God I want a slime friend bros

Literally every Pikmin game except Hey! Pikmin has excellent enemy designs.

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Pikmin 3 enemies are debatable but I fucking love this thing

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So good

this guy fucks

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Always loved the enemies from the original Spyro games. Kinda vague enough for you to insert details, but also not super basic.

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This is my favorite DQ enemy. I just finished the automaton chapter of 7.
>King gives you a knife for fighting an army of robots.
Fuck off.

>They never bring cool guys like this back.
>But here's Lilim again!
Megaten's some bullshit.

Monster robots in DQ are made via magic and don't actually function like robots do. They behave like robots and work based on how people think robots work, but they're mostly hollow inside. Also they have souls, and all monsters can become friendly, and even transform into humans with enough effort.

It's a bit odd.

Shit's weird.

>Incessantly complains about the activities of the right wing, body politic, and head of state, but lacks the motivation to actually do anything about it.
Absolutely based devs (and translators)

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The quiver

distinct silhouettes, dynamic poses (no boring A-pose), great colors.

That dog enemy with the nice belly is better.

These guys were always unnerving as fuck to fight. I would also compliment just how great their sounds are, but the sound design in Dead Space in general is fantastic.

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