FFX hate is the most forced contrarianness there is on Yea Forums, it's one of the best games in existence.
FFX hate is the most forced contrarianness there is on Yea Forums, it's one of the best games in existence
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It's the best Final Fantasy game by a significant margin. Masashi Hamauzu's work on the soundtrack remains the best work by an video game composer ever.
i love the combat wish there was a lot more games with it
>le funny laugh xD
Literally the only reason why brainlets meme it to death, unironically one of the most solid games in the franchise but Yea Forums is the mecca of autism so that's that
>people think this is bad cover art
plebs
unironic bump
But it's not even the best Masashi Hamauzu OST for Final Fantasy (XIII). Let alone of all of gaming. He did write the best songs in X though.
Faggots on this forum hate everything except Bloodborne and Persona 3.
>ywn be younger than Rikku again and have a schoolboy crush on her
This was my first game on the PS2, I fucking enjoyed it.
Comfy af
>unskippable cutscenes
>forced linear path with zero branching
>game is too easily broken by the sphere grid, so much so that they have to make superbosses do 99999 damage and have 5000000000 hp to compensate (aka making them grindy damage sponges)
>getting the endgame celestial weapons is a tedious chore
Let me guess, none of these count as flaws or legitimate reasons to dislike the game, right?
I prefer 7 but 10 was good too.
As long as XV and XIII exist there’s no reason to direct hate at X.
>complaining about cutscenes and optional grind in a JRPG
these are just as brainletted as complaining that the game is turn-based
Cutscenes do not belong in video games, especially to the tune of 12+ hours of cinematics, and 50+ hours of forced walk-and-talk segments. I don't know why people have this mentality that JRPGs need to be cinematic experiences.
Good:
-Best gameplay in the series
-Best customization system (Sphere Grid)
-Graphics were good back then and still hold up today
-Amazing world design and world building
-Half the music, mostly by Masashi Hamauzu
-Half the characters, including Tidus
Bad:
-The other half the characters, especially Yuna
-The other half of the music, the ones not written by Masashi Hamauzu; Zanarkand theme gets old fast because they stick in variations of it in a dozen songs
-The voice acting
-Story is laughably bad and full of tons of plot convenience
-All the side quests and mini games, including Blitzball
-Temple "puzzles"
-Nomura character designs
>unskippable cutscenes
Legitimate flaw
>forced linear path with zero branching
Not a flaw, don't play jrpgs if you want a "choose your own story" book.
>game is too easily broken by the sphere grid, so much so that they have to make superbosses do 99999 damage and have 5000000000 hp to compensate (aka making them grindy damage sponges)
Not a flaw, it’s called gameplay.
>getting the endgame celestial weapons is a tedious chore
Not a flaw and, except for wakkas sigil, not even true. For most of them you literally just have a open a chest or play a minigame and not suck at it.
Stop crying and go back sucking Bethesda’s cock.
>I don't know why people have this mentality that JRPGs need to be cinematic experiences.
Because that's what they have always been, FFX has plenty of core similarities to FF1.
>unskippable cutscenes
It's an rpg
>forced linear path with zero branching
You can level your characters however you please, and change them out in combat at any time. The story is linear, but again it's an rpg and trying to tell a story. Sand box worlds don't tell good stories.
>game is too easily broken by the sphere grid, so much so that they have to make superbosses do 99999 damage and have 5000000000 hp to compensate (aka making them grindy damage sponges)
Completely optional bosses because autistic individuals like yourself want post game content
>getting the endgame celestial weapons is a tedious chore
Completely optional items for autism
There are plenty of games that are pure action. I like some of my games to be interactive stories.
ah good to see another patrician carrying the torch. pip, pip old boy
>cutscenes do not belong in video games
Please kill yourself now and never come back
FUCKING SEAGULLS
FUCK YOU FFX
Tried to play this some time ago and the camera does the weirdest shit in cutscenes for some reason
>Because that's what they have always been,
Nostalgia is no excuse to repeat the sins and mistakes of the past. the point of next gen video games are to NOT repeat these mistakes.
desu fucking up a bossfight and having to sit through 2-5 minutes of cutscenes is garbage and inexcusable.
Played it as a teen around the time it came out. It was the only game that made me fall asleep.
It's very pretty, and it sounds great. That's about it.
>wtf why do I have to build buildings and control multiple units in this RTS? No it doesn't matter if it's the genre's definition I want something else
Final Fantasy 10 IS the best Final Fantasy.
Anytime a 5fag says something applaud them on understanding that the ff6 fanbase has become more cancerous than ff7, but don't get their quirky contrarian hopes up on being the best
Anytime a 6fag posts the laughing scene, remind them that the opera scene eas the cringiest stuff in ALL FFs
Anytime a 7fag taunts you, remind them that the only reason they sold more is because 9 tanked the confidence in the brand name at the time and to go back playing legos now.
Anytime a 9fag taunts you demand them to thank you, for FF10 saved Square's ass after the commercial failure that was 9
Anytime a 12fag say something tell them that we know you only played 12 faggot
Anytime a 13fag wants to drag you at their same level of misery as a hallway simulator call their zoomer bluff, no sweety, not being open world doesn't make you an hallway simulator like your shitty game
And if ff15fag wants to say something, start by addressing him by his real name "barry"
Only Final Fantasy that stood the test of time, not using fucking lego blocks, a final boss that doesn't have to be an omnicidial maniac but a relatable tragic figure that wanted to protect what's dear to them (both Jecht and Yu Yevon), memorable fights like Sin, Jecht, Yunalesca, Seymour, dark aeons etc, the best and even to this day in FF most original setting instead of the classic medieval or scifi stuff, the best implementation of summoned creatures, the best battle system, the new mixup of job classes, allowing you to do the story mode with the chars classes and then grind endgame to "unlock" 'em all, and finally the best character in the entire franchise Auron, alongside the BOLD move to add a chad protagonist who gets the girl who angers nerd that want someone with no social skills like Cloud and Leon or the waifu shit like Terra or Light. We truly are the chads of FFs.
dona a best
>XV is shi-
>Actually old enough to have bought FF X on the ps2 at release
>Played all the FFs before it
>Played the shit out of it
>One of the best levelling systems
>Revolutionary use of controllable aeons
>Aesthetic island vibe
>Solid OST
>Plenty of sidequests
>Revolutionary graphics on the PS2
>HAHAHAHA
It's been popular to hate on FF around here for years, but there was a time that Yea Forums unironically liked them.
>Not a flaw, don't play jrpgs if you want a "choose your own story" book.
Choose your own story? Come on man. I simply expect these wide open cinematic locations to be more than just hallways. Of course, looking at the Thunder Plains and the Calm Lands, they don't exactly know how to populate wide open spaces either. They're basically hallways in spirit.
>Not a flaw, it’s called gameplay.
Gameplay shouldn't require 200+ hours of tedious grinding on unchallenging mobs, just so the dark aeons don't instakill you.
>Not a flaw and, except for wakkas sigil, not even true
I do like that you casually ignore how miserable it is doing 200+ lightning strikes, which isn't even hard, but it's boring AF. And then there's the chocobo races that are pure RNG. And I can't forget the tedium of going through the whole cloudy mirror sidequest.
I expected Ace Ventura to come out of his ass.
Those things are OPTIONAL though
Being an RPG is NOT an excuse to have unskippable cutscenes.
>the game should never run above 10 FPS, it's tradition to have bad framerate!
>Gameplay shouldn't require 200+ hours of tedious grinding on unchallenging mobs, just so the dark aeons don't instakill you.
It doesn't. git gud
BASED
>Gameplay shouldn't require 200+ hours of tedious grinding
It's not a requirement, it's an optional grind for endgame autism.
That's a funny way typing Horizon Zero Dawn OP.
You know what isn't optional? The 50+ hours of cutscenes and dialogue that you can't skip. Also, the fact that the game throws way too many hallways at you, even in places where it shouldn't, like mount gagazet. Did we REALLY need all those ice bridges, that aren't even a puzzle or an interesting local, but just a tedious timewaster?
Then please, explain how you're supposed to beat the dark aeons and penance without grinding.
dude the facial animations in Horizon are such garbage compared to FFX, and FFX came out in 2001. After the initial story beats Horizon's storytelling falls so flat in its delivery, so robotic and unconvincing I couldn't continue playing it
Based.
As with 7 the original game is good, but the spin-off material is generally low-quality fan service.
10 had the luck of getting the combination of classic gameplay with 3d graphics that have aged well unlike the PS1 era games.
>optional content
you seem flustered
Everysingle enemy in the game with the exception of the one underwater evrae variant from the arena can be defeated by rikku with no sphere grid nodes unlocked.
>Then please, explain how you're supposed to beat the dark aeons and penance without grinding.
You don't that's why it is optional
There's plenty of videos on youtube of people smashing those bosses NSG. The game throws so many tools at you that you don't need to grind
optional
>classic gameplay
X plays very little like the previous entries. Not only does that it use a completely different battle system and leveling system, it jettisoned away the overworld map.
>shit on FFXIII for being a corridor simulator
>praise FFX despite it having the exact same corridor simulator formula
FFXfags are literally braindead
>muh suteki da ne
While some JRPG series are very light on cutscenes and dialogue, Final Fantasy is not. In Final Fantasy, story and cinematics take precedence over everything else. It's both it's greatest strength and it's biggest flaw.
>Activates one special attack after another
>Game plays itself during these
>wow god tier gameplay
Hey Barry. Keep it up, no matter what they say about you, you're much better than the cancerous 6fags and 9fags. Hell, now that I finished the dlcs I'm inclined to put 15 above 13. But don't push your luck too much.
what a relief that we don't judge games by their corridor-ness, but rather by their overall quality.
>muh overworld map.
You get it at the airship. Stop looking for sad excuses, 20 is the best mainline FF.
I like FFX but the removal of a world map you could physically fly around was a big disappointment coming from the PS1 era.
>exact same corridor simulator formula
FFX's corridors were more fun
Maybe it was the NPCs you could talk to thatt had interesting shit to say and get items from
Maybe it's because you weren't QUITE as funneled through as FFXIII and there were optional cutscenes as early as the boat to Killika
Maybe it's because you could backtrack as early as Besaid Island for Valefor's overdrive and eventually revisit the areas of your quest to see what's changed and do sidequests
Maybe it's because you could recruit people for Blitz, or stop and smell the roses and play Blitz to take a break from the main story
The fact is the beginnings of most FF games starting at IV are linear as hell. FFX didn't cross a line that XIII did.
>FFX is a corrido-
Being optional doesn't excuse it. The content should be good and not grindy regardless.
You still haven't justified why the cutscenes are unskippable either.
>play jrpg
>select an attack
>attack plays out
>'this is not my dark souls ):'
I agree. It's also one of the best if not the best in the series.
>In Final Fantasy, story and cinematics take precedence over everything else.
People need to stop making these exceptions then. Gameplay should always be top priority, regardless of genre or brand.
> ignoring the comment to mass (you)
Whatever fag. Get good.
It's not grindy. You can No Sphere Grid all those bosses.
I only played X and X-2 and i thought X was a great game. The soundtrack was beautiful
>Being optional doesn't excuse it.
Yes because the whole point is that it's there for grinding autismos
>You still haven't justified why the cutscenes are unskippable either.
Lots of people wish they were skippable see losing to Yunalesca or Seymour flux but if you don't like story heavy games why the fuck would you play final fantasy?
PLayed 13 and liked it. Played 13-2 and thought it was just alright. How is FF13 LR?
>Gameplay should always be top priority, regardless of genre or brand.
Nah. They're VIDEO games. Video = movie. They're movies that you can play
A hybrid of story and gameplay brings out the best the medium has to offer
is Wakka right about the Al Bhed?
It would have been fine if they went back to the formula that worked instead of doubling down on FFX's game design with FFXIII. Every stumble Square makes adds to the idea that FFX is where everything started to go wrong.
I've seen those vids. They still grind like crazy.
While I agree, you're preaching to the choir. We don't make the games. The developers of Final Fantasy wanted to make story driven games from the start. So that's what they are. Next you're going to complain about Kojima games I suppose.
literally braindead
Nah. But he's still a brudda. Gotta love him even if he's wrong.
Cutscenes being unskippable was the norm for rpg back then, it's not something you can blame on 10.
As for the grinding, it's grinding only if your brain is riddled with adhd, yes they won't give you everything on a silver platter like 6 and base 15, and wanna know something? That's better, because you've earned that sweet victory, besides, there are strategies if you're underlevel, or didn't use the sphere grid ever.
He doesn't even know what they look like
>if you don't like story heavy games why the fuck would you play final fantasy?
Because final fantasy is a video game, and gameplay should be the only unskippable part. Story is unnecessary bloat.
>Nah. They're VIDEO games. Video = movie. They're movies that you can play
So why does the game have 10-50 hours of segments where you don't play it, depending on how much dialogue you can avoid?
ACfag is that you?
How boring thar would be, thank god you're not in charge of making every videogame.
But the point is if you're making a compromise, in other words, if you're not doing a NSG, but you're not doing a FULL sphere grid where you grinded to max stats, but just played the game up to the point where you're fighting optional bosses, you can beat them with strategy.
There's an order to fight optional bosses in in the endgame where you can make progress naturally once you're right at the point where you're about to fight Jecht.
>So why does the game have 10-50 hours of segments where you don't play it, depending on how much dialogue you can avoid?
That's the movie part
you're not very bright are you
Eat my dick OP, I will fight you.
FFX blows chunks and you know it.
AND, /thread :^)
He says while posting a remastered wakka face. You're not caring jack shit, delete this image from your computer.
ffx is so comfy to grind
>Cutscenes being unskippable was the norm for rpg back then, it's not something you can blame on 10.
And how long did it take them to fix this? Are they finally skippable in the HD remaster?
>not levelling up is still grindy to me
I don't even know what the fuck I should say to this. Just fuck off playing my name is mayo.
>Are they finally skippable in the HD remaster?
No which is actually pretty strange
it's literally the proto-ffxiii, but it gets a free pass due to nostalgia.
Ps2 didn't have patches. They "fixed" it as if X-2.
If you want branching play Expert Sphere Grid. Also lets not pretend other FFs have much customization either
>endgame is easily broken
First FF game?
>End game stuff and grind is tedious
First FF?
The point remains that they still require grinding. They're not battles of skill, but rather attrition.
>That's the movie part
Yeah, I'm not sure where the game part is. In my last through, I was corralled through corridors and unskippable cinematic talking segments constantly, and I didn't know where the videogamey part was. Where does the actual GAME start? The first time I actually engaged in a battle was at Seymour Flux, aka the only time I had to use a phoenix down inbetween mashing the X button. Unless mashing the X button DOES count as gameplay, in which case I couldn't recommend it.
Enough with your zoomer memes. Ffx is not an hallway simulator just because it's not open world like ypu bethesda shitters like, it has great combat unlike 13, and actually gives you shit to do other than suffocating you with fight fight fight.
Maybe try not playing JRPGs if you don't like them?
XIII has better combat, though.
Well, the difference is that FFX actually has shit to do, gives you interesting reasons to revisit old areas, and go off the beaten path in the odd occasion that there is an area off the beaten path. Variety and pacing made this game fun.
Leave your sensible comments at the door we're in a comedy zone.
See that's the thing. I never used a phoenix down in any other FFs, if you play the other FFs you'll find that the story mode of 10 is on the harder curves alongside 13.
>Ps2 didn't have patches
Yeah, but the version on steam is patchable. Odd that it continues to have unskippable cutscenes. At this point it comes across as a deliberate choice. See, it's even more of a sin now because they not only had the time to fix these problems, but anyone buying the HD remaster would likely have played the original, and so they don't need the cutscenes shoved in their face. It's a simple QOL element they could patch in, yet it remains unpatched.
>Maybe try not playing JRPGs if you don't like them?
If OP is gonna praise FFX as the best game in existence, perhaps they should have a reason for it beyond their own nostalgia.
>he says, as he cuddles up to his Yuna dakimakura
Always hated this game back when it came out. Gave it a second chance when the HD collection came out. Its OK, certainly not the best in the series but far from the worst. Characters and story are dogshit though.
No. Pressing more buttons doesn't make a fight better.
>it's okay if the level design is shit, I like my waifu Rikku
>The point remains that they still require grinding. They're not battles of skill, but rather attrition
So playing the game naturally without going out of your way to get in additional encounters is grinding?
You're an autistic motherfucker you know that user?
>Ffx is not an hallway simulator just because it's not open world like ypu bethesda shitters like
i hate open world garbage, but ffx and ffxiii are on the opposite and equally-bad extreme.
based tasteless retard
>what the hell how can people like a game I don't!?
>fucking up a boss fight
Look at this loser
>what the hell how dare anyone dislike my favourite game!?
That's your way of seeing things. For me, the minority screeching about cutscenes
Is so tiny it's not worth it
>beyond nostalgia
Listen up faggot. I told you to go playing my name is mario because there is no serious answer to give you, the moment you say even not levelling up is grindy, only game that can please your junkie brain is my name is mayo.
>not including the final fight with Seymour
It's funny because this song was better than the song that plays during the actual final boss.
When the battles are repetitious and don't require any skill, yes it is grinding.
I agree with you there’s no reason for unskippable cut-scenes, especially in the remaster of it. But the game is also 18 years old and from when games generally didn’t have skippable cut scenes. Overall I think it’s fine that the game doesn’t, but really the remaster should have them. Also I don’t understand why you think linear=bad. There are good games that are linear just as there are bad free roam games.
Except it's not. Ff10 is hardly an jallway simulator, even if you don't like bethesda shits your brain is poisoned by both extremes and you can't see the middle like 10.
>final boss music is some shitty Heavy Metal song
what a great sendoff for this series
>Are they finally skippable in the HD remaster?
No. But the remaster was also done by some cheap chink company. So it's not like you could have expected much from an edition which has the international content as literally it's only draw over the original
Square will never make a world as comfy as Spira.
Wakka's blatant racism was the best thing about the game.
Agreed, fantastic game I never understood the hate.
>That's your way of seeing things. For me, the minority screeching about cutscenes Is so tiny it's not worth it
What do you mean it's "not worth it"? All they'd have to do is put in a "skip cutscene" prompt. It would take them what, one day's worth of work? I bet they wouldn't even need more than one person to do it. It's silly.
>I told you to go playing my name is mario because there is no serious answer to give you, the moment you say even not levelling up is grindy,
It's the nature of FFX's combat. It's the definition of blindly choosing from menus and mashing the x button to attack.
>why do you think linear = bad
Because at that point there's no reason to make a 3D game. You're pushing the player along a 2D path, so you're not even taking advantage of the medium. Same reason why it's stupid to give you an airship, but you can only fly to specific destinations instead of being allowed free roaming, a problem they didn't fix in the remaster or the sequel.
Whenever I think of this game, I feel at peace and near tears. It is just so beautiful.
>i like canned cheese in my coffee
No wonder you hate videogames.
I know right? What were they thinking.
Ah, hip hop niggers hating on the best Final Fantasy. It all becomes so clear.
This, X is the peak of the franchise, yet all you contrarian retards can do is meme about the laugh and call it "linear"
Hip-hop is high test and IQ. Metal is the opposite.
go back and reread idiot
i would have prefered if this was what played during the final boss
kys boomer
>facial animations in Horizon are such garbage
Are you blind?
Sphere grid is god-tier
>X is the peak of the franchise
>We’ll never get a party member as cool as Auron again.
youtu.be
it is
only a zoomer would disagree
metal is for genuine incels
FFXfags, everyone
Care not to end up this retarded
It would take them much longer on the basis of the remaster being done not by them
>bing bing I smash multiple buttons wahoo
Can't you stay on a DMC containment thread? There is no difference if X is the only attack button or multiple, the beauty of the game is in the turn system and abilities you use.
name a better one, boomer
Keep telling yourself that with your saggy pants.
Soundtrack is amazing
Not to mention the cover art sword actually ends up being your main sword for most of the game. Brotherhood was fucking great and it looked unique too.
X-2 has the best gameplay of a Final Fantasy game ever, and the soundtrack is amazing as well. Just some people didn't like the plot, which was very different in tone from X.
youtu.be
Somehow, the first time I booted up my PS2 and heard this song, I was nostalgic for it. That's the kind of feeling it gives.
It's not bad, but it's utterly janky as all fuck, to the point that it's difficult to take it's surprisingly well written characters and story seriously. The cinematography, the presentation, the way scenes play out, feel like it was directed by an utter nutjob. I don't understand how I could still get emotionally invested in some scenes.
FFX is the only FF I've spent over 1000 hours playing (original PAL release with Dark Aeons/Penance etc and all the sphere grid autism that goes with beating them legit). I absolutely hated the look of the game when I first saw it, hated Tidus, hated the removal of the classic world map.
Yet the game itself was just fucking amazing, the setting is probably the most truly Asian of all FF games, the music is great, Tidus ends up being a legit protagonist you can empathise with, there's 10x your money's worth of shit to do and now I don't think I could stomach a game with the old school world map again.
Surprise surprise, the metal-cel actually thinks that all rap music is gangsta rap
literally any of the first 9 games are better than ffx. so are most of the spinoffs.
the intro and that song were literally the only good things about that game
and then you play the actual game and you're like, what the fuck am i doing with my life
the hate comes from playing english DUBBED version, it had pretty cringy actors and the HA HA HA HA HA HA HA was a meme, but if you played UNDUB version with japanese voices then its a masterpice.
Everyone knows Seymour was the real main boss of the game, his fights were always the toughest too.
youtube.com
This is one of my favorites, I love how suspenseful it is, then when that beat finally drops it's just fucking awesome.
The game is older than you faggot.
Combat is really great. Loads of customization. Some people don't like the time limit but honestly that was never an issue for me.
You people never have an actual argument against the game being linear
>hurr durr bethesda shitheads can't appreciate muh corridors
>uggggh you just don't comprehend the finesse of the level design, you retard
>c-contrarian, FFX is the best don't question it reee
Beware this prime retard, he's in every thread.
very bad b8, try harder
This. I love the combat, gear, and leveling system.
If that were true, 10-2 and 13-3 would be universally acclaimed as the greatest Final Fantasy games and maybe some of the greatest JRPGs. But story and music do matter.
Its not the best final fantasy but it is the last good one they ever made.
>I,II, III, VIII
>Better than X
This is peak contrarianism.
do you know what the word peak means idiot
it was all downhill after X
Yikes, going so far on getting a PhD on nigger culture? It's tomato tomato, just like all your faces.
youtube.com
This video actually explains it perfectly
>There is no difference if X is the only attack button or multiple, the beauty of the game is in the turn system and abilities you use.
And most of them are either useless or trivialize fights. Too many extremes and not enough variety to make them all worth using. For example, the trash that is Kimahri's blue mage skills. Just getting them is annoying enough, but them requiring an overdrive is even stupider.
>X-2 has the best gameplay of a Final Fantasy game ever
I'll never understand why people think this. I found it to be one of the most "Hold X to win" FF games ever, especially when you can stunlock enemies and all.
>Gameplay should always be top priority, regardless of genre or brand.
single digit IQ take right there
ironic how you'd be one of the retards praising Yevon
There is no "argument" about it. Ff10 isn't an oppressive hallway simulator, just like it isn't your usual bethesda trash.
>FFx in its linearity is better because the linearity serves the story
Stopped watching there. If I wanted story, I'd go read a book. I play video games for gameplay first.
Dresspheres were fun as fuck. The customization was insane, you could craft your own teams and make each girl whatever class you wanted, it was way more customizable then X.
see
but ffx was garbage too.
You can get all of them except one in a single fight so no, not hard, and mguard and ww would be broken.
Just edit the sphere grid with the save editor. You can make the game how you want.
>GO NOW INTO SAND AND DUST IN THE SKY
>GO NOW THERE’S BETTER PLAN THAN TO DO OR TO DIE
It’s grown on me over the years. Fit’s Jecht and the fight pretty well. Also I just love the context change of the song once you now know that Jecht is Sin.
yeah im aware of all that since i was retarded and bought it on release day ALONG WITH THE FUCKING SPECIAL EDITION STRATEGY GUIDE, but it was still a shitty FF game
The only thing cringier than listening to metal is being racist :^)
the piano version is also great
A game can be linear and work just fine. It detracts from nothing unless done poorly, just as being open world isn’t inherently good. Hell linear and open world aren’t limited to 2D or 3D. And each have their own benefits if done correctly.
leave
>All these retards that only care about gameplay
I seriously cannot wait until all the boomers die off. Everything will be so much better
Reminder that Jecht tried to kill a Shoopuff. Very bad man.
>I-it's cringy to rightfully insult me
Ok kid, cool that you learned some words made up by Lenin. Go to sleep now.
Leave white people alone and you won't have to deal with us or our racist attitudes anymore. It's that simple.
All the classes that were available and the fact that you could switch to them in battle made for endless options. I also liked that you could choose which skills to learn first so you didn't have to go through a bunch of useless grinding. If you want to learn status ailment skills go for that. If you want big dick damage you could go for that. If you wanted quick fast attacks to get chain bonuses you could do those as well. There were multiple grids and some gave bonuses depending on how you used them. Or you could just equip Unerring Path and wipe everything with one of the custom Dresspheres. Full Throttle was my favorite, not even edgy but I thought it was cool.
post-election redditards don't get to tell anyone else to leave.
why don't you go play Gone Home you pretentious faggot
What do you mean though? X had good gameplay
>movies with less gameplay than cutscenes
Sorry but FF games have always been bad
It is the best FF though
I have, it's fine. It is a bit pretentious tho
those are zoomers though
boomers can agree that this series dropped the ball after X and have been on a downward spiral ever since
You're right, neither 2014 niggers, so fuck off, both from the thread and country you occupy.
I'm certain linearity can work, but i'm definitely not convinced when the game has so many glaring issues.
>"game"
It's storyshit that belongs on Yea Forums. Fuck this garbage that's basically killed actual gaming.
no u
Fuck off retard, people have cared about stories since the dawn of gaming. Are you so much of a zoomershit you missed the whole point and click era, the Sierra Quest games etc. Get the fuck out of gaming you pong-tier brained cockholster.
Blitzball stand alone when?
>Still no drunk adventures of Jecht prequel.
Edit your own sphere grids you niggas.
You can make the game harder without resorting to self limitations and you can even fine tune the difficulty.
One piece of advice, kimari needs Lancet to complete the tutorial fight at the start of the kilika jungle, you'll be stuck if he doesn't have it but you can remove the ability afterward if you so wish.
>young and balding
Wow user. I'm sorry for being hard on you. You can keep listening to rap shit if it makes you a bit happy.
>starts off calm then BUMP BUMP BUMP BUMP BUMP
fitting since seymour tore me a new asshole countless times
Oh, I totally agree with all that. There's a lot of cool options, and the job system itself is probably the best executed its ever been. Everything is there and looks great on paper.
The battles themselves though were my problem, I think. I beat the game once with the default classes without even really trying.
I'm not going to deny I had fun with it though, especially when you factor in the creature creator.
The hell you're on about? 10 has the best combat system of all the main line FF, and if you consider it linear, then flashnews, every game except gta and bethesda shit is an hallway simulator.
I guess we just don’t agree, because I generally enjoyed the package that was FFX, and didn’t feel like the linearity of the game was a demerit. The game isn’t without its flaws, like the airship just being a fast travel option that probably should have been available the entire time, and that it’s a bit too cinematic. But I don’t think that how the you travel through the game really hurts the game. Anyways I believe I understand what you are saying. Have a nice night user.
>heeey, just now? you sounded like a leader youknow?
>star of the Zanarkan Abes! Didn't anyone tellya?
>oh hoooooo
>wooa?!
>*woosh*
>aah the son of Jecht
>Rikku, run ahead and tell Auron
>you are not fighting him alone!
>just go! go!
>du dun duuuuun
>now is your time to die prepare yourself sonofjecht
>not if I can help it
>hurr durr safe some for Kimahri
>*tap tap tap tap tap*
>du du duuuu
>lady Yuna it is a pleasure
>Yuna
>a sennnding? so sue-n
>When you first get to zanarkand and Sin just looks at Tidus and leaves
>You remind me of myself. Before, the closer we got to Zanarkand, the more I wondered. When we arrived, Braska would call the Final Aeon. He would fight Sin, then die. I thought my mind was made up long before, but as I stood here my resolve wavered. Legendary guardian? I was just a boy. A boy about your age, actually. I wanted to change the world, too. But I changed nothing. That is my story.
Pure kino
>and that's the story about how i became the strongest character in the game gifted with very high HP and very high Strength.
Shut up I'm trying to feel
>tfw no great purpose in your life
Hold me bros
>unskippable cutscenes
Reasonable complaint but also a standard with JRPGs and also an option in the remaster.
>forced linear path with zero branching
Not even true. There's lots of optional areas and minigames. As to the big middle chunk of the story, it's justified by the plot, which centers around a pilgrimage from one temple to the next
>game is too easily broken by the sphere grid, so much so that they have to make superbosses do 99999 damage and have 5000000000 hp to compensate (aka making them grindy damage sponges)
Yes. Making optional superbosses fully utilize the flexible system they made is cool. You have to actually take advantage of your options to beat stuff.
>getting the endgame celestial weapons is a tedious chore
Only some of them. The requirements are pretty varied and some don't take that long, like Yuna's, Lulu's, and Tidus'. And it's reasonable that end-game gear in an RPG would be behind lots of play
It's good but i can perfectly understand why people hate on it with those atrocious bishounen twink Thailand ladyboy character designs.
True contrarianism is listening to the very valid complaints about FF10 and mindlessly dismissing them because you want to go against the new grain.
>Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
K I N O
holy based imagine playing an even more chadlike tidus adventuring spira with his stoner dad instead of chadamus jecht + (fe)male? seymour
>remastered
Again. Jesus christ. Why even save these pictures?
Too bad his agility is so low that he can barely get 1 attack in every 2 turns without Haste.
It looks good
>tfw it's the PC bros fighting for X with it's steam release
Absolutely based
You're right about the rest, but VIII exists. Also for the thread there was nothing forced about, I hated it since it came out. I even gave it a chance, even though I didn't like it at all, until I saw the first view of Mi'ihen Highroad and knew that the game didn't open up after the "Midgar segment."
>baby's first isekai
>best game ever
Come on now user, it's not even the best FF game, it's not even the best PS2 FF game.
Never played it but I hear the gameplay is fun and the girls look cute. Maybe I'll get to it if I ever finish FF9
No. The game was mediocre and marked the beginning of the downfall of the series.
>don't play jrpgs
What about the game before it in literally the same exact series? Remember how you explore different parts of the world throughout the game? FFX completely ditched that. It wasn't as bad as XIII, but it was still bad.
>Remember how you explore different parts of the world throughout the game?
You don't do this in FFX? huh.. Coulda sworn you pretty much walk accross spira
Different parts of the world as in you can literally explore different places and not just the next destination the story sends you to. How far into X do you have to get before you're given any freedom of where you can go next, and how many places can you actually explore? X was linear in terms of game progression and individual level/area design. That's a huge flaw.