I've played these games multiple times, I like them, but I do remember how terribly awful the game was at the beginning.
The whole "sense of achievement" or "get good" arguments are bullshit because the game actively punishes you for failing. Easier difficulties can ease you into the game and get better as you play.
There's no reason to frustrate people and effectively make it seem almost hostile, seen as they're paying for the damn thing.
>The game actively punishes you for failing Or you could play any of the other games aside from 2
Josiah Perry
You're supposed to die. Dying has no basically no fucking penalty. Dying is part of the game, it's the games way of telling you that you should be doing something differently.
Fuck off.
Zachary Thompson
You need to reevaluate yourself if you really think good things should be handed to you no strings attached, because the truth is the biggest most hurtful thing that can happen to a person is have everything handed to you from someone else. You wont appreciate anything and most importantly, you wont value yourself because you havent even earned self respect. The “get gud” meme exists for a reason that may be laced with sarcasm but it is certainly not malicious and your complacency will be your downfall
They are not. All it does is annoy you when you make mistakes.
Playing for the first time is really confusing, you come in expecting a genre and get another, then the clunky combat kicks in and the bullshit invincible dodge frames you thought werea glitch becomesa mechanic. For something like this you need a tutorial or at least an ingame manual.
Boss fights are fun and enjoyable, only if they didn't kill you when you go straight through the door after a minute or 2 of running to it.
Kevin Gomez
good bait OP
John Murphy
>dying has no penalty >lose all money, character skin and a chunk of your valuable time
Aaron Torres
there are lots of games for you normie, should go play those
Jonathan Johnson
Im not saying it should be a cake walk, what I'm saying people should choose their difficulty like every other game in the world.
Half the players just rely on stupid shit, or just memorize the boss's moves to win fights
Players should ease into the game, get better from experience. You achieve nothing by frustrating people.
Don't bullshit yourself, the whole difficult schtick is just a marketing ploy.
Christopher Johnson
Fighting your way to the gargoyles is a tutorial. Game teaches you there are certain areas you're not supposed to go early game, etc.. By that point you'll have a general idea of the game and you even have access to a blacksmith to improve your armor and weapons and make encounters easier. If you're still struggling, then this game is probably not for you
Jaxon Edwards
If I were to make a easy mode it would just be a beefy class you can pick at the start of the game. It comes auto equipped with good armor and a quality stat spread in STR/DEX. It also would have some rings that are really good but break if removed. At a certain point the short term early game boost would diminish and people would be warmed up.
>I've played these games multiple times, I like them, but I do remember how terribly awful the game was at the beginning.
This is the problem right there. You. Your thought process. I also had some trouble at the beginning but I didn't conclude that the game was at fault but rather my lack of experience.
Why can't people learn to go slow? These games are all about taking your time. Stop trying to run and mash buttons, you have an eternity of other action games to do that.
Justin Sanchez
There are easier difficulties. Just go sorcerer.
Owen Myers
You being bad at the game does not equal the game being bad
Austin Bell
all of those have an unlimited supply, and you have multiple tries to go get them with a ring available at Firelink, the hub area
David Perez
>Implying scrubs have enough INT for Magic builds
Owen Hill
have you considered not being a bitch?
Noah Ross
Jokes aside I think dark souls would benefit from a proper hard mode. As is you can chug estus and go blow for blow with bosses. You can do some janky challenge runs like sl1 but even those need arbitrary restrictions because you can one-shot bosses with pyromancy and stuff.
Nathan Morgan
It's called summons. Dark Souls 3 and Bloodborne have NPC summons for the main bosses that utterly trivialize them. That's ignoring just summoning other players.
Cameron Gutierrez
Int builds aren’t even that good aside from dark souls and demon souls and that’s only if you know where the right equipment/spells are.
Jayden Sullivan
This. Maybe not for Dark Souls 1, but for almost all the other games summons make it easy mode.
Xavier Lewis
Just level up more.
Levi Bell
>that utterly trivialize them. You're thinking of parries.
Large club + Jump attack = one shot silver knight ds2 enemy placement is annoying though like iron passage you take one step in the building and you have 4 out of site, high poised allone knights attacking you
Isaiah Cook
the boss fears the BIG BLACK HALBErD
Tyler Martin
Is that Forbes writer still butthurt about the fact even crippled people made fun of his crying?
Lucas Anderson
not to mention you can farm an incredible amount of souls just by helping out people as a white phantom a couple times
Henry Sanchez
>mfw I finally used a Beast Blood Pellet
Had no idea what they did for my entire first playthrough. They make the game insanely easy.
I finally used some on One Reborn on my first playthrough and didn't even realize I was supposed to be a Tower Knight style fight and just slashed it to death.