>in depth comfy farm sim
>more customization and freedom than Stardew Valley
>dynamic weather and day/night cycles and seaons
>Fallout1-2+NV tier writing and quest lines with various choices
>co-op, start and manage the farm with a friend or multiple friends
>players can drop in and out of your farm whenever. if you can't play one day surely one of your friends will feed the animals, water and harvest the crops, etc
>now that I'm thinking about it more, basically SS13 but as a farm sim
ITT: Describe your ideal game
bump ;-;
This goes into wishful thinking but:
>Star Citizen as a singleplayer game, but good and finished
>Think Sunless Sea, but a first person space-sim
>Start out as some loser with a tiny ship
>Choose how to play (Scavanger, Bounty Hunter, Trader, Mercenary, etc.)
>Some simple story exists as a backdrop (like in Sunless Sea), but mainly you're just taking on jobs at space stations or join a faction to get regular quests from them
>Over time you can save up money to get better ships and hire a crew.
I'm just a huge fan of space-sims and I wish we had more good ones.
Please rate my farm I'm a girl
>Fallout1-2+NV tier writing and quest lines with various choices
You only have time to water the flowers or the Apple tree. If you water the flowers the tree dies and your children starve. If you water the tree, the flowers die and your wife leaves you.
are you German
Looks like a shitter version of Harvest Moon SNES.
Why do people feel the need to do this? as a long time Harvest Moon fan I love SV just as much, if not more
I actually really like this kind of thread. A shame there isn't more interest in it
no
Not really my ideal game, but something I wish would exist, is a big budget alt-history World War 1 or 2 shooter with a Dieselpunk spin on it.
I guess if we're being idealists, let's just give it a few more features, like a basic chain of command, a mix of Red Orchestra and the Battlefield Commander mode.
Maybe even a singleplayer mode against bots with actual competent AI,and if you wanted you could throw in a basic campaign, which would be just regular skirmishes, but with objectives and minimal scripted events, like vehicles spawning in, once you take an AT position or something.
That's precisely what it is.
>old-style open world fenced by tough skillgate-enemies, liberally sprinkled with dungeons, minidungeons and other unique points of interest
>in-depth character, weapon, armor and skill customization with easy enough controls and understandable UI
>new world every chapter, clear cut goals and quests with enough obscuration to require thinking and perception.
>likeable and diverse cast of playables and nonplayables,
>a mix of puzzle and numbers bosses with unique backstories.
>Dark Cloud-style basebuilding.
>a collection book just below Tales and just above Starbound in terms of inclusivity.
>minigames galore
>fluid combat with avoidable random encounters.
>101% modable.
>so vast, even a perfectly optimized TAS would take 30 hours at minimum.
>Action Adventure platformer would probably work best.
> Future year, Mars Conquest.
> Immersive Sim a la Prey,
> Wake up in a Mars Colony operated by the Internation Party of Earth, a mixture of government superpowers.
> The Colony has fallen in distress due to a disease.
> Select few immune including the player.
> Player can choose what to do while travelling through the different sections in the colony.
> Initially told to reach the biology labs to find the cure but discover that it was engineered to thin out the weak.
> Player can choose if they should find the cure, or agree with the agenda of the corporations in the Colony who engineered the diease.
Soulless but effective I guess
>Player can choose if they should find the cure, or agree with the agenda of the corporations in the Colony who engineered the diease.
Will this have any effect, or is it just choosing which ending you get?
I like they idea, though I'd probably set it in an orbital station or something, just not a big fan of the mars setting.
>>co-op, start and manage the farm with a friend or multiple friends
>>players can drop in and out of your farm whenever. if you can't play one day surely one of your friends will feed the animals, water and harvest the crops, etc
jesus christ, absolutely not. If you want Farmville, go to fucking facebook. Either commit to a multiplayer experience or don't. You can't have it both ways.
post feet pls
a real rogue-like like net hack but with a good interface
Fantasy XCom with 3D basebuilding and Saints Row character customization.
Thief, but it's set in modern day or a cyberpunk setting.
So instead of sneaking through a medieval castle and disabling traps, you'd be breaking into a museum or cooperate headquarters. Crawling through vents and finding security terminals, to upload loops on the cameras.
Star Sector
Skyrim but you aren't special, you're just a bloke that can do what ever for a profession.
Pokemon meets Breeding Season
Perhaps, these 2 big choices are a combination of smaller choices. Such as, choosing which group of people you give the cure too, depending on who you choose you may have some sort of companions. If you choose to perform actions suited towards the corporation, maybe you'll have access to new sections which previously you had to break into or new equipment.
I choose Mars as I didn't want the idea to sound to much like Prey( 2017).
So XCOM2 but in a different setting?
There are some mods that can turn Skyrim into that.
I currently have a really fun play-through with Jobs of Skyrim and an alt-start mod that removes the main quest and makes you not the Dragonborn.
But it's far from ideal and without a main quest you need to make up your own story for why you would ever leave your starting town, but having a dedicated game or maybe even a major overhaul mod for this would be great
Stardew Valley but instead of a farm you run a restaurant in some way.
Same kind of progression and slow but steady growth.
And on the way you craft nice food for all kinds of people.
Maybe you have to make the decision by the 2/3 waypoint and depending on it the last chapter is radically different.
Also this hypothetical game should have a really good writer, to make both decisions appealing and more importantly make both decisions have big downsides.
The first chapter could take place before the outbreak and you would spend some time in the poor district of the colony that suffers greatly due to overpopulation, so not curing the virus would be a necessary evil, but most people will hate you for it and it plunges the colony into anarchy.
Give me the alternative to turn it into a bar and I'm buying it.
What you said but with other elements surrounding combat; somewhat fleshed out RPG elements like classes and stats pertaining to your combat
Rune Factory but multiplayer is really all I need. I've only played the first and it floored me.
You're starting to make me want to turn this idea into a real thing. That's a very good way to introduce the game and the world the player has found themselves in.
>Fallout1-2+NV tier writing and quest lines with various choices
So you want reddit tier humor with shallow choices that only change a slideshow?
You're welcome. Unfortunately I'm just some dude who can get creative with ideas but has barely any skills to further express them.
I got the introduction idea from reading Mortal Engines recently, where one of the characters struggles, is coming to terms with the fact that the system that he grew up with and admired all his life is flawed and will soon end.
But as a reader you're not as invested, because it is pretty obvious that the wealthy people who prosper off of forced labor and experimenting on humans are the "bad guys".
A longer introduction or maybe even an entire prequel of just the main characters "normal" life would probably have helped with empathizing with him more.
Similar here, without the intro it might be hard to make the choice much more then a good ending vs bad ending.
XCOM 2 doesn't let you edit physique or facial features like Saints Row. It also doesn't have 3D basebuilding (I mean like Dungeon Keeper or Game of Dwarves style building).
I've always wanted a game dedicated around base building / upgrading your compound in a complex manner. Start with a small basic house / village, then eventually upgrade it to futuristic tech. Perhaps as a first person game survival game, similar to 7 days to die.
I'd be down for this, except I'd probably prefer it to stay in one time period and not go from village to sci-fi castle or something.
An action game with rpg elements similar to Kingdom Hearts but each party member has a completely different fighting style. One would play like Dark Souls they would move slower but hit like a truck. Another would play like DMC/Bayonetta would deal lots if hits and have some sort of ranged physical attack but wouldn't deal slot of damage, and a third could play more closely to KH with the ability to cast magic in addition to physical combos. Also you could swap between each party member during combat seamlessly.
I used to wish there'd be a first person squad based Fallout, where you travel the wastes and assemble your team of survivors all with different skills (medic, heavy weapons power armor man, sniper, etc.) and maybe different personalities, so if you manage the relationships between your sqadmades poorly and pick guys with clashing ideologies there'd be some sort of consequences.
But lately my fondness of the Fallout franchise has greatly decreed, for obvious reasons. So I guess same idea, but put it in an original post-apocalyptic IP.
>sandbox MMORPG
>Indepth crafting system
>be able to place buildings down in the world
>explains very little, encouraged to figure things out for yourself
>encouraged to cooperate with people out in the world
>emphasis on making your own goals
>still have decent end game raids/dungeons
>slower-paced old school MMO combat similar to classic WoW or pre-cu SWG, but with additional customization for abilities and classes
>game systems actively encourage you to break them/exploit them
>fantasy with lore that's there if you look for it, but not shoved in your face
>random world events that encourage people to be out in the world.
>just a mixture of TBC/Vanilla/Early Wrath era wow's world, GW2's open world events but maybe done a bit differently, and SWG's openness and crafting
why is my taste like this