Shhh... Powie is sleeping

Shhh... Powie is sleeping

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GOOOOOD MORNING POWIE

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post houses and townes

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UUUUHHHhh

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I barely have time to play this, but been enjoying when I get the chance.
I preordered the game, but I'm not too sure what bell and whistles I got. Wasn't I suppose to get the Builders 1 outfit?

believe it or not i think that's only if you owned the first game. you probably got DLCs though, if you check the mailbox you might have letters telling you what you have. I bought the base game and then got the season pass for like 20 bux afterward and i can't remember how i unlocked it but it gave me fishing and some new materials

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>tfw the last thing I did before saving and quitting my last session was tear down that fucking eyesore pyramid

Now it's time to make the tropical market town with a big Taj Mahal-esque palace for Malroth and red-light district that I always wanted.

Is this one better than the first?
Do I HAVE to do missions to do anything?
Am I allowed to just free roam and build?
Is there an island that's much much larger for me to autism on?

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I just build a bar, some small houses and turned the whole mountain in to a fish tank

Tons and tons of quality of life changes have been added to the game. It ended up being much better than I expected going in, and I had already been pleasantly surprised by the first game and thought I knew what to expect. You still have a linear story quest, but it's paced much better this time around. Your Terra Incognita equivalent is now your hub world and is tied into the main plot. You don't lose all your stuff between chapters anymore. That said, you do have a lot of freedom to just dick around even early on, and in the post-game you can even claim a randomly-generated island as a second sandbox.

You have to do the story because that's where you get your recipes from. You could theoretically free build after the first island, but you want have much materials mostly wood

okay so you have to do the ~100 hour campaign to get all the materials and tools. you can build some cool stuff in the meantime, but if you do that you're just going to turn it into 200 hours before you unlock everything. Once the final update gets here in a few days (hopefully) you'll have three extra islands to choose from; they're called buildertopias and you can choose to make them big, medium, or small and you can choose their biome. Also some of the coolest materials are locked behind a paid DLC (it's the modern trinkets dlc and the japanese houses dlc) so that's going to add about 20 bux onto your entry fee. That said, I've easily put over 300 hours into the game and I'm going to play it more, so I am satisfied with having spent 80 mommy bux on it

Are there npcs in my buildertopia or is it just an empty land for my creations?

You can have up to 60 NPCs on each island. You can transfer them from the story islands, or recruit them at the Explorer's Shores, which are randomly-generated biomes that you can mine for resources without having to do so in your own back yard. Also, each Explorer's Shore has a little scavenger hunt sidequest, and completing them by finding all the listed materials will give you an infinite supply of common materials like wood and grass fiber at all your work stations.

you can move all of your npcs to any island(s) you want once you beat the game. Each island can hold 60npcs. I am making one monster island and i'm gonna make one island of bunny girls

Flowers... I need......FLOWERS!!! I'm so fucking close to the Buildnoculurs I can taste it, but I can't find anymore.

Same. Tearing that shit down was almost orgasmic. Now I have to fix that ugly ass castle. God that place is like the inbred king of buildings. You know the one, the guy with one black crusted testicle who defied all rational reason and caused multiple doctors to question the existence of a loving God.

Oh, and I should mention that NPCs will help you perform some rudimentary tasks automatically. Build a farm and put a chest with some seeds nearby and they'll take care of the fields for you, even sowing and harvesting the crops. Make a kitchen and a dining room and they'll cook meals automatically using any nearby ingredients. Put down a blueprint and provide the materials and they'll even build it for you.

Plus, if you see to their needs, i.e giving them private rooms that fit their preferences, provide enough food and bathrooms, etc. they'll generate a currency that you can use to purchase more recipes, and even exchange for any item you've discovered in the game. So you're greatly incentivized to take care of them.

Is this game actually good, seems too handholdy for me
How is the postgame

Yeah thanks I am actually in post game just haven't touched buildertopia because I'm not even close to finish building on the isle of awakening

Furrowfield might have some. Also explorer shores.

Ok, I found it. I had to go to the DLC fishing island and then there was a dresser there. I wasn't quite there yet for the actual story.

check the unholy holm and defiled isle for the weird flowers there. There are roses on laguna perfuma, and purple hollyhocks or somesuch there as well. Check every explorers shore isle for the verious colors of ground-flowers.

I actually had a lot of fun fixing up that castle. It got me thinking a lot more creatively than I would have if I had just been given a blank slate. But that pyramid just didn't give me anything to work with. It hogged up the entire Scarlet Sands building area, but was too cramped inside to build anything I wanted, especially if I wanted it to look nice. Seeing other people's towns gave me enough inspiration to finally have my golem punch the damn thing to pieces.

the post game is where it's at. I almost gave up when I had to build some stuff from blueprints, but i figured if i just got it over with i'd be free to build whatever i want at the end, and that's exactly how it is. it's 100 hours of SOME freedom but mostly just doing what the game wants you to do, then you are free to do whatever you want. that's not to say the campaign is all terrible, it's a decent ride in and of itself

Tingleweed from Unholy Holm and Hydrangeas from Soggy Skerry count as flowers you need to plant. You'll need the Ultimallet for the latter. I managed to clear the mission without planting any roses or wisteria, so I don't think you actually need EVERY flower.

True. It was alright but there was no way to grow from it organically. Better to tear it down and start from scratch. That way you can actually build something instead of trying to work in that cramped ass space inside the pyramid.