The whole point of the Souls games was that the challenges were overcome by being smart, by a thinking player exploiting weaknesses and using the environment to your advantage.
Contrast to DS3 where every fucking enemy encounter is like a miniboss where the only path to victory is rolling at the right time, and the actual bosses take this to the extreme where as in Demon's Souls basically every boss is a strategy challenge rather than a reflexes + memorization challenge.
It fucking sucks that From listened to the dumb masses and turned the series into homogenized sludge that barely stands out from other modern AAA shit.
>The whole point of the Souls games was that the challenges were overcome by being smart, by a thinking player exploiting weaknesses and using the environment to your advantage.
Soulsbronies actually believe this about their games
Henry Ortiz
You must be the same dude making DS3 hate threads I swear.
Gavin Sanchez
I get that the game was about cycles, but it did annoy me how much of the game was just a LARP of Dark Souls 1. It felt a weak sequel, plot-wise. Also, it drove me fucking nuts how good and cheap rolling was. Made the game way too easy. You could seriously roll like 8 times in a row, half of that time being i-frames. Just silly.
Nathaniel Wright
It's true though. So many regular enemies in DS3 attack relentlessly with extremely damaging massive arcing swings that have no real safe zone. The 1v1 fight IS the challenge, whereas in DeS, the challenge would be separating a melee attacker from his group and then luring him into a safe area where the archers can't hit you and you can defeat him without much difficulty.
One of these appeals to the thinking person, and one of them appeals to hyperactive teenagers who want every game to provide the same constant adrenaline rush as Call Of Duty
Logan Butler
yeah, seriously. what is this person talking about
Robert Reyes
>So many regular enemies in DS3 attack relentlessly with extremely damaging massive arcing swings that have no real safe zone Go behind them, use a shield, use arrows, use your spells don't be a retard and get good
Christian Russell
Most of Yea Forums is made up of daily reposts of reposts of reposts of the same bunch shitposts of a handful of obsessed sociopaths. Genuine discussion, especially about liking videogames, is completely incidental.
Oliver Baker
>don't be a retard >and get good I beat the game in less time than any of the others, it's a simple fact that even the basic Lothric Knight enemies in High Wall are far more aggressive and dangerous than any regular enemy in DeS. You can't really get behind them because they attack in 300 degree arcs, have massive stamina and will guard break you if you try blocking.
Logan Phillips
Because Miyasaki got mad at people learning to parry with a shield so he nerfed parrying.
Jaxson Moore
somehow still better than ds2
Nicholas Thompson
sure you did kiddo :)
Logan Martin
>So many regular enemies in DS3 attack relentlessly with extremely damaging massive arcing swings that have no real safe zone. The devs decided to make Bloodborne-tier enemies but forgot to give the player the same mobility.
Nathan Lee
git gud kid
Blake Fisher
Good it would’ve made the game too easy like Bloodborne.
Cameron Cruz
How does that relate to the series being taken in an unappealing direction?
William Young
namefag, no one cares what you think kys
Xavier Carter
cuz its only a problem if your shit at dark souls
Evan Thomas
Every Souls boss is about learning its attack patterns and animations and learning when it's safe to attack. Wtf are you on about.
Parker Allen
I remember when I was in the Catacombs of Carthus and I get to a part with Bonewheel Skeletons and in that area are Slimes above you, in Dark Souls 1 they were mostly a threat to players not paying attention to their surroundings while exploring, but in Dark Souls 3 they are just used for enemy spam, cause no way in the middle of fighting Bonewheels are you going to be paying attention to the ceiling, irs like they felt obligated to have them in the game because 1 did and couldn't just use them the same way since it no longer fit the gameplay style and pace.
Hudson Clark
>namefag retarded newfag
Jackson Mitchell
The game doesn't contain anything interesting. It's a corridor where you fight a lot of strong enemies. It's fucking boring.
Asher Reyes
Cope harder snoy
Henry Allen
Phalanx, Tower Knight, Fool's Idol, Storm King etc. are not like that at all.
Nicholas Taylor
>defending namefags shiggy diggy newfriend
>namefag is a console warring loser color me surprised
Nolan Clark
This game is for chads.
Nolan Harris
Phalanx is the only one you are possibly correct about since it's the first boss you encounter and through trial and error you realize fire makes the fight winnable. Towe Knight is a regular ass boss with some adds, as melee you can only hit his legs anyways, it doesn't take any "smarts" wailing away at his legs to find out you need him to fall over. The others you posted are one time gimmick fights functionally no different from Yhorm in DaS3.
Daniel Gutierrez
I would have loved to say that ds3 is refreshing and different but playing through it felt like going through a watered down version of ds1 with all the fucking references they put everywhere
Ethan Wilson
Just because I see two retards arguing and I point one of them out doesn't mean I don't hate the other. Now go back.
Gavin Adams
>namefag fucking retards can't even tell their fags apart anymore lurk more faggot, this man is a tripfag which is even worse his desire for attention and cock is so great that he's given his name a password so it's harder to imitate him that's how badly he wants the world to know that he can't stop choking on all of these dicks
ds3 was okay but disappointing bloodborne enemies suck
Liam Sanchez
Every souls game is just; >Wait for right time to roll >Roll >R1 (R2 if you have time) >Repeat
Not saying i dislike that or anything, but dont act like DS3 is the only one where thats the case, its always been like that. The worst part is, there are plenty of legitimate complaints about DS3, but youve somehow missed all of them and gone for imaginary ones
Isaac Rodriguez
>using the environment to your advantage What is this even supposed to mean? Please clarify. This user has it right.
Andrew Sullivan
DeS and DaS are the easiest ones since a single hit stunlocks almost every mook. Dark Souls 1 even more so since you can just stand there with impunity thanks to Poise.
Ian Williams
>says lurk more >spoonfeeds immediately after come on man
Chase Phillips
>Towe Knight is a regular ass boss It really isn't. Tower Knight doesn't require any memorization because his animations are so slow. He does not provide the same type of challenge as, say, Pontiff from DS3.
Liam Jackson
I liked the whole cycles theme and how much it was tied to it, especially the ringed city dlc where you can see where the cycles eventually lead. It does focus a little too much on carrying over from DS1 though, my guess is they heard complaints about DS2, one of those complaints was that it wasnt enough like DS1, so they made sure the next one was much more like it
Jacob Reed
Demons Souls will always be number one. Dark Souls may have been superior in terms of world design but DeS had a unique vibe about it that's not been replicated in the later games. It's darker. Tower Of Latria > any other zone in Souls games.
>rolling at the right time More like rolling all the time lmao
Nicholas Thompson
You can easily play through DeS and DS1 & 2 without rolling. Fat builds are completely viable, whereas in DS3 you will just get raped to death by most of the bosses.
Dominic Richardson
no one even uses the terminology anymore there's no way for them to learn you forget that we are outnumbered by phoneposting retards who don't know shit
Gabriel Davis
The same shit every thread >The hipster insisting Demon's Souls had the best bosses >The virgin screeching about the second half of Ds1 being bad, even though it isn't >The contrarian hollering that Ds2 is anything but the series lowpoint >The retard moaning about Ds3 callbacks despite Ds1 to Des >The degenerate shrieking about Bloodborne being overrated because of it's exclusivity >The mouth breather complaining that Sekiro is something different >The Chad bellowing OOOOOOOOOOOOOOOOOOOOOHHHH ELDEN RING
So on one hand you have a relentless enemy, where you need to get dodges or parries in to be able to trade hits. And on the other hand you have walking at a group of enemies, and leading one away to another area, and repeating that until the group is gone, and you prefer the second one? Are you broken, good sir?
Ryder Sullivan
Unfortunately it feels so short in comparison to other games, and has a lot of gimmick bosses. Its atmosphere is amazing though, you're right.
Julian Lee
Is that a bad thing though? Isnt it better to have more challenge in the game, even in the trash mob enemies? One of my dislikes about DS1 is that once you have decent armor, nothing can touch you
Samuel Reed
>second half of Ds1 being bad, even though it isn't
Well they did address the shield problem, i liked that you could go for the heavy knight build in DS1 and 2, but a 100% shield just meant you were pretty much immortal to everything but the hardest bosses. You can still go full heavy in 3, ive done it, but i found it harder. You need a lot more focus on stamina management and sidestepping
Robert Allen
>thinking Bloodborne isn’t overrated Zoom zoom
Aaron Flores
>second half of Ds1 being bad, even though it isn't
Come on man, i love Dark Souls, but there is objectively a sharp drop in quality in the second half. The game is still great, but it really is jarring how bad things get when compared to the first half
Liam Peterson
It's not breh. It's the highest-rated for a reason.
Samuel Powell
Its not, BB is a fantastic game, easily top 5 of everything ive ever played, and its hard to find anyone who thinks otherwise. Its got its fair share of issues, my biggest one being the lack of weapon variety until end game, but its easily a 9/10
Nolan Hall
>caring about ratings Only Reddit thinks that half-finished mess is any good. Play more games zoomer
Blake Thomas
>le zoom zoom boom boom memer has shit taste checks out
Cameron Rivera
Anyone playing the Demon Souls emulator? it keeps freezing on me in the Nexus. Also, aren't you supposed to be able to scale the Resolution up? And the intro cinematic doesn't play. So much for being stable.
Gabriel Thompson
They're weak to the same stuff they were weak in first two games. They tried to nerf circling and backstabbing with enemy movesets that discourage it like Lothric Knight shield bashes to the side. But you can bypass that move easily by simply taking few steps back and baiting the knight to attack first, then during the attack animation you get behind them. This is especially easy during any of their thrust attacks.
Nathaniel Carter
There's nothing half-finished about it, especially compared to Demon's and Dark 1. It's by far the best in the series just on merit.
Aaron Smith
>ratings matter when they confirm my beliefs Not that user but come on, use a better argument. For the record I loved BB but even as a PS4 user I admit most of its hype and praise comes from zoomer consolefags who never played a From game before it.
Blake Hughes
Bloodborne is a rare example of a game being deserving of all the hype and praise it gets. I won't say it's perfect, nothing is, but the vast majority of that game is so finely tuned and superb.
Gavin Nguyen
Anglo Snoyboi defence squad ACTIVATE
Ryder King
If all I wanted from a game was straight action I would play DMC. That's not what Souls built its following and reputation on.
Logan Roberts
>It fucking sucks that From listened to the dumb masses and turned the series into homogenized sludge that barely stands out from other modern AAA shit If you truly believe this, you're beyond saving.
Connor Reyes
>Contrast to DS3 where every fucking enemy encounter is like a miniboss where the only path to victory is rolling at the right time Are you retarded? 1 & 2 is exactly the same, roll, R1, roll, R1, for every boss.
>shit guns >shit chalices >shit plot >shit level design (a door cant even be opened lmao) Play more games zoomers
Jaxon Richardson
>turned the series into homogenized sludge that barely stands out from other modern AAA shit. Oh fuck off, even if you found DaS3 the worst in the series (a retarded opinion if you ask me) it's still better than 98% of AAA shit out there.
Robert Baker
Okay tripfaggot that's enough posting time for noose now
Gabriel Nelson
Ds1 was barely functional as a game and that fact alone puts it behind ds3.
The guns arent meant for damage, you know that right?
The chalices are pretty shit, ill give you that. Good if youre into the long grinding thing, but im not
The plot is objectively great, and youre a moron if you think otherwise. Gothic was refreshing, and gothic slowly becoming otherworldly horror was genius. You just have awful taste
The level design got a little boring as the game went on, and it could have done with a little more of the levels leading to other levels, but the general level design for 90% of the game is fantastic
Chase Hill
The increasingly exaggerated complaints about DS1 being unfinished or broken are getting ridiculous now.
Asher Murphy
>The whole point of the Souls games was that the challenges were overcome by being sma- GRUG HIT bOSS BOSS DIE GRUG GET DOPAMINE DARK SOULS 3 BEST GAME
I actually agree BB is somewhat overrated, but this isn't how you argue and it only hurts your point by making you seem like an electionfag t_d poster. Either put effort into your discussion on this board or fuck off.
>game needs mods just to be playable on pc >exaggerated ok dude
Jace Carter
This is false. Greatshield+lothric knight sword work against everything.
Sebastian Thompson
After playing das3 BB seems quite underwhelming. I can understand for players who had only played das2, B must have been gr8. But for me it just felt like Dark Souls 4.
>the guns aren’t meant for damage The cannon and Gatling gun are clearly meant for damage, yet they suck >the plot is objectively great The game was so crudely edited that there are literal quest items (yharnam stone & ring of betrothal) that have no use whatsoever. Localization added another layer of pure confusion to the plot
Samuel Parker
>After playing das3 BB seems quite underwhelming How can anyone possibly think this? There is nothing in DS3 that even comes close to the atmosphere of something like Upper Cathedral Ward or Hypogean Gaol.
Grayson Diaz
you're missing one >the guy who posts what you just posted in every thread
Jacob Morales
Well I am at the blood starved beast boss fight rn and its similar to souls. Except that kino moment when you open the door to that area and the machine gunner at the top of a building starts talking.
Nolan Nelson
reddit
Jacob Davis
I mean you can just say the soundtrack, atmosphere, enemies, weapons, and level design are best in the series. The bosses and combat are near the best in the series. And even little shit like the game has a complete narrative.
Jacob Adams
Compared to like Dark Souls 1? >Garbage combat. >Garbage level design. >Worst-in-series weapons. >Worst-in-series balance. >Ranged, magic, and shields make the balance shit itself. >Poise is completely broken and the worst combat mechanic in the series. >Infinite stunlocks up the ass. >Slow. >Shit bosses and enemies that pose no threat to the player. >Backstabs are a joke. >Plot is literally nothing and nothing happens. Fuck off tard.
Thomas Lewis
Only a literal moron thinks Bloodborne has better level design than DS1. They couldn't even get shit to render properly that’s why the cathedral ward door was permanently locked. And there’s also the sealed hatch at Burgenworth that was supposed to lead to a labyrinth. DS1, otoh, had amazing level interconnectedness and complexity the likes of which we’ll never see again. Play more games zoomers
That's nothing compared to the utter shitshow that is Izalith, Demon Ruins, Crystal Cave, Valley of the Drake's, Great Hollow, Ash Lake, etc. So many just plain garbage levels.
Levi Reyes
>that original design for the Giants literally a fucking Goron
Nolan Campbell
KEEP ON ROLLIN ROLLIN ROLLIN ROLLIN ROLLIN
Christopher Reyes
>opinion shared on video instead of greentext so he wrong
Joshua Lopez
hi matt!
Blake Rivera
FROM SOFT IS RIGHT HERE PEOPLE IN THE HOUSE POST YOUR POISE IN THE AIR CUZ IF YOU DONT CARE, THEN WE DONT CARE
Grayson Cox
>crystal cave >shitshow Thanks for proving for the millionth time that BBfags have no taste. Some of your favorite levels (Research hall, grand cathedral, etc.) were ripped entirely from the DS1. And original levels were all shit. The vaunted college level was literally just two empty lecture halls with slime monsters.
>the challenges were overcome by being smart, by a thinking player exploiting weaknesses and using the environment to your advantage. lmao, someone post the webm of a guy fighting artorias in smoughs set and sipping right in his face every non gimmick in the series is overcome by pressing dodge in the right moment and attacking when the opponent isn't
Ryan Jackson
Dark Souls 3 should not have been made. Bloodborne and Sekiro shows they wanted to move in a more action direction and DS3 was the middling handout to their fans who wanted another Dark Souls
Jaxson Nguyen
crystal cave fucking sucks ass and vanilla BB had some of the best levels in Souls (Central Yharnam, Cainhurst)
Lucas Perry
Do people really praise BB's level design? Like i get they have cool atmosphere but really like all souls games only first few areas were good. The rest of the areas were clearly cut short and left unfinished espicially Byrgenwirth and Cainhurst. The game just felt really short content wise.
Jonathan Anderson
>I'm at the start of the game and offering opinions as though I've played the whole thing Fuck off.
Grayson James
What? Every Souls game is easily cheesable. You’re a little baby noob who sucks at video games
>The contrarian hollering that Ds2 is anything but the series lowpoint True Ds2 sucked fucking ass, DLc's are alright tho.
Mason Reed
It’s more of a consolecope thing
Liam Bennett
Crystal Caves blows man, stop talking. It's one of the shittiest levels in the entire series.
Jaxon Perez
I picture this poster eating shit, with shit stained teeth angrily barking at people they got no shit eating skills and the should git gud when its disgusting.
Ethan Ward
None of the games have spectacular level design throughout. BB just happens to have the least shitty fucked up levels.
Cooper Torres
Yes. You’re shit and should feel like shit. Git gud
Kevin Carter
Yeh, Ds2 was fucking trash, nothing new.
Aiden Bell
DS1 and 2 are at least interesting. Notice how theres so little to talk about 3 since its just a sickdark corridor of gray and dull encounters filled with gorillas and nothing is thought out at all.
I like Gael tho. Thats the high point of a 30 hour slog.
Jason Hughes
>The whole point of the Souls games was that the challenges were overcome by being smart, by a thinking player exploiting weaknesses and using the environment to your advantage. Excuse me? You lock on and circle strafe around everything. Unless you're playing DS2 then the enemy tracks you until the first active frame of their attack. Fucking soulsdrones, holy shit.
Brody Nelson
Test
Carter Torres
Fanbois dont wanna accept it was a hack job after BB since Bamco wanted some of it
Its a bunch of repurposed BB assets copypasted to the end. A mod, if you will. No new systems, no new story, no new concepts, no soul indeed.
Gotta admit they did a good job of a hack job. Still its a bland meme work of le hard berserk references.
Evan Williams
>Demon's Souls basically every boss is a strategy challenge rather than a reflexes + memorization challenge.
You might want to replay DeS/DS1 if you actually believe this. Bosses in DeS/DS1 are super basic compared to bosses in BB/DS3 (never played Sekiro so can't comment)
Even so called hard bosses like O&S and False Allant have few unique patterns when compared to the like of Ludwig or Midir.
Owen Walker
Git gud
Ethan Morgan
Nah DS3's problem was too many gimmick bosses. -giant tree that hardly attacks and you just burst his spores -giant that is easy to dodge that dies super quickly to one sword found in his boss room -2 large bosses where the whole thing is that they run you over -easy wizard that becomes 'hard' because he spawns clones that instantly die -abyss watcher is just a dude you backstab over and over again -the clergy -both gundyrs -the giant dragon -wolnir I can't remember the dlcs. Partly because the 1st snow dlc was awful and hardly added anything at all
>Gundyr bosses >Gimmicks How? Champion is probably the most fun fight in the game
Brayden White
>turned the series into homogenized sludge that barely stands out from other modern AAA shit. More like they tried to do a Dark Souls game with what they saw in bloodborne. I think your opinion is more or less correct but even then, DS3 is really fun. I also want a boss rush mode
I just hate how they used the bloodborne engine. Feels like bloodborne 0.5 and it sucks. DS1 and 2 are clunky and that's why they are good.
Alexander Gray
I enjoyed exploring weird ass places and setting in dark souls. Its the journey through a fantasy dark world full of secrets, lore and history as a plain knight. Combat was there.
Dark Souls 3 has nothing to offer on any regard. I was so dissapointed when fighting aldritch. Its just a ds1 reference. All that buildup for nothing, its like watching ep7 and notice its just a new hope hack. I pushed trough the gray ass sterile corridors wanting to see what grand revelation the game had for me, and just kept finding random swamps, then the game ends. Gael was nice, it should have been introduced from the very beginning.
Bentley Reed
to be fair, he doesnt need to have finished the game to have an opinion of a segment hes already done. Hes already experienced that part of it
Aiden Flores
>use the most overpowered weapon and armor >hurr this game is easy
no shit
Kevin Lee
ds3 tries to be bloodborne
Kevin Price
It definitely was focused on being a sequel too much, but i think it turned out pretty good. It was a great way to end the series, made even better by the ringed city DLC
John Powell
I agree with OP, the enemy design in DS3 makes the combat boring as fuck. It's literally
>wait for erratic enemy to start long erratic combo >roll several times in a row >R1, hit twice if you use straight sword >rinse and repeat
Ayden Kelly
i dont like replaying it because the beginnning is a slog and early dancer doesnt help as much as it should because it has its own problems
Isaac Anderson
I too watched the lost soul arts of Demon's Souls.
Owen Rogers
Well the first one is slower because it was the tutorial boss, it has to be a little easier. Besides, i liked how it worked with the lore, you kill the broken gundyr, then you fight him at his prime, and hes so much faster and more fluid
David Hughes
Ignoring all the base games content doesnt really make for good dlc user. I know you love das1 references but wasting both dlc on it was a mistake
Landon Richardson
it's the same in DaS1 and 2 except for a long attack it only attacks once or twice while you can easily circle strafe it and go for a backstab
Christian Robinson
This post is the exact opposite of the truth
This is why God doesnt talk to us anymore
Kayden Robinson
>what is a shield >what are dozens of customizble armors and weapons
Nice meme, also the DS3 roll is only a few frames off the Bloodborne dash. People getting stumped by DS3 enemies are impatient lards. Soulsfags in general are too steeped in convention to whine about difficulty.
I will forever be fucking salty on how they ended it.
>Play Ringed City >Final Boss is someone from another DLC that I didnt have >Actually get the Dark Soul >the most coveted item in the entire series >no one acknowledges or responds to me having the fucking Dark Soul not even the Londor bitch >the only thing you can do with it is by giving it to another NPC from the said DLC that I didnt have
Basically this. So many fans hype up the fast combat and anime bosses, but to me that has always been a means to an end, a way to add tension to careful exploration. It was never the focus itself. Seeing the combat slowly become "meta" to the point of adding delayed roll catching and frame traps just feels contrived.
Also 90% of DS3 levels are boring as fuck, nothing comes close to the areas in either 1 or 2.
Luis Jones
I feel like in areas in 3 are a bit too big. Not necessarily as a whole but too many times you find yourself in wide open spaces or wide ass hallways and streets.
The older games seemed to understand that the tighter hallways and ledges forced you to think you maneuver through. The spaces in 3 really feel like theyre are made in a way to give any player room to roll as much as they want. Try rolling like a madman in sens fortress or even the undead burg and youll find yourself meeting a wall or ledge rather quickly. Where as in 3 you almost always have plenty of room to roll out near any circumstance.
Adrian Stewart
This desu. These games used to be more than the sum of its parts. Focusing on combat and BB combat at that with almost infinite rolls made me lose interest. If I wanted to play a game especifically because of its combat, it sure as hell wouldn't be anyDark Souls
Luis Clark
>tfw still waiting for From to revisit their greatest game concept to date and not make it retarded to control
Although I don’t think DS3 is a bad game like you autist claim, it is true that you can’t play it without rolling mechanics in mind as opossed to DS1, which I actually beat through positioning without even realizing rolls had i-frames.