ITT: Improvements & Changes you want for The Elder Scrolls VI: Hammerfell
>Pirates should do pirate things dynamically, i.e based on their AI and not just because the player triggered an event by entering the area >The world should level around the player more, it's not fair or fun to meet an enemy with more health or better gear than the player. >There's currently so many magic schools that it just complicates things, they should be reduced. We really only need two schools, Good and Bad (damage & healing) >It can be hard to remember the NPCs because there's just soo many of them in the towns/cities. They should reduce the number of NPCs in settlements and instead add more bandits to caves to make up for it. >Racial/gender bias could be reduced, if a player plays as a Redguard, Khajiit, Argonian or female they could get extra stats at the start for checking their privilege
There's no way this game will ever live up to the hype especially with every Bethesda game having paid mods at launch now, they're gonna cut content just to milk people I guarantee it.
Jeremiah Torres
no skills, just a general thief mage warrior level up there are now 2 pieces of armour, chest and legs options for dialogue are sarcastic yes, or yes
Angel Williams
Story is about Numidium's return, the beginning of Landfall and the game deletes itself post-main quest.
>>The world should level around the player more, it's not fair or fun to meet an enemy with more health or better gear than the player. You are a fucking idiot.
James Allen
each skill should get its own perk points as it levels so you can be good at all the skills
Andrew Evans
And the canon (and only) way to defeat Numidium is with console commands.
Dominic Baker
Imagine being this dumb & gullible. Read the rest and chomp on that bait even harder lads.